sprv #3 - videos 360 - audio vr e templates de ue4

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SPRV#3 VÍDEOS 360º, SOFTWARES DE EDIÇÃO, TEMPLATES VR

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Page 1: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

SPRV#3VÍDEOS 360º, SOFTWARES DE EDIÇÃO, TEMPLATES VR

Page 2: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

QUEM SOMOS?

• Pedro Kayatt• @pekayatt

• Co-Fundador

• VRMonkey• Desenvolvedores Oficiais

• HTC VIVE - PLAYSTATION VR – OCULUS RIFT

• Parceiros INTEL – Microsoft- Google

Page 3: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

VÍDEOS IMERSIVOSPanoramas

Várias fotos

Microsoft ICE (Image Composite Editor)

Page 4: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

CUBEMAPS

• Utilizados para iluminação de cenas

• http://gl.ict.usc.edu/Data/HighResProbes/

• UV = ( 1 + atan2(Dx,-Dz) / pi, arccos(Dy) / pi)

Page 5: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

VÍDEOS 360 - EQUIPAMENTOS

Page 6: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

VÍDEOS 360 – EQUIPAMENTOS (2)

Page 7: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

DEPOIS DA CAPTURA (STITCH)

Page 8: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

DEPOIS DA CAPTURA (MENDIGO VERSION)

Page 9: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

ENCODING (COMPRIMINDO)• http://www.purplepillvr.com/best-encoding-settings-resolution-for-4k-360-3d-vr-videos/

Page 10: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

ENCODING (COMPRIMINDO)Platform Codec Resolution FPS Avg. bitrateGear VR h.265 3840×2160 30 10 – 20Mbps

Cardboard Android h.264 (Baseline, level 4.2) 3840×2160 30 20 – 30Mbps

Cardboard iOS h.264 (Baseline, level 3.1) 1920×1080 30 10 – 14Mbps

Oculus Rift h.265 / h.264 4096×4096 60 40 – 60Mbps

http://www.video-stitch.com/encoding-workflow/

Page 11: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

PLAYERS 360

https://code.facebook.com/posts/1126354007399553/next-generation-video-encoding-techniques-for-360-video-and-vr/

Page 12: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

AUDIO VR (BINAURAL)

Page 13: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

AUDIO VR (WHY?)

Page 14: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

MAS ÁUDIO É COMPLICADO?

• REFLEXÃO

• ATRAVESSA PAREDES

• ATENUAÇÃO DE DIFERENTES MATERIAIS

• DOPPLER

http://research.microsoft.com/pubs/131479/paper.pdf

Page 15: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

EM JOGOS? (UE4)

Page 16: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

EM JOGOS (UE4)STEREO SPATIALIZATION

http://pt.slideshare.net/luiscataldi/making-vr-games-and-experiences-in-unreal-engine

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EM JOGOS (UNITY3D)

Page 18: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TEMPLATES UNREAL 4 - VR

Page 19: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TEMPLATES UNREAL 4 - VR

Page 20: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TEMPLATES UNREAL 4 – VR (RIFT)

https://forums.unrealengine.com/showthread.php?12874-VR-Game-Template

Page 21: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TEMPLATES UNREAL 4 – VR (GEARVR)

https://github.com/akshaybabloo/GearVR-UnrealEngine4

Gunjack – Game feito na UE4 para Samsung GearVR

Page 22: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TEMPLATES UNREAL 4 – VR (HTC VIVE)

https://forums.unrealengine.com/showthread.php?108302-HTC-Vive-Template

-Smallest VR Project EVER: So far the total project size is about 6MB, WHAT?!

-Preset Rendering Settings: Don't have to go into 'Project Settings' and change anything.

-Trackpad Input Bindings included for non-room scale locomotion

-VR-Physics World: Go have some fun with picking up and throwing objects!

Page 23: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TEMPLATES UNREAL 4 – VR (STEAM VR)• Features

• Animated triggers in both controllers• Map of all buttons/trackpad on controllers• Toggle on/off debugging squares of controllers and/or base stations• Toggle on/off debugging meshes of base stations• 2 different ways to teleport• Ghost move• Basic vehicle• Scalability settings for Vive• Finger tracking on trackpad• Trace line with trigger• Force feedback• Textures on cubes and sphere to test scalability settings• Toybox: 4 objects with skeletal sockets: the sword, the gun, the baton, the lightsaber; 1 object with mesh socket: the book; 1 object without sockets: the hat• Animated "grabbing" mesh right hand (will be refined) -- can be used instead of right controller mesh• Teleportation with trackpad à la The Lab with cylinder & particles validation• Go/No go teleportation zones with camera fade out• Moving platform for testing purpose, by simple actor move (embark by triggering overlap volume or teleportation; disembark by teleportation) and matinee (embark/disembark with controller input)• Triggerable poles at the 4 chaperone corners• Addition of a cone at the tip of the right trigger -- can be rotated• “UltraMan” mode• Standing/seated experience switch• Grab function• Head mesh with mirror• Selectable controllers skins & opacity• Select alternate meshes for controllers• Adjustable "safe" value to teleport on uneven surfaces

https://forums.unrealengine.com/showthread.php?106609-Steam-VR-Template

Page 24: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

TUTORIAIS

• http://www.tomlooman.com/getting-started-with-vr/

• Podemos fazer a próxima palestra só disso, que acham?

Page 25: SPRV #3 - Videos 360 - Audio VR e Templates de UE4

OBRIGADO!!!Pedro Kayatt@pekayatt

@vr_monkeywww.vrmonkey.com.br