sprv #3 - videos 360 - audio vr e templates de ue4
TRANSCRIPT
SPRV#3VÍDEOS 360º, SOFTWARES DE EDIÇÃO, TEMPLATES VR
QUEM SOMOS?
• Pedro Kayatt• @pekayatt
• Co-Fundador
• VRMonkey• Desenvolvedores Oficiais
• HTC VIVE - PLAYSTATION VR – OCULUS RIFT
• Parceiros INTEL – Microsoft- Google
VÍDEOS IMERSIVOSPanoramas
Várias fotos
Microsoft ICE (Image Composite Editor)
CUBEMAPS
• Utilizados para iluminação de cenas
• http://gl.ict.usc.edu/Data/HighResProbes/
• UV = ( 1 + atan2(Dx,-Dz) / pi, arccos(Dy) / pi)
VÍDEOS 360 - EQUIPAMENTOS
VÍDEOS 360 – EQUIPAMENTOS (2)
DEPOIS DA CAPTURA (STITCH)
DEPOIS DA CAPTURA (MENDIGO VERSION)
ENCODING (COMPRIMINDO)• http://www.purplepillvr.com/best-encoding-settings-resolution-for-4k-360-3d-vr-videos/
ENCODING (COMPRIMINDO)Platform Codec Resolution FPS Avg. bitrateGear VR h.265 3840×2160 30 10 – 20Mbps
Cardboard Android h.264 (Baseline, level 4.2) 3840×2160 30 20 – 30Mbps
Cardboard iOS h.264 (Baseline, level 3.1) 1920×1080 30 10 – 14Mbps
Oculus Rift h.265 / h.264 4096×4096 60 40 – 60Mbps
http://www.video-stitch.com/encoding-workflow/
PLAYERS 360
https://code.facebook.com/posts/1126354007399553/next-generation-video-encoding-techniques-for-360-video-and-vr/
AUDIO VR (BINAURAL)
AUDIO VR (WHY?)
MAS ÁUDIO É COMPLICADO?
• REFLEXÃO
• ATRAVESSA PAREDES
• ATENUAÇÃO DE DIFERENTES MATERIAIS
• DOPPLER
http://research.microsoft.com/pubs/131479/paper.pdf
EM JOGOS? (UE4)
EM JOGOS (UE4)STEREO SPATIALIZATION
http://pt.slideshare.net/luiscataldi/making-vr-games-and-experiences-in-unreal-engine
EM JOGOS (UNITY3D)
TEMPLATES UNREAL 4 - VR
TEMPLATES UNREAL 4 - VR
TEMPLATES UNREAL 4 – VR (RIFT)
https://forums.unrealengine.com/showthread.php?12874-VR-Game-Template
TEMPLATES UNREAL 4 – VR (GEARVR)
https://github.com/akshaybabloo/GearVR-UnrealEngine4
Gunjack – Game feito na UE4 para Samsung GearVR
TEMPLATES UNREAL 4 – VR (HTC VIVE)
https://forums.unrealengine.com/showthread.php?108302-HTC-Vive-Template
-Smallest VR Project EVER: So far the total project size is about 6MB, WHAT?!
-Preset Rendering Settings: Don't have to go into 'Project Settings' and change anything.
-Trackpad Input Bindings included for non-room scale locomotion
-VR-Physics World: Go have some fun with picking up and throwing objects!
TEMPLATES UNREAL 4 – VR (STEAM VR)• Features
• Animated triggers in both controllers• Map of all buttons/trackpad on controllers• Toggle on/off debugging squares of controllers and/or base stations• Toggle on/off debugging meshes of base stations• 2 different ways to teleport• Ghost move• Basic vehicle• Scalability settings for Vive• Finger tracking on trackpad• Trace line with trigger• Force feedback• Textures on cubes and sphere to test scalability settings• Toybox: 4 objects with skeletal sockets: the sword, the gun, the baton, the lightsaber; 1 object with mesh socket: the book; 1 object without sockets: the hat• Animated "grabbing" mesh right hand (will be refined) -- can be used instead of right controller mesh• Teleportation with trackpad à la The Lab with cylinder & particles validation• Go/No go teleportation zones with camera fade out• Moving platform for testing purpose, by simple actor move (embark by triggering overlap volume or teleportation; disembark by teleportation) and matinee (embark/disembark with controller input)• Triggerable poles at the 4 chaperone corners• Addition of a cone at the tip of the right trigger -- can be rotated• “UltraMan” mode• Standing/seated experience switch• Grab function• Head mesh with mirror• Selectable controllers skins & opacity• Select alternate meshes for controllers• Adjustable "safe" value to teleport on uneven surfaces
https://forums.unrealengine.com/showthread.php?106609-Steam-VR-Template
TUTORIAIS
• http://www.tomlooman.com/getting-started-with-vr/
• Podemos fazer a próxima palestra só disso, que acham?
OBRIGADO!!!Pedro Kayatt@pekayatt
@vr_monkeywww.vrmonkey.com.br