sports games and cre presentation
TRANSCRIPT
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Sports, Games, and
Conflict ResolutionEducation: Strategies
for Dialogue andAction
Sherrill Hayes, Joseph Borawski, &Narayan Khadka
University of North Carolina at
Greensboro
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Contact informationSherrill Hayes, Ph.D.
Program in Conflict & Peace Studies, UNCG
Joseph Borawski
Narayan Khadka, M.A., LLM
mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected] -
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Can this change the world?
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Galtung Conflict & Peace
theory
Sport is a carrier of
structure
Focuses on thecompetitive aspectsof sport as a win-lose issue
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time is ripe to examine the role
of sports as a contributor toaggression and conflict and,contrariwise, as an agent for theprevention of conflict and the
maintenance of peaceMiltonSchewbel (1996, p. 300)
*PEACE AND CONFLICT: JOURNAL OF PEACE PSYCHOLOGY,2(4), 297-300
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Why sports and games?
Developmentally appropriate - Childrenthrough physical
activity/space and stories/narratives
Fun and engaging - Activities in whichchildren are already interested and
engaged
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Why sports and games?
Experiential learning - Teachinginformation shared experiences and
reflection/discussion
Role playing used extensivelyas amethod of teaching conflict resolution
concepts and skills
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Play in developmental context
4 to 6 years
Begins to use and understand symbolsfor instance writing and reading.
Shows much understanding and usesreason related to his experiences.
Begins to understand simple rules ingames.
Plays co-operatively, taking turns andenjoying table-top games.
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Play in developmental context
6 to 8 years
Enjoys playing with small groups andmaking up his own games with rules.
Enjoys playing co-operative games butnot usually coping with losing.
Likes to play with children of his own sex. Enjoys using rules and understanding.
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As a teaching tool
1. Sport and game content can
conflictSocio-political elements to sports
way of explaining subtleties of
conflictGames can take place in any time
or place
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Cricket Diplomacy?
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understand something about
rivalry and politics
Barcelona Real Madrid
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As a teaching tool
2. Technique for teaching skills to
youthCollaborationTeamwork
Sportsmanship
Positive use of physicalControl of aggression/hostility
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Games With Rules
Progress from an egocentric view to anunderstanding of the importance of social
contracts and rules
The "games with rules" concept teacheschildren a critically important concept
the game of life has rules (laws) that we all
must follow to function productively
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Case studies of soccer(football)
Social Skills Curriculum
Doris Henderson Newcomers School,
Greensboro, North Carolina
Community building
Bhutanese & Nepalese Communities in
Triad area of North Carolina
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Roleplaying Games andConflict Resolution Education
By Joseph Nabl Borawski - Graduate Student
UNCG - Conflict and Peace Studies
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What do you mean by
Roleplaying Games? Roleplaying games (RPGs) are a collaborative
narrative activity where a group of participantscraft, explore, and share a story together.
RPGs can be broken down into a framework of
story and system elements including:Characters; Settings; Themes; Roles; and
Mechanics.
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Why Roleplaying Games? :
A Narrative Approach Drawing on Narrative Mediation we know that a
narrative approach can help participants make senseof complex social contexts and their linked conflicts,
therefore learn.
We also know that whether or not a story is factualmatters little in regards to its potential impact. SinceRPGs allow us to construct almost any story, the
capacity for making an impact in both conflicteducation and education in general is great.*Winslade, J., &Monk, G. (2000). Narrative mediation: A new approach to conflict resolution. San Francisco:Jossey-Bass.
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Story Elements
Characters - Protagonists,antagonists, and everyone in-between. Including both player(PC) and non-player characters(NPCs).
Settings - Modern day, sciencefiction, fantasy, etc. Examples mightinclude Star Wars, Harry Potter, orRedwall.
Themes - A subject or topic ofdiscourse or of artisticrepresentation. Examples mightinclude cooperation, high vs. lowculture, consequences, etc.
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System Elements
Roles - There are two major basic roles
within a tabletop roleplaying game, they
include:
Players - Responsible for
representing one or more charactersin the narrative activity.
Story Tellers - Responsible for
representing all other characters in
the narrative activity as well as
defining the setting and facilitating
the process.
Mechanics - Rules which give structure
and are used to determine the outcome
of events when they are uncertain.
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Discussion Points
Wait You mean like Dungeons and Dragons?:
Clarifying and Defining the Activity! Advantages of Games: Structure, Flexibility & More
Framing the Lesson: Education Through Themes
and Story
Teaching Moment: Critical Incidence
The Narrative Process: Choices and Priorities