state of online branded communities webinar
TRANSCRIPT
State of Online Branded Communities
Third Annual StudyOctober 2011Sponsored by
ComBlu
© COPYRIGHT 2011, COMBLU, LLC.
2© COPYRIGHT 2011, COMBLU, LLC.
Overall Report Stats
• Three more industries– Enterprise Resource
Planning (ERP) is net-new– Divided insurance and
healthcare into sub-industries
• 14 more companies than last year
• Joined 10 more communities
3© COPYRIGHT 2011, COMBLU, LLC.
Community Pillar Breakdown
Note: Many communities had multiple pillars, so sum will not equal the total number of communities.
75% = Advocacy20% = Feedback33% = Support
Advocacy Support Feedback0
20
40
60
80
100
120
140
160
180
200
Community Breakdown by Pillar
Num
ber o
f co
mm
uniti
es
4© COPYRIGHT 2011, COMBLU, LLC.
Study Aha’s
Good News• Engagement tools increased from 76% to 96%
– Much better job of matching mission and engagement approach• Better sunsetting practices• Some brands are integrating gamification engines across multiple properties• More brands are incorporating multiple engagement pillars in community strategy
Surprises• No huge gains year over year in best practice adoption
– Fundamental changes to study sample– Community management is a difficult skill set to find– High Performers (42 or more points) stayed flat at 33%
• Content practices not as high as expected– Only two had over 90% adoption (featured content and content aggregation)– User reviews (most closely associated with VOC) dropped from 54% to 27%
5© COPYRIGHT 2011, COMBLU, LLC.
Missed Opportunities
Rewards and Recognition: Up to 43% from 39% last year• NBC’s FanIt/My NBC Community is a great model of an integrated rewards platform
across multiple NBC communities.• EA offers a traveling navigation bar that follows members cross-properties.• Some brands, such as P&G, align rewards to purchase, requiring consumers to enter
a product code. While we believe P&G could also award “community points,” this method gets to ROI of driving purchase behavior.
Mobile• Not yet on the study’s best practice list; started to note use of mobile to extend
community beyond desktop.• 16%, or 40 of the 251 communities, we scored offered a mobile community app.
6© COPYRIGHT 2011, COMBLU, LLC.
Missed Opportunities
Recommendation Engines• Automated way to configure a combination of the consumer’s
buying habits, product reviews and information from others with similar purchasing patterns to recommend other products that the person may enjoy or need.
• Amazon uses a recommendation engine to recommend such diverse purchases as building supplies and baby clothes.– “People who bought this forklift strap also bought this two-
person lifting dolly.”
Advocates: • Still only 20% adoption rate
7© COPYRIGHT 2011, COMBLU, LLC.
Brands That Get It: General Mills
Good model for recruiting customer advocates• Pssst… and MyGetTogether stimulates product trial and
story sharing• Lengthy registration and surveys capture deep profile
info
Outreach to members when new opportunities arise to try products or host get-together
8© COPYRIGHT 2011, COMBLU, LLC.
Click-to-commit allows members to earn badges that translate into matched donations to a charity
Brands That Get It: General Mills (continued)
• Good use of community with CSR• Interesting partnership with Merck
and Care
Members earn badges by getting informed about the charity through defined engagement activities
9© COPYRIGHT 2011, COMBLU, LLC.
Overall Classification
• Cohesive Strategy increased from 33% to 41%
• Majority of brands still in Experimentation Phase
• Big drop in Community Ghost Towns
Cohesive Strategy Experimentation Community Ghost Town
Community Overload0%
10%20%30%40%50%60%70%80%90%
100%
Overall Classification2010 2011
Cohesive Strategy Experimentation Community Overload Community Ghost Town
0
10
20
30
40
50
60
Average Score by Classification2010 2011
10© COPYRIGHT 2011, COMBLU, LLC.
2011 Top Performers
• No brand = Highest scoring tier– Minimum score: 57– Verizon just missed
• Three new brands on the list:– SAP (new to study)– Intel (new to study)– Xbox
– HP– AT&T
• 33% of brands in study are High Performers– All are Cohesive Strategy
– Kimberly-Clark– Activision
• Brands that fell off:
11© COPYRIGHT 2011, COMBLU, LLC.
2011 Contenders
• JetBlue Airways and Intuit also on most improved list
• 19 brands = Contenders– Between 42 and 49 points
• Technology and Gaming Industries had the most High Performers (42 to 56) and Contenders, followed by Entertainment and Retail Industries
12© COPYRIGHT 2011, COMBLU, LLC.
2011 Low Scorers
Brand Name Brand ScoreEli Lilly 22Walmart 20GlaxoSmithKline 20Novartis 20Honda 19Johnson & Johnson (OTC) 18
Bayer 14Novartis (OTC) 13Merck 13Aetna 7
• 8 of 10 of the lowest scorers were in the healthcare space
• Most are either Community Ghost Towns or Experimentation Phase
13© COPYRIGHT 2011, COMBLU, LLC.
Most Improved Brands
Brand Name Current Brand Score Previous Brand Score ChangeHome Depot 41 18 23Pfizer 26 8 18JetBlue 44 27 17Intuit 46 31 15Walgreens 35 20 15
14© COPYRIGHT 2011, COMBLU, LLC.
Average Best Practice Use Overall
• Community manager (CM) lost a few points since last year:– Studies show that CM
increases engagement; still missed opportunity
New/Featu
red Conte
nt
Miss
ion Appro
priate
Engagement
Content A
ggregation
Easy N
avigation
User P
rofiles
Rich M
edia
Facete
d Search
Share Featu
res
Integra
ted w
ith Socia
l Media
Comm
ents
Site Sta
ts
Content R
ating/Ranking
Avatar
Welco
me/G
etting Sta
rted
Personal D
ashboard
Blogs (co
mm
ents)
Social B
ookmark
ing
Polling/F
eedback
Forum
s
Comm
unity M
anager
Content T
agging
Social N
etwork
ing
Rewards/R
ecogniti
on
Leader B
oard, M
ember S
potlight
Campaigns/C
ontests
Content C
ustom
ization
Emotico
ns
Offline Engagem
ent
User R
eviews/Conte
nt
Mobile
App
Advocate
or Experts
Progra
m
Tool bars
or Custo
m W
idgetsW
ikis
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Average Best Practice Use Overall2010 2011
• Good news, too:– Jump in content
aggregation– Mission appropriate
engagement– Personal dashboards
• User reviews and user-generated content (UGC) took nosedive from 54% to 27%:– One of biggest stimulants
of preference
15© COPYRIGHT 2011, COMBLU, LLC.
Comments
Avatar
User P
rofiles
Content A
ggre
gation
Foru
ms
Blogs (co
mments)
Content R
ating/
Rankin
g
Share
Featu
res
Socia
l Netw
orking
Emotico
ns
Community M
anag
er
Easy
Naviga
tion
Content C
ustomiza
tion
Advoca
te or E
xperts
Progra
m
Campaig
ns/conte
sts
User R
eviews/C
ontent
Mobile
App0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Best Practice Use by Top Scorers
Best Practice Use by Top Scorers
SAPBravoEAIntelVerizon
• Only seven best practices (BPs) ≤ 74% adoption rate
• Content aggregation = 95% vs. only 32% among last year’s top five. Important activity for decision journey; other content practices also had high usage:– New/featured content– Personal dashboard– Content rating/ranking– Content tagging– Content customization– Faceted search
• Low rate (42%) of contests and campaigns may mean more meaningful interaction
• Advocates adoption is higher than entire sample (53% vs. 20%), still potential
16© COPYRIGHT 2011, COMBLU, LLC.
Brands That Get It: EATied With SAP
as Second Highest Scorer
Overall
Personalizes experience and offers SSO
Fun and captivating engagement (e.g., leaderboards, avatars, videos, etc.)
17© COPYRIGHT 2011, COMBLU, LLC.
Brands That Get It: EA (continued)
Offers sub-portals for game types such as sports
Surfaces appropriate forums on game-specific pages and offers centralized, searchable hub for all forums
18© COPYRIGHT 2011, COMBLU, LLC.
Best Practice Adoption by Pillar
• Important BPs for feedback:– Polling– Rating/ranking– Forums– Leaderboards– Personal
dashboardM
issio
n Appro
priate
Enga
gem
ent
User p
rofile
s
New/Featu
red C
ontent
Content A
ggre
gation
Comm
ents
Easy
nav
igation
Polling/
Feedbac
k
Site St
ats
Share
featu
res
Avatar
Face
ted Se
arch
Rich M
edia
Socia
l Bookm
arkin
g
Content R
ating/
Rankin
g
Personal
dashboard
Inte
grate
d with
socia
l media
Blogs
(com
ments)
Welco
me/g
etting s
tarte
d
Socia
l Netw
orking
Foru
ms
Content T
aggin
g
Comm
unity M
anag
er
Rewards/
Recogn
ition
Emotico
ns
Content c
ustom
ization
Lead
er board
, mem
ber spotli
ght
Campaig
ns/co
ntests
User R
eviews/
Content
Advoca
te o
r exp
erts p
rogra
m
Offlin
e enga
gem
ent
Mobile
App
Wiki
s
Tool b
ars o
r custo
m w
idge
ts
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Best Practice Adoption Rate by Pillar: Feedback• 20% are Feedback
communities
19© COPYRIGHT 2011, COMBLU, LLC.
Brands That Get It: Starbucks
zzLeaderboards
zzForums
zzPolling
zzPersonal dashboard
zzRating/ranking
20© COPYRIGHT 2011, COMBLU, LLC.
Best Practice Adoption by Pillar
• Support = 33% of communities
User p
rofile
s
New/Featu
red C
ontent
Miss
ion A
ppropria
te En
gage
ment
Content A
ggre
gation
Face
ted Se
arch
Site St
ats
Foru
ms
Avatar
Easy
nav
igation
Personal
dashboard
Rich M
edia
Comm
ents
Comm
unity M
anag
er
Socia
l Bookm
arkin
g
Welco
me/g
etting s
tarte
d
Content R
ating/
Rankin
g
Blogs
(com
ments)
Inte
grate
d with
socia
l media
Socia
l Netw
orking
Content T
aggin
g
Share
featu
res
Rewards/
Recogn
ition
Lead
er board
, mem
ber spotli
ght
Content c
ustom
ization
Emotico
ns
Polling/
Feedbac
k
Advoca
te o
r exp
erts p
rogra
m
Offlin
e enga
gem
ent
Campaig
ns/co
ntests
Wiki
s
User R
eviews/
Content
Mobile
App
Tool b
ars o
r custo
m w
idge
ts
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Best Practice Adoption Rate by Pillar: Support
• 76% = Content rating; critical for support experience
• Rewards and recognition and leaderboards both low for support
• 46% = Advocates; big miss for support
21
Brands That Get It: Verizon
Centralized engagement approach: All three pillars of community
Highest Score
Overall = 55VZW offers rich engagement through Verizon Insiders and has advocate corps as product testers
© COPYRIGHT 2011, COMBLU, LLC.
User Profile (top)
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2
3
4
5
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3
4
5
6
6
• Detailed user profile tracks recent member activity and Kudos
• Displays member stats and badges earned
• Rollover feature allows members to easily view other members’ profile stats
• Shows member’s friends and their availability (offline/online)
• Displays member’s tagged content
• Member’s recent posts and messages are linked to the original discussion
1
2
3
4
5
6
Brands That Get It: Verizon (continued)
User Profile (bottom)
Support Communities = Core Strategy
© COPYRIGHT 2011, COMBLU, LLC.
• Active forums with thousands of views
• Live Twitter stream shows Verizon support team actively responds to questions
• Top Taggers leaderboard, top Kudoed posts and recent solutions to member issues
Forum Forum Sidebar (top) Forum Sidebar (bottom)
1
2
3
1
2
3
Brands That Get It: Verizon (continued)
© COPYRIGHT 2011, COMBLU, LLC.
24© COPYRIGHT 2011, COMBLU, LLC.
Best Practice Adoption by Pillar
Some best practices that drive affinity showed low adoption rates:• Community manager was the
lowest in this pillar at 43%• Leaderboards and rewards and
recognition were also the lowest in this pillar; both practices are high return motivators and could help boost longer-term engagement
• Content customization was also very low; the ability to self-curate the members’ community experience impacts time spent in the community and return visits
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Best Practice Adoption Rate by Pillar: Advocacy
75% = Advocacy communities
25© COPYRIGHT 2011, COMBLU, LLC.
Home Page Top Chef Just DessertsMillionaire Matchmaker
• Single login• One gateway to every show
on Bravo
• Each show has its own page that offers visitors consistent engagement tools, setup, rich media and navigation
Brands That Get It: Bravo
• Ritualized experiences:– Common ways to
engage cross-property
• Integration across multiple social assets
26© COPYRIGHT 2011, COMBLU, LLC.
Brands That Get It: Bravo (continued)• “Talk Without Pity” tab aggregates all
Twitter conversations about a specific show
• “Get-Glue” functionality via Twitter– Check in while watching shows– Live chat with other viewers
Multiple screen engagement
27© COPYRIGHT 2011, COMBLU, LLC.
Activity Levels
NOTE: 2010 data not shown because “medium” designation did not exist in 2010.
• This year, activity levels—high, medium and low—vs. only high and low in previous studies:
– Captured more nuanced view of community activity
High Medium Low0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Overall Activity Levels2011
• As a result, this data point is not compared to 2010 data
• In addition, we changed how the score was calculated to reflect a more accurate overall brand score for activity level
28© COPYRIGHT 2011, COMBLU, LLC.
Percent of Communities with High, Medium, Low Activity by Industry – 2011
• Telecommunications and Entertainment Industries both consistently had high activity levels
Telecommunica
tions
Entertainment
Insurance
- Health
Travel and H
ospita
lity
Gaming
BeveragesRetail
Auto
Insurance
-Auto
Enterprise Reso
urce Planning
Technology and Consu
mer Electr
onics
Package G
oods
Banking and Financial S
ervices
OTC Drugs
Pharmace
utical
0%10%20%30%40%50%60%70%80%90%
100%
High Medium Low
• Travel and Hospitality Industry also high
• High activity in Health Insurance industry was surprise:– Wellness education
and policy support
29© COPYRIGHT 2011, COMBLU, LLC.
Social Media Integration
Most are simply streaming Facebook and Twitter:• Few are integrating
engagement cross-channel• Distinct engagement
approaches without any reference to community strategy
• Few are integrating with YouTube, LinkedIn or SlideShare
Integrated Not Integrated0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Overall Social Media Integration2010 2011
30© COPYRIGHT 2011, COMBLU, LLC.
Social Media Integration by Industry
NOTE: ERP industry new for 2011. Healthcare industry split into OTC/Pharma.
Auto
Banking
Beverages
Package G
oods
Enterprise Reso
urce Planning
Entertainment
Gaming
Healthca
re
Insurance
- Auto
Insurance
- Health
OTC Drugs
Pharmace
utical
Retail
Technology
Telecommunica
tions
Travel and H
ospita
lity0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Social Media Integration by Industry2010 2011
31© COPYRIGHT 2011, COMBLU, LLC.
Average Scores by Industry
NOTE: ERP industry new for 2011. Healthcare industry split into OTC/Pharma.
Thresholds0-41 low/red42-56 high/green57+ best/black
Gaming and Telecommunications is highest scoring:• Both are early adopters of
community• Gaming = Advocacy and
Support• Telecommunications =
Primarily SupportAuto
Banking
Beverages
Package G
oods
Enterprise Reso
urce Planning
Entertainment
Gaming
Healthca
re
Insurance
- Auto
Insurance
- Health
OTC Drugs
Pharmace
utical
Retail
Technology
Telecommunica
tions
Travel and H
ospita
lity0
10
20
30
40
50
60
Scores by Industry2010 2011
Lowest scorers are highly regulated industries
© COPYRIGHT 2011, COMBLU, LLC. 33
Are You Interested In…
Steve Hershberger
ComBlu
312-649-1687
Kevin Lynch
ComBlu
312-649-1687
• Our website: www.comblu.com
• Our blog: www.comblu.com/blogs/Lumenatti
• Twitter: @ComBlu
• Learning more about community best practices?
• Getting a customized best practice review?
• Finding out how ComBlu can turn your communities into High Performers?
We’d love to talk!
You can also check out:
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