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Page 1: TABLETS OF CONTENTS - Hidden Fighterstablets of contents executive summary 3 the videogames industry 4 opportunity 6 why blockchain?7 the ecosystem:problems and solutions 9 the gamers

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Page 2: TABLETS OF CONTENTS - Hidden Fighterstablets of contents executive summary 3 the videogames industry 4 opportunity 6 why blockchain?7 the ecosystem:problems and solutions 9 the gamers

TABLETS OF CONTENTS EXECUTIVE SUMMARY 3

THE VIDEOGAMES INDUSTRY 4 OPPORTUNITY 6 WHY BLOCKCHAIN? 7 THE ECOSYSTEM: PROBLEMS AND SOLUTIONS 9 THE GAMERS OVERVIEW 9 THE GAME’S ECONOMIES 9 PROBLEM 10 GAME SOLUTION 10 HIDDENFIGHTERS 11 LEGAL DECLAMER 15

GENERAL NOTICE 15 LEGAL GOVERNANCE AND COMPLIANCE 15 RISKS ASSOCIATED WITH EOS 16

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Executive Summary

CRIPTOMONSTERS is an incubator of innovative projects, born with the

aim of studying, realizing and promoting completely revolutionary

projects.

In particular, Hidden Fighters was born from the desire to develop a new

digital game with interactions based on blockchain technology.

It is a turn-based multiplayer fighting game, in which players will be able to

control human anthropomorphic avatars or unique aliens.

Participants can choose to jump into a fight with their antagonists, alone or

in a team, to gain ground in the struggle for the conquest or salvation of the

planet.

We have created for this the IWO (Initial Weapon Offering) platform of

which Hidden Fighters is the first game, to allow all users the

interchangeability of the accounts and be able to transport and use the

unique upgrades purchased in the other games, soon present on the

platform.

The use of digital coins will allow players to compete with unique Avatars,

earning through the sale of their items (market place).

The Blockchain guarantees the security and transparency of earnings

and transactions by exploiting the uniqueness of the game resources.

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The Videogames Industry

Newzoo research market game society, confirms the exponential growth of

the game sector,The data confirm a global invoice of 137 billion dollars in

2018. The continental area that generated the highest revenue is the Asian Party (A.P.A.C area), arriving 71, 4 bn of dollars, for a market share of 52%,

with an annual growth rate of 16.8%. In the second place, North America

went crazy, with revenue of 32.7 bn dollars, a share of 23% and an annual

growth of 10% EMEA area occupies the third step of the podium with revenues reaching 28.7n bn a share of 21%. Latin America reaches a

turnover of 5 bn and a share of 4% in many cases the differences they

come from a more accelerated or less expansion of smartphone use as a game device. The nation that has the highest growth margins is India but

China represents the largest market with turnover projections of up to 50.7

bn in 2021.

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In fact, always according to Newzoo mobile gaming has grown exponentially in 2018, claiming for the first time more than half of all gaming revenues at the global level. Combining smartphones and tablets, the game will generate $ 70.3 billion, representing 51% of the total market. The segment also has the largest number of players with 2.2 billion. The video game industry is in optimal condition, even games for consoles and PCs are growing. Gaming on the Console is the second segment with a turnover of $ 34.6 billion in 2018 and prevision say it will reach $ 39.0 billion in 2021 with a CAGR (2017-2021) of + 4.1%. The overall PC segment will generate $ 32.9 billion in 2018 and is the third largest segment. The growth of downloaded/boxed PC games is offset by the decline in PC browser revenue, as browser players have largely switched to mobile. PC Browser revenues will continue to decline with a CAGR

(2017-2021) of -16.1% to $ 2.5 billion in 2021.

The number of players is 2,352,958 Bn. Here the Apac area is king too, but the opportunities for growth are considerable given as the public is not worn out and that the number of people online is higher than those who play (3878491 billion). In addition, 87% of the $ 94.4 billion of total game revenues in 2017 were provided by digital goods purchased (in-app purchases / in-game-purchase) strongly linked to game frameworks.

DAPPS

Together with the app games, the Dapps are also having an evolving market as a whole but also for a single platform. To date according to" State of the Dapps" 2.667 Dapps games are active on the market 83.530 active users per day, 1.51 million day transactions, 9.49 million in US dollars traded per day, 224 Active Eos Daps, 68.65 k active day users, 1.43 m of day transaction, 1.83 m us dollars exchanged.

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Opportunity

The current crypto-revolution is a "God-send" solution for the video game industry.

New possibilities are opening up in the distribution of games and a new emerging

market of players (> 1 million) engaged in the Crypto-world who are eager to find

new uses for their Crypto / Digital resources.

The Blockchain offers a decentralized, efficient, open and transparent payment

system that can be used in a gaming platform, for the benefit of both developers

and players. Furthermore, features such as crowdfunding, marketing, monetization,

acquisition, and user retention can be incorporated into the platform thanks to

Blockchain.

These features are what game developers were looking for in this increasingly

competitive market, to no longer depending on traditional platforms to publish their

games.

I.W.O. is a platform is the first decentralized Crypto platform that uses Blockchain

technology to offer a simple world-class solution for game developers and to fund

their fantastic projects.

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Why Blockchain?

The Blockchain, being a decentralized platform, offers many advantages for large applications such as games. Since your data is decentralized, immutable and transparent, it means that game resources can be easily unique and owned by an individual who purchased those resources within the game using the fast transaction confirmation time of the Blockchain and the low cost of the transaction. Such resources or data are never lost and can be easily traced, meaning that the player must not rely on a third-party platform to purchase and acquire game resources before or during the game. Since the Blockchain makes the transfer of the property quick and easy, the gaming experience is improved and the game resources can be easily exchanged for digital or fiat currencies. The Blockchain technology has shown great potential in many fields, from finance to supply chain, also receiving great interest from videogames developers, after "Cryptokitties" the first popular video game on Ethereum blockchain, launched in 2017 congested the Ethereum network for the high volume of transactions. The Cryptokitties have proved to be a great success for the ease of acquiring, transferring and tracking game resources (collectibles) thanks to the Blockchain. Since then, many other collectible games have been released; most of them lack what we will call interactive digital entertainment.

Apart from the functionality of the marketplace, these games have not been able to approach sophisticated video gameplay that requires PVP (Player versus Player) interaction as seen in video games played on PCs and other game consoles. To a certain extent, this could be the result of the scalability problems faced by the Ethereum network based on a limited number of transactions that can be confirmed by a block within a period of time. It may also be that saving game data on the Ethereum blockchain is quite expensive as the game gains more popularity, which limits the number of rescue transactions that can be made on the network. To create an easily scalable game on the Eos platform, while we manage the graphics processing and transactions of a traditional game. Simple games are good but have only demonstrated the concept of play on a decentralized network. The creation of PVP games like Hidden fighters with many more processing and storage needs on a blockchain will actually show the true potential of a decentralized application. We believe that Hidden fighters will drive the future of Blockchain games. Just like the games developed rapidly and progressively by Tetris, 8-bit, 16-bit and now high-end graphics games, Hidden fighters is the game changer and the beginning of a new dawn for gaming on Blockchain. This document describes the logic behind the design for the game and the reasons behind the methods we have chosen in our design.

Technical implementation

HiddenFighters game will use two kinds of token developed on the EOSIO platform:

HiddenFighters specific EOSIO Non Fungible Token;

CryptoMonsters Fungible Token (CMS);

As mentioned before, the first kind of tokens will be specific for the PVP HiddenFighters game. They represents Characters skills and levels. They are unique as its owners, and they will be stronger as the player win the pvp battles. Another EOSIO nft it's been developed to represents game items, such as, weapons, armors, and so on.

By this way, the more powerful Characters, or the more rare items, could be sold to others players in any moment thanks to the marketplace in exchange of the second type of tokens.

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The second kind of token is the fungible one. It's Cryptomonster Coin (CMS). Every players of HiddenFighters can use those tokens to buy specific enforcement for their characters, or, as said before, they can earn CMS selling characters and items.

To accomplish these requirements EOSIO Smartcontract is been developed by our team in order to regulate the exchanges according to easy rules of transparency and sustainability.

Our team has chosen EOSIO platform, instead of others, for the minor price of resources (CPU and RAM) needed to get smart contract up and running. Moreover the speed and the amount of transactions guaranteed by EOSIO is not comparable, at the moment, with other public and wide accepted blockchain platforms.

The need of a specific coin for CryptoMonsters, as mentioned before, is part of the main mission of our team: Let other game developers who want to enable a digital marketplace for their specific in game assets, to launch their projects in a platform that provides them a coin to be used by their players, an already active players community, the possibility to exchange hiddenfighters items with their specific items. All those exchanges will be regulated by our smartcontracts. Therfore the game developers can must focus on the game experience instead of the token economy, smart contracts or other technologies far from their business.

Doing so, CMS token value is destined to grow over time, and to let this growth to be substainable for the players community, and for the new game developers who choose CryptoMonsters Platform for their project launch, we have developed the CMS fungible Token as a mintable token. Therefore CryptoMonsters team will have the possiblity to issue more tokens in future.

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The Ecosystem: problems and solutions

The Gamers Overview

Hidden Fighters was born from a vision to involve people inexperienced in the Blockchain world while playing, buying and exchanging (Marketplace) game resources in an easy and intuitive way. To achieve this, we have made some design decisions to make purchasing in-game assets as easy as possible.

The game’s economies

Widespread use of Blockchain technology

We as a Team, we try to do our part by creating awareness about the numerous use cases and the possibilities of Blockchain technology, creating Hidden Fighters we take into consideration the variety of users that will play, both from technology experts and from simple players during the development of the game. Our aim is to involve more and more people playing Hidden Fighters, to approach the Blockchain world thanks to the underlying.

Hidden Fighters allows fast and easy purchase of game items. The known games that use the Blockchain, are based on intermediaries to operate. Some users have complained about the bad experience of this data which requires some knowledge of how to send, receive and confirm platform transactions with other required settings such as the gas limit. We have taken a design decision to directly interface with Eos and avoid any intermediary. While this has increased the workload for development, it aligns with our sole purpose of creating a game that is easy to play and with a high degree of experience, during the introduction of blockchain technology to newbies. In line with this, the purchase of all the resources and unique objects within Hidden Fighters takes place using traditional payment systems (fiat, credit/debit cards).

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Problem

Properties of unique objects All goods and collectibles (NFT) on Hidden Fighters are unique, transferable and negotiable using a unique identification address accessible to the person who purchased the collector item. These resources are stored on the EOS Blockchain.

Problem Existing centralized solutions put consumers at risk. Players' accounts and centralized deposits are subject to hacking and misappropriation. In addition, both personal accounts and purchases of items within the game depend on central servers.

.

Game solution

Hidden Fighters ™ is the first decentralized gaming platform based on EOS created specifically to offer videogame enthusiasts a fun and seamless experience while protecting the ownership of their items. Smart contracts on the EOS network allow Hidden Fighters ™ to operate in a unique way that has never existed before. Participants completely control their funds and items while using the secure user interface of Hidden Fighters ™. Premium payments are made in accordance with the rules of Hidden Fighters ™ smart contracts. This decentralized model reduces the transaction and other operating costs, equivalent to savings that are transferred to the consumer and adding value that competitors cannot provide

,

™.

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Token economy

The launch of the presale of Criptomonsters fungible Tokens will take place in the following ways:

PRESALE DETAILS:

Maximum of 80 Mln Fungible-Token Hidden-Fighters (HF) sold

during PRESALE

8 Mln Fungible-Token (HF) coins reserved for bounty/airdrop

program 8 Mln Fungible-Token HF coins reserved for team, promotional

activities and listing on exchanges Duration of PRESALE: has re-opened, from 29 April till 29

September 2019. Ticker: HF Platform: EOS Price: $0.20 USD

Hard Cap: $10,50 Mln USD

Soft Cap: is already guaranteed

We will accept contributions in:

The top 100* cryptocurrencies as listed on CoinMarketCap at 12am

CST on the 31st of March 2019. Fiat

By bank wire

HIDDENFIGHTERS The idea of using blockchain and cryptocurrency in the gaming arena is a very attractive prospect for the industry that will surely be the protagonist of strong growth in the coming years. There are numerous features that make the blockchain attractive for development in this area:

● Encryption and basic blockchain operation mechanisms provide a secure environment for both developers and players. The former need to carry out their project in an innovative context, the latter to make in-game sales quickly and reliably. ● The blockchain, thanks to its characteristics of immutability and transparency, gives the possibility of creating virtual computer constructs with unique features that cannot be duplicated in the form of game objects, which reward the player with real added value. ● The decentralization of the blockchain guarantees a trustless and permissionless service.

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BUSINESS MODEL

Play, pass missions, buy or win unique equipments.

Change game, bring your account and equipments with you , maintaining the ranking obtained.

Go to the marketplace and sell your unique equipments

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LEGAL DECLAMER General notice

This white paper shall not and cannot be considered as an invitation to enter into an investment. It does not constitute or relate

in any way nor should it be considered as an offering of securities in any jurisdiction. This white paper does not include or contain

any information or indication that might be considered as a recommendation or that might be used as a basis for any investment

decision. Criptomonsters tokens are just utility tokens which can be used only on the Criptomonsters platform and are not

intended to be used as an investment. The offering of Criptomonsters tokens on a trading platform is done in order to allow the

use of the Criptomonsters platform and not for speculative purposes. The offering of Criptomonsters tokens on a trading platform

does not change the legal qualification of the tokens, which remain a simple means for the use of th Criptomonsters platform and

are not a security. Criptomonsters is not to be considered as an advisor in any legal, tax or financial matters. Any information in

the white paper is provided for general information purposes only and Criptomonsters does not provide any warranty as to the

accuracy and completeness of this information. Criptomonsters is not a financial intermediary according to Malta law and is

compliant with KYC and Anti Money Laundering purposes. Acquiring Criptomonsters tokens shall not grant any right or influence

over Criptomonsters's organization and governance to the Purchasers. Regulatory authorities are carefully scrutinizing

businesses and operations associated to cryptocurrencies in the world. In that respect, regulatory measures, investigations or

actions may impact Criptomonsters's business and even limit or prevent it from developing its operations in the future. Any person

undertaking to acquire Criptomonsters tokens must be aware of the Criptomonsters business model, the white paper or that

the terms and conditions may change or need to be modified because of new regulatory and compliance requirements from any

applicable laws in any jurisdictions. In such a case, purchasers and anyone undertaking to acquire Criptomonsters tokens

acknowledge and understand that neither Criptomonsters nor any of its affiliates shall be held liable for any direct or indirect loss

or damage caused by such changes.

Criptomonsters will do its utmost to launch its operations and develop the Criptomonsters platform. Anyone undertaking to acquire

Criptomonsters tokens acknowledges and understands that Criptomonsters does not provide any guarantee that it will manage

to achieve it. They acknowledge and understand therefore that Criptomonsters (incl. its bodies and employees) assumes no

liability or responsibility for any loss or damage that would result from or relate to the incapacity to use Criptomonsters tokens,

except in case of intentional misconduct or gross negligence.

Legal governance and compliance

As determined by Criptomonsters legal advisors, and based on the Howey Test under the US laws, HFT tokens are not

deemed securities in, Malta or USA. Criptomonsters complies with the currently available Maltese and US legislative

regulations with regard to the operations of ICO, digital tokens, and cryptocurrencies.

This document is for information purposes only and is not an offer or a call to sell stocks or securities of Criptomonsters as a

project, or that of any other related or associated companies.

HFT tokens are not securities User acknowledges, understands, and agrees that HFT tokens are not securities and are not

registered with any government entity as a security; and shall not be considered as such. User acknowledges, understands,

and agrees that ownership of HFT does not grant the user the right to receive profits, income, or other payments or returns.

HFT tokens do not represent an ownership interest in Criptomonsters as a project or any other entity.

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No guarantees of value

There is no guarantee that HFT tokens will be tradeable on any exchange. There is no guarantee of the value of HFT tokens

or whether that value will change over time. Unforeseen events, events in which the developers have no control, or force ajeure

circumstances may cause the value of HFT to be extremely volatile. Users who purchase or earn HFT tokens hereby

acknowledge and represent that they are not acquiring such HFT tokens with an expectation of profit or income. Users who

purchase or earn HFT tokens further acknowledge and represent that there may be no exchange or merchant that will accept

HFT tokens in exchange for goods, services, cash, or other cryptocurrencies. As future values and acquisitions of

cryptocurrencies and alternative coins cannot be guaranteed, it is recommended that each participant consider all risks

associated with participation in the Criptomonsters Token Sale.

Risks associated with EoS

HFT tokens will be issued on the EoS blockchain. Therefore, any failure or malfunctioning of the EoS protocol may lead to the

trading network of fragmented HFT tokens.

Regulatory uncertainty

Blockchain technologies are subject to supervision and control by various regulatory bodies. Criptomonsters may fall under

one or more request or action on their part, including but not limited to restrictions imposed on the use or possession of digital

tokens such as HFT tokens, possibly limiting the functionality or repurchase of HFT tokens in the future.

HFT token are not an investmenet HFT tokens are not legally binding investements. In this case of unforeseen circumstances, the objiectives stated in this document may be changed. Despite the fact that Criptomonsters intends to reach all goals described in this document, all persons and parties involved inthe purchase of HFT tokens do so at their own risk.

.Risks of using new technologies

Criptomonsters protocol is new and relatively untested technology. Therefore, there can be additional unforeseen risks

associated with this product.

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