shooting people engage101

100
Engage 101: Audience Building & Distribution

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My presentation for Shooting People and DCTV on distribution and engaging audiences. A new presentation with some mixed older materials and some very new stuff summarizing how to think about transmedia.

TRANSCRIPT

Page 1: Shooting People Engage101

Engage 101: Audience Building

& Distribution

Page 2: Shooting People Engage101

Distribution 101

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Distribution 101Traditional Distribution “Old World” model

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Old World $

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Old World $• Play festival

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Old World $• Play festival

• Sell to distributor/broadcaster (s)

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Old World $• Play festival

• Sell to distributor/broadcaster (s)

• Advance

• Percentage of revenues

Page 8: Shooting People Engage101

Old World $• Play festival

• Sell to distributor/broadcaster (s)

• Advance

• Percentage of revenues

• They sell to audience

Page 9: Shooting People Engage101

Old World $• Play festival

• Sell to distributor/broadcaster (s)

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

Page 10: Shooting People Engage101

Old World $• Play festival

• Sell to distributor/broadcaster

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

• $ to distributor

• $ to filmmakers

• $ to investors

Page 11: Shooting People Engage101

Old World $• Play festival

• Sell to distributor/broadcaster

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

• $ to distributor

• $ to filmmakers

• $ to investors

• Everyone is happy....

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Old World $

MYTHMYTH

• Play festival

• Sell to distributor/broadcaster

• Advance

• Percentage of revenues

• They sell to audience

• Who pays for the film

• $ to distributor

• $ to filmmakers

• $ to investors

• Everyone is happy....

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Old World $Play festival Maybe

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Page 15: Shooting People Engage101

Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

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Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Page 17: Shooting People Engage101

Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Who pays for the film If theaters book it or buyers buy

Page 18: Shooting People Engage101

Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Who pays for the film If theaters book it or buyers buy

$ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery

Page 19: Shooting People Engage101

Old World $Play festival Maybe

Sell to distributor/broadcaster(s) Maybe – forever, everywhere

Advance $0 - $15,000 avg

Percentage of revenues 30% - 60% after expenses

They sell to audience Hopefully

Who pays for the film If theaters book it or buyers buy

$ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery

$0 to filmakers

$0 to investors

No one is happy...and you don’t even own your film anymore

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$

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Not New

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Distributors aren’t (usually) ripping you off.

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Distribution 101Traditional Distribution “Old World” model

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Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Page 25: Shooting People Engage101

Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Non-theatrical Distribution Working Films model

Page 26: Shooting People Engage101

Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Non-theatrical Distribution Working Films model

Aggregators IndieFlix model

Page 27: Shooting People Engage101

Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Non-theatrical Distribution Working Films model

Aggregators IndieFlix model

Service Deal Passion of Christ model

Page 28: Shooting People Engage101

Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Non-theatrical Distribution Working Films model

Aggregators IndieFlix model

Service Deal Passion of Christ model

Self Distribution Four-Eyed Monsters model

Page 29: Shooting People Engage101

Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Non-theatrical Distribution Working Films model

Aggregators IndieFlix model

Service Deal Passion of Christ model

Self Distribution Four-Eyed Monsters model

Hybrid Distribution Peter Broderick “New World” model

Page 30: Shooting People Engage101

New World/Hybrid $

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New World/Hybrid $You own rights

Split rights

Partner for exploitation

You keep more $

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New World/Hybrid $You own rights

Split rights

Partner for exploitation

You keep more $......(in theory)

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Rights & TermsTheatrical Non-theatrical

Educational Ancillary

Home Video Broadcast

Online VOD (rental), EST (purchase)

Piracy/Peer to Peer Foreign

Mobile Event/alternatives

MG Minimum Guarantee/Advance Exclusivity/Non

Term Territories/markets

Cross-collateralization Marketing/ P&A Commitments

Windows Day and Date

Page 34: Shooting People Engage101

Distribution 101Traditional Distribution “Old World” model

Educational Distribution New Day Films model

Non-theatrical Distribution Working Films model

Aggregators IndieFlix model

Service Deal Passion of Christ model

Self Distribution Four-Eyed Monsters model

Hybrid Distribution Peter Broderick “New World” model

Page 35: Shooting People Engage101

Distribution 101Traditional Distribution

Educational Distribution

Non-theatrical Distribution

Aggregators

Service Deal

Self Distribution

Hybrid Distribution

Audience Development

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Audience DevelopmentYour film

Your needs New Rights Scheme:

Your audience Live event/Theatrical

Your resources Merchandise

Create a strategy Digital

Build your team

Start before finished - the new 50/50

Build core audience

Social Media

Transmedia

From Jon Reiss: Think Outside the Box Office

Page 37: Shooting People Engage101

Distribution 101Traditional Distribution

Educational Distribution

Non-theatrical Distribution

Aggregators

Service Deal

Self Distribution

Hybrid Distribution

Audience Development

Page 38: Shooting People Engage101

Distribution 101Traditional Distribution

Educational Distribution

Non-theatrical Distribution

Aggregators

Service Deal

Self Distribution

Hybrid Distribution

Audience Development

Make Your Own Model - evaluate your Plan A vs. other Plan B(s)

Page 39: Shooting People Engage101

Photo Credit: FFFFound

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CwF + RtB = $$$

Mike Masnick, TechDirt

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CwF + RtB = $$$

Mike Masnick, TechDirt

Connect with fans, give them a reason to buy, and make money.

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How?

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Participatory Culture

A Conversation

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Langworthy & Henein Vanishing of the Bees

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Usage by Age Group

US and Int’l Growth

Twitter

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US and Int’l Growth thanks to Oprah

Source: ComScore

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Zoe Keating @ZoeCello 1.13 million followers on Twitter

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Participatory Culture

A real, authentic conversation

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58

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Building Community

Friends & Fans

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www.meetup.com

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www.foureyedmonsters.com

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www.foureyedmonsters.com

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crowdcontrols.cc

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CrowdSourcing

Turning Community into Funders

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• $10 - Unpolished Rock (but with potential) Level: A free digital download of the album, when it's released.

• $25 - Polished Rock Level: An advance copy of the CD. Weeks before the masses.

• $2,500 - Emerald Level: Mentioned as an executive producer of the album -- whoop-di-doo!

• $5,000 - Diamond Level: I will come and do a house concert for you. Invite your friends, serve some drinks, bring me out and I sing. Actually, this level is a smart choice economically. I've played many house concerts where the host has charged his guests and made his money back. I'd go for this if I were you.

• $10,000 - Weapons-Grade Plutonium Level: You get to come and sing on my CD. Don't worry if you can't sing - we can fix that on our end. Also, you can always play the cowbell.

Details from Jill’s Next Record website

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• $500 (limited edition of 15) -- 5 Sold! Only 10 left!

• Signed CD/DVD and digital download

• T-shirt

• Signed Cymbal and sticks

• Meet me in Venice, CA and we go floating in a Sensory Deprivation Tank (filmed and posted on youtube).

• *Dinner at Sizzler (get your $8.99 Steak and "all you can eat" Shrimp on)

Details from Josh Freese website

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Participatory II.

A Viral Video Conversation

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Multi-Platform

Agnostic and Viral

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Sally Potter’s Rage

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Free

(Plus Fee)

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Generatives

• Immediacy– Give them something now

• Personalization– To their needs

• Interpretation– With study guide, or commentary

• Authenticity– From you directly, signed by you

• Embodiment– Speaking fees

• Patronage– Support the artist; Radiohead model

• Accessibility– Make it easy to get; convenient

• Findability– Work with partners who make you

findable

From Kevin Kelly’s: Better Than Free

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Cross-Platform

Cross-Media, Transmedia

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TransmediaDevelop the story across multiple entry points

Multi-platform Types/examples:

Deep audience engagement Events

Target for amenable audiences Games/ARG

Audience can become immersed in experience Interactive components

Each element a distinctive experience Graphic Novels

Story flows & builds rev streams Online & viral content

Should start before the film is done (dev best) Think Outside the norms - experiences

Encourages participatory audiences

May need a team

Page 95: Shooting People Engage101

TransmediaKeep a mind towards audience dev. components from the beginning

Some Experts:

Think beyond marketing Christy Dena

It’s not all about the film - extend the experience Stephen Dinehart (coined)

Think about impact & social change Jeff Gomez

Not just games.... events, gallery shows, etc. Henry Jenkins

Some projects may not need to be a film Mike Monello

...or can become one if successful John Threat

Transmedia can be simple Lance Weiler

Many more

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Thomas Allen Harris: Through a Lens Darkly

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Quick SummaryIdentify Core audience & build fan base

Use social media & new tools

Engage in the conversation - make it participatory and real

Start early

Build your Plan A

CWF + RtB

Engage audience - transmedia

Page 99: Shooting People Engage101
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Blog: www.springboardmedia.blogspot.com

Email: [email protected]

Twitter: @bnewman01