stirring isles

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The Stirring  Isles  World of   Warcraft  Concept  By : Randin  Lambrecht 

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8/6/2019 Stirring Isles

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The Stirring  Isles World of   Warcraft  Concept  

By : Randin  Lambrecht 

8/6/2019 Stirring Isles

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I.  Story, Lore, & Teaser

The great sundering of Deathwing’s arrival changed the face of Azeroth forever. Cities fell, mountains rose, and

disasters swept the land. Several islands erupted from the sea near the great maelstrom, bringing with them long-

forgotten shipwrecks and treasures from the depths. However, the maelstrom churned so violently it uprooted the

islands and they are spinning towards their destruction and the ocean depths once again.

There is much to be gained for the brave in this new playfield. Many of the artifacts found on these ‘Stirring Isles’

predate most of the civilizations on Azeroth, as Neptulon has been sinking ships here since his banishment by the Titans.

These antiques may have unforeseen powers, clues to the past, or at the very least, be worth lots of gold. They say that

when the tide is low, you can see gold scattered across the reefs and there are rumors of underwater mounts to take

you to treasure laden shipwrecks out of breath’s reach.

But with strong temptations and great rewards comes fierce consequences and the ocean’s cruelest residents are

taking as much advantage of ambitious travelers as they can. Murloc, Naga, Elementals, and monstrous sea creatures

are only the beginning of trials to come. There may even be evil forces at work keeping the islands from destruction

simply to drag more gold-hungry souls down to their watery graves.

II.  Close-up of Horde Island

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III.  Gameplay Ideas

First Arrival

Before players have access to the flight paths on the islands, they must first travel by ship. However, traveling by

sea towards the maelstrom is very dangerous and loaded with obstacles. The ship is invaded by pirates, charmed by

muses, and assaulted by the giant Kraken. If our heroes survive the long journey, they will arrive on an island for their

faction, but their troubles and adventures have only just begun

Locals

Nearly every inhabitant here views you as a competitor or a snack. NPCs of your faction are typically full of lies

to lead you off the trail of their treasure. The local Murloc and Naga are stronger than ever seen before. The islands’

proximity to the maelstrom and Neptulon’s effects on them have made them unusually close to the abyssal plane. All

types of elemental creatures abound and often contend with one another.

Tide

The tide is unpredictable and can violently change, sweeping players off their feet. But when the tide is low new

paths are revealed, providing routes to islands, treasures, and shipwrecks.

Kraken and other large sea creatures

The previously encountered Kraken is a servant of Neptulon, but he is not the only creature to fear. The Kraken

and other large sea creatures, such as a giant serpent, a massive shark, a gigantic whale, and possibly others, are on

constant patrol around the islands, looking for any players in their reach. These creatures patrol the reefs, shipwrecks,

and treasures, and can come dangerously close to land during high tide. It would take a team of 50 or more to defeat

the worst of these monsters.

Ship missions and pvp

After their arrival to the islands, players have experienced the basics of ship-to-ship combat. Tactics such as

boarding, cannon fire, flanking, and ramming are essentials for successful ship PVP. The raid/party leader is promoted to

captain and is responsible for maneuvering the ship, while the rest of the crew must protect their captain and assault

their enemy’s ship. The captain elects a first and second mate as his replacement in case of his death. Players not

involved in boarding are usually on cannon duty. Friendly fire is possible from cannons. There are also land mounted

cannons, particularly in cities, to defend from the opposite faction and other forms of attacks.

Underwater Mounts

After an extensive quest, players may earn an underwater mount. This mount will allow them to travel faster

underwater, but is only accessible from the ocean, not in lakes or rivers. These underwater mounts allow access to

shipwrecks, treasures, and quests that were previously out of the players range due to breath constraints. Eventually,

these underwater mounts may be the key to reaching the city of Nazjatar, Azshara’s Imperial Palace, or even Neptulon

himself.

Additional Water Perils

The Maelstrom will suck players down who get too close, crushing them or drowning them. Muses, found on

various islands, will disorient and confuse players. Those who get too distracted are doomed. With earthquakes

happening all over Azeroth, there are also rare chances for destructive tidal waves to crash over the islands.

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IV.  Close-up of Horde City