software engineering principles ch. 31. outline principles form the basis of methods, techniques,...
TRANSCRIPT
Software Engineering Principles
Ch. 3 1
Outline• Principles form the basis of methods,
techniques, methodologies and tools• Seven important principles that may
be used in all phases of software development
• Modularity is the cornerstone principle supporting software design
• Case studies
Ch. 3 2
Software Engineering Principles• Some important & general principles for
developing successful sw will be discussed
• Deal w/ both the process & the product• Either the process or the product to the
exclusion of other?
right process right product
Ch. 3 3
yields
help choosing
Software Engineering Principles• Relationship btw principles, methods, and techniques
– principle: general&abstract statements describing desirable properties
– method: general guidelines governing execution of some activity
• Rigorous, systematic, and disciplined approaches
– technique: technical, mechanical, and restricted applciationsmethods + techniques methodology
– methodology: a certain approach for solving a problem by preselected methods & techniques to be used
• often methods and techniques are packaged in a methodology
– tools: support the application of techniques, methods, and methodologies
Ch. 3 4
A visual representation
Ch. 3 5
Principles
Methodologies
Principles
Methods and techniques
Methodologies
Tools
• Qualities: reliability & evolvability creates basic need for sw eng.• affects our discussion in principles, methods, and techniques
because of non-expert users or a critical application
Key principles of sw development
• Rigor and formality• Separation of concerns• Modularity• Abstraction• Anticipation of change• Generality• IncrementalityNot an exhaustive list! They are all related.
Ch. 3 6
Rigor and formality• SW development is a creative activity• A creative process: be neither precise nor
accurate, follow the inspiration of the moment in unstructured manner
• Rigor: precision & exactness a necessary complement to creativity in engineering
• By a rigorous approach– repeatedly produce reliable products– control their costs– increase confidence in reliability
• Rigor does not need to constrain creativity, rather enhance it– Can only be confident of a creative process after a
rigorous assessment of resultsCh. 3 7
Rigor and formality• Paradox: rigor is an intuitive principle and
cannot be defined rigorously– Various degrees of rigor can be achieved– The highest degree is formality
• Formality: a stronger requirement drive & evaluate by mathematical laws– implies rigor, but not vice versa!
• There is no need to be always formal during design, but the engineer must know how & when to be formal
• For example;– scheduler of a real-time OS– security component of an e-commerce system
Ch. 3 8
need formal description of fcns & formal approach for assessment
Rigor and formality• Definition by natural language must be done
rigorously• Also can be done by a language of logical
statements formally
• ! Programming a formal approach• ! Programs formal objects
Ch. 3 9
Examples
• Product– Mathematical (formal) analysis of
program correctness– Systematic (rigorous) test data derivation
• Process– Rigorous documentation of development
steps helps project management and assessment of timeliness
Ch. 3 10
Separation of concerns• To dominate complexity, separate the issues to
concentrate on one at a time• "Divide & conquer" (divide et impera)• Supports parallelization of efforts and separation
of responsibilities– e.g., divide work for different people w/ different skills (managerial &
technical)
Ch. 3 11
Product features Development process Economic & financial matters
Offered functions Development environment
Cost of the product
Expected reliability Organization of temas Initial budget
Efficiency in space&time
Scheduling Foreseen completion time
Relationship w/ environment
Design strategies
Error recovery mechanisms
Separation of concerns• Concerns are interrelated though
– e.g., design choice of swapping data to disk increases cost, changes recovery mechanism
• Strategy: isolate issues not closely related w/ only relevant details of relates issues
• Ways to separate concerns (in terms of)– Time
• allows precise planning of activities• underlying motivation of the sw life cycle models
– Quality• e.g., a priori correctness of a sw and then restructure to improve
performance
– Views• e.g., when applying reqs, concentrate separately on flow of data & flow
of control synchronizing activities
– Parts / size• a need to dominate sw production complexity
Ch. 3 12
Separation of concerns• Inherent disadvantage of separtion of concerns
is to miss global optimization that would be possible by teackling concerns together
• If two issues are intrinsically intertwined– make an overall design – then effectively separate issues– e.g., multiple on-line transactions accessing a
database (correctness & performance intertwined)• first design: lock database for each transaction what if one
transaction takes too long• alternative design: divide each transaction into parts
– transactions are performed truly issue of correctness– each atomic transaction is fast enough issue of
performance– ! Separated concerns
Ch. 3 13
Example
• Product– Keep product requirements separate
• functionality• performance• user interface and usability
• Process– Go through phases one after the other (as in
waterfall)• Does separation of concerns by separating
activities with respect to time
Ch. 3 14
Modularity
• A complex system may be divided into simpler pieces called modules
• A system that is composed of modules is called modular
• Supports application of separation of concerns– when dealing with a module we can ignore
details of other modules
• Composition bottom-up desing• Decomposition top-down approach
Ch. 3 15
Modularity
Main benefits of modularity1. Capability of decomposing a complex
system into simpler pieces2. Capability of composing a complex system
from existing modules3. Capability of understanding the system in
terms of its pieces4. Capability of modifying a system by
modifying only a small number of its pieces
Ch. 3 16
Cohesion and coupling
• Each module should be highly cohesive– module understandable as a meaningful
unit– Components of a module are closely related
to one another
• Modules should exhibit low coupling– modules have low interactions with others– understandable separately
Ch. 3 17
A visual representation
Ch. 3 18
(a) (b)
high coupling low coupling
Abstraction• Identify the important aspects of a
phenomenon and ignore its details• Special case of separation of concerns
– e.g., the user interface of a watch (its buttons) abstracts from the watch's internals for the purpose of setting time; other abstractions needed to support repair
• The type of abstraction to apply depends on purpose
Ch. 3 19
Abstraction ignores details
• For example;– equations describing complex circuit
(e.g., amplifier) allows designer to reason about signal amplification
• Further abstraction– equations may approximate
description, ignoring details that yield negligible effects (e.g., connectors assumed to be ideal)
Ch. 3 20
Abstraction yields models
• For example, when requirements are analyzed we produce a model of the proposed application
• The model can be a formal or semiformal description
• It is then possible to reason about the system by reasoning about the model
Ch. 3 21
An example
• Programming language semantics described through an abstract machine that ignores details of the real machines used for implementation– abstraction ignores details such as
precision of number representation or addressing mechanisms
Ch. 3 22
Abstraction in process
• When we do cost estimation we only take some key factors into account
• We apply similarity with previous systems, ignoring detail differences
Ch. 3 23
Anticipation of change• Distinguishes sw th most from other idustrial
productions– A sw app is developed w/o its requirements are
not entirely understood
• Ability to support software evolution requires anticipating potential future changes
• It is the basis for software evolvability• For example;
– set up a configuration management environment for the project (as we will discuss)
Ch. 3 24
Generality• While solving a problem, try to discover if it is an
instance of a more general problem whose solution can be reused in other cases– Merge two sorted lists w/ no identical values– If you apply generalization: sort also lists containing
identical values higher reusability
• Carefully balance generality against performance and cost
• Sometimes a general problem is easier to solve than a special case – Off-the-shelf products– Automobiles & textile industry
• Next step: application servers
Ch. 3 25
Incrementality
• Process proceeds in a stepwise fashion (increments)
• Examples (process)– deliver subsets of a system early to get
early feedback from expected users, then add new features incrementally
– deal first with functionality, then turn to performance
– deliver a first prototype and then incrementally add effort to turn prototype into product
Ch. 3 26
Case study: compiler
• Compiler construction is an area where systematic (formal) design methods have been developed– e.g., BNF for formal description of
language syntax
Ch. 3 27
Separation of concerns example• When designing optimal register
allocation algorithms (runtime efficiency) no need to worry about runtime diagnostic messages (user friendliness)
Ch. 3 28
Modularity
• Compilation process decomposed into phases– Lexical analysis– Syntax analysis (parsing)– Code generation
• Phases can be associated with modules
Ch. 3 29
Representation of modular structure
Ch. 3 30
Lexicalanalysis
Parsetree
Sourcecode
Symboltable
Objectcode
“Tokenized”code
Parsing Codegeneration
Lexicaldiagnostics
Syntax diagnosticsboxes represent modulesdirected lines represent interfaces
Module decomposition may be iterated
Ch. 3 31
Intermediate code generation Parse
tree
Object code
Code genration
Intermediate code
Symbol table
Machine code generation
further modularization of code-generation module
Abstraction
• Applied in many cases– abstract syntax to neglect syntactic
details such as begin…end vs. {…} to bracket statement sequences
– intermediate machine code (e.g., Java bytecode) for code portability
Ch. 3 32
Anticipation of change
• Consider possible changes of– source language (due to
standardization committees)– target processor– I/O devices
Ch. 3 33
Generality
• Parameterize with respect to target machine (by defining intermediate code)
• Develop compiler generating tools (compiler compilers) instead of just one compiler
Ch. 3 34
Incrementality
• Incremental development– deliver first a kernel version for a
subset of the source language, then increasingly larger subsets
– deliver compiler with little or no diagnostics/optimizations, then add diagnostics/optimizations
Ch. 3 35
Case study (system engineering): elevator system
• In many cases, the "software engineering" phase starts after understanding and analyzing the "systems engineering” issues
• The elevator case study illustrates the point
Ch. 3 36
Rigor & formality
• Quite relevant: it is a safety critical system– Define requirements
• must be able to carry up to 400 Kg. (safety alarm and no operation if overloaded)
• emergency brakes must be able to stop elevator within 1 m. and 2 sec. in case of cable failures
– Later, verify their fulfillment
Ch. 3 37
Separation of concerns
• Try to separate– safety– performance– usability (e.g, button illumination)– cost
• although some are strongly related– cost reduction by using cheap
material can make solution unsafe
Ch. 3 38
A modular structure
Ch. 3 39
Elevator
Control apparatus
B3
B2
B1
buttons at floor i
Module decomposition may be iterated
Ch. 3 40
Elevator Engine
BrakesCabin
Internal Buttons
Control apparatus
Abstraction
• The modular view we provided does not specify the behavior of the mechanical and electrical components– they are abstracted away
Ch. 3 41
Anticipation of change, Generality• Make the project parametric wrt the
number of elevators (and floor buttons)
Ch. 3 42
Elevators
Control apparatus
Floor buttons
Concluding remarks• We analyzed seven principles• They are cornerstones of sw design
– However, they are abstract
• Principles are important because– As technology evolves methods and
techniques will evolve, less rapidly than tools
– Principles will remain stable constituting the foundation upon which all the rest may be built
Ch. 3 43