stage editor manual

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(1)Start Stage Editor (2). Screen Description (a).Main Menu (b).Show/Hide Ground (c)Show/Hide Ground Height (d)Show/Hide Buildings (e)Show/Hide Objects (f).Show/Hide Polygon Field (3)Main Controls (a).Camera Control (b).Short Cut Key List (4).Stage Part Change (a).Object Change (b).Distance Settings (5).Change Landscape CosmicBreak Stage Editorβ Manual CosmicBreak Stage Editorβ Manual CosmicBreak Stage Editorβ Manual CosmicBreak Stage Editorβ Manual 2010/11/15 Overview Overview Overview Overview (5).Change Landscape (6).Stage Size Change (a).Changing the Horizontal Axis (b).Changing the Vertical Axis (7). Movability Range Setting (a).Changing the Maximum Height (8).Copy Ground (9).Edit Map (a).Change Layers (b).Edit the Ground Height (c).Place Terrain (d).Place Object Parts (e).Place Lights (f).Setting the player's appearance position (g).Moving Camera to a Specific Position (10).Play in the Created Stage (c) 2010 CyberStep Inc. All Rights Reserved

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Page 1: Stage Editor Manual

(1)Start Stage Editor

(2). Screen Description (a).Main Menu (b).Show/Hide Ground (c)Show/Hide Ground Height (d)Show/Hide Buildings (e)Show/Hide Objects (f).Show/Hide Polygon Field

(3)Main Controls (a).Camera Control (b).Short Cut Key List

(4).Stage Part Change (a).Object Change (b).Distance Settings

(5).Change Landscape

CosmicBreak Stage Editorβ ManualCosmicBreak Stage Editorβ ManualCosmicBreak Stage Editorβ ManualCosmicBreak Stage Editorβ Manual2010/11/15

OverviewOverviewOverviewOverview

(5).Change Landscape

(6).Stage Size Change (a).Changing the Horizontal Axis (b).Changing the Vertical Axis

(7). Movability Range Setting (a).Changing the Maximum Height

(8).Copy Ground

(9).Edit Map (a).Change Layers (b).Edit the Ground Height (c).Place Terrain (d).Place Object Parts (e).Place Lights (f).Setting the player's appearance position (g).Moving Camera to a Specific Position

(10).Play in the Created Stage

(c) 2010 CyberStep Inc. All Rights Reserved

Page 2: Stage Editor Manual

How to start the stage editor

After installing CosmicBreak, launch the game through the CosmicBreak Launcher.Next to the [Start Game] button, you will find the [Start Stage Editor] button.Click on it to launch the stage editor.

Start Stage Editor

This screen should appear.

Start Stage Editor

Page 3: Stage Editor Manual

Main screen of stage editor

Interface

①①①①・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・Camera and camera controlCamera and camera controlCamera and camera controlCamera and camera control

②②②②・・・・・・・・・・・・・・・・・・・・・・・・・・・・Changing stage partsChanging stage partsChanging stage partsChanging stage parts

③③③③・・・・・・・・・・・・・・・・・・・・・・・・・・・・Changing stage scenery partsChanging stage scenery partsChanging stage scenery partsChanging stage scenery parts

④④④④・・・・・・・・・・・・・・・・・・・・・・・・・・・・Component selectionComponent selectionComponent selectionComponent selection

⑤⑤⑤⑤・・・・・・・・・・・・・・・・・・・・・・・・・・・・Show/Hide elements and set stage groundShow/Hide elements and set stage groundShow/Hide elements and set stage groundShow/Hide elements and set stage ground

⑥⑥⑥⑥・・・・・・・・・・・・・・・・・・・・・・・・・・・・Overhead mapOverhead mapOverhead mapOverhead map

A more detailed description is available on each function's respective page.

Interface

Page 4: Stage Editor Manual

The toolbar at the top of the screen houses the basicfunctions and controls.

FILE Menu

Discard the current map and create a new one.

Save and/or rename the current map.

Discard the current map and/or load a map from the local hard disk.

Exit the stage editor

EDIT Menu

Reverse the last change made.

REDO a change that has been undone.

Delete the selected object.

SAVE

LOAD

QUIT

UNDO

NEW

REDO

DELETE

(a).Main menu

Delete the selected object.

PREVIEW Menu

View the map as it would be in-game.SCREEN

Page 5: Stage Editor Manual

Clicking on the yellow part [Icon Fields] you can select if the 2D ground shall be displayed or not.

(b).Show/Hide Ground

ON OFF

If both [Water] and [Grass] are ON, you can see if everything is hidden or not.

This is how the stage actually looks

Page 6: Stage Editor Manual

Clicking on the yellow part [Icon Fields] you can select if the height of the 2D ground shall be displayed or not.

(c).Show/Hide Ground Height

ON OFF

In ON mode you can see the different height by color, but in OFF mode no height difference will be shown.

This is how the stage actually looks

Page 7: Stage Editor Manual

Clicking on the yellow part [Buildings] you can select if the building in the 2D ground shall be displayed or not.

ON OFF

(d).Show/Hide Buildings

In ON mode [Rocks] will be displayed, in OFF mode they won`t.

This is how the stage actually looks

Page 8: Stage Editor Manual

Clicking on the yellow part [Objects] you can select if the Team Mark in the 2D ground shall be displayed or not.

(e).Show/Hide Objects

ON OFF

In ON mode the [TEAM Mark] will be displayed and in OFF mode they won`t.

The place where the players will appear.

*Team Object

Page 9: Stage Editor Manual

Clicking on the yellow part [POLYGON FIELD] you can select if the if the number of polygons in the 2D ground shall be displayed or not.

(d).Show/Hide Polygon Field

OFF ON

In ON mode the amount of polygons can be seen by color difference.The more red -> the more objects [polygons]

* Due to the PC specs that program speed might decrease.

Page 10: Stage Editor Manual

The Camera for the Stage Editor is controlled from within the screen.

The camera can be positioned by clicking on the screen in the desired direction.

(a).Camera control

Controls & Shortcuts

forward

back

rightleft

Holding down the right mouse button while moving the mouse will move thecamera vertically or horizontally.

Controls & Shortcuts

forward

back

rightleft

up

down

Page 11: Stage Editor Manual

Function Key

Switch to the different layers by pressing the F1 - F8 keys

CTRL+Z

Short key for UNDOReverts the last change made.

CTRL+Y

Short cut for REDOUNDO the deleted edit.

CTRL+F

Short cut to open the preview screen.

ALT+①

Short cut to the [Ground Height] stage edit screen

ALT+②

(b).Short cut key list

ALT+②

Short cut to the [Ground Deployment] stage edit screen

ALT+③

Short cut to the [Object Deployment] stage edit screen

ALT+④

Short cut to the [Lighting] stage edit screen

ALT+⑤

Short cut to the [Camera Position] stage edit screen

DELETE

Press this key to delete any selected elements.

Page 12: Stage Editor Manual

There are various stage elements that can be changed by clicking on the [Standard Set] and [Apply] button.

Stage Element Swap

Elements already placed within the map will change accordingly.

Stage Element Swap

Page 13: Stage Editor Manual

If you change the expansion set, the object type can be also changed.

(a).Object change

In that case, the objects and buildings will be automatically adjusted andreplaced. Unsupported objects won`t be replaced.

Page 14: Stage Editor Manual

By changing to the [Sphere Drawing] you will be able to see distances.

If the [Sphere Drawing] is not activated you can selecta scale from 50 to 150 in the [Radius] field

(b).Distance setting

Sphere Drawing OFF

The smaller the sphere radius is The higher the sphere radius isthe more you will see the less you will see

Sphere ON "Sphere Radius"50.0 Sphere ON "Sphere Radius"150.0

Page 15: Stage Editor Manual

Change Landscape

By changing the yellow framed field [Environmental Effects] and clicking [Apply] various landscapes can be selected.

DE_nightsun1 DE_snow1

Change Landscape

PY_rain2 GN_moon1

Change Landscape

Sunset Landscape Snow Landscape

Falling Rain Landscape Big Moon Landscape

Page 16: Stage Editor Manual

Stage Size Change

By changing the value in the yellow framed field [Stage Size] and clicking [Apply] the map edit screen can be changed in real time.

X shows the horizontal axis and can be changedby entering a value.

Changing the horizontal axis from X=80 to X=60

(a).Changing the horizontal axis

Stage Size Change

The stage narrows down at the side in the possible range.

Stage Size Change

Page 17: Stage Editor Manual

Y shows the vertical axis and can be changedby entering a value.

Changing the vertical axis from Y=80 to Y=60

The stage vertically narrows down in the possible range.

(b).Changing the vertical axis

Page 18: Stage Editor Manual

Movability Range Setting

By changing the yellow framed field [Movability Range Setting ] and clicking [Apply]

the border at the outer edges (Movability Range Set) can be changed.

The height limit a player can reach in a level.

(a).Changing the maximum height

Movability Range Setting

Height Limit

If the maximum stage height is 10 and if the player shouldn`t be able to reach a higher point than 10 the setting of 10 will prevent them from doing so.

Restrictions in Map

The height restriction is a "limitation" in the map. Playerswould be able to reach an unlimited height if no setting is madetherefore settings should be made for every map.

Movability Range Setting

Page 19: Stage Editor Manual

Copy and Reflect a Certain Ground

By clicking the [Mirror Copy] buttons in the yellow framed fieldthe terrain will be reflected.

In case a terrain was copied by mistake, UNDO by pressing [CTRL+Z]

^

Copy the lower part of the map from the center of the map editor screen to the upper part.

V

How to use button control

Copy Ground

V

Copy the upper part of the map from the center of the map editor screen to the downer part.

>

Copy the right part of the map from the center of the map editor screen to the left part.

<

Copy the left part of the map from the center of the map editor screen to the right part.

*A symmetrical map can be easily createdby making only a half map and copying it.

Copy Ground

Page 20: Stage Editor Manual

Arranging Parts etc. in the Map Edit Screen

Click the parts in the map edit screen and move them by drag & drop.

Things that can be done with Map Edit Screen

Placed objects can be moved in the map edit screen

Edit map

Placed objects can be moved in the map edit screenby dropping them anywhere.

Also the players appearance position etc. can be easily repositioned by drag & drop.

Multiple Choice

Clicking next to an object and dragging the mouse over multiple objects enables the player to move multiple objects at the same time.

Edit map

Page 21: Stage Editor Manual

What is a Layer ?

Layers are editable canvas which don`t interfere with each other.Objects set in layer 1cannot be selected or edited in a different layer andthe content of layer 2 must be edited in layer 2.

*When creating multiple maps, a layer separation makes editing and corrections easier.

Layer Exchange

The layers can be exchanged by pressing the function keys.

(a).Change layers

Layer 1 Layer 2

*However ground and terrain can`t be separated by layers.

Page 22: Stage Editor Manual

The more you move the slide bar for [Height} to the rightthe higher the ground will get.The more you move the slide bar for [Size} to the rightthe bigger the edit screen cursor will get.

Reflect the Terrain Height

Once the [Height] and [Size] is decided, the height will change by clicking the appropriateplace in the edit screen.

(b).Edit ground height

Page 23: Stage Editor Manual

When clicking the [Place Terrain] icon, the differentterrain parts will be displayed and can be placed by clicking on the map edit screen.

How to Place Terrain

By clicking the mouse once parts can be placed.By clicking the mouse button for a longer timeseveral terrains can be edited.

AUTO BORDER

If this part is checked, unnatural placed terrain partswill be automatically corrected.

The function should be deactivated for fine terrain changes.

Size Change

(c).Place terrain

When changing the size, the more the [Size] slide bar is moved to the rightthe wider the range gets.

Page 24: Stage Editor Manual

When clicking the [Place object] icon, the different object map parts will be displayed, position can be selected and objects can be placed by drag & drop.

Change Height

By changing the ground height, objects might not be properlyshown. That can be fixed by changing the height.

The height of already placed objects can be changedby clicking in the objects and moving the slide bar for height.

Rotate Objects

When placing an object in a wrong positionit can be rotated to all 4 directionsby clicking on "rotation"

(d).Place object parts

Page 25: Stage Editor Manual

An area can be illuminated by placing a light source.

How to Place Light Sources

Click [Drop This] and drag the lightto the map edit screen to place it.

Light Source Settings

The number of lights can be changed by editing the number.The values are [Horizontal axis] [Height] [Vertical axis]

The range of the light can be changed. Range

(e).Place lights

Location

The light color can be changed.

2 kind of lights, POINT and SPOT can be selected..

Shadows can be switched ON and OFF.

*The location information can be directly moved in the map edit screen.

Color

Light source

Shadow

Page 26: Stage Editor Manual

Set player spawn points using the map.

Team setting

There are 2 teams, TEAM0 (Team Alpha) and TEAM1 (Team Bravo)

The number of lights can be changed by editing the number.The values are [Horizontal axis] [Height] [Vertical axis]

Change the size of the occurrence location.The bigger the size, the more players will appear at that place.The values are [Horizontal axis] [Height] [Vertical axis]

The direction the players face to when they occur can be set.The value goes from 0 to 360 degrees.

*The location information can be directly moved in the map edit screen.

(f). Setting player spawn points.

Position

Size

Direction

Page 27: Stage Editor Manual

When clicking the camera icon, the player will switch to camera mode and the camera can be moved withoutusing the camera operation screen.

How to operate in camera mode

When changing to the camera mode, the camera will moveto the position clicked in the map edit screen.

(g).Moving camera to a specific position

Camera mode

Page 28: Stage Editor Manual

Make the Team Fight Rules

When selecting the stage in team fight, please select "User Stage"

Once "User Stage" is selected, an overview of self made maps will appear.After selection is done, the self made map will be loaded.

Play in the Created Stage

After selection is done, the self made map will be loaded.

Play in the Created Stage

Page 29: Stage Editor Manual

A team fight like shown below will be displayed when playing in "User Stage" team fight.

After the fight started, other players can alsoAfter the fight started, other players can alsoplay in the "User Stage".

*You may load other players' maps automatically without having to download them.