state & finite state machines

33
Kevin Walsh CS 3410, Spring 2010 Computer Science Cornell University State & Finite State Machines See: P&H Appendix C.7. C.8, C.10, C.11

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State & Finite State Machines. See: P&H Appendix C.7. C.8, C.10, C.11. Prelim 1: 3/18/2010 (evening) Prelim 2: 4/27/2010 (evening). Unstable Devices. B. C. A. Bistable Devices. Stable and unstable equilibria?. B. A. Summary. So far: - PowerPoint PPT Presentation

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Page 1: State & Finite State Machines

Kevin WalshCS 3410, Spring 2010

Computer ScienceCornell University

State & Finite State Machines

See: P&H Appendix C.7. C.8, C.10, C.11

Page 2: State & Finite State Machines

2

Prelim 1: 3/18/2010 (evening)Prelim 2: 4/27/2010 (evening)

Page 3: State & Finite State Machines

3

Unstable Devices

B

A

C

Page 4: State & Finite State Machines

4

Bistable Devices

Stable and unstable equilibria?

B

A

Page 5: State & Finite State Machines

5

Summary

So far:• Current output depends only on current input

(no internal state)

Need a way to record data• … a way to build stateful circuits• … a state-holding device

Inputs Combinationalcircuit

OutputsN M

Page 6: State & Finite State Machines

6

SR Latch

Set-Reset (SR) LatchStores a value Q and its complement Q

S R Q Q0 0

0 1

1 0

1 1

S

R

Q

Q

S

R

Q

Q

Page 7: State & Finite State Machines

7

Unclocked D Latch

Data (D) Latch

D Q Q

0

1

S

R

D Q

Q

Page 8: State & Finite State Machines

8

D Latch with Clock

S

R

D

clk

Q

Q

clk

DQ

Level Sensitive D LatchClock high: set/reset (according to D)Clock low: keep state (ignore D)

Page 9: State & Finite State Machines

9

Clocks

Clock helps coordinate state changes• Usually generated by an oscillating crystal• Fixed period; frequency = 1/period

1

0

Page 10: State & Finite State Machines

10

Edge-Triggered D Flip-Flop

D Flip-Flop• Edge-Triggered• Data is captured

when clock is high• Outputs change only

on falling edges

D QQ

D QQc

FL L

clk

D

F

Q

c

Q

Q

D

clk

Page 11: State & Finite State Machines

11

Clock Disciplines

Level sensitive• State changes when clock is high (or low)

Edge triggered• State changes at clock edge

positive edge-triggered

negative edge-triggered

Page 12: State & Finite State Machines

12

Registers

Register• D flip-flops in parallel • shared clock• extra clocked inputs:

write_enable, reset, …

clk

D0

D3

D1

D2

4 44-bitreg

Page 13: State & Finite State Machines

13

Metastability and Asynchronous Inputs

1-bitreg

Clk

Page 14: State & Finite State Machines

14

Metastability and Asynchronous Inputs

Q: What happens if input is changes near clock edge?

A: Google “Buridan’s Principle” by Leslie Lamport

1-bitreg

Clk

01

Page 15: State & Finite State Machines

15

An Example

32-bitreg

Clk

+1

Run

WE R

Reset

Page 16: State & Finite State Machines

16

Clock Methodology

Clock Methodology• Negative edge, synchronous

– Signals must be stable near falling clock edge

• Positive edge synchronous• Asynchronous, multiple clocks, . . .

clk

compute save

tsetup thold

compute save compute

tcombinational

Page 17: State & Finite State Machines

17

Voting Machine

mux

32

...reg

dete

ct

enc

3

decoder (3-to-8)

32 32

32

LED

dec

3

WE

+1

regWE

regWE

regWE

mux

D

V

Page 18: State & Finite State Machines

18

Automata Model

Finite State Machine

• inputs from external world• outputs to external world• internal state• combinational logic

Next State

Current State

Input

Output

Regi

ster

s

Comb.Logic

Page 19: State & Finite State Machines

19

FSM Example

Legend

state

input/output

startstate

A B

C D

down/onup/off down/on

down/off

up/off

down/off

up/offup/off

Input: up or downOutput: on or offStates: A, B, C, or D

Page 20: State & Finite State Machines

20

FSM Example Details

Legend

S1S0

i0i1i2…/o0o1o2…

S1S0

00 01

10 11

1/10/0 1/1

1/0

0/0

1/0

0/00/0

Input: 0=up or 1=downOutput: 1=on or 1=offStates: 00=A, 01=B, 10=C, or 11=D

Page 21: State & Finite State Machines

21

General Case: Mealy Machine

Outputs and next state depend on bothcurrent state and input

Mealy Machine

Next State

Current State

Input

OutputRe

gist

ers

Comb.Logic

Page 22: State & Finite State Machines

22

Moore Machine

Special Case: Moore Machine

Outputs depend only on current state

Next State

Current State

Input

OutputRe

gist

ers Comb.Logic

Comb.Logic

Page 23: State & Finite State Machines

23

Moore Machine Example

Legend

stateout

input

startout

A off

Bon

C off

D on

downup down

down

up

down

upup

Input: up or downOutput: on or offStates: A, B, C, or D

Page 24: State & Finite State Machines

24

Digital Door Lock

Digital Door LockInputs: • keycodes from keypad• clockOutputs: • “unlock” signal• display how many keys pressed so far

Page 25: State & Finite State Machines

25

Door Lock: Inputs

Assumptions:• signals are synchronized to clock• Password is B-A-B

KAB

K A B Meaning0 0 0 Ø (no key)1 1 0 ‘A’ pressed1 0 1 ‘B’ pressed

Page 26: State & Finite State Machines

26

Door Lock: Outputs

Assumptions:• High pulse on U unlocks door

UD3D2D1D0

4 LEDdec

8

Page 27: State & Finite State Machines

27

Door Lock: Simplified State Diagram

Idle

G1

”0”

Ø

G2 G3

B1 B2

”1” ”2” ”3”, U

”1” ”2”

Ø Ø

Ø Ø

“B”

“A” “B”

else

else

any

anyelse else

B3”3”

else

Page 28: State & Finite State Machines

28

Door Lock: Simplified State Diagram

Idle

G1

”0”

Ø

G2 G3

B1 B2

”1” ”2” ”3”, U

”1” ”2”

Ø Ø

Ø Ø

“B”

“A” “B”

else

else

else

anyelse else

Page 29: State & Finite State Machines

29

Door Lock: Simplified State Diagram

Idle

G1

”0”

Ø

G2 G3

B1 B2

”1” ”2” ”3”, U

”1” ”2”

Ø Ø

Ø Ø

“B”

“A” “B”

else

else

else

anyelse else Cur. State OutputCur. State OutputIdle “0”G1 “1”G2 “2”G3 “3”, UB1 “1”B2 “2”

Page 30: State & Finite State Machines

30

Door Lock: Simplified State Diagram

Idle

G1

”0”

Ø

G2 G3

B1 B2

”1” ”2” ”3”, U

”1” ”2”

Ø Ø

Ø Ø

“B”

“A” “B”

else

else

else

anyelse else

Cur. State Input Next StateCur. State Input Next StateIdle Ø IdleIdle “B” G1Idle “A” B1G1 Ø G1G1 “A” G2G1 “B” B2G2 Ø B2G2 “B” G3G2 “A” IdleG3 any IdleB1 Ø B1B1 K B2B2 Ø B2B2 K Idle

Page 31: State & Finite State Machines

31

Cur. State Input Next StateIdle Ø IdleIdle “B” G1Idle “A” B1G1 Ø G1G1 “A” G2G1 “B” B2G2 Ø B2G2 “B” G3G2 “A” IdleG3 any IdleB1 Ø B1B1 K B2B2 Ø B2B2 K Idle

State Table Encoding

Cur. State OutputIdle “0”G1 “1”G2 “2”G3 “3”, UB1 “1”B2 “2”

UD3D2D1D0

4dec

8

D3 D2 D1 D0 U0 0 0 0 00 0 0 1 00 0 1 0 00 0 1 1 10 0 0 1 00 0 1 0 0

RPQ

K A B Meaning0 0 0 Ø (no key)1 1 0 ‘A’ pressed1 0 1 ‘B’ pressed

K A B0 0 01 0 11 1 00 0 01 1 00 0 10 0 00 0 10 1 0x x x0 0 01 x x0 0 01 x x

S2 S1 S0

0 0 00 0 10 1 00 1 11 0 01 0 1

State S2 S1 S0

Idle 0 0 0G1 0 0 1G2 0 1 0G3 0 1 1B1 1 0 0B2 1 0 1

S2 S1 S0 S’2 S’1 S’0

0 0 0 0 0 00 0 0 0 0 10 0 0 0 0 10 0 1 0 0 10 0 1 0 1 00 0 1 0 1 00 1 0 0 1 00 1 0 0 1 10 1 0 0 0 00 1 1 0 0 01 0 0 1 0 01 0 0 1 0 11 0 1 1 0 11 0 1 0 0 0

Page 32: State & Finite State Machines

32

Door Lock: Implementation

4

dec

3bitReg

clk

UD3-0S2-0

S’2-0

S2-0

AB

C

Strategy:(1) Draw a state diagram (e.g. Moore Machine)(2) Write output and next-state tables(3) Encode states, inputs, and outputs as bits(4) Determine logic equations for next state and outputs

Page 33: State & Finite State Machines

33

Summary

We can now build interesting devices with sensors• Using combinational logic

We can also store data values• Stateful circuit elements (D Flip Flops, Registers, …)• Clock to synchronize state changes• But be wary of asynchronous (un-clocked) inputs• State Machines or Ad-Hoc Circuits