sharp heffern lin summer reading program
TRANSCRIPT
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Public Library Summer Reading Program
Designed by Jason Sharp, Kristen Heffern and Jennifer Lin
For Dr Welch IS573: Programming for Children and Adults
Program Missions, Objectives, and Goals
We have created a public library summer reading program called “Summer of Heroes”
for teens ages 12 to 18. The program will take place on Thursdays from June 25 to July 30,
2015, from 3 to 4:30 P.M. During the 6-week program, teens will be guided through the process
of creating, revising, publishing, and marketing their work. Since our underlying theme is
“superheroes” (in part inspired by the national Collaborative Summer Library Program’s (CSLP)
theme for 2015), the program will teach not only the creative writing process (character and plot
development, editing, etc.), but also drawing, storyboarding, and converting words and pictures
to film. More specifically, our program has the following objectives and goals:
● To encourage students to continue to read throughout summer: Studies show that
students who take part in summer reading programs “significantly improve their reading
skills”, about 52 Lexile points ahead of those who do not, and they are also less likely to
suffer from learning loss (Fiore & Roman, 2010). In fact, Alexander, Entwisle, and
Olson (2001) found that summer learning is “strongly and consistently” related to
summer reading and regularity of library usage, and that the students’ use of library
predicted summer gains in achievement (p. 184).
● To provide meaningful, fun, as well as educational enrichment programs: Alexander,
Entwisle, and Olson (2001) stresses that since learning works best “when children feel
they are partners in the enterprise”, summer programs should be engaging and fun, not
punitive, with a heavy dose of “enrichment experiences” (p. 184-185). To this end, we
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tried to design a well-balanced program -- one that has practical components (creative
writing and publishing process) as well as fun and relatable components (superheroes
theme, for example).
● To inspire life-long learning: The same Celano and Neuman report (2001) also included
many librarians’ testimonials about special events that encouraged teens to explore or
research a topic in more depth. Our aim for this program is to have teens leave more
interested, more curious, more creative, and more eager to try -- and equipping them with
the basic skills that they need to do so.
● To guide teens through the process of writing and publishing, from being inspired (by
real-life heroes), to creating and developing a character from scratch, to writing a story or
creating a comic based on the character, to converting their story to film, and finally, to
getting the product ready for publishing and distribution.
Philosophy
A well-researched library program is created with an understanding of its target audience
in mind. Early adolescents (between the ages of 11 and 13), have a need to feel a sense of
competence, achievement and meaningful participation (Welch, 2013). We answer these needs
of early adolescents through honing skills that will eventually result in a product they can take
pride in that came about as a result of their own hard work and perseverance. At the end of the
six-week program, they will not only have created a superhero with a narrative backstory, but
also have tangible proof of their achievements in the form of drawn storyboards, an original,
edited film and a knowledge about how to market, promote and self-publish.
Our program will also address the unique developmental needs of middle and late
adolescents (between the ages of 12 and 18). It is during this stage of life that adolescents begin
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to question the world more extensively than ever before, form their own codes of ethics and
develop their own unique identities (Welch, 2013). This point is underlined by Staurach (2003),
author of The Primal Teen. Staurach states that “the teenage brain is raw, vulnerable [...] a brain
that is still becoming what it is meant to be” (8). The superhero theme of our summer reading
program dovetails nicely into the natural middle adolescent need to develop their own identity as
they start to make their own decisions and find a sense of purpose in adult society. It is our hope
that they somehow cultivate a more concrete idea of what kind of person they will choose to
grow into as they think critically about the persona they are creating both on paper and on screen.
Notably for the purposes of our library, it is during the period of middle adolescence that
teens and tweens have the potential to develop a habit of reading for pleasure (Search Institute,
2013). Catering to this group’s interest in superheroes by providing them with intellectually
stimulating reading materials throughout the summer program has the potential to help our target
audience develop a lifelong love and appreciation for reading. This also helps the library’s
mission of growing and cultivating readers into the next generation. Also of note is that the
Search Institute (2013) states that young adults between the ages of 12-18 “place a high value on
promoting equality and social justice.” This is echoed in Welch’s (2013) assertion that it is
during middle adolescence that students begin to have “increased thoughts about global concepts
such as justice.”
Overall, the “Summer of Heroes” reading program has been created with the
developmental needs appropriate to our target age group (teens aged 12-18) in mind from start to
finish. From the initial “create a superhero” activities (sprung forth from a need to nurture teen’s
growing need for identity) to the products they will create (to fulfill their need for tangible
achievement) and finally with a librarian’s wish to develop a lifelong love of reading in
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adolescents (at a time when they are developmentally susceptible to such a habit), this summer
reading program was planned to benefit the audience we serve from the start.
Marketing
The target audience of our Summer of Heroes program is adolescents between the ages of
12 to 18. Specifically, we want to reach out to reluctant and struggling readers, as well as
readers and fans of comic books that may not be reading other fiction and nonfiction materials.
We will also market our program to existing library patrons and local middle and high schools,
with the ultimate goal of “widening the net” and drawing in above and beyond our regular
program attendees.
One way we plan to advertise to the library’s “built in” audience is to create and post
attractive, eye-catching flyers in the teen area, and at the checkout desks of local branches of the
library (see our sample flyers in APPENDIX E). The library is active in social media and will
send Twitter and Facebook updates so followers can learn more about the program. Facebook
“event pages” will also be created to promote the program and facilitate the RSVP process --
those who have “liked” our page could view and RSVP to the event, and share the page with
their Facebook friends. The program information will also be posted on the library’s blog, as
well as on the calendar and events section on the library’s main website and electronic
newsletter.
Patrons will be encouraged to register for the program in a timely fashion since space is
limited. The authors have used the Whitehaven Library in Memphis, TN, as a model for this
program which has a capacity of 70 for its largest meeting room. The actual program attendance
will be limited to 50 to keep the size of the programs manageable and ensure that guest speakers
and volunteers have space to move around and assist program attendees.
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Local middle and high schools make up an important segment of the target population for
this program. We will use the established school library contacts at each of the five schools in the
library’s service area (3 middle and 2 high schools) and provide them with materials such as
flyers and mini posters that can be displayed in high traffic areas of the school. We can briefly
discuss these programs with students during the year-end Career Day events at which we are
scheduled to speak. Specialized school visits can also be planned with school administrators (i.e.
principals and school librarians) to help target struggling students with a special presentation.
Not only would this generate interest and enthusiasm for the program, it could help the school
send a strong message about the correlation between summer reading and academic
achievement.
We believe that meeting potential attendees where they gather is another effective
marketing technique. Volunteers and friends of the library can visit local comic book stores,
community centers, arcades, sporting events, malls, coffee shops, or bookstores and post or hand
out -- with permission -- posters or flyers. We also plan to market to theatregoers, especially
those in line for the superhero franchise movies that are slated to be released in the summer of
2015 such as the Fantastic Four reboot in June and Batman vs. Superman in July (IMDB). We
hope to establish a partnership with theatres in which the management helps promote the reading
program by displaying posters or passing out flyers, and the library in turn names the theatre as
one of the official sponsors of the program, including their logo on all marketing material.
Budgeting
The majority of the supplies required will be provided at no cost by the Whitehaven
Library in Memphis; the Whitehaven Library in particular has access to large meeting rooms,
extensive art supplies and ten 2nd Generation iPads for Week 5’s video recording and editing
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program. Printing will include small black and white program flyers, 8.5x11 inch color posters
for bulletin boards and library displays, and 11x16 inch posters for local schools and community
centers. Bookmarks will also be provided on cardstock to be used in marketing, with limited
program information included. The total cost of this print marketing is budgeted at $50.
Providing snacks and refreshments has been an effective method at the Whitehaven
library for encouraging attendance and these have been factored into the budget at the cost of
$180. As a means of promoting participation, prizes will be given based on a raffle system that
rewards frequent participants and those who read the recommended titles. Winners will receive
first choice of new Young Adult books and comic books along with a chance to attend a free
party at Incredible Pizza Company, who has a long-standing agreement with the Memphis
Library system. The total cost of these prizes are budgeted at $300.
The remaining funds will be used to provide honorariums to the three real-life hero
presenters and as payment for author/illustrator Gene Yang to provide a Skype chat in the final
program on marketing and publishing. The total cost for these program presenters is budgeted at
$310.
The total budget for this program will be $840 for the program materials and services
described and approximately $500 of staff time based on 18 hours of staff program setup,
implementation and cleanup for two staff members at the pay rate of a Library Assistant in
Memphis. Specific details and price breakdowns are included in APPENDIX D.
Program Evaluation
Even the most well-conceived and well-attended programs cannot be improved without
critical evaluation of its merits and weaknesses. Evaluations can range from informal
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observations by staff members to formal tools such as surveys or questionnaires through which
participants can provide feedback.
We plan on assessing the program informally by observing participants’ verbal and
nonverbal reactions during the program. Their body language will tell us whether they feel
engaged by the speaker or activity, disinterested, or bored. After each week, we can ask whether
they enjoyed themselves, learned something new, or had any questions about anything that was
presented that week. If parents are present, we can talk informally with them as well to gauge
how they think their teens are responding to the program. The librarian/staff should make note
of any feedback that could improve the rest of the program or future programs; these can be as
small as making changes to the temperature of the room or as major as choosing a different
speaker next year.
We will also prepare formal evaluations forms (print and online) for the librarian and
participants to fill out. Questions for the librarian or staff will assess the effectiveness of the
following program components: theme of the program, resources selected, marketing/publicity,
registration process, etc. Participants will be given a chance to complete a survey before they
leave the program in Week 6. They will be encouraged to provide feedback about the following
program components: theme of the program, guest speakers and their presentations, interest in
the topics presented, interest in attending future programs, etc. They will be asked open-ended
questions about what they thought were the most and least successful parts of the program, as
well as any additional comments they would like to make. As a way to encourage survey
participation, those who fill out a survey will have their names entered into our prize drawing.
(Please refer to APPENDIX E for sample evaluation forms).
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REFERENCES
Alexander, Karl L., Doris R. Entwisle, and Linda S. Olson. "Schools, Achievement, and
Inequality: A Seasonal Perspective." Educational Evaluation and Policy Analysis.
23.2 (2001): 171-191. Print. <http://www.jstor.org/stable/3594128>.
"Batman vs. Superman." IMDb. IMDb.com, n.d. Web. 25 Nov. 2013.
<http://www.imdb.com/title/tt2975590/>
Celano, Donna, and Susan B. Neuman. The Role of Public Libraries in Children's Literacy
Development: An Evaluation Report. Harrisburg: Pennsylvania Department of
Education, 2001. Print. <http://www.ifpl.org/Junior/studies/Role of Libraries.pdf>.
"The Fantastic Four." IMDb. IMDb.com, n.d. Web. 25 Nov. 2013.
<http://www.imdb.com/title/tt1502712/>.
Fiore, Carole, and Susan Roman. "Summer Reading Programs Boost Student Achievement,
Study Says." School Library Journal. (2010): n. page. Web. 22 Nov. 2013.
<http://www.slj.com/2010/11/students/summer-reading-programs-boost-student-
achievement-study-says/>
"40 Developmental Assets for Adolescents." Search Institute. Search Institute, n.d. Web. 25 Nov
2013. <http://www.search-institute.org/content/40-developmental-assets-adolescents-
ages-12-18>.
Powell, John. Personal Interview. 25 November. 2013
Strauch, Barbara. The Primal Teen: What the New Discoveries about the Teenage Brain Tell Us
about Our Kids. New York: Doubleday, 2003. Print.
Welch, Cindy. “Ages 12-18.” File last modified 7 Oct. 2013. Microsoft Powerpoint file.
Welch, Cindy. “Ages 10-14” File last modified 30 Sept. 2013. Microsoft Powerpoint file.
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Wilson, Patricia, and Roger Leslie. Igniting the Spark: Library Programs That Inspire High
School Patrons. Englewood: Libraries Unlimited, 2001. Print.
APPENDIX A. PROGRAM OUTLINE
Mission 1 Origins
● Before introducing program, remind teens about library policies on expected behavior
during program (keep this short and sweet).
● Introduction to the 6-week program: briefly go over program outline; go over different
ways they can earn “raffle tickets” for the prize drawings and discuss the prizes..
● Quick discussion of favorite superheroes, favorite comic books, graphic novels, etc.
● Participants will learn about the origins of popular as well as lesser-known superheroes
and answer trivia questions and earn raffle tickets.
● Talk about the science behind superheroes
● Booktalk featured books and show them read-alikes. Show teens digital comics on
Marvelkids.com.
● Have featured books, read-alikes, and other related material on display for easy checkout.
Give participants a copy of our booklist to take home.
Mission 2 Discover Real-Life Superheroes
● Before teens get a chance to create their own superhero character, we want them to draw
inspiration from real-life superheroes.
● Booktalk featured books and readalikes and remind teens they can check these out at the
end of the program.
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● Guest speakers can include local firefighters, veterans, police, EMS, outreach worker,
humanitarian, etc. who have made a big difference in the community or world, including
teens. Draw connections to popular superheroes if possible: fictional superheroes all
have “alter egos”...perhaps their superhero was a firefighter or retired navy officer, etc.
● Invite community groups to come and talk about volunteer opportunities in the
community or around the world. Include groups such as animal shelter, Big Brother/Big
Sister, food banks, homeless shelters, literacy/tutoring centers, environmental groups,
animal rights groups, women’s rights groups, Habitat for Humanity, United Way, etc.
Encourage teens to explore different areas they can serve.
● At the end of the program, remind participants to start thinking about their own superhero
character.
Mission 3 Behind the Mask
● This week participants will learn about character development. We will use the
discussion questions (see APPENDIX C) to help them generate ideas and create the
character’s backstory.
● Those who feel they have a strong backstory on paper can use the computer or iPad to
play with what their character might look like, using Marvel’s “Create Your Own
Superhero” app.
● Booktalk featured books and readalikes. Encourage them to start thinking about a story
that goes with their character. We’ll be drawing their characters next week and learn
about storyboarding.
Mission 4 Drawn to Life
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● This week, participants will practice drawing their characters and learn about
storyboarding and scripts and screenplays.
● We will talk about what storyboarding is, and why it might be important in the creative
process. We will also talk about turning a story into a script.
● Booktalk featured books and readalikes.
● Teens will work in small groups to put together a story on paper using characters they
have created. They can do this in storyboard format (we’ll provide the storyboard
templates) or by writing out a script. They will get a chance to turn their
storyboard/script into a mini movie (5 to 10 minutes long) next week.
Mission 5 Silver Screen Heroes
● This week, we will focus on filming and film editing tools and techniques. Working in
small groups, teens will make a movie based on the storyboards/scripts they have created
the previous week.
● Show them a movie-editing tool (such as iMovie) and go over key editing features.
● Discuss “starter” questions to get teens thinking about what makes a good movie -- script,
music, editing, etc.
● Allow plenty of time for participants to edit their mini-movie. Encourage them to trim or
keep their movies to no more than 10 minutes.
● Encourage teens to submit their movies to the library to be posted on the library’s web
site (per their parent’s written permission). Librarians/staff will preview them to make
sure they are appropriate for posting. With their permission, the librarians/staff will show
their film in a mini film festival at a future time. Other creations from this program
(comics, stories, etc.) will also be showcased at that time.
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Mission 6 Show Me the Money!
● This week, participants learn how to revise/edit their work and get it ready for
publication. Our guest speaker, Gene Yang, will talk via Skype about different
publishing options (particularly when it comes to comics/graphic novels) and other
strategies for sharing and selling your work.
● Teens will also brainstorm creative ways to promote their work: making eye-catching
flyers (print or virtual), creating book/movie trailers, buttons, character trading cards, etc.
Allow teens to practice making some of these promotional materials during the program.
(The Whitehaven Branch Library has a button maker that the teens can use to make
buttons with cutouts from old comics or their own drawings.)
● Booktalk featured books as well as demo/virtual tours of some self-publishing sites.
● Make sure as teens leave they have a copy of booklists, which they can also access online
through the Youth Services page on the library’s web site.
APPENDIX B. BOOKLISTS
We have created booklists for each week of the program. Each list contains one or two “featured
books”, as well as read-alikes. We have also decided to include, for some weeks, web resources
and apps on the lists to complement our book selections. The web pages and tech tools chosen
are particularly useful and relevant to the type of projects our teens will be creating.
Mission 1 Origins
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Featured Titles:
● Lore, Pittacus. I Am Number Four. 1st ed. New York: Harper, 2010. Print.
Ten years ago, John Smith and his guardian Henri escaped to Earth after their home
planet Lorien was destroyed by the evil Mogadarians. Now a teenager with developing
Loric powers, John is forced to choose between leaving his life in Paradise, OH, or
staying with and risking the lives of those he has grown to know and love. This book is
part of the Lorien Legacies series.
● Coogan, Peter M., and Dennis O'Neil. Superhero: The Secret Origin of a Genre.
Austin, TX: MonkeyBrain, 2006. Print
This book traces the superhero's roots in mythology, science fiction, and pulps. In
addition to explaining the origin of many popular characters, the book also follows the
genre's development to its current popular status in film, literature, and graphic novels.
You might also like...
● Moore, Perry. Hero. New York: Hyperion, 2007. Print.
Son of a disgraced superhero, Thom Creed has some secrets of his own, like his gay
identity and his own emerging superpower: the power to heal. Together with a band of
other misfits, Thom solves the mystery of a series of superhero-murders and saves the
world from the ultimate villain.
● Kakalios, James. The Physics of Superheroes. 1st ed. New York: Gotham Books,
2005. Print.
Using superheroes such as Flash, Superman, and Spiderman, Kakalios discusses the
science behind their superpowers and supernatural feats. Topics include Newton’s Law
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of Gravity, the properties of matter, the conservation of energy, quantum mechanics, and
solid-state physics. Also included are key equations and a thorough index.
Web Resources/Tech Tools:
● MarvelKids’ Digital Comics: Teens can access popular comics online at
http://marvelkids.marvel.com/comics. The site also has links to other web-based
activities and games related to superheroes and comics.
Mission 2 Discover Real-Life Superheroes
Featured Titles:
● Yousafzai, Malala. I Am Malala: The Girl Who Stood Up for Education and Was Shot
by the Taliban. 1st ed. New York: Little, Brown and Company, 2013. Print.
I Am Malala tells the story of a 15-year-old girl growing up in Taliban-controlled Swat
Valley in Pakistan and her fight for girl’s right to an education. Despite being shot at
point-blank range as a warning and punishment for speaking out, Malala takes her
message around the world and continues to champion for girls in her country.
You might also like...
● Aronin, Miriam, and Fred J. Pushies. Today's Air Force heroes. New York:
Bearport Pub., 2012. Print.
Details real life stories of Air Force heroes over the past decade.
● Barron, T. A.. The hero's trail: a guide for a heroic life. New York: Philomel Books,
2002. Print.
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Stories of heroic individuals throughout history are detailed and interspersed with
motivational texts on how teenage readers can live their own lives heroically.
● Bolden, Tonya, and Ansel Pitcairn. Portraits of African-American heroes. New York:
Dutton Children's Books, 2003. Print.
Twenty African American heroes from historical times to present day are featured and
honored through pictures and text. Heroes from diverse such as science, politics and
athletics are explored.
● McCann, Michelle Roehm, and Amelie Welden. Girls who rocked the world: heroines
from Joan of Arc to Mother Teresa. New York: Aladdin, 2012. Print.
Female heroes are featured in this title that covers a wide range of history and subject
areas.
Web Resources/Tech Tools:
● The Real-Life Superhero Project (www.reallifesuperheroes.com): This site features
stories of anonymous and selfless real-life superheroes who “choose, everyday, to make a
difference in the world around them.” Photographer Peter Tangen sets out to visually
document the powers of these ordinary people, their passions, and hopes to inspire others
to reach out themselves.
Mission 3 Behind the Mask
Featured Titles:
● Carroll, Michael. Super Human. 1st ed. New York: Philomel Books, 2010. Print.
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A group of misfits with emerging superpowers must band together to face the world’s
first super human, a powerful, immortal warrior from 4000 years ago who has plans to
take over the world.
● King, Wesley. The Vindico. 1st ed. New York: G. P. Putnam's Sons, 2012. Print.
A group of aging supervillains called the Vindico kidnap five teens and train them to
continue the fight with the League of Heroes. The teens, emboldened with their newly
bestowed superpowers and loyalty towards one another, uncover the Vindico’s plans and
forge a plan of their own.
You might also like…
● Campbell, Chelsea M.. The rise of Renegade X. New York: Egmont USA, 2010.
Print.
All Damien Locke has ever wanted was to be a supervillain like his mother, so imagine
his surprise when he finds that he may not inherit her evil superpowers and might
actually develop the powers of his long lost superhero father instead. Damien must now
determine whether he will be a force for good or evil in his world, while being forced to
live with his goody two-shoes superhero step-family all the while trying to retain his
friendship with his supervillain friends.
● Yang, Jeff, Parry Shen, et al. Secret Identities: The Asian American Superhero
Anthology. 1st ed. New York: New Press, 2012. Print.
Top Asian American writers, artists, and comics collaborate to create original short
stories focused on Asian-American superheroes. Humorous and at times satirical, these
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stories cover themes such as girl power, ordinary heroes with supernatural abilities, as
well as topics such as the history of superhero comics, immigration and racism.
● Packer, Sharon. Superheroes and Superegos: Analyzing the Minds behind the Masks.
Santa Barbara: Praeger/ABC-CLIO, 2010. Print.
Written by a psychiatrist, this book gives a fascinating look inside the minds of
superheroes such as Superman, Wolverine and Spider-Man. A great read for students that
want to know more about makes their favorite superhero the way he/she is.
● Faust, Minister. From the Notebooks of Dr. Brain. New York: Del Rey, 2007. Print.
In this “self-help book for superheroes”, Dr. Brains takes six members of the Fantastic
Order of Justice through therapy sessions that reveal internal struggles, secrets, and other
personal crises.
Web Resources/Tech Tools:
● “Create Your Own Superhero” by Marvel: Teens can use Marvel’s Superhero Avatar
Creator to name their superhero, mix and match costumes, and customize face, hair, and
other features. http://marvel.com/games/play/31/create_your_own_superhero
Mission 4 Drawn to Life
Featured Titles:
● Stephens, Jay. Heroes!: Draw Your Own Superheroes, Gadget Geeks & Other Do-
gooders. 1st ed. New York: Lark Books, 2007. Print.
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Award-winning cartoonist Jay Stephens shows kids the ins and outs of drawing
superheroes, from heads, masks, disguises, mutations, down to superpowers and action
effects. Stephens also include a section on hero lore and history.
You might also like…
● Chiarello, Mark, and Todd Klein. The DC Comics guide to coloring and lettering
comics. New York: Watson-Guptill Publications, 2004. Print.
Acclaimed comic book illustrator Mark Chiarello and award-winning letterer Todd Klein
demonstrate dozens of illustrative strategies and techniques using famous DC comic
characters.
● Lee, Stan, and John Buscema. How to draw comics the Marvel way. New York:
Simon and Schuster, 1984. Print.
This classic title by two of Marvel’s Comics most well-known authors and illustrators
provide advice and instruction on how to draw comics “The Marvel Way” from the man
that created Spider-man and Thor.
● Williams, Freddie E., and Brian Bolland. The DC comics guide to digitally drawing
comics. New York: Watson-Guptill Publications, 2009. Print.
Provides step by step instructions on how to digitally sketch, pencil and ink your
computer generated artwork with time saving shortcuts and techniques from one of DC
Comic’s hottest artists.
● Hamlett, Christina. Screenwriting for teens: the 100 principles of scriptwriting every
budding writer must know. Studio City, CA: Michael Wiese Productions, 2006. Print.
Provides students in grades 8 and up with an easy to use screenwriting workshop that
teaches teens how to create their first short film. Topics such as plot, pacing and
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character development are discussed and the writer uses a conversational writing style
that should appeal to today’s teens.
● Samaroo, Melissa. The complete guide to writing a successful screenplay: everything
you need to know to write and sell a winning script. Ocala, Fla.: Atlantic Pub. Group,
Inc., 2012. Print.
This book is meant for older teens and adults, but provides a more thorough overview of
the screenwriting process with additional information not found in other screenwriting
books, such as how to sell your product and navigate common legal issues.
Web Resources/Tech Tools:
● Marvel.com’s “Create Your Own Comic”: Marvel.com allows users to create 1-3
panel comic strips or multi-page comic books using their web tool. Users can select the
style of their comics, customize backgrounds and characters, insert different objects, and
create dialogue. http://marvel.com/games/play/34/create_your_own_comic
● Storybird.com: Storybird.com is a tech tool that lets you make “visual stories” in
seconds, using artwork from illustrators and animators all over the world. This is a great
tool for teens who are looking to jumpstart their writing, to see their imagination in print,
and to explore different ways to tell a compelling story. It allows for collaboration as
well.
Mission 5 Silver Screen Heroes
Featured:
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● McLean, Thomas J. Mutant Cinema: The X-Men Trilogy from Comics to Screen.
Edwardsville, IL: Sequart Research & Literacy Organization, 2008. Print.
This book takes readers through scene-by-scene examinations of all 3 films and then
analyzes the comic-book story origins that inspired every aspect of the movies. Also,
readers will learn about each film’s development process (including behind-the-scenes
stories), omitted scenes and storylines, critical and fan reception, and box-office
performance.
You might also like...
● Jesser, Jody Duncan, and Janine Pourroy. Christopher Nolan's Batman: the art and
making of the Dark knight trilogy. New York: Abrams, 2012. Print.
A complete, behind the scenes look at the popular Dark Knight trilogy with in-depth
interviews from the film’s key cast and crew.
● Pogue, David, and Aaron Miller. IMovie '11 & iDVD: the missing manual.
Sebastopol, CA: O'Reilly, 2011. Print.
Instructs users on how to import, edit and share footage using iMovie, one of the most
popular and user friendly video editing softwares available.
Web Resource/Tech Tool:
● iMovie: iMovie is a simple piece of software that comes installed on most Apple
computers and allows users to create their own digital movies. They can easily upload
pictures, add sound, voiceovers and share the results.
● GarageBand is a music creation program that also comes installed on most Apple
computers and allows users to play, mix and record their own songs.
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● Moviemaker is Microsoft’s free video editor software that is available on Windows
computers. User can easily create storyboards and add sound, video clips and pictures to
create their own movies.
Mission 6 Show Me the Money!
Featured:
● Caputo, Tony C. How to Self-publish Your Own Comic Book. New York: Watson-
Guptill Publications, 1997. Print.
This helpful guide provides complete information on all aspects of the comic book
industry and publishing process. Included are sections on: getting started in comic book
creation, securing trademarks and copyrights, marketing strategies, and more.
Read-alikes:
● Sambuchino, Chuck. 2014 Children’s Writer’s & Illustrator’s Market. 26 ed.
Cincinnati: Writers Digest, 2013. Print.
For those that write or illustrate for young readers, this is a rich resource with over 650
listings for publishers, agents, and magazines, submission guidelines, and articles on
indie-publishing, query letters, and being first-time authors.
● Brewer, Robert Lee. 2014 Writer's Market. 93 ed. Cincinnati: Writers Digest, 2013.
Print.
This rich resource includes listings for book publishers, magazines, contests and awards,
literary agents, as well as submission guidelines, sample query letters, and a checklist for
those interested in self-publishing.
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Web Resources/Tech Tools:
● Blurb.com: Blurb.com is a self-publishing site that allows you to create fully-
customizable books using either their online tool, Adobe InDesign, or Adobe Lightroom
(for photos). You can then sell your product in the Blurb Bookstore, the Apple
iBookstore, or spread the word through social media sites such as Pinterest or Facebook.
● Lulu.com: Lulu.com is a self-publishing site that allows you to publish your book in any
format. You can control the content as well as the price of your book, and sell them on
bookseller sites such as Amazon and Barnes & Noble.
APPENDIX C. DISCUSSION QUESTIONS/STARTERS
Mission 1 Origins
Key Points: historical/cultural overview of superheroes; science behind superheroes; fiction vs.
non-fiction; comics and literature.
How much do you know about the origins of your favorite superheroes? See if you can fill in the
blanks on how these popular superheroes got their start:
● Spiderman (answer: got bit by a radioactive spider)
● Teenage Mutant Ninja Turtles (answer: mutated by radioactive goo)
● Superman (answer: alien from Krypton, his alien DNA absorbs radiation from the sun)
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● Batman (answer: trick question, he has no superpowers, but he uses his skills to fight war
on crime [origin could also be because he witness the death of his parents])
● Wonder Woman (answer: granted her power by Greek Goddess Aphrodite)
● Iron Man (answer: made his mechanized suit to escape from enemy soldiers)
● Hulk (answer: extreme exposure to gamma radiation while saving a man at a test site)
● Captain America (answer: frail man receives an experimental Super Soldier serum)
The so-called “Tragic Hero” Discussion: What superheroes developed as a result of difficult
circumstances? Batman (death of his parents), the Joker (falls in a chemical vat), Two Face
(Harvey Dent had acid splashed on his face), etc.
Why do you think some people become “good” superheroes after a tragedy and others become
supervillains?
Work in the nonfiction elements, bring in books about how to become a superhero (survival
guide series)
Talk about what is possible and impossible (fiction vs nonfiction discussion)
Mission 2 Discover Real-Life Superheroes
Key Points: personal connections; honoring local heroes; ways to make a difference
● What makes a hero? How do you define heroism? Does age matter? Does gender
matter?
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● Do you know anybody in our community who you would consider a “superhero”?
● What are some ways YOU can become a real-life superhero? How can you make a
difference in your community or in the world? Are there local/global projects that you
feel passionate about? (e.g. homelessness, abuse, addictions, animal rights, literacy,
global warming, world hunger, etc.)
Mission 3 Behind the Mask/Create Your Own Superheroes
Key Points: character development; creative writing
Believe it or not, by the end of this 6-week program, you will have learned about creating your
own superhero, written and drawn your own comic book, gotten it ready to publish or sell, and
made it into a blockbuster movie. So far, we have talked about the origins of some of the most
well-known superheroes and met some real-life heroes that live right in our community. This
week, we’ll start thinking about your own superhero or supervillain and develop his/her
character. You will think about his or her background story. What motivates your superhero to
do good in the world or your supervillain to create havoc?
Here are some questions to think about when you’re creating your character:
● What can your superhero do? What are your super powers?
● What do you look like? Do you wear a costume and if so, does the costume hold any
special powers?
● What is your alias? What do you do when you’re not in costume?
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● How did your character become a superhero? (Discuss backstories of famous
superheroes as examples.)
● Does your superhero have a weakness? (Discuss weaknesses of famous superheroes.)
● Who are your arch-enemies?
Notes:
● An option is to have teens work together to create a team or their own “superhero
league”. Each team member can answer questions about their particular superhero, but
together, the team can write about their league’s mission, motto, etc. In this way, we can
introduce the idea of writing mission statements for businesses/organizations, and
develop teamwork skills needed later in the program.
Mission 4 Drawn to Life
Key Points: plot development; art of cartooning; creative writing; sequencing/storyboarding;
writing scripts/screenplays
Now that you’ve created your own superhero, let’s talk about the process of creating a story and
putting it on paper. What are some key elements of a successful story? Well-developed
characters (we did that last week), a enticing plot -- does your story have a great beginning,
middle, and end? -- and dialogues that draw you in and move the story along.
This week, we’ll work in small groups to write a story using characters that you have created and
developed last week. We’ll lay out that story in storyboard format (we have templates for you)
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or, if you prefer, in a script. Think about what you would keep or leave out of your
storyboard/script to make the story moving and interesting, because next week, we’ll be taking
your storyboard or script and turning it into a movie.
Template: http://fcit.usf.edu/lmm/pdfs/Storyboards.pdf
Mission 5 Silver Screen Heroes
Key Points: scripts; video production; directing; film editing
Last week we worked together in groups to create storyboards and scripts using characters
you’ve created. This week, let’s talk about turning your work into a movie. Think about...
● What are some differences between books/comics and scripts? What might we have to
do to make a book/comic filmable?
● Where might you film this movie? Think about the setting and tone of your work.
● Who will you cast for your film?
● Think about your work and the central theme or message you want to give to the
audience. How might the tone of your work affect its soundtrack/music?
● What costumes/props might you need for the film? Do you have a budget?
● What technology will you be using to create/edit your film? How will you share it with
your audience?
Mission 6 Show Me the Money!
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Key Points: revision process; publishing/self-publishing; marketing
Now that you have learned to develop a character, created a story, and turned it into a movie,
let’s get it ready to share with your family, friends, and the world! Our guest speaker today,
graphic novelist Gene Luen Yang, will talk to us about the process of getting your product ready
for publishing and selling. Think about...
● What are some avenues you might take to share/sell work?
● What is the difference between going to a publisher and self-publishing?
● What are some ways you can market your product? (Posters/flyers, postcards/artist cards,
movie/book trailers, social media, merchandize like trading cards, buttons, etc.)
APPENDIX D. Budget
Marketing price quantity total
price
Black and White Pages with 4 flyers on each (to be cut out) 0.05 100 5
Color Pages (8.5 by 11 inch) 0.5 10 5
Poster size (11 by 16 inch) 1 10 10
Color Pages with 5 bookmarks on Cardstock (to be cut out) 0.75 40 30
Prizes
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Books/comic books 5 60 300
Incredible Pizza Company visit 0 20 0
Programs
Honorarium gift cards for community hero presenters 20 3 60
Gene Yang skype fee 250 1 250
Snacks and Light Refreshments 30 6 180
Total Price 840
Staff Hours
Hours spent leading the program 1.50 6 9
Hours spent preparing before the program 1 6 6
Hours spent cleaning after the program 0.50 6 3
Total hours per staff 18
Staff payrate for a Memphis Library Assistant (per hour) 13.70
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Cost of staff time for one staff member 13.70 18 hrs. 246.60
Cost of staff time for two staff members 27.40 18 hrs. 493.20
APPENDIX E. EVALUATION FORMS
Note: These forms are adapted from Wilson and Leslie (2001, p. 122-128). I added some
questions that I thought were relevant and helpful.
Librarian/Staff Program Evaluation
Program: ____________________________________________________________
Target Audience: _______________________________ Date(s): _______________
Using the scale below, circle the appropriate response that best describes how effectively the
program component was met.
Program Component Ineffective Effective
Interest in theme 1 2 3 4 5
Accomplished objectives 1 2 3 4 5
Resources selected 1 2 3 4 5
Timing/flow of program 1 2 3 4 5
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Technology/equipment 1 2 3 4 5
Decorations, displays 1 2 3 4 5
Marketing/publicity 1 2 3 4 5
Registration process 1 2 3 4 5
Volunteers 1 2 3 4 5
Furniture, room arrangement 1 2 3 4 5
Increased circulation of resources 1 2 3 4 5
related to theme
Guest speakers 1 2 3 4 5
OVERALL PROGRAM 1 2 3 4 5
Comments:
The online version of the librarian/staff program evaluation can be accessed at:
https://www.surveymonkey.com/s/CQ25J2Y
Program Evaluation for Participants
Your opinion counts, so tell us what you think by circling your honest response! Please return
this to a Youth Services librarian for a chance to enter your name in our drawing!
Program: _________________________________________________________
1. I enjoyed this program. Yes No
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2. I learned new and useful information from the program. Yes No
3. I want to find out more information about the topic. Yes No
4. I know at least 3 facts about this topic before the program. Yes No
5. I have read at least one book on the topic before the program. Yes No
6. I want to read a book about the topic soon. Yes No
7. I would attend a similar program at the library. Yes No
My favorite part of the program was…
My least favorite part of the program was…
I would like to attend a program about (think about your favorite subject, electives, personal
hobbies or interests)…
Please remember to return this form to one of the Youth Services librarians! Thanks!
The online version of the program evaluation for participants can be accessed at:
https://www.surveymonkey.com/s/CQBQ8SY
APPENDIX E. PROMOTIONAL FLYERS
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Sample “virtual flyer”: https://www.smore.com/chwe