steve isaacs - game design and development in the studio

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Game Design and Development in the Classroom Presentation resources: http://bit.ly/gamedev_seriousplay Steve Isaacs, William Annin Middle School [email protected] twitter: @mr_isaacs http://gamesandlearning1.blogspot.com

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Game Design and Development provides an authentic introduction to computer science concepts. Developing these skills with upper elementary and middle school students enables them to explore computer programming and problem solving within a design framework. The goal of this session is to provide a framework for teaching game design and development in a school setting. Game design and development is an underutilized, but powerful tool in terms of creativity and design thinking. Video game design provides a valuable context for creating a constructionist learning environment where students are provided with great flexibility in both the learning path and the content as students become creators of content rather than consumers. Developing games puts students in a position to utilize technology as a design tool. Throughout the process, students have opportunities to work in a studio like environment while participating in a variety of activities including graphic design, programming, and sound engineering.

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Page 1: Steve Isaacs - Game Design and Development in the Studio

Game Design and Development in the Classroom

Presentation resources: http://bit.ly/gamedev_seriousplay

Steve Isaacs, William Annin Middle [email protected]: @mr_isaacshttp://gamesandlearning1.blogspot.com

Page 2: Steve Isaacs - Game Design and Development in the Studio

BioSteve Isaacs, @mr_isaacs Teacher, Video Game Design and Development● Masters in Education, Online Teaching and Learning● Owner/Operator, Liberty Corner Computing, an

Interactive Training and Gaming Center● 21 years in the classroom ● Passionate about game based learning,

particularly Game Design and Development

Page 3: Steve Isaacs - Game Design and Development in the Studio

What I’m playing

Page 4: Steve Isaacs - Game Design and Development in the Studio

What are you playing?

Page 5: Steve Isaacs - Game Design and Development in the Studio

Evolution of a Game Design and Development Curriculum

● Summer camps / After school program● Unit in G & T program● Full semester elective - Game Design and

Developmento GameMakero Portal 2o MineCraft

● Extension activities / Quest Based Learning● 6 week cycle / exploratory course in Game

Design and Digital Storytelling

Page 6: Steve Isaacs - Game Design and Development in the Studio

Why is Game Design and Development Important?

Page 7: Steve Isaacs - Game Design and Development in the Studio

Constructionism / Creativity

"Children don't get ideas, they make ideas""Better learning will not come from finding better ways for the

teacher to instruct, but from giving the learner better opportunities to construct"

Page 8: Steve Isaacs - Game Design and Development in the Studio

Designing for an Audience (Client)

This is hard for middle schoolers!!!!

Page 9: Steve Isaacs - Game Design and Development in the Studio

Design Thinking / Iteration

Evaluate

Play Test

Conference

Refine

Engaging in process from conceptualization to finished product

Page 10: Steve Isaacs - Game Design and Development in the Studio

Desig

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lan

nin

g

Page 11: Steve Isaacs - Game Design and Development in the Studio

Collaboration / InterdisciplinaryComputer Game

DevelopmentCSC 5930-002Dr. Tom Way

Innovative open studio approach to game development, simultaneously team-taught with a section of the course at Villinova and The College of New Jersey (TCNJ).

Page 12: Steve Isaacs - Game Design and Development in the Studio

Computer Science ConceptsNaturally emerge in construction of game resulting in genuine, applied introduction to programming:

Page 13: Steve Isaacs - Game Design and Development in the Studio

Debuggingo It didn’t work...why?o Authentic problem...not just

hypothetical

Page 14: Steve Isaacs - Game Design and Development in the Studio

Cultural Capital / Agency

Page 15: Steve Isaacs - Game Design and Development in the Studio

“In a fishing analogy, landing the fish would be mastery for the child, and once taught, we let them move on to be fascinated by some other enticing concept or to use their new knowledge to scaffold to the next higher level. They move on, with greater knowledge and experience, to build upon what they now know.”

~Connie - Little Stars Learninghttp://littlestartlearning.blogspot.com

Page 16: Steve Isaacs - Game Design and Development in the Studio

Scaffolded Learning

** Scalable **

Page 17: Steve Isaacs - Game Design and Development in the Studio

So, what does game design in class look like?

Page 18: Steve Isaacs - Game Design and Development in the Studio

Student-Driven Learning● Open-ended

● Democratic learning environment

● Studio setting

● It doesn’t have to be an “educational game”

Page 19: Steve Isaacs - Game Design and Development in the Studio

Setting up the classroom

● Studio environmento Teacher as facilitator / partner in learningo Quest Based Learning (3dgamelab)

Main Quest Lines Side Quests

o Collaboration Options in terms of working alone or with others Build in mechanism for peer evaluation and feedback Community goal: help peer make game better (not

critique)

Page 20: Steve Isaacs - Game Design and Development in the Studio

Setting up the classroom

Page 21: Steve Isaacs - Game Design and Development in the Studio

Quest Map:

Video Game Design and Development

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Main Quest-lines

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Game Design Tools

Modding -- creating content for existing games often with in-game level editors /engines

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Cameron

Page 25: Steve Isaacs - Game Design and Development in the Studio

Development ToolsGameMaker Studio

o 2D game engineo All objects programmed with events and

actionso Drag and Drop (or coding) environment o Ability to use existing resources or create your

owno GameMaker has built-in sprite editoro Strong introduction to Programming

Page 26: Steve Isaacs - Game Design and Development in the Studio
Page 27: Steve Isaacs - Game Design and Development in the Studio

http://www.yoyogames.com/learn

Page 28: Steve Isaacs - Game Design and Development in the Studio

Side Quests

Page 29: Steve Isaacs - Game Design and Development in the Studio

Student Blogs

Page 30: Steve Isaacs - Game Design and Development in the Studio

Empowering Learners in the Maker Age

● Wood / Sheet Metal Game Controller● Makey Makey Game Controller Box● Makey Makey Power Towel Roll Flute● Minecraft Automatic Chicken Generator● Student Created Version of Flappy Bird

(code.org)● Student Created Version of Flappy Bird (GSM)

Page 31: Steve Isaacs - Game Design and Development in the Studio

Reflection and Debriefing

“Debriefing is the processing of the game experience to turn it into learning.”

---Crookall, 2011

Page 32: Steve Isaacs - Game Design and Development in the Studio

Reflection and Debriefing

What does good reflection look like?● Game design principles● Storyline / Character development● Game Mechanics● Replayability factor● Challenge level vs. frustration● Aesthetics / Sound● Scoring mechanisms● Winning / losing scenario