teacher-mentor workshop august 7, 2013 new london-spicer high school
TRANSCRIPT
Teacher-Mentor Workshop
August 7, 2013New London-Spicer High School
Workshop Presenters
Nancy RosslandBison BEST & Northern Plains BEST, Hub Director
College Relations and OutreachCollege of Engineering
North Dakota State University, Fargo, ND
Alan KallmeyerBison BEST & Northern Plains BEST, Game Coordinator
Professor and ChairMechanical Engineering Department
North Dakota State University, Fargo, ND
Minnesota BEST Team
Paul Carlson Hub Director – [email protected]
Peg Peterson School CoordinatorJames Kleven Game CoordinatorGuy Chetrit Hub Director/Judging CoordinatorMike O’Brien Awards CoordinatorKeith Bangasser Finance DirectorElliot Eid Kit CoordinatorJean Spaulding Volunteer/Marketing
Coordinator
Email contacts available through Hub Director
Agenda
Introduction to BEST RoboticsThe BEST Program…how it all worksAwards and Judging Policies &
ProceduresRobot KitsVEX Control SystemRobot Demonstration
Video
A Vision of K-12 Students Today
http://www.youtube.com/watch?v=QFcJizkZf1U
The Mission of BEST
“To inspire students to pursue careers in engineering, science, technology, and math through participation in a sports-like science- and engineering-
based robotics competition.”
BEST Robotics
Non-profit, all-volunteer organization46 hubs in 18 states (2012)…and
growing!Winning teams at local hubs advance
to one of four regional championships:
• Frontier Trails BEST at University of Arkansas – Fort Smith
• South’s BEST at Auburn University• Texas BEST at University of Texas at Dallas• Northern Plains BEST at NDSU
BEST Locations
Regional Advancement
Minnesota BEST teams advance to the Northern Plains BEST regional at NDSU in Fargo, ND.
Minnesota BEST will likely advance 4 teams:• BEST Award winner• 1st place game winner• BEST Award runner up• 2nd place game winner
BEST History
BEST concept conceived by Texas Instruments engineers Ted Mahler and Steve Marum.
The first contest was held in 1993 with 14 schools and 221 students participating.
This fall, over 1,000 schools and more than 18,000 students will compete!
Program Philosophy
There is no registration fee for schools
Students perform all of the work!
Mentors – engineers and other technical professionals from local companies – guide the students through the design & construction phase
BEST Participation
Middle School and High School students (6-12 grade)
One team per school…no limit to the number of students who can be on the team
Open to Home Schools and similar associations… but all teams must be affiliated with an educational institution
BEST Timeline
Fall competition starts in September and concludes six weeks later in October.
The Kick-Off is always one of the first 3 Saturdays in September.
Teams that win at the local level advance to a regional championship.
Our Core Objectives
• Provide students with a real‐world engineering experience that incorporates the practical application of math and science
• Prepare students to be technologically literate and thus better prepared to enter the workforce
• Help students develop leadership, project management, teamwork, and organizational skills
• Develop students’ confidence and competence through self‐directed learning, decision‐making, abstract thinking, and problem‐solving
What Teachers Are Saying…
“Students from art, speech, FFA, video and computer classes all worked together for a common goal. I had "technical" kids giving
a speech, I had "art" kids using machines and I had students actually
writing papers and documenting without receiving a grade for it.”
Brian Stuvland, teacherPelican Rapids High School
What Teachers Are Saying…
“We brought the robot to the elementary school and kids were in awe. I have students that don't even like school
spending evenings and weekends working on the project.”
Brian Stuvland, teacher
Pelican Rapids High School
What Teachers Are Saying…
“Students begged us to have practice. Because it was not a part of any
curriculum, our practices were held at night, after sports practices and on
Saturdays.”
Kim Jones, teacherKittson Central High School
What Teachers Are Saying…
“It is what I needed to bring my Robotics curriculum to the next level. The entire
project was a continuum of design – manufacture – problem solve. The ideas, enthusiasm and creativity of the students made this a truly enjoyable experience.”
Lee Weigle, teacherWaubun High School
“They learned to think outside the box and that their ideas could be really good and respected by their classmates. They lost their reluctance to just let an idea hang
out there.”
Gail Ringey, teacherSullivan Middle School
What Teachers Are Saying…
Competition Overview
Two components:
Robotics (the thematic game/engineering challenge)
- Includes a required Project Engineering Notebook
The BEST Award (optional for schools)
- Robotics, Project Engineering Notebook, plus:Marketing Presentation
Team Exhibit & InterviewSpirit & Sportsmanship
The Robotics Game
• New educational theme/challenge and field each year
• Challenge and field kept secret until Kick Off Day “unveiling”
• Playing field is usually a 24’ x 24’ configuration
• Points awarded for successful completion of tasks
• 4 teams compete per 3-minute match
• Each team competes in 5-8 matches in a seeding round
• Two students participate in each match, a driver and a spotter
Drivers & Spotters• Only one person per match is allowed to operate
robot (driver).• Prior to the competition, each team submits a
driver list.– Multiple drivers required for each school. (REF: Generic
Game Rules)• The spotter assists the driver in directing the
robot. The spotter may be any student from the team.
• Allowable communication techniques between the driver and the spotter vary depending on the game specific rules.
• Only one adult teacher or coach is allowed in the “pit” area at any time.– Students may adjust or repair robots in the pit area
between matches.
Rules, Rules, Rules…The contest rules (and interpretation) come from
these sources:
– Generic Game Rules – core set of rules that remain (nearly) constant from year-to-year
– Game Specific Rules – rules that define the unique requirements for the year’s game
– Generic Kit Notes – general guidance on proper use of the return kit items
– Returnable/Consumable Kit List(s) – define the only legal parts that can be used
– Q&A (BRI web site) – the ONLY official source of rules clarifications and interpretations
– All teams have access to this site after kick-off
2013 Contest
2013 BEST Events
Kick-Off Day - September 7th Mall Day – October 12th Game Day - October 18th and 19th
Northern Plains BEST – December 5th - 7th
Kick-Off Day
September 7th, 2013
New London-Spicer High School Gym
Kick-Off activities will be held from approximately 10:00 AM – 2:00 PM
Kick-Off Day
Unveiling of playing field and game rules Distribution of Kits (all teams receive the same
materials)– Returnables – equipment to make robot run
• Motors, servos, batteries, VEX Control system• Pulleys, battery charger, fuses, switches
– Consumables – raw materials for building robot• Longest items are 4” x 5’ PVC tubes• Includes 4 - 2’ x 4’ plywood pieces• Miscellaneous hardware components
Q & A about game rulesBEST Award workshops
The clock starts ticking…
Kick-Off Day
Kick-Off Day
Kick-Off Day
Kick-Off Day
Kick-Off Day
Teams should study complexities of game field
Teams should identify and discuss offensive/ defensive strategies
Teams should photo/video game fieldThe veteran teams start discussing potential
designs while still at Kick-Off Day! Some teams (parents/mentors) build a
portion of the game field for practice– Schematics are provided on the CD in the
Kick-Off packet of materials.
Playing Field Examples
Playing Field Examples
Playing Field Examples
Playing Field Examples
Playing Field Examples
Playing Field Examples
Playing Field Examples
Playing Field Examples
Kick-Off Day Expectations
All teams MUST have at least one team representative at the Kick-Off! (recommend more…)
All teams MUST pick up and inventory their kit of parts before leaving the Kick-Off.
Mall Day
Saturday, October 12th, 2013
Kandi Mall in Willmar
Mall Day activities will take place from approximately 10:00 AM – 3:00 PM
Mall Day
Mall Day is optional for teams…but highly recommended!
Purpose:• Practice competitive driving• Define/refine team’s strategy• Test/troubleshoot robot• “Size up” the competition• Build school spirit• Promote BEST to the community• Pre-compliance check
Mall Day
Mall Day
Mall Day
Game Day 2012
Friday, October 18th (1:00 p.m. – 9:00 p.m.)&
Saturday, October 19th (8:00 a.m. – 5:00 p.m.)
Location: New London-Spicer High School
(Pre)Game Day
Project Engineering Notebook judging:– Every team in the competition MUST
submit a notebook– Notebooks must be mailed/delivered to hub
by a specified day and time the week prior to Game Day (ref. Awards & Judging Part 2)
– Typically judged on the Friday of Game Day and returned to teams on Saturday
Game Day (Friday)
Team registrationBEST Award Team Exhibit (set-up & judging)BEST Award Marketing PresentationsCompliance Check-in (robots)Mandatory Pit MeetingPractice driving sessions
Game Day (Saturday)
Robot matchesPreliminary rounds (5-8 matches per team)Semi-final rounds (top 8 teams)Championship rounds (top 4 teams)
Awards ceremonyReturnables Kit check-in/returnBrief meeting for advancing teams
Game Day Arena
Game Day Arena
Game Day Arena
Game Day Arena
Game Day Arena
Pit Area
Each team is provided one 8-foot tableEach team is allowed 4 students and 1
teacher/mentor in the pit area at a timeTeams may bring hand tools, cordless drills,
and spare parts into pit area (no power provided to each table)
Technical assistance station provided with power tools, soldering irons, etc.
Battery charging station provided
Game Day Arena
Awards & Judging
Competition Awards
The following will be awarded trophies:• 1st, 2nd, 3rd Place Robotics Competition• 1st, 2nd, 3rd Place BEST Award
The following awards will receive plaques:
• Robotics Finalist• Founder’s Award for Creative Design• Most Robust Robot Award
Competition Awards
Special Awards• Best Project Engineering Notebook Award• Best Marketing Presentation Award• Best Team Exhibit & Interview Award• Best Spirit & Sportsmanship Award• Top Gun (most points scored in a single
match)• Rookie (best first-year team)• Teamwork
BEST Award
The BEST Award is the most prized of all awards.
It is presented to the team that best embodies the attributes associated with “Boosting Engineering, Science and Technology”
BEST Award Categories
All teams are eligible for the BEST AwardJudging is based on five categories (100
points possible):
– Project Engineering Notebook (25 points)– Marketing Presentation (25 points)– Team Exhibit and Interviews (20 points)– Spirit and Sportsmanship (15 points)– Robot Performance (15 points)
BEST Award Guidelines
In order for a team to be eligible to compete for the BEST Award at the Regional event, the team must have competed for the BEST Award at their local hub competition.
Judging Procedure
As each team completes a category, it will receive a category score that is the average of individual scores of the judges reviewing it.
A normalization procedure is applied to reduce discrepancies in scoring between judges.
Teams should know in advance that scores among many teams frequently differ by only fractions of a point.
Category I: Project Engineering Notebook(25 Points)
The notebook will be judged on the documentation of the team’s:– Implementation of the Engineering Design
Process– Research Paper– Brainstorming Approaches– Analytical Evaluation of Design Alternatives– Offensive and Defensive Evaluation (Strategy)– Design Creativity– Support Documentation– Overall Quality and Completeness of Notebook
Purpose: To document the process used to design, build, and test the robot (25 Points)
PossiblePoints
Score
DESIGN PROCESS (15 Points) Implementation of the Engineering Design Process
Evidence that the engineering process was effectively used.25
Comments:
Brainstorming Approaches How well organized and productive was the brainstorming approach used and documented
25
Comments:
Analytical Evaluation of Design Alternatives Use of analytical and mathematical skills in deciding upon and implementing
design alternatives25
Comments:
Offensive and Defensive Evaluation Analysis of gaming strategies and design elements to achieve goals
25
Comments:
Safety Evidence that safety training occurred and safe practices were followed to prevent students’ misuse of tools and other devices/equipment that may result in personal injury or damage to property
25
Comments:
Support DocumentationCAD/other drawings, photos, team organization, meeting minutes, test results, etc. that support the main document
25
RESEARCH PAPER (4 Points)
▪ Correlation between game and how the science/technology is being used at a company/industry/research lab in the team’s state or region
10
Comments:
▪ Any related information of game theme, such as history, famous inventor(s), or major milestones.
10
Comments:
▪ Creativity in linking game theme to appropriately related science content
10
Comments:
▪ Proper use of grammar and composition throughout paper, citations of sources used to gather information for paper, stayed within 2-5 page limit
10
Comments:
OVERALL QUALITY AND COMPLETENESS OF NOTEBOOK (6 Points)
Submission of completed Team Demographics Form 15
Organization and appearanceTable of contents, summary, page numbers, discussion of evaluation points, linkage to appendices.
15
Comments:
Adherence to specificationsStandard binder, business font no smaller than 12 pt., double-spaced (single spaced ok in tables and outlines), 30 one-sided page limit for main section, 20 double-sided page limit for appendices, 1” margins, required cover information.
15
Comments:
Quality of content Well written descriptions, clear photo labels, lack of extraneous material, etc.
15
Comments:
Total 250
÷10 ÷ 10
Final score: 25
Project Engineering NotebookScore Sheet
Category II: Marketing Presentation (25 Points)
– Company Information– Design and Manufacturing Process (Engineering
Process)– Use of Available Technology– Marketing Strategies– Team Demographics and Operations– Quality of Presentation
BEST Award Marketing Presentation
Purpose: To present information and respond to questions concerning the team’s experience in the BEST process. (25 pts.)
PossiblePoints Score
COMPANY INFORMATION (2 Points) Well-defined roles as company employees/owners/managers 10
Comments:
Organization of company departments for product development 10 Comments:
DESIGN & MANUFACTURING PROCESS (ENGINEERING PROCESS) (4 Points) Brainstorming approaches 10
Comments:
Analytical evaluation of design alternatives 10
Comments:
Offensive & Defensive strategy evaluation 10
Comments:
Effective Implementation of process 10 Comments:
MARKETING STRATEGIES (3 Points) Publicity efforts to inform school and community of their effort (e.g.
school newsletters, presentations to community and/or school groups, fliers/brochures, posters, press releases, etc.
30
Comments:
USE OF AVAILABLE TECHNOLOGY (4 Points)
▪ CAD or other drawings/other examples 20
Comments:
▪ WEB page development/computer simulations 20
Marketing Presentation Score Sheet
TEAM DEMOGRAPHICS & OPERATIONS (2 Points)
Company team-building (team-building activities, representation and percentage of team involved in robot development, methods of team decision-making, etc.)
10
Comments:
Company team demographics (evidence of team diversity – male, female, variety of grades represented, minority involvement) . . . . 10
Comments:
QUALITY OF PRESENTATION (10 Points) Communication skills and professionalism of presenters. Understandable,
well organized, prepared. 40
Comments:
Met specifications for presentations (time limit, minimum 4 presenters, maximum 8 presenters, set-up and break-down by students) 10
Comments:
Achieved goal of marketing the team’s ‘product’ 10 Comments:
Creativity of format 20 Comments:
Q&A quality in responses to judges 20 Comments:
Overall Comments:
Total 250
÷10 ÷ 10
Final score: 25 max
Category III: Team Exhibit & Interviews(20 Points)
The purpose of the table display and interviews category is to:
– Communicate, through a display and through discussion with judges, information about the team’s efforts to promote BEST in the community and schools
– Foster BEST spirit, camaraderie, and participation– Give evidence of sportsmanship
Purpose: To creatively a) communicate an understanding of the game theme, and b) demonstrate how the team has promoted BEST in the school and community (20 pts.)
PossiblePoints
Score
EXHIBIT: LEVEL & QUALITY OF INFORMATION PRESENTED ON PROMOTION OF BEST CONCEPT (13 points)
Sharing information and/or technology resources, and mentoring other schools, including other BEST teams 15
Comments:
Presentations & robot demonstrations to other schools & community groups 15
Comments:
Publicity (print materials, media/press) generated within the school and within the community about BEST 15
Comments:
Fund raising and/or sponsorship efforts (strategies used to recruit sponsors, team fund raisers, description of how funds were allocated to support team, team budget information available for review)
15
Comments:
Use of technology, display models or boards, or multi-media at exhibit in promotion of BEST 20
Comments:
Creativity in incorporating game theme into design and presentation of this exhibit 40
Comments:
Compliance with specifications (did not exceed space allocation) 10
Comments:
Team Exhibit & InterviewsScore Sheet
Comments:
INTERVIEWS AT EXHIBIT, IN PIT, AND IN STANDS (7 points)
▪ Evidence of students’ enthusiasm, learning experience, and understanding of the game theme 20
Comments:
▪ Evidence that recruitment efforts for this team included multiple grade levels and students from a cross-section of the school population 10
Comments:
▪ Evidence that students were the primary designers and builders of robot 40
Comments:
Total 200 ÷10 ÷ 10
Final score: 20 max Additional Comments:
Team Exhibit Examples
Team Exhibit Examples
Team Exhibit Examples
Team Exhibit Examples
Team Exhibit Examples
Team Exhibit Examples
Team Exhibit Examples
Category IV: Spirit and Sportsmanship(15 Points)
Judges and hub personnel evaluate this category throughout the competition
They observe the spirit promoted by the team during the competition as well as the team’s conduct in the seating area, team exhibit area, game floor, and pit area
Toward the end of the competition, teams also submit a “Team Ballot” to vote for the team(s) they believe are exhibiting the best spirit and sportsmanship.
Purpose: To display team spirit & sportsmanship at the Competition (15 points)
PossiblePoints
Score
SPIRIT ! (7 points) Exhibit vigor and enthusiasm throughout competition event. 20
Comments:
Use of signs, posters, props, costumes, t-shirts, etc. 20
Comments:
Cheerleaders, mascots, bands, organized noise-makers, etc. 15
Comments:
Number of supporters with school (other than students) 15
Comments:
SPORTSMANSHIP (8 points) Outward display of sportsmanship.(e.g. helping other teams in need) 30
Comments:
Conduct an attitude considered befitting participation in sports (e.g., grace in winning or losing).
20
Comments:
Evidence that students are the primary “pit crew” (robot repairs and adjustments during competition) 30
Comments:
Total 150 ÷ 10 ÷ 10
Final Score 15 max
Spirit and SportsmanshipScore Sheet
Creative Gimmicks
Team hatsTeam t-shirts with game
theme designCostumesButtonsTheme musicBannersPostersSchool BandCheerleaders
Aesthetic robot designs“Accessorized” robotTeam cheersSpirit songsAttendance by student body, staff, parentsFreebies (with logo)Picture give-awaysTeam/robot fact sheets
BEST Award Spirit & Sportsmanship
Creative Gimmicks
Creative Gimmicks
Creative Gimmicks
Creative Gimmicks
Team T-Shirt Examples
Category V: Robot Performance(15 Points)
These 15 points will be based on the total game points earned during the preliminary rounds according to the following scale:
–Team finishes in top 20% of all teams competing at hub - 15 Points
–Team finishes in top 40% of all teams competing at hub - 12 Points
–Team finishes in top 60% of all teams competing at hub - 9 Points
–Team finishes in top 80% of all teams competing at hub - 6 Points
–Team finishes in top 100% of all teams competing at hub - 3 Point
–Team is unable to score any points during the competition - 0 Points
Up to 15 Robot Performance points will be added to the total BEST Award points.
BEST Award Robot Performance
ResultsEach advancing team will be mailed a copy of their
score sheets following the local competition.
Score sheets of non-advancing teams will be mailed upon request.
Judges will provide as much feedback as possible to the teams.
Teams advancing to the Regional competitions can use judges’ comments to make improvements as they wish.
Robot Kits
Robot Kits
• Two kits supplied by hub:– Returnables kit
• Expensive items• Do not modify• Return at end of competition
– Consumables kit• Miscellaneous building supplies• Can modify any items
(REF: Returnable & Consumable Kit lists)• Do not use any items not contained
in the kits!
Safety
Safety glassesHearing protectionDust maskBuddy systemKeep work area cleanSupervise students at all times
Only use the parts supplied in the kit.The robot must fit into a two foot cube
and cannot weigh over 24 pounds.Equipment included in the Returnable kit
MUST be returned at the conclusion of the competition…do not modify*!
All machines will be inspected for compliance with rules before the contest.
*Exceptions: servo horns, open stock belt
Some Basics
Servos
Controller
Analog
Motors/Servos
Battery
Digitali/o
WiFi key USB/Tether
Serial
Joystick
(2)
Servo Mount H/WServo Horns*
(2)(2)
Servo Extensions
(2)
USB A-A cable
(16)
AAA Battery Charger
(4)
Returnable Kit Items
Returnable Kit Items
(2)
(2)
(2)
Motors
Drive Components*
MotorController (4)
Screw TerminalMotor i/f Cable (4)
Screw TerminalSensor i/f Cable (8)
7.2V Battery
7.2V Battery Charger
Battery Adapter
(2)
MotorsFour motors are supplied:
Two largeTwo small
Motors are used to power:Drive wheelsLifting mechanismsGrippers
Motors may be mounted using the brackets and screws supplied in the consumable kit (although not required)
Servos
Four servos are supplied.
Servos can be used to operate various mechanisms on the robot (e.g., grippers).
Servos can rotate up to 120 degrees (+/- 60 degrees).
Servo horns CAN be modified.
Batteries
Primary source of power for robot.
Two 7.2 Volt NiMH batteries included in kit.
Capacity: 3000 mAhr
Only 1 battery on the machine at a time!
Manage your batteries carefully!
Team-owned batteries not allowed on the field on game day.
Batteries can overheat if overcharged– No excuse for a battery meltdown!– Monitor batteries during charging
Batteries
VEXnet Cortex M3 Controller
System Status Indicators
WiFi 802.11gCommunications
8 AnalogInputs
12 DigitalInputs/Outputs
10 Motor/ServoPorts
Standard SerialInterfaces
(UART, I2C)
SpeakerOutput
VEXnet Cortex M3 Controller
Backup Battery Port for WiFi
Communications (9V)
75 MHz Crystal Interface Ports(not used by
BEST)
On/OffSwitch
Main Battery Port (7.2V)
Configuration Switch
(used for special procedures)
VEX Cortex Microcontroller
• VEXnet 802.11g WiFi communication• 32-bit dual ARM CPUs• 8 analog inputs• 12 digital input/output• 10 motor/servo ports• DAC speaker output• 2 UART serial ports• 1 I2C port (sensors)• Programmable controller
• easyC, ROBOTC, MATLAB software licenses included
VEXnet Joystick
2 XY Analog Joysticks
8 Buttons on Top
Plug-in USB/WiFi Key
4 Buttons on Front
Programming Interface
“Playstation” Game-Style Controller
3-Axis Accelerometer(XY Tilt, XYZ Accel, Shake)
Power Switch6 AAA
RechargeableBatteries
Example Hookup
Servo
Motor Control
ler
DC Motors
Battery
Motor Screw
Terminal
Cortex Control
ler
VEXnet Communications
Microcontroller and joystick communicate through matching pair of VEXnet 802.11g WiFi keys (proprietary communication).
Operation in “tethered” mode possible using USB cable between controller and joystick.
Default Configuration
• VEX controller pre-installed with “default” program
• Allows a team to hook up the Cortex and have it work without having to program it.
• This is NOT the only configuration for the Cortex!
• Good for initial checkout, but we want teams to load a unique configuration.
VEX Programming Software
Three Programming Software Options:• easyC (intelitek)
—Graphical-like drag-n-drop programming—Full C language support (allows direct C
programming option)
• ROBOTC (Carnegie Mellon University)—C-based programming language—Supports several robotics platforms (LEGO
Mindstorms)
• MATLAB/SIMULINK (Mathworks)—Graphical programming/modeling environment—Simulation capability
easyC Software
• Preferred option for new users• Autonomous or joystick (WiFi) control
capabilities• Graphical drag-n-drop programming
—Dialog boxes simplify programming tasks—C code generated as program is built
• Knowledge of C programming language not required
—Code can be edited directly through text editor
• Intuitive GUI allows easy programming of motors, servos, sensors, etc. to joysticks or buttons
easyC Software Interface
Configuration
Motors, servos, and sensors can be plugged into any port on the microcontroller and configured using the software.Components can be activated using joysticks or buttons.
Programming Steps
• Create program in easyC using function blocks and dialog boxes
• Compile and build program using C-compiler
• Download program to VEX controller using USB cable
Creating a Program
Dialog boxes open to set parameters.
Drag and drop function blocks into the main program.
C code is written and can be edited directly.
Downloading a Program
Direct USB Download
Tethered Download
Consumable Kit Items
• Plywood/lumber• Sheet aluminum, steel, polypropylene,
polycarbonate• PVC pipe and fittings (various sizes)• Wire, terminals, switches• Hardware (screws, nuts, bolts, washers,
rods, etc)• Tape, glue, epoxy• Twine, rubber bands, paper clips, inner
tube, etc.• Additional list of “team-supplied” items
Robot Examples
Robot Examples
Robot Examples
Robot Examples
Robot Examples
Robot Examples
Resources• Online documentation (BRI Site)
– File Manager– http://www.bestinc.org
• Official BRI Q&A – Use “Official Q&A” page during contest for “rules specific”
questions
• VEX Forum– http://www.vexforum.com/forum.php – Technical questions about VEX equipment, including easyC and
ROBOTC
• Robot Events– http://admin.robotevents.com – Team registration and demographics collection– Contact Greg Young to set up account (
Enough already…
“Dr. Kallmeyer, may I be excused? My head is full.”