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TRANSCRIPT
SPECIAL TEAMS
Contact Information:
Keith Allen
Assistant Football Coach
The King’s Academy
http://www.coachallen.com
twitter @coachkeithallen
I. SYSTEM / PLAN
– Important
• Coaches- Time, Best 11
• Players- Attitude, Goals,
Rewards
– Structured / Organized
• Playbook / Practice Plans
• No wasted time- limited
THE IMPORTANCE OF FIELD POSITION IN THE KICKING GAME
The kicking game gains importance when you realize how important a role it plays in determining offensive scoring ability. We already know that the further away an offense starts from its intended goal, the more difficult it will be to score. Conversely, the closer the offense starts, the easier it will be to score. Our defensive field chart clearly shows this difference.
10
1 out of 30
10
20
1 out of 15
20
40
1 out of 8
40
50
1 out of 5
50
40
1 out of 3
40
20
1 out of 2
20
10
1 out of 2
10
ELEMENTS OF A SUCCESSFUL KICKING GAME
ELIMINATE MISTAKES. Most mistakes in the kicking game are caused by a lack of belief in its importance. Lack of belief leads to a lack of concentration and from that follows a major miscue. Belief in the importance of the kicking game is the key to elimination of mistakes.
INTENSITY. Intensity is vital in all phases of our team and certainly must be
constant in the kicking game.
FUNDAMENTALS. Fundamentals play a key role in our kicking game. The kicking game involves many precise skills. Concentration during our practice and game situations is critical to our ability to succeed.
ATTITUDE. The key to any success, individual or collective, is attitude. PRACTICE. Special Teams are of equal importance with offense and defense.
Unfortunately, we have only so much practice time available for each team. To make the most of this time we must be well organized when we hit the field. Everyone involved needs to have a sense of urgency, from the scout team to the coaching staff. The more reps we get each practice will increase our ability to perform the special teams flawlessly on game day.
KICK OFF STAFF
• Big Picture: Allen
• 1-4: DB’sCoach
• 5-7: LB’s Coach
• 8-10: WR/RB Coach
• K: Allen
KOS STAFF
• Big Picture: Allen
• Front Line: Allen
• BSE/BSU: LB Coach
• PSE/PSU: RB Coach
• Ret: DB Coach
Daily Meeting Schedule
• Be resourceful (before
school, lunch, email,
text, etc)
• Be considerate of
players time
• Reward- lunch, etc
Practice Organization
• Pre Practice
• Specialists Period
• Special Teams Period
• Kicker & Punter workout
Pre Practice
• Long Snapper work on their own for
5-10 min.
• Kicker and Punter kick footballs to
returners
PUNT SPECIALTY PUNT BLOCK KOR KO PAT/FG FG BLOCK
SUNDAY 1 Red Zone Fair Catch Fair Catch Sky Kicks Align Steps Block Point
-Angle Pooch Play Act Upbacks & Ends Get Off
-Gunners inside 10 No Balls on Ground Communication
yd line
SUNDAY 2 Young Players Get Off Returners Deep Kicks Snapper Get Off
Protection Block Points Holder Looper
Kicker
TUESDAY 1 Deep Balls Returners Returners Deep Balls Snapper Get Off
(Wind) -BB Holder Block Point
Leverage Drill Offensive Players Kicker
vs Scouts Tackling Circuit
TUESDAY 2 Net Drill Specialty Kicks Full Unit vs Air Get Off
KA/KT/CW/KW Drive Technique
Bad Balls
WEDNESDAY 1 Punt After Safety Game Plan Block Returners Deep Balls Snapper Get Off
Holder Looper
Kicker
WEDNESDAY 2 Fake of Week Bad Balls Squib Kicks Full Unit vs Air Get Off
Squibs -Fire Drive
-Fake
THURSDAY 1 Deep Balls Returners Returners Deep Balls Snapper Get Off
-KW Holder Looper
Punt Block Drill Kicker
vs Scouts
THURSDAY 2 Net Drill Hands Onside Kicks Full Unit vs Air Get Off
Full Unit Rapid Fire -Fire Drive
-Fake
SPECIAL TEAMS – SPECIALTY 1A DATE:______________ SEGMENT:__________ PERIODS:___________ TOPIC:______________
N
QB / WR / RB not involved in Specialty PAT-N-GO BL
FG Block DL- Block Point Get Off EB
PAT/FG OL- protection CR / DP
Punt Returners –Red Zone KW (Fair Catch- Play act)
Punt- Gunners- find ball - Red Zone- BB
KOR- E’s & UB’s- Sky Kicks COmmunication KT / EJ
KO- K- Sky Kicks KA
PAT/ FG timing H / S/ K KA
Punt - DS / P Red Zone Punts CN / CW
SPECIAL TEAMS – SPECIALTY 1B DATE:______________ SEGMENT:__________ PERIODS:___________ TOPIC:______________
N
QB / WR / RB not involved in Specialty PAT-N-GO BL
FG Block DL- Looper EB
PAT/FG OL- Fan & Cover PAT Punt CR / DP
PR- Deep Kicks –KW
Punt Block – Get Off Block Points EJ / CN / EB
Young Punt Pro (3
rd 4
th Team)
KT/ CW/ KA
KO- K- Deep Kicks KA
PAT/ FG timing H / S/ K KA
Punt - DS / P Deep Punts BB
KR- Deep Kicks –KW
SPECIAL TEAMS – SPECIALTY 2A DATE:______________ SEGMENT:__________ PERIODS:___________ TOPIC:______________
N
QB / WR / RB not involved in Specialty PAT-N-GO BL
FG Block DL- Looper EB
PR- Deep Kicks –KW
Punt Return – Leverage vs Scouts EJ / CW / KT
Offensive Tackling Circuit CR / DP / CN
KO- K- Deep Kicks KA
PAT/ FG- Bad Hold H / S/ K KA
Punt - DS / P Deep Punts BB
KR- Deep Kicks –KW
SPECIAL TEAMS – SPECIALTY 2B DATE:______________ SEGMENT:__________ PERIODS:___________ TOPIC:______________
N
QB / WR / RB not involved in Specialty PAT-N-GO BL / CN
FG Block DL- Looper EB
PR- Deep Kicks –KW
Punt Coverage – Net Drill KA / KT / EJ / CW
KO- K Specialty Kicks Gomer Pyle
PAT/ FG- Unit vs Air CR / DP
Punt - DS / P Bad Snaps BB
Special Teams Period
Day Mon Tue Wed
Seg. 1 Punt Punt Score Punt / Score
Seg. 2 KO KOR Kick Off/ KOR
Seg. 3 None None Onside, Hands
Specials Fakes & Reverse Trick Plays All scenarios
Kicker & Punter Workout
Period Kicker Punter
1 & 2 Warm up & Stretch Warm up & Stretch
3 Dry Kick Dry Punt
4 Scatter Drill Line Walk Drill
5 & 6 Dry Approach KO,
Surprise
Jugs 35 Snaps, Ball
Handling
7 Specialists Specialists
8 No Step & One Step Snaps & Drops
9 Special Teams Special Teams
10 Chart 4 FG & 2 KO Chart 6 Punts
11 & 12 Cool down & Stretch Cool down & Stretch
FOOTBALL SPECIALTY Comments:
KO:
Pract.#: KOR:
Date:
Dress: P:
Spec.Tms:
PR:
Emphasis:
Time Period KICKERS LEFT MIDDLE RIGHT
4:00 PM 1
0 step 20 yd (LMR)
4:05 PM 2 30yd (1x LMR)
4:10 PM 3 40 yd (LMR)
4:15 PM 4 35 yd (LMR)
4:20 PM 5 25 yd (LMR)
4:25 PM 6 Gomer Pyle Dist: Dist: Dist:
4:30 PM 7 PUNT Hang: Hang: Hang:
Dist: Dist: Dist:
4:35 PM 8 Hang: Hang: Hang:
Dist: Dist: Dist:
4:40 PM 9 Coffin Hang: Hang: Hang:
1 Step Dist: Dist: Dist:
4:45 PM 10 Down the line Hang: Hang:
Punt Pass Dist: Dist:
4:50 PM 11 Hang: Hang:
Dist: Dist:
4:55 PM 12 BE AT PRACTICE Hang: Hang:
FIELD Dist: Dist:
5:00 PM 13 PUNT Hang: Hang:
Dist: Dist:
5:05 PM 14 Hang: Hang:
PUNT SCORE Dist: Dist:
5:10 PM 15 Hang: Hang:
Dist: Dist:
5:15 PM 16 Punt Work on Punt Situations
Coffin Kick
5:20 PM 17 Punt Backed UP
5:25 PM 18 2 Step
5:30 PM 19 Bad Ball Drill
5:35 PM 20
5:40 PM 21
5:45 PM 22
5:50 PM 23
5:55 PM 24
6:00 PM Out
Drills: Punt Score
Get off & Block point Off the foot drill
5 yard drill 14 yard drill
S S SS
Block point
P
Block Point
S SBB
P
Block Point
S SBB
P
Block Point
Special Teams Conditioning
• Kick Off:
– Take the line
– Lanes
• Punt:
– Lanes
– Avoid
Touchback
• Returner:
– Punt Returns
– Kickoff Returns
– Reverses
• Kick off Return:
– Depth Drill
Reward Players
• Within rules
• MAKE THEM FEEL
SPECIAL
• Block Party
• Picture on locker
• Weekly awards
• Shirts, etc
II. STYLE
– Attacking / Aggressive
– Same Formation
Different Attacks
– Few Techniques
– Easy to adjust
TKA SPECIAL TEAMS
SCOUTING _____________________________KICK OFF RETURN TEAM
I Returner, #, Pos NO AVG TD Long IV Return Indicators:
Totals:
II Summary : V Alerts:
III System Analysis: VI Gomer Pyle?
Where?
Pop Over?
SCOUTING _____________________________KICK OFF RETURN TEAM
I Returner, #, Pos NO AVG TD Long IV Return Indicators:
Totals:
II Summary : V Alerts:
III System Analysis: VI Gomer Pyle?
Where?
Pop Over?
SCOUTING _____________________________KICK OFF RETURN TEAM
I Returner, #, Pos NO AVG TD Long IV Return Indicators:
Totals:
II Summary : V Alerts:
III System Analysis: VI Gomer Pyle?
Where?
Pop Over?
SCOUTING VS__________________________FIELD GOAL / PAT TEAM
kicker
holder
holder
GOES UNBALANCED INSIDE THE ____ YD LINE
FG STATS:
DISTANCE FG MADE FG ATTEMPTS %
PAT
10-19
20-29
30-39
40-49
50+
I Protection Scheme VIII Holder:
-Line: IX Snapper:
-Ends: X Kicker:
-Wings: - R / L footed:
II Strengths: - Steps:
- Snap to kick:
III Weaknesses: - Trajectory:
- Range:
IV Wings Eligible? - Longest:
V Ends Eligible? - Reaction to Pressure:
VI How do we block? XI Fakes or Muddle?
VII Block Point: XII Key Observations:
FAKES
OPPONENT
SCOUTING VS__________________________FIELD GOAL / PAT TEAM
kicker
holder
holder
GOES UNBALANCED INSIDE THE ____ YD LINE
FG STATS:
DISTANCE FG MADE FG ATTEMPTS %
PAT
10-19
20-29
30-39
40-49
50+
I Protection Scheme VIII Holder:
-Line: IX Snapper:
-Ends: X Kicker:
-Wings: - R / L footed:
II Strengths: - Steps:
- Snap to kick:
III Weaknesses: - Trajectory:
- Range:
IV Wings Eligible? - Longest:
V Ends Eligible? - Reaction to Pressure:
VI How do we block? XI Fakes or Muddle?
VII Block Point: XII Key Observations:
FAKES
OPPONENT
SCOUTING VS__________________________FIELD GOAL / PAT TEAM
kicker
holder
holder
GOES UNBALANCED INSIDE THE ____ YD LINE
FG STATS:
DISTANCE FG MADE FG ATTEMPTS %
PAT
10-19
20-29
30-39
40-49
50+
I Protection Scheme VIII Holder:
-Line: IX Snapper:
-Ends: X Kicker:
-Wings: - R / L footed:
II Strengths: - Steps:
- Snap to kick:
III Weaknesses: - Trajectory:
- Range:
IV Wings Eligible? - Longest:
V Ends Eligible? - Reaction to Pressure:
VI How do we block? XI Fakes or Muddle?
VII Block Point: XII Key Observations:
FAKES
OPPONENT
Date KO KOR Punt Punt Def PAT/FG FG Block Meetings Notes
Wed 7/30 25 minute walk thru
#1 Align Align Align Align S/H/K Align
Helmets Huddle Huddle Huddle Huddle Huddle
P/PR
KO/KOR Freshmen Skills
Thu 7/31 25 minute walk thru
#2 Take Off Front Line 1/2 Line 1/2 Line S/H/K Block Right
Helmets Net Drill Back 6 Count Mob
-Right 34 Trap Solid / Hinge outside
P/PR Gnrs- POA leverage
KO/KOR Freshmen Skills
Fri 8/1 25 minute walk thru
#3 1/2 Line Front Line 1/2 Line 1/2 Line S/H/K Block Left
Shells Deep Lt Cov 1 Back 6 Count Overload
Butt & Jerk -Left 34 Trap Solid / Hinge block point
P/PR Gnrs- Get Off set wall
KO/KOR Freshmen Skills
Sat 8/2 25 minute walk thru
#4 1/2 Line Front Line 1/2 Line 1/2 Line Align Block L/R -introduce PAT/FG
Shells Deep Rt Cov 1 Back 6 Hinge Overload Right Huddle
Butt & Jerk -Left 34 Trap 2 reps-full block point Tackle Over
P/PR Gnrs vs set wall
single press 3 reps- full
Sun 8/3 25 minute walk thru
#5 Deep Lt Cov 1 Front Line 1/2 Line 1/2 Line S/H/K Middle Block -introduce Punt Safe Defense
Full Pads Land marks Back 6 Count Mug / Mob (Mustang)
cover field -Right 34 Trap Solid / Hinge
KO/KOR Net Drill 2 reps- full Tight
Mon 8/4
#6 1/2 Avoid Front Line Full Pro Overlaod Left As needed As needed
1/2 Butt & Jerk Back 6 -switch 1/2 Line
Deep Lt Cov 2 -Right Dog -trade block point
P/PR Gnrs vs Dbl set wall
Roll to Net 3 reps- full
Mon 8/4
#7 Deep Lt Cov 2 Front Line 1/2 Line 1/2 Line As needed As needed
Land marks Back 6 Count Block w/
cover field -Right Dog Solid / Hinge Waco Call
KO/KOR Net Drill 2 reps- full Creeper
Tue 8/5
#8 vs Wedge Front Line Full Pro Overload Waco As needed As needed
vs Dbl Team Back 6 vs overload Lt /Rt
-Left Dog vs creeper
P/PR 2 reps- full Gnrs vs Stack 2 reps- full
KO/KOR 2 reps- full
Wed 8/6
2003 FALL CAMP KICKING GAME INSTALLATION
2012 SBU FOOTBALL GAME CHECKLIST
TIME SCORE 1. Last play of the game by distance 2. No huddle FG (8 seconds) 3. Kick FG on 3rd Down (with 5 sec & TO) 4. Receiver on ground to stop clock 5. Time out guidelines 6. Protecting lead (ball control) – 4 minutes 7. Using TO to get ball for offense to score 8. Eleven man block- Desperado 9. Onside or Squib KO 10. Kill the clock
BACKED UP
1. Coming off Goalline- long pass 2. Two first downs to improve field position 3. Tight Punt 4. Quick Kick 5. Safety- ahead by 6, behind by 4 6. Eleven man block- Desperado 7. Penalty vs Off ½ distance 8. Set up Off/Blitz 9. Bad snap/block- take a safety 10. Third and long risks
GOING IN
1. 4th & Goal 2. On/Off schedule 3. Delay of Game for FG Angle 4. 2 Pt. Play 5. Going for tie late in game 6. Measurement 7. Over the top 8. Use of TO 9. Loss Yards FG 10. 2 plays in huddle
DISTANCES
1. Spot (Play calling/measurement) 2. Substitution for 3rd Down 3. Going for it on 4th Down /cheap 4. Fielding kick around Goalline 5. Smart pass interference 6. Offense in 3rd & 15+ 7. 2nd and Short 8. Intentional delay- to kill time/ improve kick 9. KO from 50 10. Tackle Over on FG 11. Penalty- vs opponent off after a loss 12. Penalty- vs opponent def after gain 13. Penalty- vs opponent def after made FG 14. Plus interior punts (FG, QB, pooch) 15. Extra Point after penalty 16. Extra point after defensive score
PERSONNEL 1. Use of mismatches 2. Neutralizing skill disadvantage 3. Substitutions (signals) / Situational 4. Disguised Substitution 5. Late substitutions 6. Situational substitutions 7. Offensive movement / defensive stemming 8. Penalty
TACTICS
1. Coin Toss decisions 2. Substitution backups 3. Penalty decision (dn or yds) 4. Time of possession 5. No Huddle 6. Matching personnel 7. 4 Downs (O’s vs D’s) 8. Deceptive / Home Run 9. Stealing signals (sideline /audible) 10. Scout as you go 11. Kicking away 12. Playing speed (tempo) offense
PSYCHOLOGICAL
1. Early lead/deficit 2. Momentum changers 3. Ball Control on the road / home 4. Home Run and Home / road 5. Noise 6. Forcing errors (punt block) 7. First 5 minutes of each half 8. Officiating blunders 9. Head Set communications fail 10. Kick Fakes
WEATHER
1. Sun- kicks 2. Wet balls 3. Wet field 4. Wind Play (slow / fast by Qtrs) 5. Handling kicks 6. Squibs
SIDELINE LOGISTICS
1. Penalty decisions 2. Possession decisions (4dn / FG/ Punt) 3. Injury report (ODK) 4. Communicating break downs 5. Seating 6. Kicking Teams huddle
2012 SBU FOOTBALL GAME CHECKLIST
TIME SCORE 1. Last play of the game by distance 2. No huddle FG (8 seconds) 3. Kick FG on 3rd Down (with 5 sec & TO) 4. Receiver on ground to stop clock 5. Time out guidelines 6. Protecting lead (ball control) – 4 minutes 7. Using TO to get ball for offense to score 8. Eleven man block- Desperado 9. Onside or Squib KO 10. Kill the clock
BACKED UP
1. Coming off Goalline- long pass 2. Two first downs to improve field position 3. Tight Punt 4. Quick Kick 5. Safety- ahead by 6, behind by 4 6. Eleven man block- Desperado 7. Penalty vs Off ½ distance 8. Set up Off/Blitz 9. Bad snap/block- take a safety 10. Third and long risks
GOING IN
1. 4th & Goal 2. On/Off schedule 3. Delay of Game for FG Angle 4. 2 Pt. Play 5. Going for tie late in game 6. Measurement 7. Over the top 8. Use of TO 9. Loss Yards FG 10. 2 plays in huddle
DISTANCES
1. Spot (Play calling/measurement) 2. Substitution for 3rd Down 3. Going for it on 4th Down /cheap 4. Fielding kick around Goalline 5. Smart pass interference 6. Offense in 3rd & 15+ 7. 2nd and Short 8. Intentional delay- to kill time/ improve kick 9. KO from 50 10. Tackle Over on FG 11. Penalty- vs opponent off after a loss 12. Penalty- vs opponent def after gain 13. Penalty- vs opponent def after made FG 14. Plus interior punts (FG, QB, pooch) 15. Extra Point after penalty 16. Extra point after defensive score
PERSONNEL 1. Use of mismatches 2. Neutralizing skill disadvantage 3. Substitutions (signals) / Situational 4. Disguised Substitution 5. Late substitutions 6. Situational substitutions 7. Offensive movement / defensive stemming 8. Penalty
TACTICS
1. Coin Toss decisions 2. Substitution backups 3. Penalty decision (dn or yds) 4. Time of possession 5. No Huddle 6. Matching personnel 7. 4 Downs (O’s vs D’s) 8. Deceptive / Home Run 9. Stealing signals (sideline /audible) 10. Scout as you go 11. Kicking away 12. Playing speed (tempo) offense
PSYCHOLOGICAL
1. Early lead/deficit 2. Momentum changers 3. Ball Control on the road / home 4. Home Run and Home / road 5. Noise 6. Forcing errors (punt block) 7. First 5 minutes of each half 8. Officiating blunders 9. Head Set communications fail 10. Kick Fakes
WEATHER
1. Sun- kicks 2. Wet balls 3. Wet field 4. Wind Play (slow / fast by Qtrs) 5. Handling kicks 6. Squibs
SIDELINE LOGISTICS
1. Penalty decisions 2. Possession decisions (4dn / FG/ Punt) 3. Injury report (ODK) 4. Communicating break downs 5. Seating 6. Kicking Teams huddle
2012 SBU FOOTBALL GAME CHECKLIST
TIME SCORE 1. Last play of the game by distance 2. No huddle FG (8 seconds) 3. Kick FG on 3rd Down (with 5 sec & TO) 4. Receiver on ground to stop clock 5. Time out guidelines 6. Protecting lead (ball control) – 4 minutes 7. Using TO to get ball for offense to score 8. Eleven man block- Desperado 9. Onside or Squib KO 10. Kill the clock
BACKED UP
1. Coming off Goalline- long pass 2. Two first downs to improve field position 3. Tight Punt 4. Quick Kick 5. Safety- ahead by 6, behind by 4 6. Eleven man block- Desperado 7. Penalty vs Off ½ distance 8. Set up Off/Blitz 9. Bad snap/block- take a safety 10. Third and long risks
GOING IN
1. 4th & Goal 2. On/Off schedule 3. Delay of Game for FG Angle 4. 2 Pt. Play 5. Going for tie late in game 6. Measurement 7. Over the top 8. Use of TO 9. Loss Yards FG 10. 2 plays in huddle
DISTANCES
1. Spot (Play calling/measurement) 2. Substitution for 3rd Down 3. Going for it on 4th Down /cheap 4. Fielding kick around Goalline 5. Smart pass interference 6. Offense in 3rd & 15+ 7. 2nd and Short 8. Intentional delay- to kill time/ improve kick 9. KO from 50 10. Tackle Over on FG 11. Penalty- vs opponent off after a loss 12. Penalty- vs opponent def after gain 13. Penalty- vs opponent def after made FG 14. Plus interior punts (FG, QB, pooch) 15. Extra Point after penalty 16. Extra point after defensive score
PERSONNEL 1. Use of mismatches 2. Neutralizing skill disadvantage 3. Substitutions (signals) / Situational 4. Disguised Substitution 5. Late substitutions 6. Situational substitutions 7. Offensive movement / defensive stemming 8. Penalty
TACTICS
1. Coin Toss decisions 2. Substitution backups 3. Penalty decision (dn or yds) 4. Time of possession 5. No Huddle 6. Matching personnel 7. 4 Downs (O’s vs D’s) 8. Deceptive / Home Run 9. Stealing signals (sideline /audible) 10. Scout as you go 11. Kicking away 12. Playing speed (tempo) offense
PSYCHOLOGICAL
1. Early lead/deficit 2. Momentum changers 3. Ball Control on the road / home 4. Home Run and Home / road 5. Noise 6. Forcing errors (punt block) 7. First 5 minutes of each half 8. Officiating blunders 9. Head Set communications fail 10. Kick Fakes
WEATHER
1. Sun- kicks 2. Wet balls 3. Wet field 4. Wind Play (slow / fast by Qtrs) 5. Handling kicks 6. Squibs
SIDELINE LOGISTICS
1. Penalty decisions 2. Possession decisions (4dn / FG/ Punt) 3. Injury report (ODK) 4. Communicating break downs 5. Seating 6. Kicking Teams huddle
SPECIAL TEAMS
Contact Information:
Keith Allen
Assistant Football Coach
The King’s Academy
http://www.coachallen.com
twitter @coachkeithallen