space wolves of antiquity

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    Wolf Guard Ranulf the Strong: Homebrew rules

    Ranulf is fabled to be the largest warrior that the Space Wolves have ever had. He is

    said to rival Leman Russ in his height and strength of arm. His massive Terminator

    armor now stands in the Hall of Heroes looming like a beast over all that look upon it.

    The Saga of Ranulfs death is told at great length and greatly revered by Space Wolves

    of any status. The Space Wolves were retreating through a narrow mountain pass,

    following a rare defeat by a Warhost of Orks. Ranulf and a handful of Wolf Guard stayed

    behind to face the Orks and facilitate the escape of the rest of the Space Wolves forces.

    They made a gallant stand against the whole of the Ork host, Ranulf chose his ground

    wisely. This part of the pass was so narrow that the Orks could bring no more than a

    dozen warriors into combat at any one time against the Wolf Guard. The battle raged for

    many hours, the bodies of the Orks were piled as high as a wall. One by one the Wolf

    Guard fell, until only Ranulf was left standing alone. Though the Orks brought down t he

    mighty Ranulf in the end, they could not bring themselves to desecrate his body.

    When the Space Wolves finally retook the pass they found Ranulf and his dead

    companions seated in a hastily constructed shrine surrounded by an immense pile of

    Ork wargear. To the Space Wolves Ranulf was a great champion, but to his foes he

    became nothing less than a god.

    Wolf Guard Ranulf

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    Points Value210

    WS-5, BS-5, S-5, T-4, W-3, I-5, A-3, LD-9

    Type

    Unique

    WargearTerminator Armor

    Storm BolterPower Fist

    Wolf tooth Necklace

    Special RulesATSKNF

    Acute SensesCounter Attack

    Independent CharacterEternal WarriorMight of RussGreat Strength

    Might of Russ: If Ranulf loses his last wound do not remove him, but instead place him

    on his side At the start of the next Space Wolf turn roll a D6 on the roll of a 3+ Ranulf

    staggers back to his feet with a single wound. If Ranulf would be placed in base c ontact

    with an enemy, place him so that he is more than an inch from any enemy models. On

    the roll of a 1 or a 2 Ranulf is removed as a casualty.

    Great Strength: Ranulf is incredibly strong even for a Space Wolf. All of Ranulfs Power

    Fist attacks have the same effect as a Thunder Hammer.

    Leader of the Wolf Guard: Ranulf is the leader of his Great Companies Wolf Guard.

    There must be at least one unit of Wolf Guard in the army to field Ranulf.

    Wolf Guard Durfast of Mordak: Homebrew rules

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    Mordak is now a dead world; eons ago it supported an advanced civilization. When it

    was discovered by the explorers of the Adeptus Terra, the Techno -magi quickly

    recognized the importance of the technology found on Mordak. The Space Wolves of

    Hurgarl Stormbrows Great Company had been assigned to protect the world. Mordaklay deep within Ork-dominated space and it was not long before a large force of Orks

    arrived. A desperate war against time began in which the Space Wolves held the

    scattered excavation sites from the ever expanding force of Orks.

    It was during this fighting that Durfast was to earn his place in the Sagas. Durfast lead

    the remnants of Hurgarls Great Company into the catacombs of Betan to kill the Ork

    Warboss. It was savage close quarter fighting in almost total darkness. Many Space

    Wolves died, but in the end the Warboss was killed. Leaderless the Orks were finally

    driven off. Thanks to Durfast the surviving Space Wolves made it back to the surface,

    evacuated the complex before destroying it with its own self-destruct systems.One of the artifacts recovered on Mordak still resides within the Fang; the Iron Priests

    placed the artifact in a Space Wolf helmet. It has become known as the Helm of Durfast,

    the artifact utilizes temporal technology to en dow the wearer with an uncanny

    awareness of the immediate past, present and future. This enables the bearer to

    anticipate the actions of his opponents.

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    Wolf Guard Durfast of Mordak

    Points Value

    165

    WS-5, BS-5, S-4, T-4, W-2, I-5, A-3, LD-9

    Type

    Unique

    Wargear

    Power Armor

    Bolter

    Bolt Pistol

    Frost Blade

    Frag and Krak grenades

    Helm of DurfastWolf tooth Necklace

    Wolf Tail talisman

    Special Rules

    ATSKNF

    Acute Senses

    Counter Attack

    Independent Character

    Helm of Durfast: This artifact gives Durfast the ability to anticipate the actions of his

    foes; this ability has made him a formidable warrior.

    The bearers save becomes Invulnerable. He may also re -roll any failed to hit dice in both

    the shooting and assault phases.

    Wolf Lord Kyrl Grimblood Savior of Fenris: Homebrew rules

    Kyrl Grimblood became a Wolf Lord during the age of Apostacy. Du ring this time many

    false prophets came to power, but none as powerful as the Apostate Cardinal Bucharis.His rampage into the heart of the Imperium was halted on Fenris. For three years the

    forces of Bucharis lay siege to the Fang. The Space Wolves could do nothing to break

    the siege. Although they tried many time to breach the attackes lines. Eventually it was

    Kyrl Grimblood who saved the Fang.

    Grimbloods Great Company had departed the Fang five years earlier, on a mission into

    the Eye of Terror. Now he returned as the besieging forces of Bucharis mustered for the

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    final attack. Grimbloods Great Company smashed into the flanks and rear of the enemy

    army, scattering tens of thousands into the forests of Asaheim. To finally seal their fate,

    the besieged Space Wolves broke out, and the battle was won. Of those that escaped

    the Space Wolves none would survive the wolves of Asaheim.

    Grimblood had saved the day and possibly Earth itself. It was not the end of Bucharis,

    whose armies were as numerous as the stars in the sky, but it was a setback. Otherheroes would defeat the Apostacy on other battlefields, yet the victory of Kyrl Grimblood

    would herald the rebirth of a unified and powerful Imperium.

    Wolf Lord Kyrl Grimblood

    Points Value240

    WS-6, BS-5, S-4, T-4, W-3, I-5, A-4, LD-10

    Type

    Unique

    WargearPower Armor

    Bolt PistolFrost Axe

    Frag and Krak grenadesBelt of Russ

    Wolf tooth NecklaceWolf Tail talismanSaga of Majesty

    Special RulesATSKNF

    Acute SensesCounter Attack

    Independent CharacterProvidence of Russ

    Providence of Russ: Kyrl has a knack for amassing his forces in the right place at the

    right time, granting him the ability to destroy his foes by c atching them off guard. Some

    would say that is comes from his tactical genius, but he believes it comes from Russ

    himself.

    Any Space Wolves army that includes Kyrl Grimblood may use the Outflank rule on any

    unit placed in reserve. Additionally the army a dds +1 to its reserve dice rolls to

    determine which units arrive every turn.