t'12_robotics_angry birdz

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Page 1: T'12_robotics_Angry birdz

3/5/12

z

Page 2: T'12_robotics_Angry birdz

EVENT STRUCTUREThis event is sub divided into three stages:

1) prelims2) knockout3) showdown

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BOT specifications & set-up1)The robot must be manual.2)The maximum dimensions of the bot through the game must not exceed 250*250*300(l*b*h) in mm.3)The maximum power that can be supplied to the bot is 18V and it will be made available by organisers.4)The weight of the robot must not exceed 5000kg.5) During the course of the game you are only allowed to touch the bot while putting/giving balls to it, you are not allowed to change the orientation, posture and position of the bot during this process.6) Discrepancy in any of the above might lead to disqualification.

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prelims Game Field and Objects:1) Game field consists of a semicircular shooting zone having a radius of 500mm.

2) Game field consists of three vertical rings of different diameters placed at different distances from shooting zone.

3) Diameters of rings are 350mm,150mm and 250mm placed at a distance 1.5m,1m,1.5m from the center of semicircular zone.

4) Bottom of each ring is at a height

5) Each ring has a ball hanging in it.

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Gameplay1) ROBOT must shoot constrained to the shooting zone only.

2) Each team will be given 2 minutes to shoot as many balls as possible.

3) Only one ball is to be projected at one time.

4) If robot has successfully passed the ball through the same ring in two consecutive turns, the bot can not shoot the same ring in the next turn.You will be awarded zero points if you do so.

5) 20, 10 and 5 points will be awarded for each successful shot through ring of 15cm dia, 25cm dia and 35cm dia. respectively.

6) Objective of this round is to score as much points as possible.

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Game Arena

Figure not to scale

Page 7: T'12_robotics_Angry birdz

knockoutGame field and objects1) Game field consists of a rectangular shooting zone and a structure in front of it.

2) Game structure is bounded by two thin transparent walls separated by a distance of 300mm.

3) Structure is placed at a distance of 800mm from the manual robot shooting zone , height of structure is 100cm. Breadth of structure is 110mm.

4) Structure consists of two kind of blocks: -Brown block : it represents wood and is lighter. -Grey block : it represents stone and is heavier.

5) Green balls representing pigs are placed at different positions on the structure. There are five pigs on the structure.

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1)ROBOT must shoot constrained to the shooting zone only.

2) Each team will be given 5 minutes to shoot 15 balls .

3) Only one ball is to be projected at one time.

4) Objective of the game is to kill all the pigs using given number of balls.

5) Pigs will be considered dead once they fall off from the structure.

6) Points will be awarded for 1) killing each pig 2) for each block that falls down and 3) for each unused ball from the given 15 balls if you have completed the game objective. -10 points for each brown block. -20 points for each grey block. -100 points for killing each pig.

-50 points for each unused ball only if a team has completed the objective.

Gameplay

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7) Game will be considered to be END when all the pigs are killed.

8) Top FIVE teams will be selected for the final showdown on following basis :

-Teams completing the given objective (i.e. to kill all the pigs) will be given first priority.

-For teams with a tie on above criteria, ranking will be decided on basis of total points

scored.

-For teams having a tie with above two criteria, ranking will be decided on the basis of

time taken for killing the last pig. The team having lesser time will be given higher

ranking.

-If teams completing the given objective is less than 5, then remaining teams will be

selected on the basis of total points scored.

-If still there is a tie, team using lesser number of balls will be given higher ranking.

-If number of balls used is also same, time taken for last point scored will be considered

as ranking criteria. Lesser the time , higher the ranking.

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Game Arena.

Figure not to scale

Page 11: T'12_robotics_Angry birdz

ShowdownGame Field and Objects

1) Game field consists of a rectangular shooting zone and a structure in front of it.

2) Game structure is bounded by two thin transparent walls separated by a distance of 300mm.

3) Structure is placed at a distance of 800mm from the manual robot shooting zone , height of structure is 100cm. Breadth of structure is 110mm.

4) Structure consists of two kind of blocks: -Brown block : it represents wood and is lighter. -Grey block : it represents stone and is heavier.

5) Green balls representing pigs are placed at different positions on the structure. There are five pigs on the structure.

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6) White balls representing EGGS are placed at the middle of the structure. 7) Blue colored balls represents rocks which are placed on fixed platforms at some height.

Gameplay1)ROBOT must shoot constrained to the shooting zone only.

2) Each team will be given 5 minutes to shoot 15 balls .

3) Only one ball is to be projected at one time.

4) Objective of the game is to kill all the pigs using given number of balls and to save

maximum number of eggs.

5) Pigs will be considered dead once they fall off from the structure.

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6) Points will be awarded for a) killing each pig b) for each block that falls down and c) for each saved egg and each unused ball from the given 15 balls if you have completed the game objective. d) negative points will be awarded for each fallen egg. -- 10 points for each brown block. -- 20 points for each grey block. -- 100 points for killing each pig. -- 50 points for each unused ball only if a team has completed the objective. -- 50 points for each egg saved -- 50 negative points for each fallen egg.

7) Game will be considered to be END when all the pigs are killed.

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8) Ranking of the final showdown will be done on following basis: -Teams completing the given objective (i.e. to kill all the pigs) will be given first priority. -For teams with a tie on above criteria, ranking will be decided on basis of total points scored. -For teams having a tie with above two criteria, ranking will be decided on the basis of time taken for killing the last pig. The team having lesser time will be given higher ranking.

-If teams completing the given objective is less than 5, then remaining teams will be selected on the basis of total points scored.-If still there is a tie, team using lesser number of balls will be given higher ranking.-If number of balls used is also same, time taken for last point scored will be considered as ranking criteria. Lesser the time , higher the ranking.

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Game Arena

Figure not to scale

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GENRAL GUIDELINES

1) A team may contain a maximum of four members.2) The organizer's reserve the right to change any rule as they deem fit. 3) Change in rules if any will highlighted on the website and notified to the registered teams. 4) Violation of any rule may lead to disqualification.5) Judge’s decision shall be treated as final and binding on all.

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Jayant Swami08011278987

3/5/12

Jeevan Rathod08011220171

Debasish Nayak08011482459

Anand Kumar08011627387

Avinder Singh08811909170

Page 18: T'12_robotics_Angry birdz

3/5/12