state machine timing

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CS 150 - Spring 2007 – Lec #16 – Retiming - 1 State Machine Timing Retiming Slosh logic between registers to balance latencies and improve clock timings Accelerate or retard cycle in which outputs are asserted Parallelism Doing more than one thing at a time Pipelining Splitting computations into overlapped, smaller time steps

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State Machine Timing. Retiming Slosh logic between registers to balance latencies and improve clock timings Accelerate or retard cycle in which outputs are asserted Parallelism Doing more than one thing at a time Pipelining Splitting computations into overlapped, smaller time steps. - PowerPoint PPT Presentation

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Page 1: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 1

State Machine Timing Retiming

Slosh logic between registers to balance latencies and improve clock timings

Accelerate or retard cycle in which outputs are asserted Parallelism

Doing more than one thing at a time Pipelining

Splitting computations into overlapped, smaller time steps

Page 2: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 2

SynchronizerCircuitry atInputs and

OutputsOutput Logic

Output Logic

Output Logic

D

D

D

D

STATE STATE STATE

Q Q

Q

A A

A' A'

Q

ƒ

ƒ' ƒ

ƒ

ƒ'

A

Recall: Synchronous Mealy Machine Discussion Placement of flipflops before and after the output logic changes the

timing of when the output signals are asserted …

Page 3: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 3

Recall: Synchronous Mealy Machine withSynchronizers Following OutputsCase III: Synchronized Outputs

A asserted during Cycle 0, ƒ' asserted in next cycleEffect of ƒ delayed one cycle

cycle 0 cycle 1 cycle 2

CLK

A

ƒ

ƒ'

S0

S1

A/ƒ

Signal goesinto effect onecycle later

Page 4: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 4

Vending Machine State Machine Moore machine

outputs associated with state

0¢[0]

10¢[0]

5¢[0]

15¢[1]

N’ D’ + Reset

D

D

N

N+D

N

N’ D’

Reset’

N’ D’

N’ D’

Reset

Mealy machineoutputs associated with transitions

10¢

15¢

(N’ D’ + Reset)/0

D/0

D/1

N/0

N+D/1

N/0

N’ D’/0

Reset’/1

N’ D’/0

N’ D’/0

Reset/0

Page 5: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 5

Open asserted only whenin state 15

State Machine Retiming Moore vs. (Async) Mealy Machine

Vending Machine Example

Open asserted when lastcoin inserted leading to

state 15

Page 6: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 6

State Machine Retiming Retiming the Moore Machine: Faster generation of outputs Synchronizing the Mealy Machine: Add a FF, delaying the output These two implementations have identical timing behavior

Push the AND gate through theState FFs and synchronize with

an output FFLike computing open in the prior

state and delaying it one state time

Page 7: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 7

Out calcPlus set-up

NOTE: overlaps withNext State calculation

State Machine Retiming Effect on timing of Open Signal (Moore Case)

ClkFF propdelay

State

OpenOut

propdelay

RetimedOpenOpen

Calculation

Page 8: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 8

State Machine Retiming Timing behavior is the same, but are the

implementations really identical?

FF input in synchronous Mealy implementationFF input in retimed Moore

implementation

Only differencein don’t care caseof nickel and dimeat the same time

Page 9: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 9

Parallelism

Example, Student final grade calculation:read mt1, mt2, mt3, project;grade = 0.2 mt1 + 0.2 mt2 + 0.2 mt3 + 0.4 project;write grade;

High performance hardware implementation:

As many operations as possible are done in parallel

Doing more than one thing at a time: optimization in h/w often involves using parallelism to trade between cost and performance

xx xx

++

+

0.2 mt1 0.2 mt2 0.4 proj0.2 mt3

grade

Page 10: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 10

Parallelism Is there a lower cost hardware implementation?

Different tree organization? Can factor out multiply by 0.2:

How about sharing operators (multipliers and adders)?

x

+

+

0.2

mt1 mt2 0.4 proj

mt3

grade

x

+

Page 11: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 11

Time Multiplexing Reuse single ALU for all

adds and multiplies Lower hardware cost, longer latency BUT must add muxes/registers/control

Consider the combinational hardware circuit diagram as an abstract computation-graph:

acc1 = mt1 + mt2;acc1 = acc1 + mt3;acc1 = 0.2 x acc1;acc2 = 0.4 x proj;grade = acc1 + acc2;

controller

ALU

mt1 mt1mt3 proj

acc1acc2

xx xx

++

+

0.2 mt1 0.2 mt2 0.4 proj0.2 mt3

grade

+

A B

Cx

Alternativebuilding blocks

xx

+

A B C D

Page 12: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 12

Time Multiplexingxx xx

++

+

0.2 mt1 0.2 mt2 0.4 proj0.2 mt3

grade

x+

0.2 mt1

x+

0.4 Proj

0

x+

0.2 mt3

x+

0.2 mt2

x+

0.20.4

mt1mt2mt3proj

0

Time-multiplexing “covers” the computation graph by performing the action of each node one at a time

Page 13: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 13

Time Multiplexingxx xx

++

+

0.2 mt1 0.2 mt2 0.4 proj0.2 mt3

grade

x0.2 mt3

x+

0.4 Proj

x0.2 mt1

x+

0.2 mt2

x1

x+

1

x

0.21

mt3mt1

x+

0.40.21

Projmt2

Page 14: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 14

Pipelining Principle Pipelining review from CS61C:

Analog to washing clothes:step 1: wash (20 minutes)step 2: dry (20 minutes)step 3: fold (20 minutes)

60 minutes x 4 loads 4 hours

wash load1 load2 load3 load4dry load1 load2 load3 load4fold load1 load2 load3 load4

20 minoverlapped 2

hours

Page 15: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 15

Pipeliningwash load1 load2 load3 load4dry load1 load2 load3 load4fold load1 load2 load3 load4

• Increase number of loads, average time per load approaches 20 minutes

• Latency (time from start to end) for one load = 60 min• Throughput = 3 loads/hour

• Pipelined throughput # of pipe stages x un-pipelined throughput

Page 16: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 16

Pipelining General principle:

Cut the CL block into pieces (stages) and separate with registers:

T’ = 4 ns + 1 ns + 4 ns +1 ns = 10 nsF = 1/(4 ns +1 ns) = 200 MHz

CL block produces a new result every 5 ns instead of every 9 ns

CL OUTIN

T

CL1 OUTIN

T'

CL2

T1 T2

Assume T = 8 nsTFF(setup +clkq) = 1 nsF = 1/9 ns = 111 MHz

Assume T1 = T2 = 4 ns

Page 17: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 17

Limits on Pipelining Without FF overhead, throughput improvement proportional to # of stages

• After many stages are added. FF overhead begins to dominate:

• Other limiters to effective pipelining:• Clock skew contributes to clock overhead• Unequal stages• FFs dominate cost• Clock distribution power consumption• feedback (dependencies between loop iterations)

1 2 3 4 5 6 7 8

500

# of stages

throughput(1/T)

ideal

real

half the clock periodin FF overhead

FF “overhead”is the setup and clk to Q times.

Page 18: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 18

Pipelining Example F(x) = yi = a xi

2 + b xi + c

x and y are assumed to be “streams”

Divide into 3 (nearly) equal stages.

Insert pipeline registers at dashed lines.

Can we pipeline basic operators?

Computation graph:

F(x)x y

x

x

+

a

b

c

x

x

+y

Page 19: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 19

Example: Pipelined Adder

FA

s3

a3b3

FA

s2

a2b2

FA

s1

a1b1

FA

s0

a0b0

c0

FA

s3

a3b3

FA

s2

a2b2

FA

s1

a1b1

FA

s0

a0b0

c0FF

reg reg

FF FF

Possible, but usually not done …(arithmetic units can often be made sufficiently fast without internal pipelining)

Page 20: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 20

State Machine Retiming Summary Retiming

Vending Machine Example Very simple output function in this particular case

But if output takes a long time to compute vs. the next state computation time -- can use retiming to “balance” these calculations and reduce the cycle time

Parallelism Tradeoffs in cost and performance Time reuse of hardware to reduce cost but sacrifice performance

Pipelining Introduce registers to split computation to reduce cycle time and

allow parallel computation Trade latency (number of stage delays) for cycle time reduction

Page 21: State Machine Timing

CS 150 - Spring 2007 – Lec #16 – Retiming - 21

Announcements Midterm II -- NEXT Thursday, 22 March in CS 150 Laboratory,

2:10 - 3:30+ (that is one week from today -- tell your friends!)

Closed book, open double sided crib sheet TA review session next week Five or so design-oriented questions covering:

State machine word problems Memory systems Datapath design Register transfer Controller implementation

• Time state• Jump Counter• Branch Sequencer• Horizontal and Vertical Microprogramming

Retiming, Parallelism, Pipelining Labs 4, 5, Checkpoint 0, 1