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Page 1: Table of Contents Whitepaper.pdf · Beyond Seen Screen (BSS) enables you to use your smartphone or tablet to scan any video content on any screen to easily and quickly get information

Page 2: Table of Contents Whitepaper.pdf · Beyond Seen Screen (BSS) enables you to use your smartphone or tablet to scan any video content on any screen to easily and quickly get information

Table of Contents 

Screen Viewing Experience Today 2 

Beyond Seen Screen 3 

User scenarios 6 

Market 9 

Token 13 

Milestones and Roadmap 17 

Blockchain 20 

Team 23 

Initial coin offering (ICO) 28 

Finances 32 

Legal and regulatory disclaimer 33 

FAQs 34 

Contact 36  

  

   

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Screen Viewing Experience Today 

A Disconnect Between Screen to Personal Device  

There is no doubt that today’s society and its habits are constantly changing. One of the most                                 

significant changes currently occurring is the growing population of omni-screen users. People                       

have smartphones, tablets and computers infused into their daily life where they use these devices                             

naturally every day. 

Today’s society prefers to use digital technology to shop online, play games and seek information                             

anytime anywhere. Research shows that: 1

● Around 50% of people between 18-54 years use smartphone while watching video content 

● 61% request additional information while watching video content 

● Almost 50% of people search for products while watching video content 

● 27% purchase products while watching video content 

● 23% of all Internet searches via smartphones has something to do with what is being                             

watched 

● 28% of people search for the product that is being advertised 

Bridging the gap between the screen viewing experience and the users’ personal device or                           

computer is currently a manual process. Users must manually search on the device to engage                             

further on the Video Content they are viewing. 

With Beyond Seen Screen, companies will have an option to fulfill the needs of a growing society of                                   

omni-screen users, their buying habits and hunger for information. 

   

1 https://corporate.discovery.com/blog/2014/11/24/tv-and-mobile-device-usage-two-sides-of-the-coin/ 

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Beyond Seen Screen 

Bridging the Gap Between First and Second Screen 

Imagine that you are watching a film on any screen based on a true story and that you are                                     

interested in details about those true events. Or that you are watching a music video and you want                                   

to know where the artist is on tour and where to buy tickets for their concert. Or maybe you want to                                         

quickly get to the recipe that chef is preparing on your favorite cooking show. If you are a person                                     

who believes that this information should be easy to access, you are thinking like Beyond Seen                               

Screen. 

Beyond Seen Screen (BSS) enables you to use your smartphone or tablet to scan any video content                                 

on any screen to easily and quickly get information about that content. All you need to do is focus                                     

your smartphone to your video content and get the information you want. It is that simple. 

Beyond Seen Screen makes any video interactive and engageable. For Users, Beyond Seen Screen                           

provides a service that allows users easy and simple access to an additional and interactive layer of                                 

information linked to the video content they are watching. For Advertisers, Beyond Seen Screen                           

provides a service to allow production and advertising companies to unleash creativity and engage                           

users with their content in new ways, directly opening new revenue opportunities. Using the BSSX                             

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Token Smart Contract, Beyond Seen Screen can also provide proof of the Beyond Seen Screen App                               

usage in real time to Advertisers. 

Any Screen, Anywhere 

 

Beyond Seen Screen envisions the world where any screen displaying video content is no longer a                               

one-way street but can take the next evolutionary step by providing interactivity. The world where                             

the user can bridge the gap from the screen to the device. Where content provider’s creativity can                                 

be unleashed by allowing them to lead users into a new experience. One where the user can see                                   

beyond the screen, and truly immerse themselves into the content. 

With Beyond Seen Screen, you simply start the app, point the device to the screen displaying video                                 

content and let the platform immerse you in the world beyond what is seen on the screen. 

Beyond Seen Screen is not just an idea. The product has been developed to a working state that                                   

allows you to get information about the video content you are watching. The platform has a viewer                                 

facing interface, for the User, in the form of a smartphone application and a client facing interface,                                 

for the Advertiser, in the form of a web application that allows design and configuration of the video                                   

to information interaction. 

   

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What we have right now? 

 

A working platform! 

 

Beyond Seen Screen is not just an idea. It is a working                       

platform! The amazing technology of the Beyond Seen               

Screen App can be seen in the following demonstration                 

videos: 

User Experience: 

● Volvo: https://youtu.be/ebfxb7hHeYc 

● Star Wars - Last Jedi: https://youtu.be/6X_mlHvAtJ0 

● Trolls: https://youtu.be/8gWvliQSDM4 

● Coca-Cola: https://youtu.be/jHzPLvHtrWw 

Advertiser Client Experience: 

● https://youtu.be/h_NVt8ZjZqw 

   

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User scenarios Beyond Seen Screen will enrich the interactivity experience for users for all kinds of video content. In                                 

each of these scenarios, the BSSX Token Smart Contract will provide proof of the reach of the                                 

Beyond Seen Screen App in real time. 

Documentaries 

After a long day in the office, Mike comes home and                     

wants to relax by viewing his favorite cosmology               

documentary. As the show progresses, Mike           

becomes interested in the life and work of               

Copernicus and wants to learn more. He starts the                 

Beyond Seen Screen app, points his smartphone to               

the screen and lets the platform work to               

immediately give him more information. The Beyond             

Seen Screen platform provides a link to the               

Documentary Production Company’s website where         

Mike gets the information he seeks. 

The Production Company has augmented the video             

content they created using Beyond Seen Screen to               

provide in depth information about the topics             

presented. This provides a deeper engagement with             

the user and in turn creates a greater demand for                   

Advertisers. 

   

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Movies 

Joanna and her husband sit down one evening to watch a new spy thriller movie. While watching,                                 

Joanna notices how attractive the leading actor looks in his dress suit. She tells her partner how that                                   

same suit would look good on him too. 

In order to impress his wife, he takes out his smartphone, starts the Beyond Seen Screen app and                                   

scans the movie to learn more. Information is presented by the Beyond Seen Screen platform, as                               

well as including a link to the exact suite the actor wears in the movie. Joanna’s partner decides to                                     

order the suit and have it express delivered to his home, just in time for for their anniversary dinner. 

 

The Production and Marketing Teams want to step up the product placement return on investment                             

in their movies and offers their clients extra promotion of their products placed in the movies.                               

Marketing firms can design the user experience on the Beyond Seen Screen App to cultivate                             

increased interest and sales of their products. 

   

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Music 

Tyrone and Aaliyah are enjoying a relaxing evening, watching                 

television on the couch. An Artist’s music video, that they both                     

love, plays on the TV and their memories are drawn to their                       

wedding day. They both instantly have the desire to see the                     

Artist in concert again. Tyrone starts the Beyond Seen Screen                   

app on his smartphone and uses it to scan the music video on                         

the TV. He is instantly provided information showing details of                   

current concert tour, and sweepstakes for 2 tickets to the next                     

local concert. This was an easy opportunity they could not pass                     

up, where Tyrone and Aaliyah quickly buy tickets to the                   

concert. 

The Artists marketing team wanted to increase deep               

engagement with their fans. The Beyond Seen Screen App                 

enables promotion of the new tour with information such as                   

live concert schedules, special interviews, backstage action             

videos, concert behind the scenes videos and free ticket                 

sweepstakes. This is all provided and directly linked in the                   

Beyond Seen Screen App. All of this interaction is provided to                     

Beyond Seen Screen users who scan any video content from the Artist. 

   

Page 10: Table of Contents Whitepaper.pdf · Beyond Seen Screen (BSS) enables you to use your smartphone or tablet to scan any video content on any screen to easily and quickly get information

Market 

Where are we now? Beyond Seen Screen creates a new industry that provides interactivity with the video content. 

● Interactivity with TV-related content. 

● Interactivity with Online Shopping video content providing a streamlined experience. 

● Interactivity with web based video content (YouTube, Youku, Sling, etc.). 

● Interactivity with the advertising and promotional content displayed on city screens and                       

touristic panels. 

● Interactivity with video content displayed on any screen, anywhere (shopping centers,                     

conferences, fairs, transportation stations, airports, etc.). 

This is a completely new market segment which adds additional value to the traditional industries                             

of video content production and distribution, advertising, VR/AR and gaming. Each of these                         

industries can increase their revenue and reach using the service provided by Beyond Seen Screen. 

Commercial viability of the platform has already been confirmed by two marketing agencies in                           

Croatia. Each have signed a letter of intent of commercial platform use with Beyond Seen Screen. 

According to Statista (https://www.statista.com/), the statistic portal which gathers statistics and                     

studies from more than 18,000 sources, there is opportunity for growth for many industries that                             

would be interested in Beyond Seen Screen services: 

TV and video production industry 

A forecast of revenue for the TV and video industry worldwide will grow from $286.17 billion in 2015                                   

to $324.66 billion in 2020. 

https://www.statista.com/statistics/259985/global-filmed-entertainment-revenue/  

Online shopping 

Worldwide revenue from the online sale of goods amounted to $1.18 trillion in 2016. There are                               

approximately 311.4 million consumers that are online shopping actively. 

https://www.statista.com/topics/3881/online-shopping-in-europe/ 

Advertising industry 

The TV advertising spending is expected to grow from $136.79 billion in 2015 to $233.88 billion in                                 

2019. 

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https://www.statista.com/statistics/273713/global-television-advertising-expenditure/ 

Digital advertising 

Spending on digital advertising worldwide was estimated at $161 billion in 2015. It is estimated that                             

this spending will grow to more than $335 billion in 2020. In 2016 Google generated almost $80                                 

billion in revenue on digital advertising while Facebook and Yahoo! made $26.9 and $4.7 billion on                             

ads respectively. 

Mobile advertising 

Mobile internet advertising is the fastest growing medium on the global ad market. In 2015, mobile                               

ad spend amounted to $71.8 billion and it is expected to grow to more than $247 billion by 2020.                                     

The share of mobile in digital advertising is also expected to increase from 44.4% in 2015 to nearly                                   

74% in 2020. 

Despite economic downturns in recent years the advertising and online shop business kept                         

growing. While literally hundreds of businesses in many categories are facing poor sales, negative                           

balance sheets and even bankruptcy, online shopping and advertising continue to show strong                         

growth. It is clear that omni-screen users desire easy interaction and instant online shopping                           

continues during any economic climate. 

Market segmentation 

Beyond Seen Screen customers are comprised of three major groups and their subgroups. 

1. Content provider companies 

a. Video production companies (movie, music, commercials, etc.) 

b. TV and cable operators 

c. Video-on-demand platforms 

d. Over The Top (OTT) delivery 

2. Advertising companies 

a. Video advertising (info channels, commercials, etc.) 

b. Online advertising 

3. Omni-screen users 

a. Anyone with a personal device 

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These groups are potentially strong customer segments. The benefit of this mix of customers is that                               

it helps maintain consistent business. Also, by appealing to several market segments, Beyond Seen                           

Screen does not become overly dependent on any single consumer group. 

Video production companies 

Practically, video production is the art and service of creating content and delivering a finished                             

video product. This can include production of television programs, television commercials,                     

corporate videos, event videos, wedding videos and special-interest home videos. 

Some of the well known video production companies include: 

● The Walt Disney Company 

● DreamWorks Studios 

● Sony Pictures 

● Gold Front Productions 

TV and cable operators 

TV operators include companies such as: 

● BBC 

● NBC Universal / Comcast 

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● Fox / News Corporation 

● CBS 

● Time Warner 

Video-on-demand platforms 

Video on demand (VOD) providers allow users to select and watch video content such as movies                               

and TV shows when they choose to, rather than having to watch at a specific broadcast time. 

Popular video on demand platforms include: 

● Netflix 

● Hulu 

● Amazon Instant Video 

● Vevo 

● Sling 

Advertising companies 

An advertising agency is a business dedicated to creating, planning, and handling advertising,                         

promotion and marketing for its clients. An ad agency is generally independent from the client. An                               

agency can also handle overall marketing and branding strategies promotions for its clients, which                           

may include sales as well. 

Typical ad agency clients include businesses and corporations, non-profit organizations and private                       

agencies. Agencies are hired to produce television commercials, radio commercials, online                     

advertising, out-of-home advertising, mobile marketing, and AR advertising, as part of an                       

advertising campaign. Campaigns include Programmatic delivery and Dynamic Ad Insertion. 

The biggest advertising agencies in the world include: 

● WPP Group 

● Omnicom Group 

● Google 

● Dentsu 

Omni-screen users 

As the adoption of connected technology increases, users are using their connected personal                         

devices in their everyday lives to access information and in turn enable their spending. These users                               

are changing the landscape of buying habits and overall user experience. They are seeking more                             

reliable and faster ways to deeply engage their interests of products, services and information they                             

desire. 

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Token Beyond Seen Screen platform will have a utility token in a form of an ERC20 token built on top of                                       

Ethereum. The Token’s symbol will be BSSX. It will have multiple uses within and outside of the                                 

Beyond Seen Screen platform, from paying for Beyond Seen Screen service, through paying for                           

merchandise in online shops to rewarding contributions to the platform that make the platform                           

more interesting to general audience. More details about the token creation will be presented in                             

the Initial coin offering (ICO) section. 

BSSX token will be used by the following groups of users: 

● Clients 

● Users 

● Platform 

Clients Beyond Seen Screen platform clients are those who find value in being able to provide engaging                               

information with their video content. This is not limited only to companies, but there are also                               

individuals who would find value in this. Any content creator, from an independent filmmaker to                             

anyone with a Social Media following, on any platform, from YouTube to Instagram, will want to use                                 

this Beyond Seen Screen. The ability to quickly provide further engagement on the content they                             

create will grow their presence and fan base. Companies that would find value in using the Beyond                                 

Seen Screen platform include marketing agencies and content providers, from production houses                       

through TV stations to video on demand services. 

Clients will pay for the Beyond Seen Screen platform service - providing interaction between video                             

content and information provided by Beyond Seen Screen to their content viewers. One of the                             

options to pay for the service will be payment with BSSX, the Beyond Seen Screen platform utility                                 

token. That way, the clients that decide to invest in Beyond Seen Screen in the ICO phase will                                   

effectively get to use the platform in the amount of their investment. 

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Beyond Seen Screen has dedicated a percentage of the raised funds to pay the fees of having the                                   

BSSX token listed on cryptocurrency exchanges. During the ICO process, Beyond Seen Screen will                           

start discussions with multiple exchanges to allow trading BSSX tokens on cryptocurrency                       

exchanges as quickly as possible after the token distribution process. 

Users 

Users will utilize the Beyond Seen Screen platform to easily engage information about the video                             

they are watching. The Beyond Seen Screen platform will provide the Users with this standard                             

access, free of charge. Some Content Providers and Advertisers may desire to offer Special Features                             

or content. Example of this content include: 

● Premium or exclusive content 

● Online shopping 

● Participation in sweepstakes 

Users will be able to access this additional content and information with BSSX Tokens. 

For users who frequently access the Special Features, it will be possible to subscribe to a premium                                 

account membership, which will grant them access to the Special Features at a lower cost. The                               

platform will accept BSSX tokens as a means of gaining access to the premium account                             

membership. 

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Platform 

The goal of scale for Beyond Seen Screen is to have a platform that is used by millions of users. To                                         

help the platform grow, Beyond Seen Screen will use the BSSX tokens to reward clients who                               

contribute high quality content to the platform and community members who promote the                         

platform. Beyond Seen Screen will operate a monthly client rewarding program where the clients                           

with the highest view count from month to month will receive a reward from the platform in the                                   

form of BSSX tokens. The Beyond Seen Screen platform’s ultimate goal is to grow in user                               

engagement. Rewarding clients that provide content with the most views is an additional incentive                           

for clients to make the content they provide interesting and relevant to content viewers. 

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Users will have an option to share the interactions provided by the platform on their messaging                               

apps, emails, blogs and social networks. Users can enroll in Beyond Seen Screen’s rewarding                           

program. Entering the reward program will allow Beyond Seen Screen to track the view and share                               

count on the user’s Social Networks. Users who contribute the most to the platform’s growth will                               

also be rewarded by Beyond Seen Screen platform with BSSX tokens. Additional rewarding models                           

may be created, but all will share the common end goal - to increase the user engagement with the                                     

platform. 

 

   

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Milestones and Roadmap July 2016 - Proof of concept developed 

● Applications developed that showcased technical solution of problem. 

Nov 2016 - First fully functional version of platform deployed to the cloud 

● Fully engineered prototype of Android app was developed and backend and frontend                       

modules were deployed to the cloud and were ready to be used in laboratory testing. 

Apr 2017 - Technical readiness level (TRL) 6 attained 

● Extensive testing aimed at reaching technical readiness level 6 were completed. Platform                       

proved to accurately recognize videos and reliably link further information to users. 

Sep 2017 - Attended International Broadcasting Convention (IBC) Startup Forum in Amsterdam 

● First time that the platform was publicly presented to a wider audience. 

Nov 2017 - Technical readiness level (TRL) 7 attained 

● Extensive testing was performed in different real life environments using focus groups to                         

gain feedback about the concept and existing technology implementation. Platform                   

proved to be positively accepted and considered an improvement to everyday life of end                           

users. 

Dec 2017 - Customer Letters of intent acquired 

● Two signed letters of intent of commercial platform use have been acquired from Croatian                           

marketing agencies. 

Dec 2017 - Preparation for ICO began 

Roadmap for the future 

The following roadmap is what Beyond Seen Screen can realistically achieve upon maximum                         

funding from the Initial coin offering (ICO). As explained later in the Initial coin offering (ICO) section,                                 

if less than the maximum amount of funding is raised, Beyond Seen Screen will adjust the                               

Roadmap strategy accordingly. 

Q2 2018 - The ICO 

● ICO launch day! 

Q3 2018 - Platform publicly available, product marketing campaign 

● Android app will be made publicly available to end users. 

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● Platform will go live. 

● Marketing campaign will be launched to promote the platform and gain both end users                           

and clients. 

Q4 2018 - Customer portal, improved social aspects of platform, improved shopping experience 

● Social aspects of the platform will be improved, allowing users to share experiences they                           

receive from the platform with the rest of the world. 

● Customer portal will be launched, allowing clients to manage and design the Beyond Seen                           

Screen user interaction on their own. 

● Android app will be expanded with improved shopping experience on interactions that will                         

offer direct product purchase. 

Q1 2019 - iOS app, analytics, geolocation based targeting 

● iOS app will be released to provide Apple users access to the Beyond Seen Screen platform                               

and its service. 

● Platform usage will be logged on the blockchain. 

● Customer portal will be improved with analytics that will show consolidated data from the                           

blockchain and private database. 

● Platform will be improved to allow customized interactions based on user’s geolocation. 

Q2 2019 - Smartphone screen as input 

● Instead of using the smartphone camera to see the video the user is watching, the                             

application will be able to look at the smartphone screen and see exactly what the user is                                 

watching. This opens up possibilities to more easily interact with streamable services                       

(Netflix, Hulu, etc.) and video on demand services (YouTube, Vimeo, etc.) 

Q3 2019 - Interactions personalized to user preferences and traits, client based custom layouts, 

improved screen detection 

● Platform will be improved to allow a customized interaction experience based on user’s                         

personal information, like gender, age, preferences, etc. 

● Customers will have ability to create customized Element layouts to improve user                       

experience when engaging their content. 

● Smartphone apps will be extended with technology that detects the screen that displays                         

the video content, making it even easier for users to scan the content they are watching. 

Q4 2019 - Beyond Seen Screen linked to live video content 

● The platform will be improved to work not only with the prescanned video content, but also                               

live TV channels and allow the smartphone to become a true second screen. 

Q1 2020 - TV integration 

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● Beyond Seen Screen will be made available as an app that runs on Android TV powered TVs,                                 

allowing seamless user interaction with content being watched. 

Industry trade shows 

Beyond Seen Screen will attend industry related trade shows each year as part of its long term                                 

marketing strategy. Beyond Seen Screen plans to exhibit at four trade shows each year with a team                                 

of six to eight people. 

What is the next step? 

The first step Beyond Seen Screen will take is to run a thorough promotion campaign of the                                 

platform with the goal of gaining both end users (viewers) as well as clients. Beyond Seen Screen’s                                 

marketing strategy is to emphasize that any video content displayed on any screen can become a                               

powerful advertising, informational and entertainment tool that will engage and immerse users                       

into another dimension. This tool can take many shapes and forms and be completely customized                             

(personalized) for each content provider to provide a unique user experience tailored to their                           

campaign. 

Content providers and advertisers are interested in platform usage data. Data such as who engaged                             

their content, when the content was engaged, where the content was engaged and what is the                               

total reach of the content. The platform will record GDPR compliant data, some of it onto the                                 2

blockchain to aid data transparency and help build trust between the platform users and the                             

platform itself. 

Going live 

Beyond Seen Screen is currently negotiating a pilot project with an influential marketing agency in                             

Croatia. Partnering with a marketing agency and running a pilot project with them will give Beyond                               

Seen Screen public exposure and will drive end users (viewers) to use the Beyond Seen Screen                               

platform. With increased user count, Beyond Seen Screen will be exposed to other marketing                           

agencies. Additionally, companies that signed the letter of intent of commercial platform use will be                             

presented with the results of the pilot project, which will result in further business growth. 

   

2 https://www.eugdpr.org/ 

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Blockchain 

General overview 

The service that Beyond Seen Screen platform provides is the ability for clients to provide interactive                               

information related to the content the viewers are watching. In order for clients to be interested in                                 

using this service, the platform must have a solid user base. Driving viewers to use the platform is a                                     

marketing and PR challenge, but Beyond Seen Screen’s vision is to change the way the data about                                 

the platform use is presented to the public. Beyond Seen Screen will to make the data about the                                   

platform global use open to the public and be transparent about it, while at the same time,                                 

preserving the privacy of the individual Beyond Seen Screen users. Beyond Seen Screen wants to                             

leverage the strengths of blockchain technology as a public record of the reach of the Beyond Seen                                 

Screen Platform. 

Beyond Seen Screen will open up the data about its platform usage by saving this data into the                                   

blockchain. Having this data publicly available in the blockchain will allow independent verification                         

of the impressions provided by the platform. It will also allow a permanent look into the history of                                   

platform use and how different changes to the platform’s features, reliability, scalability,                       

performance optimizations and business models changed the popularity of the platform and its                         

use. Fraud is a big problem in Programmatic Advertising. The concerns around programmatic                         

buying are largely focused on fraud and viewability – that is, is the impression being served to an                                   

actual human? And if so, do they actually have the potential to see the ad?  3

Since the full history of data changes will be stored in the public blockchain, platform usage data                                 

can be trusted that it has not been manipulated. Providing this data in the blockchain will instill                                 

additional trust in the integrity of Beyond Seen Screen’s business. It will also make it unnecessary                               

for advertisers to incur the additional cost of verification auditing of the impressions delivered by                             

the platform. This is a tremendous cost savings to the Advertiser. 

Beyond Seen Screen will take care to protect the privacy of its users, so no personally identifiable                                 

information will ever be saved into the blockchain. The data saved to the blockchain and the                               

process by which it is processed will be fully EU GDPR compliant. 

3 http://www.mediative.com/problem-of-fraud-in-programmatic/ 

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Additional information about viewer characteristics that the clients might be interested in (such as                           

coarse geolocation, age, gender, etc.) will not be saved to the blockchain. Rather, if the user grants                                 

permission to share demographic information with the platform, it will be saved to a private Beyond                               

Seen Screen database. Clients will be able to get detailed reports about user interaction with their                               

videos from the Beyond Seen Screen platform. Platforms reporting module will merge the                         

blockchain data with the platforms private data to create these reports. The Beyond Seen Screen                             

platform will be fully EU GDPR compliant. 

To power the rewarding system, information about a user’s interaction will be saved to the                             

blockchain. In order to reward the clients whose videos have the highest number of interactions                             

from users, the platform needs to transparently record that those interactions occurred. By having                           

this data saved to the public blockchain, the trust is no longer an issue and a base for a fair                                       

rewarding system is created. 

Technical details 

Beyond Seen Screen wants to be able to provide the following data in the blockchain: 

● The amount of Beyond Seen Screen impressions delivered in a given period of time. 

● Click Rate of impressions consumed in a given period of time. 

In traditional systems, these reports would be generated from the platform audit logs or a third                               

party Programmatic Audit Vendor. Beyond Seen Screen would record the platform use of                         

impressions and click rates in the database as they happen. Reports could then be acquired by                               

implementing filters on that data in the database according to the requested time period. Beyond                             

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Seen Screen will save these events on the blockchain by implementing a smart contract in the                               

Ethereum network that would keep track of these events. 

When the client adds a video to Beyond Seen Screen platform, that video receives a unique                               

permanent ID (let’s say the value of that ID is “X”) in the platform and the value of that ID (“X”) is                                           

available to the client. When the platform provides information about that video to the user, the                               

platform will update the record data that indicates “scan count for video X just increased by one”. 

The smart contract will keep a mapping between the video IDs and the number of scans those                                 

videos received. This smart contract will have a function that will allow the platform to record the                                 

increase of the view count of a certain video. The platform would call this function whenever it                                 

provided interaction back to the user. The date and time when the scan count increased would be                                 

kept in the date and time when the block containing the transaction documenting the call to this                                 

smart contract’s function was mined. Technically, all of the requirements to support the                         

functionality Beyond Seen Screen needs already exists in the Ethereum network. 

Beyond Seen Screen understands there are cost efficiencies to be gained as the Platform usage                             

scales up. Usage data will be amalgamated into consolidated transactions to the blockchain as the                             

Platform grows. 

Summary 

Blockchain is the technology that has great benefits. Those benefits can be used to solve technical                               

issues, but they can also be used to improve the business transparency and aid business operation.                               

In Beyond Seen Screen’s case, blockchain will aid platform growth by resolving the issue of trust                               

between the clients and the Beyond Seen Screen platform. Beyond Seen Screen will do that by                               

saving the platform usage data on the blockchain and making it publicly available and                           

independently verifiable. Additionally, the fact that this data can be independently verifiable will                         

also power the platform’s rewarding system and make it transparent and fair. 

   

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Team The team behind the project is a combination of TV broadcast specialists, experienced managers,                           

event organizers and hosts, marketing specialists, mathematicians, software developers, business                   

associates, cryptocurrency analysts and traders. 

Founders 

The founding team is made up of three colleagues who worked together in the same company (two                                 

of them for the last 10 years) in the TV broadcast industry. Not only do they have a proven track                                       

record of highly efficient collaboration and project delivery, but they are also very passionate about                             

their work, each in their respective field. 

Mario Drevenšek, CEO 

LinkedIn: https://www.linkedin.com/in/mario-drevensek/ 

Mario is an experienced general manager with a strong                 

background in the broadcast industry. He obtained a university                 

degree from the Faculty of Electrical Engineering, Department of                 

radio communications and professional electronics. Mario also             

successfully completed Executive MBA program. 

During his studies he worked part-time with recording, editing and directing video projects on                           

student television. After finishing his studies he was employed at the R&D department as a support                               

engineer in a company that produced software for automated broadcasting. Through fifteen years                         

of experience he has progressed from the position of customer support engineer, through field                           

engineer, quality control engineer, sales support engineer to Director of Operations. 

Mario dedicates every moment of his free time to himself, his family and travelling. He loves                               

climbing peaks, to which he arrives with dedicated planning, a clear head, measured steps and                             

enjoying the process. Some of the famous peaks he climbed include Mt. Fuji, Mt. Kilimanjaro and                               

Peak Crnopac. 

Miroslav Zarić, COO 

LinkedIn: https://www.linkedin.com/in/miroslavzaric/ 

Miroslav is a highly motivated professional with wide-ranging               

skills. He currently holds a position of "ROW Support Team Lead"                     

in a company that creates TV broadcast software where, with                   

management skills and creative way of working, he drives                 

business and demonstrates concern for the growth and               

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development of the healthy support process. Miroslav is pushing quality in supporting clients and                           

maintaining their peace of mind. 

In his previous positions he showed management skills in running cinema operations as a deputy                             

cinema manager. He not only managed employees, but he also took care of various additional tasks,                               

including managing business finances. Miroslav is a trained radio presenter and technician, he                         

worked as a radio journalist, television presenter and a manager of a video store with retail. 

On creative side, he wrote and published (prose and poetry) in the magazines, published a                             

collection of poetry worldwide and he also takes part in various competitions, both literal and                             

multimedia. 

Krešimir Puljić, CTO 

LinkedIn: https://www.linkedin.com/in/kresimir-puljic/ 

Krešimir is an experienced software development leader with a                 

strong background in software development. He holds a degree                 

in mathematics and computer science from University of Zagreb,                 

Faculty of Science. Krešimir has been building and delivering                 

high performance and scalable software for over 15 years. He has                     

successfully lead both quality control and software development teams. 

His passions include working on logically complex problems, automating daily tasks to increase                         

efficiency and empowering people to challenge themselves and grow professionally. 

During winters he likes to spend time on a snowboard. In his spare time, he enjoys sports (kettlebell                                   

lifting), where he takes pride in winning the title of amateur world champion in 2014. 

Team 

Vanja Čas, CMO 

LinkedIn: https://www.linkedin.com/in/vanjačas/ 

Vanja has a master’s degree in Marketing. She has devoted to                     

marketing business all her business career. While working for                 

Pristop, most prominent PR/marketing agency in Slovenia and in                 

the SEE region, she gained experiences in media strategy                 

development. In parallel she worked with several successful               

startups on preparing marketing strategies. Vanja entered blockchain business working as external                       

advisor for Lemur Legal, ICO advisory company. Recently she started working as a freelancer under                             

her brand “Pippa Consulting.” She advises in several ICO projects. 

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Mark G. Davis, media and advertising industry             consultant 

LinkedIn: https://www.linkedin.com/in/markgregorydavis/ 

Mark is a technically inclined solutions architect with a diverse                   

background in the broadcast and media industries. He is an                   

alumnus of the University of Florida, College of Journalism and                   

Communications. Mark has close to twenty years of broadcast,                 

media, advertising, sales and database administration experience with a strong background in                       

broadcast automation technology. He has successfully designed, engineered and deployed                   

complex systems for many of the Media and Broadcasting industry leaders including CNN, NBC                           

Universal, News Corporation / Fox, and Disney / ESPN. 

His passions include learning about new and future technology, as well as identifying, attacking and                             

solving complex issues in Media Technology; Especially complex technical problems and when an                         

inventive idea comes together. 

Mark dedicates his free time to his family, fitness, and travelling, where his recreational passion is                               

auto racing. He loves the adrenaline, precision and focus required to be successful at the race track,                                 

participating and winning races at tracks such as Daytona International Speedway, Road Atlanta                         

and Nürburgring. 

Goran Repinc, web developer 

Goran graduated with honors from the University of Zagreb,                 

Faculty of Science, Department of Mathematics. He received the                 

award for best student of his class. After graduation he was                     

employed as a software developer in a small company that                   

produces business applications. During his three year             

employment he worked on a number of projects like Loan                   

approval and management, Money transaction analysis, Document management, Project                 

management and CRM. He worked on all layers of applications, from SQL database to web                             

interface. His second and current employment is in a company that produces software for                           

automated broadcasting. During his four year employment, he has integrated several software                       

products into a single web interface, worked on integration with cloud solutions of partner                           

company and maintained and improved existing company’s products. 

He likes to spend his summers at the seaside swimming and kayaking, and traveling around Europe                               

in colder months. 

 

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Drago Špoljarić, Ph.D., computer vision specialist 

LinkedIn: https://www.linkedin.com/in/drago-špoljarić-b0790714/ 

Drago has graduated from the University of Zagreb, Department                 

of Mathematics with master thesis in computer science. Later he                   

defended his PhD thesis in probability theory at the same                   

University. During his PhD study, while he worked as research                   

and teaching assistant, he published numerous scientific papers in applied and theoretical                       

probability theory and gave several talks on probability and statistics conferences. After finishing                         

PhD study, he worked several years as statistician in one of the largest pharmaceutical company -                               

Teva Pharmaceuticals Industries Ltd., as well as associate on some projects in (hydro)geology and                           

biology. Now he works as computer vision and machine learning R&D engineer applying his                           

knowledge in automotive industry. 

Drago is also a passionate middle/long-distance runner who is always trying to give his best during                               

the training or race. 

Juanluis Lozano, web developer 

LinkedIn: https://www.linkedin.com/in/juanluislozano/ 

Juanluis, born and raised in Venezuela, started his web career                   

about 8 years ago, even before finishing his Degree in                   

Informatics. After getting his degree wanted to move forward to                   

Telecomm industry, but somehow he always went back to the                   

Web. Back in Croatia - back in his roots, he started working on                         

Web Development and did not stop following trends and best practices. Juanluis also likes to do                               

some middle/long-distance biking when his daughter does not want to build some Lego structures. 

Oleg Weisz, video production 

LinkedIn: https://www.linkedin.com/in/oleg-weisz-ab738b31/ 

Steemit: https://steemit.com/@olegw 

Oleg obtained a degree from Faculty of Political Science -                   

journalism. He has more than 15 years of working experience at                     

HRT (Croatian National television) as editor, journalist,             

screenwriter, TV host and VJ with over 1000 broadcasts and reportages. For the last 5 years Oleg is                                   

an owner and director of "Promo video production", production specialized in video marketing,                         

corporate and promotional video formats. Through practical work he has gained the skills of                           

professional recording, video editing, video animation and online video marketing and                     

entrepreneurial leadership skills. Oleg speaks English, Italian and Hebrew. 

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Saba Stančič, digital strategist 

LinkedIn: https://www.linkedin.com/in/saba-stancic/ 

Saba is a digital marketing enthusiast. After getting her Marketing                   

Bachelor degree, she started working in digital marketing, first                 

starting off with SEM and SEO, which led her to digital design.                       

Currently working in different areas, web design and creation,                 

content creation and growth hacking. 

Ante Jukić, backend developer 

LinkedIn: https://www.linkedin.com/in/ante-jukić-3799773a/ 

Ante holds a Masters degree in Computer Science and                 

Mathematics. He is a very passionate software developer with his                   

main focus being web development. Ante is experienced both in                   

frontend and backend development with strong SQL skills. Not                 

only does he enjoy working on database optimizations, but he is also experienced in SQL reporting                               

services (SSRS), including business logic development and report design. 

Dorijan Palić, graphic designer 

LinkedIn: https://www.linkedin.com/in/dorijan-palić-4ab214152/ 

 

 

 

 

   

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Advisors 

Paddy Tan, strategist 

LinkedIn: https://www.linkedin.com/in/paddytan/ 

Paddy is the ’go to guy’ with a no-nonsense approach for tech                       

startups and ventures here in Asia. He is armed with vast                     

experience in identifying startups from an idea to mentoring,                 

funding and acquisition stage. 

He improves the probabilities by running on the ground engaging founders, partners and VCs to                             

make the whole business plan work. 

Because of his passion for anything technology related, he developed a keen eye for Wearable Tech,                               

Crypto Investment, Gadgets, Web technologies (IOT) and Mobile Security. 

Vlaho Hrdalo, legal advisor 

LinkedIn: http://www.linkedin.com/in/vlaho-hrdalo/ 

Vlaho Hrdalo has been a member of the Croatian Bar Association                     

since January 19th, 2009 and has opened his own law firm in the                         

beginning of 2012. He is also a certified court interpreter of                     

English. Apart from the Faculty of law, Vlaho Hrdalo has finished                     

the university interdisciplinary postgraduate studies in Diplomacy             

(with the thesis “Digital privacy and Digital freedom”), he is the author of several research papers                               

and is currently doing a PhD on smart contracts. 

Tilen Šarlah, cryptocurrency analyst and trader 

LinkedIn: https://www.linkedin.com/in/tilen-šarlah/ 

Tilen is an economist with university degree from financial                 

markets and Executive MBA. Passionate trader with financial               

instruments and digital currencies with over 15 years of experience                   

on capital markets. At the beginning of his career, he spent seven                       

years as the head of an asset management company, where he                     

managed portfolios of exclusive clients on all major financial markets around the world. He is now                               

working as a professional energy trader and president of the youth section of the Petroleum                             

Committee of Slovenia, part of the World Petroleum Council (WPC). 

Excited about trading with crypto currencies, active daily trader, financial blogger, strategies writer                         

and a lecturer. Founder of crypto trading platform Tradershub and advisor on crypto backed                           

companies. 

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Peter Merc, Ph.D., legal advisor 

LinkedIn: https://www.linkedin.com/in/peter-merc-ph-d-550b212/ 

Peter is a co-founder of the Lemur Legal company and also the                       

lead coordinator of the Blockchain Think Tank, initiated by the                   

Ministry of Public Affairs of Slovenia. Lemur Legal is the leading                     

legal expert for startups, angel investors, accelerators and IT                 

companies. They cooperate with government, regulators and             

chambers of commerce. Their services link real and parallel “crypto” economy. They also participate                           

in various projects in the field of blockchain, personal data protection and fintech. 

Nina Kranjec, legal advisor 

LinkedIn: https://www.linkedin.com/in/ninakranjec/ 

Nina is Lemur Legal co-founder. She is experienced lawyer with 10                     

years of experiences in the field of IT, Privacy and Contract law.                       

Prior to establishing her own company, she has worked for the                     

biggest Slovenian Law Firm (Law Firm Čeferin) and Outfit7                 

Limited. She is a legal advisor for several ICO projects (CargoX,                     

X8currency, R3Sec, Trusted Health, Robotina, Emmares, Datafy, ACE.Trade, etc.) as well as for many                           

companies in the FinTech and blockchain field. 

Špela Brezavšček, PR advisor 

LinkedIn: https://www.linkedin.com/in/spela-brezavscek/ 

Špela has been in journalism for 12 years during which time she                       

worked for several magazines and newspapers. She worked for                 

Kanal A, news show Svet where she also gained TV journalism                     

experience. Špela also managed a smaller publishing house for                 

several years. She has developed, written, managed, edited and                 

also hosted a web cooking show Odprta kuhinja, that was running on delo.si. She has been an                                 

assistant for business and marketing managers of editions Ona, Polet, Vikend and Deloindom. Špela                           

co-created Slovenia’s health and fitness magazine, Polet FIT. She was an editor of polet.delo.si. For                             

the past five years she is employed by Slovenian association of accountants, Zveza RFR, where she is                                 

editing and redacting a monthly magazine IKS that has more than 100 pages and more than 10.000                                 

readers. Špela also manages digital projects, such as revijaiks.si, zvezarfr.si, and ekspertrfr.si. She                         

loves everything digital and her main focus for past few years is management of digital projects. 

 

 

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Nejc Urankar, legal advisor 

LinkedIn: https://www.linkedin.com/in/nejc-urankar/ 

Nejc is a junior advisor at Lemur Legal, experienced in supporting                     

start-up projects in early stages of their existence, with special                   

emphasis on applications of blockchain and Fintech. Though he                 

comes from legal background, Nejc has a deep understanding of                   

technical architecture as well as a creative mindset for innovation.                   

Being involved in several successful ICO projects, he assists in implementing blockchain technology                         

efficiently while being in line with the latest industry standards and regulatory requirements. 

Initial coin offering (ICO) 

Beginning of ICO: Q2 2018 

The crowdsale will be facilitated by the smart contract that will be created. In case the minimum                                 

funding goal is not reached, the smart contract will have a trustless refund mechanism, returning                             

the ETH to all crowdsale contributors. 

We believe the company should only raise the amount of money it needs to accomplish the goals                                 

from the roadmap and therefore Beyond Seen Screen fundraising will be capped at 18.000 ETH. 

Product development will be a priority of Beyond Seen Screen operations. The product must be                             

finished before it hits the market. Therefore, the financial strategy is divided as follows: 

● The soft cap defines the minimum amount of funds needed to form a smaller team funded                               

enough to develop the platform to make it ready for the market and promote the platform                               

on a smaller scale. 

● The development goal defines the maximum amount of funds needed to accomplish all of                           

the development goals defined in the roadmap. Part of the funds in the development goal                             

is also reserved for the initial marketing campaign. 

● The hard cap is intended to additionally cover the cost of global marketing campaign and                             

direct sales. With the platform fully built, the main goal in the second phase is to spread the                                   

word about Beyond Seen Screen all over the world. 

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In case the crowdsale does not reach the maximum amount, none of the development or                             

marketing activities will be completely omitted. However, the dynamics of their execution might                         

change. We will rely on operating profits to fuel growth. If needed, Beyond Seen Screen operations                               

will only be scaled down to extend the runway far enough to achieve all development and                               

marketing goals we have set. 

If the crowdsale reaches the minimum goal but does not reach the maximum goal, any tokens left                                 

unsold will be burned. 

Total number of generated BSSX tokens will be 340.050.000. From that total, 40.050.000 will be                             

reserved as bonuses for different stages of crowdsale. Any tokens not claimed as bonuses in                             

different crowdsale stages will be burned. 

Tokens will be distributed as follows: 

● 60% of tokens will be sold in the crowdsale to raise funds for further product development,                               

operations and other costs. 

● 20% of tokens will be held by the core team that helped bring the project to life with their                                     

hard work and dedication. 

● 4% of tokens is intended for the initial stocking of the bounty pool to award those who                                 

helped the project in the pre-money stage. 

● 7% of tokens will be awarded to Beyond Seen Screen advisors that helped the project with                               

their knowledge and expertise. 

● 9% of tokens will be reserved for business development, including partner acquisitions and                         

future platform use such as rewards, etc.. 

All tokens belonging to the core team will be reverse vested for 24 months with equal monthly cliffs. 

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ICO stages 

Multiple stages of crowdsale will be organized, with different incentives and token caps. The                           

crowdsale stages will be: 

● Private sale 

● Presale 

● Main sale stage 1 

● Main sale stage 2 

● Main sale stage 3 

Private sale 

Partners and early supporters of the project will be offered to buy tokens in the private sale                                 

expected to start in Q2 2018. A total of 1.000 ETH worth of BSSX tokens will be offered for sale in the                                           

private sale stage. 

Presale 

Tokens will be offered in a presale to those that applied to Beyond Seen Screen ICO whitelist at                                   

https://ico.beyondseenscreen.com/. The presale start will be announced via email and ICO website                       

and is expected to start in Q2 2018. 

Parameters of the presale stage of the token sale are: 

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● Token sale will be incentivized with bonus tokens in the amount of 40% 

● A total of 5.000 ETH worth of BSSX tokens will be offered for sale 

Main sale 

Public sale of the tokens is expected to start in Q2 2018. The exact start of this stage will be                                       

announced on the Beyond Seen Screen ICO webpage at https://ico.beyondseenscreen.com/. Main                     

sale will be handled in three stages with each stage incentivizing token sale with different token                               

bonuses. The idea is to incentivize early token sale with higher amount of bonus tokens. 

Main sale stage 1 

The main sale starts with stage 1. Parameters of this stage of the token sale are: 

● Token sale will be incentivized with bonus tokens in the amount of 20% 

● A total of 4.000 ETH worth of BSSX tokens will be offered for sale 

Main sale stage 2 

Main sale stage 2 will start after all tokens reserved for stage 1 are sold. 

Parameters of this stage of the token sale are: 

● Token sale will be incentivized with bonus tokens in the amount of 10% 

● A total of 4.000 ETH worth of BSSX tokens will be offered for sale 

Main sale stage 3 

Main sale stage 3 will start after all tokens reserved for stage 2 are sold. 

Parameters of this stage of the token sale are: 

● Token sale will be not be incentivized with bonus tokens 

● A total of 4.000 ETH worth of BSSX tokens will be offered for sale 

   

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Finances Up until now, the development, deployment and promotion of the platform was bootstrapped with                           

founders private funding. 

The funds raised in the crowdsale will be used to further develop and promote the platform. If the                                   

maximum amount of funding from the Initial coin offering (ICO) section is secured, the funds will be                                 

used as follows: 

● 35% of contributions is intended to cover the technical development costs of the upcoming                           

platform features. 

● 22% of contributions will fund the business development fees related to acquiring clients                         

and growing the business. 

● 25% of contributions will fund the first and second marketing phase, including advertising                         

campaigns and branding. 

● 12% of contributions will cover day-to-day operations, office rent, office equipment, travel                       

expenses and non-technical product development, including project management and                 

team management. 

● 3% of contributions will fund the application fees for including BSSX token on leading                           

cryptocurrency exchanges. 

● 3% of contributions will fund the general, unpredicted costs of the business. 

 

 

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If the maximum amount of funding from the crowdsale is not secured, funding distribution will be                               

changed compared to what is specified above. As a general rule of thumb, funding raised up to                                 

6.000 ETH will go mainly towards development followed by some marketing. Further funding                         

between 6.000 ETH and 18.000 ETH will go mainly towards marketing followed by a strong increase                               

of development resources. 

Legal and regulatory disclaimer PLEASE READ THIS DISCLAIMER SECTION CAREFULLY. IF YOU ARE IN ANY DOUBT AS TO THE                             

ACTION YOU SHOULD TAKE, YOU SHOULD CONSULT YOUR LEGAL, FINANCIAL, TAX, OR OTHER                         

PROFESSIONAL ADVISOR(S). 

This paper is for information purposes only and no part of it is intended to create legal relations                                   

between a recipient of this paper or to be legally binding or enforceable by such recipient against                                 

the company that owns the project. An updated version of this paper may be published on a date to                                     

be determined and announced by the company that owns the project in course. Company that                             

owns the project makes no warranties or representations as to the successful development or                           

implementation of such technologies and innovations, or achievement of any other activities noted                         

in the paper, and disclaims any warranties implied by law or otherwise, to the extent permitted by                                 

law. 

Legal implications of token launches 

BSSX tokens are functional utility tokens within the Beyond Seen Screen platform. BSSX tokens are                             

not securities. BSSX tokens are non-refundable. BSSX tokens are not for speculative investment. No                           

promises of future performance or value are or will be made with respect to BSSX, including no                                 

promise of inherent value, no promise of continuing payments, and no guarantee that BSSX will                             

hold any particular value. BSSX tokens are not participation in the Company and BSSX tokens hold                               

no rights in said company. BSSX tokens are sold as a functional good and all proceeds received by                                   

Company may be spent freely by Company absent any conditions. BSSX tokens are intended for                             

experts in dealing with cryptographic tokens and blockchain-based software systems. 

Contributors contribute voluntarily and their participation cannot in any way be defined or treated                           

as an equity investment into the company that owns the project and IP on the address                               

www.beyondseenscreen.com. Contributors agree with Terms of Service published on                 

https://ico.beyondseenscreen.com/terms-of-service.html 

The ownership of the token does not include the right to: 

● ownership of the company 

● ownership of the service’s IP 

● profits of the service 

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● participate in decision making, unless options are put up on voting to token holders 

The founding team still owns the majority stake in the project (100%) and has a majority vote, thus                                   

complete control over strategy as well as day-to-day decision making. 

The company owns all intellectual property of the service, which includes:  

● brand name and domain 

● source code of all backend platform modules, mobile and web applications 

Contributors / token owners do not get any ownership of the company’s intellectual property. 

FAQs 

What is this project about? 

Beyond Seen Screen allows linking additional information to video content and provides engaging                         

interaction in a simple way - by scanning the video using the Beyond Seen Screen smartphone app. 

Is this project just an idea? 

Beyond Seen Screen is not just an idea. It is a working platform! The amazing technology of the                                   

Beyond Seen Screen App can be seen in the following demonstration videos: Volvo, Star Wars - Last                                 

Jedi, Trolls and Coca-Cola. 

Is the Platform currently available for download? 

Beyond Seen Screen is running extensive testing of the platform and is working on supporting a                               

wide range of mobile devices. The goal is to make the platform publicly available within three                               

months of the end of the Beyond Seen Screen ICO. In the meantime, Beyond Seen Screen is                                 

acquiring partners, including marketers and video production houses who are interested in doing a                           

pilot project as soon as the platform is available. 

How are you using the token? 

Beyond Seen Screen platform will have a utility token (token's symbol BSSX) in a form of an ERC20                                   

token built on top of Ethereum. It will have multiple uses within and outside of the Beyond Seen                                   

Screen platform, from paying for Beyond Seen Screen service, through paying for merchandise in                           

online shops to rewarding contributions to the platform that make the platform more interesting to                             

general audience. 

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What cryptocurrencies are accepted in the 

crowdsale? 

ETH will be accepted in the crowdsale. If you hold BTC or some other cryptocurrency, you should                                 

exchange it for ETH and use ETH to participate in the crowdsale. 

What is the token price? 

BSSX will be a fixed ratio to ETH. This may vary slightly with ETH volatility as we get closer to the                                         

contract deployment date. The exchange rate will be about 10.000 BSSX per ETH. 

What amount is being raised? 

Beyond Seen Screen targets to raise up to 18.000 ETH. Soft cap will be at 2.000 ETH. 

When will the crowdsale happen? 

Beyond Seen Screen is still preparing the ICO campaign and the date of the start of the Beyond                                   

Seen Screen ICO has not been fixed. Subscribe to the Beyond Seen Screen newsletter below and                               

follow us on our social media to get updates related to the ICO. 

How can I participate in the crowdsale? 

Subscribe to Beyond Seen Screen newsletter at Beyond Seen Screen ICO web site to receive further                               

information about the crowdsale start date. Have ETH prepared to interact with the Beyond Seen                             

Screen crowdsale smart contract. 

   

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Contact Email: [email protected] 

Product web site: https://beyondseenscreen.com 

Crowdsale web site: https://ico.beyondseenscreen.com 

Telegram: https://t.me/BeyondSeenScreen 

Twitter: https://twitter.com/BeyondSeenScree 

Medium: https://medium.com/beyond-seen-screen 

LinkedIn: https://www.linkedin.com/company/beyondseenscreen/ 

YouTube: https://www.youtube.com/channel/UCZ5FKK5OWFshT8qr5aOAtNw 

Facebook: https://www.facebook.com/Beyond-Seen-Screen-1893202507578882/ 

Reddit: https://www.reddit.com/user/beyondseenscreen/posts/ 

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