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HAPTIC
TECHNOLOGYBY
IRANNA.M.LEKKIHAL2BL08IS009
Underguidence ofProf:santhosh.c
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IMPORTANT CONCEPTS IN HAPTICS.
EXAMPLES OF HAPTIC COMMERCIAL
PRODUCTS.
APPLICATION IN VARIOUS FIELDS.
SUMMARY.
OUTLINE
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Haptic- technology that adds sense of touch to
virtual environmental.
HAPTICS-The technology that interfaces
human with virtual enviroinment via touch.
Developing a haptic devices to physically
interact with a Virtual or remote enviroinment.
Originated from the Greek wordHAPTETHESAI(contact or touch).
WHAT IS HAPTICS ?
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WORKING OF HAPTICS
The figure consist of 2 parts
1.Human part(left): That sense and control theposition of the hand.2.Machine part(right) : That acts the forces from hand
to virtual objects.
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TACTILE INFORMATIONS: It is the
information acquired by the sensors , which are
actually connected to human body by changing
the body position.
KINESTHETIC INFORMATION: This
information acquired through the sensors in thejoints.
HAPTIC INFORMATION=TACTILE
HAPTIC INFORMATION
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VIRTUALREALITY
1) Creation of anartifi-
cial environment.
2) 3D effect.3) Increased
realism.
4) Special sensory
input
devices are used.
Fig1
Fig
Fig3
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HAPTIC FEEDBACK
BASIC BLOCK DIAGRAM and MAIN
ELEMENTS:
1) Simulation Engine:
responsible for creating virtualenvironment over time.
2) visual,audio and Haptic Rendering Algorithms:
which
create the virtual
environmental graphics,sounds and
force response towardthe user.
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HAPTIC DEVICESA device is one that provides a
physical interface between user and
virtual environmental .
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1) VIRTUAL REALITY/TELEROBOTICS
) Exoskeletal devices: The system cover the user or
the dress the user has to wear when interface withthe virtual environment.
Gloves and wearable devices:) Smaller exoskeletal devices.
2) FEEDBACK DEVICES
CLASSIFICATION ofhaptic devices
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SOME POPULARLY USED HAPTIC INTERFACING DEVICES
PHANTOM
i) Devoloped by Sensable Tech.
ii) 6 DOF device.
iii) Force feedback.
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CONTACT DISPLAY DESIGN
When user puts one finger in thimble, than he
moves the finger after he feelthe shape and size of virtual 3 dimensional object.
The dc motor assembly is mainly used for
converting the movement of thefin er Into correspondin virtual movement.
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CYBERGLOVE
Devoloped byImmersion corp.
Basic systemincludes
1) Cyberglove.
2)An
instrumentation
unit.
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OTHER POPULARLY
USED
HAPTIC DEVICES..
BMW IDRIVE
VIBROTACTILE VEST
Fig5
Fig6
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HAPTIC INTERFACE
The interface occur at interaction tool of haptic devicethat mechanically
Couples two controlled dynamical systems.
The two blocks they sense the environments,makedecisions about future action.
The haptic interface with a computer and the user is
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AVATAR
1) Virtual representati
on of the hapticinterface by which
the user physically
interacts with the
virtual env .
2) Choice of avathar
depends on
the object simulated
and the device capa-
bilities.
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1) Compute the interaction forces b/w the haptic
devices and virtual object.
1) Ensure that the haptic device correctly renders
such forces on the human operator.
HAPTIC RENDERING
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HAPTIC RENDERINGALGORITHMS
SYSTEM ARCHITECTURE
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The haptic rendering algorithm contain 3 main blocks
1.Collision detection:It detects the collision betn obj and avathar In
virtual objects.
2.Force response algorithm:compute the interaction force betn the
Avathar andvirtual objects . When collision occurred.
The force response algorithm sendinteraction force to the
control algorithm ,which apply to theoperator through
haptic devices while maintain stable overbehavior.
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1) Graphical user interfaces.
2) Surgical simulation and medical training.
3) Telerobotics.
4) Military applications.
5) Museum displays.
APPLICATIONS
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GRAPHICAL USER INTERFACES.
In futures video games the player fell that , he isplaying physicaly with otherPersons in real world.
The novint falcon haptic controller is already using
for this purpose.
Technology of placingtwo smallPiezoelectric sensorspads underthe screen.
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SURGICAL SIMULATION &
MEDICAL TRAINING
In futures expert surgens
in romotePlace ,but he can do theoperationBy using this technology.
The VHB technology alsoThe VHB technology helps
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MILITARY TRAINING
The flight simulator createthe virtualEnvironment ,that is look likereal.
And the trainer outside thesimulatorsCommands to change themode of
Environment.
The pilots are trained tocontrol planes inDifferent suituations and
emergency landing.
The VR simulator helps to
train soldiers forAccurate Shooting at thewars.
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1) Can only apply forces with limited magnitude.2) Haptic systems arent ideal force
transducers due to existence of friction,
inertia etc.3) The position sensors have finite resolutions
and finite range.
LIMITATIONS OFHAPTICS
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1) Future for online computing and e-commerce.
2) Enhance the shopper experience and help
online shopper to feel the materials without leavetheir home.
3) Because of the increasing applications ofhaptics, the cost of the haptic devices will drop in
future.
CONCLUSION
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[1] Anonymous."Haptic technology" Availableat:
http://en.wikipedia.org/wiki/Haptic_technology[2] Rebecca Boduch. "Haptic Technology",
ELE 282[3] Lake Porter and Jutta Treviranus.:Haptic
Applications to Virtual worlds available at
http://idrc.ocad.ca/index.php/resources/idrc-online/49-articles-and-papers/211-haptic-applications-to-virtual-worlds
References
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THANK
YOU