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    HAPTIC

    TECHNOLOGYBY

    IRANNA.M.LEKKIHAL2BL08IS009

    Underguidence ofProf:santhosh.c

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    IMPORTANT CONCEPTS IN HAPTICS.

    EXAMPLES OF HAPTIC COMMERCIAL

    PRODUCTS.

    APPLICATION IN VARIOUS FIELDS.

    SUMMARY.

    OUTLINE

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    Haptic- technology that adds sense of touch to

    virtual environmental.

    HAPTICS-The technology that interfaces

    human with virtual enviroinment via touch.

    Developing a haptic devices to physically

    interact with a Virtual or remote enviroinment.

    Originated from the Greek wordHAPTETHESAI(contact or touch).

    WHAT IS HAPTICS ?

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    WORKING OF HAPTICS

    The figure consist of 2 parts

    1.Human part(left): That sense and control theposition of the hand.2.Machine part(right) : That acts the forces from hand

    to virtual objects.

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    TACTILE INFORMATIONS: It is the

    information acquired by the sensors , which are

    actually connected to human body by changing

    the body position.

    KINESTHETIC INFORMATION: This

    information acquired through the sensors in thejoints.

    HAPTIC INFORMATION=TACTILE

    HAPTIC INFORMATION

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    VIRTUALREALITY

    1) Creation of anartifi-

    cial environment.

    2) 3D effect.3) Increased

    realism.

    4) Special sensory

    input

    devices are used.

    Fig1

    Fig

    Fig3

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    HAPTIC FEEDBACK

    BASIC BLOCK DIAGRAM and MAIN

    ELEMENTS:

    1) Simulation Engine:

    responsible for creating virtualenvironment over time.

    2) visual,audio and Haptic Rendering Algorithms:

    which

    create the virtual

    environmental graphics,sounds and

    force response towardthe user.

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    HAPTIC DEVICESA device is one that provides a

    physical interface between user and

    virtual environmental .

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    1) VIRTUAL REALITY/TELEROBOTICS

    ) Exoskeletal devices: The system cover the user or

    the dress the user has to wear when interface withthe virtual environment.

    Gloves and wearable devices:) Smaller exoskeletal devices.

    2) FEEDBACK DEVICES

    CLASSIFICATION ofhaptic devices

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    SOME POPULARLY USED HAPTIC INTERFACING DEVICES

    PHANTOM

    i) Devoloped by Sensable Tech.

    ii) 6 DOF device.

    iii) Force feedback.

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    CONTACT DISPLAY DESIGN

    When user puts one finger in thimble, than he

    moves the finger after he feelthe shape and size of virtual 3 dimensional object.

    The dc motor assembly is mainly used for

    converting the movement of thefin er Into correspondin virtual movement.

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    CYBERGLOVE

    Devoloped byImmersion corp.

    Basic systemincludes

    1) Cyberglove.

    2)An

    instrumentation

    unit.

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    OTHER POPULARLY

    USED

    HAPTIC DEVICES..

    BMW IDRIVE

    VIBROTACTILE VEST

    Fig5

    Fig6

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    HAPTIC INTERFACE

    The interface occur at interaction tool of haptic devicethat mechanically

    Couples two controlled dynamical systems.

    The two blocks they sense the environments,makedecisions about future action.

    The haptic interface with a computer and the user is

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    AVATAR

    1) Virtual representati

    on of the hapticinterface by which

    the user physically

    interacts with the

    virtual env .

    2) Choice of avathar

    depends on

    the object simulated

    and the device capa-

    bilities.

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    1) Compute the interaction forces b/w the haptic

    devices and virtual object.

    1) Ensure that the haptic device correctly renders

    such forces on the human operator.

    HAPTIC RENDERING

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    HAPTIC RENDERINGALGORITHMS

    SYSTEM ARCHITECTURE

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    The haptic rendering algorithm contain 3 main blocks

    1.Collision detection:It detects the collision betn obj and avathar In

    virtual objects.

    2.Force response algorithm:compute the interaction force betn the

    Avathar andvirtual objects . When collision occurred.

    The force response algorithm sendinteraction force to the

    control algorithm ,which apply to theoperator through

    haptic devices while maintain stable overbehavior.

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    1) Graphical user interfaces.

    2) Surgical simulation and medical training.

    3) Telerobotics.

    4) Military applications.

    5) Museum displays.

    APPLICATIONS

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    GRAPHICAL USER INTERFACES.

    In futures video games the player fell that , he isplaying physicaly with otherPersons in real world.

    The novint falcon haptic controller is already using

    for this purpose.

    Technology of placingtwo smallPiezoelectric sensorspads underthe screen.

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    SURGICAL SIMULATION &

    MEDICAL TRAINING

    In futures expert surgens

    in romotePlace ,but he can do theoperationBy using this technology.

    The VHB technology alsoThe VHB technology helps

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    MILITARY TRAINING

    The flight simulator createthe virtualEnvironment ,that is look likereal.

    And the trainer outside thesimulatorsCommands to change themode of

    Environment.

    The pilots are trained tocontrol planes inDifferent suituations and

    emergency landing.

    The VR simulator helps to

    train soldiers forAccurate Shooting at thewars.

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    1) Can only apply forces with limited magnitude.2) Haptic systems arent ideal force

    transducers due to existence of friction,

    inertia etc.3) The position sensors have finite resolutions

    and finite range.

    LIMITATIONS OFHAPTICS

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    1) Future for online computing and e-commerce.

    2) Enhance the shopper experience and help

    online shopper to feel the materials without leavetheir home.

    3) Because of the increasing applications ofhaptics, the cost of the haptic devices will drop in

    future.

    CONCLUSION

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    [1] Anonymous."Haptic technology" Availableat:

    http://en.wikipedia.org/wiki/Haptic_technology[2] Rebecca Boduch. "Haptic Technology",

    ELE 282[3] Lake Porter and Jutta Treviranus.:Haptic

    Applications to Virtual worlds available at

    http://idrc.ocad.ca/index.php/resources/idrc-online/49-articles-and-papers/211-haptic-applications-to-virtual-worlds

    References

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    THANK

    YOU