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    Sports, Games, and

    Conflict ResolutionEducation: Strategies

    for Dialogue andAction

    Sherrill Hayes, Joseph Borawski, &Narayan Khadka

    University of North Carolina at

    Greensboro

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    Contact informationSherrill Hayes, Ph.D.

    Program in Conflict & Peace Studies, UNCG

    [email protected]

    Joseph Borawski

    [email protected]

    Narayan Khadka, M.A., LLM

    [email protected]

    mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]
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    Can this change the world?

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    Galtung Conflict & Peace

    theory

    Sport is a carrier of

    structure

    Focuses on thecompetitive aspectsof sport as a win-lose issue

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    time is ripe to examine the role

    of sports as a contributor toaggression and conflict and,contrariwise, as an agent for theprevention of conflict and the

    maintenance of peaceMiltonSchewbel (1996, p. 300)

    *PEACE AND CONFLICT: JOURNAL OF PEACE PSYCHOLOGY,2(4), 297-300

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    Why sports and games?

    Developmentally appropriate - Childrenthrough physical

    activity/space and stories/narratives

    Fun and engaging - Activities in whichchildren are already interested and

    engaged

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    Why sports and games?

    Experiential learning - Teachinginformation shared experiences and

    reflection/discussion

    Role playing used extensivelyas amethod of teaching conflict resolution

    concepts and skills

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    Play in developmental context

    4 to 6 years

    Begins to use and understand symbolsfor instance writing and reading.

    Shows much understanding and usesreason related to his experiences.

    Begins to understand simple rules ingames.

    Plays co-operatively, taking turns andenjoying table-top games.

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    Play in developmental context

    6 to 8 years

    Enjoys playing with small groups andmaking up his own games with rules.

    Enjoys playing co-operative games butnot usually coping with losing.

    Likes to play with children of his own sex. Enjoys using rules and understanding.

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    As a teaching tool

    1. Sport and game content can

    conflictSocio-political elements to sports

    way of explaining subtleties of

    conflictGames can take place in any time

    or place

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    Cricket Diplomacy?

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    understand something about

    rivalry and politics

    Barcelona Real Madrid

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    As a teaching tool

    2. Technique for teaching skills to

    youthCollaborationTeamwork

    Sportsmanship

    Positive use of physicalControl of aggression/hostility

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    Games With Rules

    Progress from an egocentric view to anunderstanding of the importance of social

    contracts and rules

    The "games with rules" concept teacheschildren a critically important concept

    the game of life has rules (laws) that we all

    must follow to function productively

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    Case studies of soccer(football)

    Social Skills Curriculum

    Doris Henderson Newcomers School,

    Greensboro, North Carolina

    Community building

    Bhutanese & Nepalese Communities in

    Triad area of North Carolina

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    Roleplaying Games andConflict Resolution Education

    By Joseph Nabl Borawski - Graduate Student

    UNCG - Conflict and Peace Studies

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    What do you mean by

    Roleplaying Games? Roleplaying games (RPGs) are a collaborative

    narrative activity where a group of participantscraft, explore, and share a story together.

    RPGs can be broken down into a framework of

    story and system elements including:Characters; Settings; Themes; Roles; and

    Mechanics.

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    Why Roleplaying Games? :

    A Narrative Approach Drawing on Narrative Mediation we know that a

    narrative approach can help participants make senseof complex social contexts and their linked conflicts,

    therefore learn.

    We also know that whether or not a story is factualmatters little in regards to its potential impact. SinceRPGs allow us to construct almost any story, the

    capacity for making an impact in both conflicteducation and education in general is great.*Winslade, J., &Monk, G. (2000). Narrative mediation: A new approach to conflict resolution. San Francisco:Jossey-Bass.

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    Story Elements

    Characters - Protagonists,antagonists, and everyone in-between. Including both player(PC) and non-player characters(NPCs).

    Settings - Modern day, sciencefiction, fantasy, etc. Examples mightinclude Star Wars, Harry Potter, orRedwall.

    Themes - A subject or topic ofdiscourse or of artisticrepresentation. Examples mightinclude cooperation, high vs. lowculture, consequences, etc.

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    System Elements

    Roles - There are two major basic roles

    within a tabletop roleplaying game, they

    include:

    Players - Responsible for

    representing one or more charactersin the narrative activity.

    Story Tellers - Responsible for

    representing all other characters in

    the narrative activity as well as

    defining the setting and facilitating

    the process.

    Mechanics - Rules which give structure

    and are used to determine the outcome

    of events when they are uncertain.

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    Discussion Points

    Wait You mean like Dungeons and Dragons?:

    Clarifying and Defining the Activity! Advantages of Games: Structure, Flexibility & More

    Framing the Lesson: Education Through Themes

    and Story

    Teaching Moment: Critical Incidence

    The Narrative Process: Choices and Priorities