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Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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Page 1: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

Starting Out with Programming Logic & Design

by Tony Gaddis (PPT with Instructor Modifications)

Chapter 1:Introduction to Computers and Programming

Page 2: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.1 Introduction• People use computers at…

– School for writing papers, research, email, online classes, etc.

– Work for analyzing data, make presentations, business transactions, communicating, control machines, etc.

– Home for paying bills, shopping online, communicating, playing computer games, etc.

What are some of the ways you use What are some of the ways you use computers?computers?

Page 3: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

1.1 Introduction• Devices that are also computers…

– Cell Phones – iPods & iPads & Tablet’s etc….– Car navigation system (GPS)– Gaming systems– Manufacturing systems/Robotics

What other devices are What other devices are computers?computers?

Page 4: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.1 Introduction• Computers are designed to do any job that

their programs tell them to do.• A program is a ‘step by step’ set of instructions that a

computer follows to perform a task.

Microsoft Word. Photoshop. Your favorite games and so many more!

• Programs are commonly referred to as software.

What software have you used?What software have you used?

Page 5: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.1 Introduction• Programmers (aka: :”Software Developers“

are the individuals that create computer software programs.

• They have the training and skills to design, create, and test computer programs.What are some of the fields in What are some of the fields in which computer programs are which computer programs are

used?used?

Page 6: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareConcept:

The physical devices (components) that a computer is made of are referred to as the computer’s hardware. The programs that run on a computer are referred to as software.

Page 7: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareHardware

• The physical devices that a computer is made of

• A computer is a system of devices that work together.

Page 8: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareHardwareA Computer System consists of:– Central Processing Unit (CPU)– Main memory– Secondary storage– Input devices– Output devices– Communication Devices

Typical components of a computer system:

Page 9: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareHardware includes….

Central Processing Unit (CPU)The CPU is the part of a computer that runs the programs.Without a CPU a computer cannot run software.Uses ‘chips’ aka: microprocessors

Running or ‘executing’ a program is the term used when the computer performs the tasks that the program tells it to do.

Page 10: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareHardwareENIAC

• World’s first programmable computer• Built in 1945• Designed to calculate artillery ballistic

tables for the U.S. Army• CPU was 8 feet tall, 100 feet long, and

weighed 30 tons

Microprocessor• Much smaller• Much more powerful

Figure 1-3 The ENIAC computer (courtesy of U.S. Army Historic Computer Images)

Figure 1-4 A lab technician holds a modern microprocessor (photo courtesy of IntelCorporation)

Page 11: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

The Central Processing Unit – uses RAM

To divide by use…it’s 3 parts are…

Primary Storage (aka: Main Memory, Primary Memory, Internal Storage)

Control Unit

(‘supervisor’)

Arithmetic (‘registers’)

Logic Unit (‘gates’)

Page 12: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareMain Memory

• The computer’s ‘work area’• Computer stores the program that is running as well as

the data to be processed

• Area known as random-access memory (RAM)• Data is quickly accessed in RAM, with the help of

‘Buffers’ that hold input (ie: from disk data file) • RAM is a volatile type of memory – erased when

computer is turned off – needs power! Aka: VOLATILE• Used for temporary storage

Page 13: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareSecondary Storage Devices

• Type of memory that holds data for a long time. (Non-Volatile)• Programs and important data are stored in secondary storage

• Disk drive is a common type of secondary storage– Data is stored by magnetically encoding it onto a circular disk– ‘Most’ computers have an internal disk drive– Some have external disk drives; they often used for backup copies

• Used to use a lot of ….Floppy disk drives but fairly obsolete now

– Holds a smaller amount of data & Portabe yet Slower, less reliable

Page 14: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareSecondary Storage Devices

• USB drives are small ‘devices’ that plug into the computer’s universal serial bus (USB) port

– not a disk - data is stored on ‘flash memory’, solid state storage– Also known as memory sticks and flash drives– Inexpensive, reliable, and small– First time ‘Device’ and ‘Media’ are considered ‘one’

• Optical devices (CD or DVD)– Data is encoded as a series of pits and flats on the disc’s surface– Uses laser to encode the data– Holds large amounts of data– Good medium for creating backups

Page 15: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareInput Devices

• Any data the computer collects from people and from other devices is called input.

• The hardware component that collects the data is called an input device.

• Common input devices are:– Keyboard– Mouse– Scanner– Microphone– Digital camera

What are some other input What are some other input devices?devices?

Page 16: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareOutput Devices

• Any data the computer produces for people or for other devices is called output.

• The hardware component that formats and presents the data is called an output device.

• Common output devices are:– monitor– printer

What are other output devices?What are other output devices?

Page 17: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareSoftware

• Everything a computer does is controlled by software.

• Two over arching categories of software:• System software• Application software

Page 18: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareSystem Software• Programs that control and manage the basic operations of a

computer are referred to as system software.• Includes the following types: (section 1.5)

• Operating System controls the internal operations of the computer’s hardware and manages all of the devices connected to the computer.

• Utility Programs perform a specialized task that enhances the computer’s operation or safeguards data.

• Software Developments Tools are programs that are used to create, modify, and test software.

Page 19: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.2 Hardware and SoftwareApplication Software• Programs that people normally spend most of their

time running on their computers performing everyday tasks are referred to as application software.

• For example:• Word processing• Spreadsheet• Database• PowerPoint Presentations

What are some What are some other application other application software?software?

Page 20: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

Understanding Computer Components & Operations

• Review….All Computer Systems consist of 2 major components– Hardware the devices that you see/touch

– Software the programs written by programmers in various languages, each with it’s own Syntax (language rules)

– Software directs the computer hardware to perform the actions we desire

Page 21: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

Types of Processing for Business Applications…

As the Hardware & Software work together to make the computer function they perform the following types of processes:– Calculations + - * / ^ – Decisions – Record Selection – Accumulation - of Totals – Control Breaks - Subtotals accumulated by

grouping data– Array Processing– Data Validation – GIGO! – File Maintenance

Page 22: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store Data

Concept:

All data that is stored in a computer is converted to sequences of 0s and 1s - using the BINARY numbering system.

Page 23: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store Data• A computer’s memory is divided into storage locations known

as bytes • One byte represents one number, character• A byte is divided into eight (9?) smaller storage locations known

as bits (binary digits)• Bits are tiny electrical components that can hold either a

positive or a negative charge, represented by 1’s and 0’s, resp.• A positive charge is similar to a switch in the on position • A negative charge is similar to a switch in the off position

Think of a byte as eight switches

Page 24: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store DataStoring Numbers• The positive charge or the on position is represented by the

digit 1• The negative charge or the off position is represented by the

digit 0• This corresponds to the binary numbering system where all

numeric values are written as a sequence of 0s and 1s• Each digit in a binary number has a value assigned to it

The values of binary digits as powers of 2

Page 25: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store DataStoring NumbersFor example:

Figure 1-10 Determining the value of 10011101

The bit pattern for 157

Page 26: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store DataStoring Numbers• The largest value that can be stored in a byte with eight bits

is 255 • Two bytes are used for larger numbers; maximum value is

65535 (16 bit bytes)Figure 1-12 Two bytes used for a large number

Page 27: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store DataStoring Characters• Characters are stored in the computer’s memory as binary

number• ASCII (American Standard Code for Information

Interchange) is a coding scheme

Figure 1-13 The letter A is stored in memory as the number 65

Page 28: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store DataStoring Characters• ASCII is a set of 128 numeric codes• ASCII is limited• Unicode is an extensive encoding scheme

• It is compatible with ASCII• It represents characters for many languages in

the world• It is a 16 bit byte and can represent more than

110,000 characters

Page 29: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store Data

Advanced Number Storage• Binary numbering system can be used to represent

only integer numbers• Negative numbers are encoded using

two’s complement• Real numbers are encoded using

floating-point notation

Page 30: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.3 How Computers Store DataOther Types of Data• Digital data is data that is stored in binary• A digital device is any device that works with

binary data• Digital images are composed of tiny dots of color

known as pixels (picture elements)• Digital sound is broken into small pieces known as

samples (which are converted into a binary number, that’s stored in memory)

Page 31: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

Where does Data come from?• External Data File

– Data read from a data file (stored separately on disk) or User Input

• Derived Data– Data Resulting from a process – typically

the result of a calculation , for example:

TotalValue = Quantity * UnitPrice

• Logical Data– Used to control the program,

NOT part of Input or Output, – aka: Booleans, flags, switches,

indicators

42, Joe, 78.95 (record 1)

35, Mary, 45.50 (record 2 )

External Data File

Page 32: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program Works

Concept:

A computer’s CPU can only understand instructions that are written in machine language. Because people find it very difficult to write entire programs in machine language, other programming languages have been invented.

Page 33: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program Works• CPU is the most important component in a

computer• CPU is not a brain, nor is it smart• CPU is an electronic device that is designed to do

specific things.• A CPU cannot do anything on it’s own...it needs the

program

Page 34: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program WorksCPU is designed to perform the following operations:

• Read a piece of data from main memory• Adding two numbers• Subtracting one number from another number• Multiplying two numbers• Divide one number by another number• Moving a piece of data from one memory location to

another• Determining whether one value is equal to another

value (making a ‘decision’)• Output a result for the user

Page 35: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program Works – Low Level Language

• CPU only understands instructions written in machine language

• Machine language instructions are written in 1s and 0s (binary)

• The entire set of instructions that a CPU can execute is known as the CPU’s instruction set

• Each brand of microprocessors (Intel, AMD, and Motorola) has a unique instruction set

Page 36: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program Works• Fetch-decode-execute cycle is the term used when the CPU

executes the instructions in a program.• The cycle consist of three steps:

– Fetch– Decode– Execute

Figure 1-16 The fetch-decode-execute cycle

Page 37: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program Works – Low Level Language

From Machine Language to Assembly Language – the first programming language…•Computers only understand machine language•Machine language is difficult to write•Assembly language uses short words that are known as mnemonics •Assembler is used to translate an assembly language program to machine language

An assembler translates an assembly language program to a machine language program

Page 38: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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1.4 How a Program Works – HIGH Level Language

Assembly language is referred to as a Low-level language•High-level languages (used today!) allows you to create powerful and complex programs without knowing how the CPU works, using words that are easy to understand.

Examples of High Level Languages…Java, C++, Python, Visual Basic, C#, Ada, Fortran, COBOL etc.

Do you know of other high-Do you know of other high-level computer level computer

programming languages? programming languages?

Page 39: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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Key Words, Operators, and Syntax: an Overview•Key words or reserved words or “Commands” have specific meaning and purpose in a programming language•Operators perform various operations on data ie: + - * /•Syntax is a set of rules that must be strictly followed when writing a program ie: where [ ]’s go •Statements are individual instructions written in a programming language

1.4 How a Program Works – HIGH Level Language

Page 40: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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Compilers and Interpreters•The statements written in a high-level language are called source code or simply code•Source code is translated to machine language using a compiler or an interpreter•Syntax error is a mistake such as a:

• Misspelled word• Missing punctuation character• Incorrect use of an operator

1.4 How a Program Works – HIGH Level Language

Page 41: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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Compilers and Interpreters•Compiler : program that translates high-level language (‘source code’) programs into a separate machine language program (‘object code’) Compiling a high-level program and executing it

1.4 How a Program Works – HIGH Level Language

Page 42: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

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Compilers and Interpreters•An interpreter : a program that both translates and executes the instructions in a high-level language program – 1 line at a time…

Executing a high-level program with an interpreter

1.4 How a Program Works – HIGH Level Language

Page 43: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – an EXAMPLE

Processing Data through the Computer (example of Input – Process – Output cycle)

Watch the data as we run through the IPO (Input – Process – Output) cycle for Joe & Mary’s records. See how the computer manages the data to find the Commission based on sales…

Emp No Name Sales 42 Joe 78.95

35 Mary 45.50 0 EOF Record 0

Data is processed ONE RECORD at a Time until the End Of File is reached

Page 44: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

The CPU- Primary Storage Further Defined (BUFFERS)

Primary Storage:

holds PROGRAM INSTRUCTIONS

And current

DATA “RECORD” To Be PROCESSED

Control Unit

(the ‘Supervisor’)

Arithmetic (Registers)

Logic Unit (Gates)

Input Buffer

- Temporary Storage to hold input data waiting to be processed

Output Buffer

- Temporary Storage to hold information waiting to be output

Page 45: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – EXAMPLE Processing Data (from a file) in the CPU-

INPUT Command Program list in Primary Storage

Read EmpNo, Name , Sales

Commission= Sales * .03

Console.WriteLine(EmpNo, Name, Sales, Commission) ( program instructions were loaded before program was executed & EmpNo, Name, Sales and Commission are all “VARIABLES” – place holders with names)

Control UnitArithmetic (Registers)

Logic Unit (Gates)

Input Buffer - after “read” of first record

EmpNo(42)

Name (Joe)

Sales(78.95)

Output Buffer

Page 46: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works - The “Assignment” Statement

Processing Data in the CPU- PROCESS command = “assignment” statement

Primary Storage

Read EmpNo, Name , Sales

Commission= Sales * .03

Console.WriteLine(EmpNo, Name, Sales, Commission)

Control UnitArithmetic Registers ( – where math is done – auto copied to here for calculations)

EmpNo (42) Sales (78.95)

Commission ( 2.3685) (Derived Data)

Logic Unit (Gates)

Input Buffer (after input/read)

EmpNo(42)

Name (Joe)

Sales(78.95)

Output Buffer

Page 47: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – EXAMPLE Processing Data in the CPU-

OUTPUT CommandPrimary Storage

Read EmpNo, Name , Sales

Commission= Sales * .03

Console.WriteLine(EmpNo, Name, Sales, Commission)

(program instructions)

Control Unit

Arithmetic / Logic Unit

EmpNo (42) Sales (78.95)

Commission ( 2.3685) (Derived Data)

Input Buffer (after input/read)

EmpNo (42)

Name (Joe)

Sales (78.95)

Output Buffer: EmpNo(42) Name ( Joe), Sales, (78.96)Commission (2.37)

(waiting to be sent to Printer)

Page 48: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

TIME FOR NEXT RECORD TO BE PROCESSED!!!!!

In addition to the program instructions shown, the program also Loops back to the first

instruction where . . . .

EOF Record is tested and, as long as you have not reached the (EOF) End of the

File, the next record is processed . . .

Page 49: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – EXAMPLE

Processing 2nd record - INPUT

Primary Storage

ReadEmpNo, Name, Sales

Commission = Sales * .03

Console.WriteLine(EmpNo, Name, Sales, Commission)

(program instructions)

Control UnitArithmetic

Logic Unit

Input Buffer (after Input)/read

EmpNo (35)

Name(Mary)

Sales(45.50)

Output Buffer

Page 50: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – EXAMPLE Processing 2nd record -

PROCESSPrimary Storage

Read EmpNo, Name , Sales

Commission= Sales * .03

Console.WriteLine(EmpNo, Name, Sales, Commission)

(program instructions)

Control Unit

Arithmetic / Logic Unit

EmpNo(35) , Sales ( 45.50)

Commission( 1.365) (Derived!)

Input Buffer after input/ read

EmpNo (35)

Name(Mary)

Sales(45.50)

Output Buffer

Page 51: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – EXAMPLE Processing of 2nd record -

OUTPUTPrimary Storage

Read EmpNo, Name, Sales

Commission = Sales * .03

Console.WriteLine(EmpNo, Name, Sales, Commission)

(program instructions)

Control Unit

Arithmetic Logic Unit

EmpNo(35) Sales(45.50)

Commission(1.365) (Derived Data!)

Input Buffer (after READ)

EmpNo (35)

Name(Mary)

Sales(45.50)

Output Buffer EmpNo(35)

Name ( Mary) , Sales(45.50) Commission(1.37)

(waiting to be printed)

Page 52: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

How a Program Works – EXAMPLE

The final report…• Once ‘Mary’ is processed, the program:

– Loops again– End Of File record is read & the– Program terminates

• The end result is the “information” the program printed, as in the following Report, which includes headings (part of the process not shown – yet): The Report

Emp# Name Sales Commission 42 Joe 78.95 $2.37

35 Mary 45.50 $1.37

Page 53: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

Integrated Development Environments (IDE’s)

• Allow for development of software programs – typically include:– Text editor– Compiler or Interpreter– Tools for testing and locating errors

• Different features are included, depending on the programming language and IDE – we will be using the Visual Studio IDE for our programs using Visual Basic

Page 54: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

What’s Next??? With chpt 2….

• Steps of the Program Development Cycle…– Understand the Problem– Design the Program (flowcharts)– Write the Code– Translate the code & correct the Syntax Errors– Test the ‘executable’ code & ‘debug’ the Logic

Errors– Document (added to the list )

Page 55: Starting Out with Programming Logic & Design by Tony Gaddis (PPT with Instructor Modifications) Chapter 1: Introduction to Computers and Programming

What’s Next??? With Chpt 2….

• IPO (Input Processing Output) in more detail…• Variables & Data Types

– Next class period: Chpt 2

• Calculations