steam newsletter feb 18

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 S.T.E.A.M Afterschool Newsletter Contact: Keon White Vision Facilitators: Andrew Geddes, Darius Jackson, Mason and Ethan Krideler, (443) 255-8221 Jacob Bukosky, Joseph Lee, Crystal Slayton and Natcharinthorn Yannakornpantana kwhitestudios.org Fe bruar 18 20 14  Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community. For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform. Reference Article: http://unity3d. com/unity Our students use the program Scratch for similar results Unity Workflow – Professional Software

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Page 1: STEAM Newsletter Feb 18

 

 

S.T.E.A.M Afterschool Newsletter

Contact: Keon White Vision Facilitators: Andrew Geddes, Darius Jackson, Mason and Ethan Krideler,(443) 255-8221 Jacob Bukosky, Joseph Lee, Crystal Slayton and Natcharinthorn Yannakornpantanakwhitestudios.org

Februar 18 2014 

Unity is a game development ecosystem: a powerful renderingengine fully integrated with a complete set of intuitive tools andrapid workflows to create interactive 3D and 2D content; easymultiplatform publishing; thousands of quality, ready-madeassets in the Asset Store and a knowledge-sharing community.

For independent developers and studios, Unity’s democratizingecosystem smashes the time and cost barriers to creatinguniquely beautiful games. They are using Unity to build alivelihood doing what they love: creating games that hook anddelight players on any platform.

Reference Article: http://unity3d.com/unity

Our students use the program Scratch for similar results

Unity Workflow – Professional Software

Page 2: STEAM Newsletter Feb 18

 

 

Rayne Roberts is the Creative Executive for the new Lucasfilm and Disney XD 

release Star Wars Rebels scheduled to release in Fall 2014.

The action-filled series is set between the events of Episode III and IV -- an eraspanning almost two decades never-before explored on-screen. Star WarsRebels takes place in a time where the Empire is securing its grip on thegalaxy and hunting down the last of the Jedi Knights as a fledgling rebellionagainst the Empire is taking shape. Details about the show are a closelyguarded secret at this point.

This week in S.T.E.A.M

This week’s overview, the students will:

•  produce the Lego Movieo  Title Screeno  Story Synopsiso  Post Production After Effects

•  complete their 2nd

 mural

•  render their 3D digital plane

•  experiment with Scratch as a 3D gameengine similar to Unity (Professional GamingSoftware)