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    SeriousSam:TheSecondEncounter:FAQ/WalkthroughbyLMLastUpdated2003-05-25View/DownloadOriginalFileHostedbyGameFAQsReturntoSeriousSam:TheSecondEncounter(PC)FAQs&Guides

    LikedthisFAQ?Clickheretorecommendthisitemtootherusers.

    SERIOUSSAM:THESECONDENCOUNTER

    WalkthroughDate:May2003Author:LMCopyrightinfo:Thisdocumentmaybefreelycopiedandreproduced.

    GENERALCOMMENTS#1.Thestorybackground,enemies,weapons,andcontrolsarecoveredinthegame'smanual,soIwon'tbediscussingthemindetailbelow.Ifthere'snoprintedversion,youcanaccessthemanualbyclickingon"Manual"onthewelcomescreenthatappearswhenyouinsertthediskintheCDdrive.YoucanalsoconsultitinC:\ProgramFiles\Croteam\SeriousSam-TheSecondEncounter\Help\Manual.Perhapsoneadvicewouldbeinorder:Whenthegamecallsforswimming,Isuggestusing--incombinationwiththedirectionalkey--theJumpkeytoswimupandtheCrouchkeytoswimdownfaster.#2.ThiswalkthroughwaswrittenwhileplayingthegameintheNormal

    difficultysetting.#3.Asinmanyothergames,youmaynotkillalltheenemiesorwitnessalltheeventsscriptedintothegameifyoudon'tpickupacertainobject,walkoveracertainpoint,etc.#4.WhenIusetheterm"Use"withacapitalU,itmeans"usethe'Use'key,"whereas"Analyze"withacapitalAmeans"usethe'Use'keywhenSamispromptedto'analyze'something."A"non-secret"meansanitemoraneffectdiscoveredinsuchawaythatitwouldqualifyforasecretinmyopinionbutdoesnotcountasoneinthegame.#5.Inmostcases,youwillbeabletoproceedpastthenextdoororgateonlyafteryoukillall,oratleastmost,oftheevildoersintheareayoucurrentlyoccupy.Alsoinmostcases,areasbecomeinaccessiblewhenyouleavethemthroughadoororgate,unlessthegamecallsforyoutoreturnthereat

    somepoint.#6.SeriousBomb.Thisweaponishardtocomeby,sotrytosaveenoughofthemforthetoughestbattles,whichusuallytakeplacetowardstheendofeachmulti-levelmission(see,forexample,step5.D.bbelow)."Enough"meansthreebecausethatisthemaximumamountthatyoucancarry.NotethatSeriousBombsaretheonlymajorweaponthatyouareallowedtocarryoverfromthelastmissionwhenyoustartanewone.#7.Somecheatcodesthatmaybeuseful(typetheminthegameconsole,whichisactivatedbypressingtheF1or~key):pleasegod(invulnerability)pleaseghost(no-clipmode)pleasegiveall(allpower-upsexceptSeriousBombs)pleasetellall(allNETRISCAmessages)

    INTROSEQUENCE:"INTHELASTEPISODE"Secrets:1(Notfound.Itwouldseemthattheplayercannotinfluencewhathappensintheintro.However,whenyouaccessthe"Statistics"sectionofSam'scomputerdisplayatthestartofthenext(firstplayable)levelofthegame,youwillnoticethatthecurrenttotalnumberofsecretsstandsat13whereasthesubtotalforlevel1isonly12;thereisadiscrepancyinthekillstatisticsaswell.Thatmeansthatyouhavealreadymissedonesecret,andyetyouhavenotevenstartedplaying.)TheintrogivesyouabriefaccountofwhathappenedinSeriousSam1andends

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    withSamtakingoffinanalienspaceship.However,thespaceshipcollideswitha"cratebus."

    MISSIONONE:MESOAMERICA

    LEVEL1:SIERRADECHIAPASSecrets:12Enemiesintroduced:femaleGnaar,beheadedfirecracker,beheadedkamikaze,Kleerskeleton,Sirianwerebull,commonAludranreptiloid,adultarachnoid,Scythianwitch-harpy,Zumb'ulfromPlanetRas-ad-Nyk,beheadedrocketeer,beheadedbomber,juvenilearachnoid,cucurbitothepumpkin,lavagolem,Reebanelectro-fishWeaponsintroduced:knife,revolver,revolverineachhand,rocketlauncher,chainsaw,single-barrelshotgun,sniperrifle,flamethrower,double-barrelshotgunHealthitemsintroduced:vial,cube,pill,flask,heartArmoritemsintroduced:greenvest,yellowvest,shardOtherpower-upsintroduced:SeriousSpeed,invulnerability

    1.A.CRASHSITE1.A.a.Youstartthelevelfree-fallingintoapond.Youhaveaknifeandarevolverinyourarsenal.SECRET:Ratherthangoingtothesurfaceimmediately,diveallthewaydowntocollectanewweapon(rocketlauncher)inthelitspotnearthebottom.

    1.A.b.Onceyousurface,getontothesmallpeninsulathatwasbehindyouwhenyouwerefalling.Pickuptheextrarevolverthere;you'llbethenabletowieldtwoofthoseatthesametime.Ifyouhaven'tplayedthefirstgame,nowisthetimetolearnhowtoaccessNETRISCA(Sam'scomputer)andreaditsmessages.Inparticular,you'lllearnfromNETRISCAthatyouneedtofindateleporttogetclosertotheHolyGrail.1.A.c.Stillonthepeninsula,coverthesetwoSECRETS:(1)Collectthegreenvest(+50armor).(2)Walktowardsthephoneboothto"discover"it;youmightaswellgetinsideandUsethephonetoenquirewhenDukeNukem4willfinallybereleased.Swimacrossthepond,getontothewoodenpier,andtakethenewweaponsittingthere:chainsaw.1.B.LOSTVALLEY1.B.a.Asyouleavethepier,NETRISCAwillidentifythisareaas"LostValley"

    andmentionatemple.Soonenough,you'llbeabletoseethattemple.You'llalsobeintroducedtovariousenemies(femaleGnaar,beheadedfirecracker,beheadedkamikaze,Kleerskeleton,Sirianwerebull,commonAludranreptiloid)aswellasasingle-barrelshotgun.Keepinmindthatthereareotherusefulitemsscatteredacrosstheterrain,hereaswellasthroughoutthegame;don'toverlookany.Amongthoseyou'llfindinthevalleyarepacksofammo,pinkvials(+10health),andayellowvest(+25armor).1.B.b.Whenyoureachthetemple,don'tgoinrightaway.Skirtingitsouterperimeterontheleft,findadarkersectiononthewallnearthespotwhereitmeetsthemountain.SECRET:Blastittodiscoveranentrance.Ifyouhaveusedupyourrocketsalready,findthesecondsecretinthe1.B.careaandthencomeback.Follow-upSECRET:Getthroughtheholeyou'vecreatedandgodowntodiscovera"halloffame."Stickaroundforasillypresentation.

    1.B.c.TwomoreSECRETS:(1)Fromthehalloffame,getoutsideandwalkstraighttodiscoversmokingremainsofthe"cratebus"thatcollidedwithSam'sspaceshipintheintro.(2)Continueuptheslopeafter#1untilyoucollectanammopack.1.B.d.Returntothetempleentranceandclimbthestairs.You'llseeasniperrifle,someammo,andared-crosscube(+50health).Afteryoupickuptherifle,you'llbetrappedinthisante-yard,andanadultarachnoidwillbespawnedontopofapyramidalstructureupahead.You'llhavetokillthearachnoid,aswellassomeScythianwitch-harpiesthatwillcomeflyingfromthehills.Thegatewillbeopenedforyousoonafter,byacoupleofKleer

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    skeletons.1.B.e.Asyouproceedacrosstheyard,you'llencounterstillmoreenemies,includingthesenewones:Zumb'ulfromPlanetRas-ad-Nyk,beheadedrocketeer,beheadedbomber.Youmayalsotryoutthenewpower-uphere:SeriousSpeed,whichis,obviously,atemporaryspeedbooster.Walkupthestaircaseintothetemple,collectingsomepills(+1health)alongtheway.(Beforeyoudothat:Ifyoudecidethatforsomereasonyouneedtorevisittheareasoutsidethistempleyard,youcandosobyjumpingontotheperimeterwallfromthestaircaseandthenontothegrassbelow.Whenyouaredonerevisiting,you'llnoticethatasoap-bubbleteleporthasappearedneartheentrancetothetempleyard.Walkintoittogettotheante-yardwhereyou'llfindanotherteleport,whichwillgetyoubackinsidethetempleyard.)1.C.INSIDETHEFIRSTTEMPLE1.C.a.Soonafteryouenterthetemple,you'lldiscoversomeshield-shapedshards(+1armor),aflamethrower,ammoforthelatter,andagreenflask(+25health).Inthenextroom,you'llhavetokillajuvenilearachnoid,aswellasacucurbitothatwillbreakthroughthewall.Jumpdownthroughtheholethathe'smade.1.C.b.Inspecttheroomthatislocateddirectlybelowtheonefromwhichyou'vejumped,andthenproceed.SECRET:Afteryoupassthroughthegallerywithhazysunlightcomingthroughtheopeningsintheroof,therewillbeaT-junction.Goleft,tofinda"secretMental'sroom."Makeasequenceofjumpsonthelitlettersinthisorder:M,E,N,T,A,L;anichewithaheart-shapedpack(+100health)willopenontheotherside.Ifyouscrewuptheorderor

    miss,thejumppadswillgodarkandthenichewon'topen.Aftercollectingthepower-up,youcanjumponanypadtogetback.1.C.c.Proceedcarefullythroughthecrushing-blockpassage.Next,walkuptherampandjumpdownthroughtheholeattheend,todiscoveradouble-barrelshotgunbelow.Thegoldenfigurineinthecenterofthechamberisaninvulnerabilitypower-up.Pickitup,oryouwon'tbeabletoproceed.Afteryoukillalltheskeletonsthatwillappear,walktowardsthecornerwithoutastatuetodealwithaZumb'ul.1.C.d.Goupstairs,butreadtheNETRISCAmessagebeforeyouenterthenextroom.YourobjectivetherewillbetoUsetwoswitchesonthesidewallsinordertounlockthedooracrossfromtheentrance.Toavoidthecrusher,usethesafetyislestogettotheswitchesandthentothedoor.Killtheenemiesinthenextpassageway,withalavagolemamongthem,andproceedtotheexit

    fromthetemple.1.D.SECONDVALLEY1.D.a.Asyouleavethetemple,you'llnoticeadeeppitinfront.Killthearachnoidontheoppositeside.SECRET:Thepithasaledgewhereyoushouldjumptocollectaweapon.Whendone,droptothelowerledgetobeteleported.1.D.b.You'llemergenearasuspensionbridge.Forahigherkillcount,crossitandgoleft,backtowardstheexitfromthetemple.Anumberofenemieswillbespawnednearthebridge.KeepgoinguntilyougetaNETRISCAmessage,thenbackpedalandkillthemaswellasthereptiloidthatwillbehurlinggreenblobsatyoufromacrossthevalley.Crossthebridgeagainandjumpdowntothelowerledgeontheleft,thentotherocketlauncherbelow.Moveintothevalley.1.D.c.SECRET:Soon,therewillbeaconspicuousrockonthemountainsideon

    yourleft.Blowituptodiscoveracave.Goinside,dive,andswimon.AnotherSECRET:Whenyouemergefromthewaterpassage,crossthesuspensionbridgetocollecttheheartontheotherside.1.D.d.Slidedownsafelyandproceedthroughthevalleytowardsanothertemple.SECRET:Whenyoureachthesecondtemple,diveintothepondtofindahealthcubeinthelitspotnearthebottom.Onyourwaythereyou'llbeintroducedtosomeReebanelectro-fish.Gettothesurfaceandontothewoodenpier,gothroughthegate,andwalkforwardtostartthenextlevel.

    LEVEL2:VALLEYOFTHEJAGUAR

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    Secrets:8(I'vebeenunabletofindoneofthesecrets.Maybethenon-secretinstep2.B.aisactuallyasecrettoostubborntoregister.)Enemiesintroduced:majorbio-mechanoid,minorbio-mechanoid,Fiendianreptiloiddemon,marshhopperfromRigilKentaurusWeaponsintroduced:SeriousBomb,grenadelauncher,machinegunArmoritemsintroduced:redvest,bluevestOtherpower-upsintroduced:redammobackpack,SeriousDamage

    2.A.STILLINSIDETHETEMPLE2.A.a.Afteryoupassthroughthefirstdoor,NETRISCAwilltellyouthatyouneedtousethebouncepadstocrossthechasm.Followthatadvice.Onthesecondlegofyourjourneyinthecave,you'llhavetousethestoneledgeonyourleftinordertoprogress.And,ofcourse,thelastpad,whichismoving,canbetricky.Whenyoureachthefinalplatform,you'lldiscoveranewweapon:SeriousBomb.ReadwhatNETRISCAhastosayaboutitspropertiesandalsowhatIhavetosayaboutitin#6oftheGeneralCommentsabove.2.A.b.Usetheright-sidelaneinthenextpassagewaytogetclosertothelava-spewingstoneheadabovetheexitdooranddestroyit.Next,you'llfindyourselfinanothercavewithachasmandbouncepads,aswellasliquidy-lookingblueramps.You'llbewelladvised,whilebouncingonthefirstpad,togetridofthegreenreptiloidthatcanbeseenatsomedistance,1o'clock.Usingthefirstrowofbouncepads,reachthefirstswitchandUseit.Abouncepadwillmoveclosertothestartingplatform.Again,it'llbewisetoeliminatethereptiloidthatwillappearontheoppositeendofthecave.

    Returntothestartingplatformandgettotheblueramp,whichwillalsoactasabouncepad.Gettothesecondswitchusingtherampsandsummonanotherbouncepad,whichwillhelpyougettothefinalplatformwhereyou'llfindaredvest(+200armor).2.A.c.SECRET:Fromthesameplatform,makeasomewhatawkwardjumpontothesmallerledgelocatedslightlylower,ontheleft,tobecatapultedontothestonecanopyabovetheplatformforsomeammo.Afteryoupickuptheammo,youshouldhearthesoundofawerebullfrombelow.Ifyouwanttoavoiddirectconfrontationwiththebeast,jumpbackontothesecretledgeandthenbounceup,twistinginsuchawaythatthebeastmaynoticeyou.Thebullwillthenchargeforwardandfalltoitsdeath.Thenyoucansafelyjumpdownfromthefrontedgeofthecanopyontotheprotrudingpartoftheplatform.Proceedthroughthedoortofindanewweapon(grenadelauncher)andared("Serious")

    backpack,andthengetoutdoors.2.B.VALLEY2.B.a.ReadtheNETRISCAmessageaboutyourobjectives.NON-SECRET:Assoonasyougetoutintotheopen,turnaroundandyouwillnoticeacamouflagedledgeonthehillslope.Blowituptoreleaseaninvulnerabilitypower-up.2.B.b.Quiteafewenemieswillbespawnedasyouventureintothevalley,includingtwovarietiesofabio-mechanoid:majorandminor.(Youmayalsonotice,ifnotnowthenatsomepointbeforetheendofthislevel,witch-harpiescarryingbeheadedkamikazesintobattle.)Onewaytodealwiththemwouldbetopickuptheinvulnerability,runtowardsthecenterofthevalley,andusetheSeriousBombthatyouacquiredinstep2.A.a.Don'texpectallofthefoestodie,however;you'llstillhavesomeresistanceleft.Whenyouhavekilledeveryone,climbthestairstothetopofthecentralpyramid

    andlearnfromNETRISCAthedetailsofyourtask.Twomoreammobackpackswillbespawnedhereafteryouvisitotherstructuresinthisvalley,sofeelfreetopickuptheonethat'salreadythere.2.B.c.Formoredata,gotothetopofthestaircasethatcompletestheaxisformedbythevalleyentranceandcentralpyramid.NETRISCAwilltellyouthatthedooratthetopleadsinsidetheTempleoftheJaguar.Turnaroundnow,godownthestairs,andwalktowardsitssub-templeonyourright.Climbthestairsthereandproceedinsidethemountain.2.C.FEMALE-JAGUARSUB-TEMPLE2.C.a.Afteracoupleofordinaryrooms,you'llfindyourselfinachamber

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    outfittedwithspikes.Thebreezestherewillforceyoutowardsthespikes,soyou'llhavetokeepadjustingyourpositioninordertostayasclosetothecentralaxisaspossible.Keepinmindthatthischamberwillremaindangerousonyourwayback.2.C.b.SECRET:Inthenextroom,withfourhealthvials,thereisabouncepadinanalcoveonyourleft.Jumpupandcollecttheitemssittingontheoverheadbeam,includingthisnewone:bluevest(+100armor).2.C.c.Thefinalchamberwillhaveadisappearinglightpath.Theadvantageoffollowingitisthatthebulkoftheenemieswillnotbespawneduntilafteryoupickupthefemale-jaguarstatueandthechamberisilluminated.Havingobtainedtheartifact,returntothevalley.2.D.BACKINTHEVALLEYKeepinmindthat,asshowntoyouinacut-scene,anewenemy(Fiendianreptiloiddemon)willbewaitingforyouonthecentralpyramid(andthere'sgoingtobeanotheroneneartheentrancetothevalley).Killwhomeveryoucanfromavantagepoint.Whenyouleavethesub-templecomplexandreachthegroundlevel,bearright.SECRET:Gotowardsthe"Crollywood"signuntilyougetamessageaboutamoviestudio.Thenturnaroundandproceedtowardsthesub-templeontheothersideofthevalley.2.E.MALE-JAGUARSUB-TEMPLE2.E.a.Goupthestaircase.Whenyoureachthetopofthepyramid,Samshouldsmell"someseriousfirepower"nearby.SECRET:Slidedowntothenearestledgeontherightsideandblastthedarkersectiononthewalltorevealanewweapon:machinegun.

    2.E.b.Proceedthroughacoupleofroomsandramps.Atsomepoint,you'llhavetodestroyanotherlava-spewingstonehead.Inthecolonnadechamberafterthat,thingswillbecomplicatedbyapatchofthickblackfogpassingthroughperiodically.Inordertosuccessfullyfightofftheannoyingcucurbitos,you'llprobablyhavetomakeuseofthenewpower-upthat'slocatedhere:SeriousDamage.Ittemporarilybooststheamountofdamageyouinflictwithyourweapons.However,whilethedarkpatchmaylookintimidating,it'squitenarrow,nomorethan2virtualfeet.2.E.c.Pickupthemale-jaguarstatueinthenextroomandretraceyourstepstothevalley,tobegreetedbyfreshlyspawnedfoesonyourwayback.2.F.BACKINTHEVALLEYYETAGAIN2.F.a.Godownthestairsandbearright.SECRET:Headforthecornerofthevalley,whereyoucanseeahugeballsittingatthetop,andcollectthearmor

    vestthere.Besuretostepasidefortheballtorollpastyou.2.F.b.Nowyoucanrightfullygotothecentralpyramidandplacethejaguarstatuesonthesparklingpedestals.Watchalaserburnthroughthedoorthatwasblockingentrytoyourfinaldestinationinthislevel.Startadvancingthere,fightingenemiesontheway.AnewvarietyamongthemwillbemarshhoppersfromRigilKentaurus.2.F.c.Whenyoucoverthefirstflightofstairs,don'toverlookthelasttwoSECRETS:(1)Goinsidethestonehuttotheleftofthefinalstructure;there'sanammodepotthere.(2)Circlethebaseofthepyramidtocollectahealingpack,whichislocatedwhereitsrightsidemeetsthegrassyslope.2.F.d.Walkthroughthenewlycreatedentrance.SamwillpickupthecrystalskullthatNETRISCAtoldyouaboutwhenyoufoundtheValleyoftheJaguar.

    LEVEL3:THECITYOFTHEGODSSecrets:15Enemiesintroduced:ZorgmercenaryfromBeelmezIV,ZorgcommanderfromBeelmezIVWeaponsintroduced:cannon,submachinegunPower-upintroduced:greenammobackpack

    3.A.FIRSTSNAKE-GATEYARD3.A.a.Youstartinasmallammodepotadjacenttoalargeyard.Collectwhatammoyoucanandleavethroughoneofthedoors.

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    3.A.b.Movetotherightfromtheentrance.Newenemieswillgreetyouatsomepoint:ZorgfromBeelmezIV,intheirmercenaryandcommandervarieties.FollowtheperimeterwalltothenearestcornertofindthisSECRET:Cutdownthetreeinthecorner,whichwillrevealawedge-shapedareabetweenthestonehutandtheperimeterwall.Pickupthehealthcube.Bynow,NETRISCAhasprobablyinformedyouthatyouneedtocollecttwomasksinthisyard.Goinsidethenearbybuilding,whichisoneofthetwothathousethem.3.A.c.Theitemyouarelookingfor(the"happy"mask)islocatedonthegroundfloor,butbesuretosearchthewholebuildingforusefulitems,includingagreenammobackpack.Thereisalsoanarmorvestonaledgeonthesecondfloorthatyoucanreachbymakingaseriesofjumpsfromledgetoledge.Exitthebuildingandcontinuealongtheperimeterwall.3.A.d.SECRET:Inthenextcorner,intheareabetweenthebuildingwithfacadecolumnsandtheperimeterwall,findadarkersectiononthebuildingandblastittofindanarmorvest.Proceedwithyourquest,andwhenyouseethegatewithasnakefigureontop,stopforasecondtoAnalyzeit.AnotherSECRET:Inthenextcorneroftheperimeter,searchbehindthebuildingforahealthpill.Pickituptoactivatea"secretbloodbath."3.A.e.Enterthesecondbigbuildingintheyardfortheremainingmask.GorightfirstanddiscovertheseSECRETS:(1)Blowupthefallenpillartorevealacorridor.(2)Followthatcorridorintotheroomwithcannonballsanddestroythecentralpillartheretofindanewweapon:cannon.Thengobackandfollowtheothercorridor(theonethatwasnotblocked)inthisbuilding.Findthe"scary"maskandleave.

    3.A.f.SECRET:Visittheremainingcorneroftheyardtocollectanammopack.Nowyoucangotothealtar(showntoyouinacut-scene)nearthecentralpyramidandplacethemasks.Attachingthemtherewillunlockthesnakegate.Onyourwaytowardsthegate,collectanewweaponfromthenearbypedestal:submachinegun.Gothroughthegate,whichisfollowedbyasmalleryardandashortmazewitharrow-firingheads,tothenextlargeyard.3.B.SECONDSNAKE-GATEYARDYourobjectiveis,ofcourse,thenextsnakegate.Itwillbeunlockedassoonasyoudefeatthemajorbio-mechanoidthatwillappearwhenyouapproachthegate.Inordertocoverthisareathoroughly,though,goleftasyoufirstenter.Behindthethirdtreefromtheentrance,thereisaSECRET:anunobtrusivetwinklingteleport.Walkintoit.3.C.SECRETYARD

    Youarriveina"yardofstrange-lookingheads."Theexitislocatedontheoppositesideoftheyard,inabuildingwithcolumnsthathousesateleportbubble.Onyourwaythere,youwillpassseveralpoolswithelectro-fishandammoandwillmeetfamiliar,ifdifferentlysized,enemies.NON-SECRET:Whenyouarereasonablysurethatyou'redonewiththeresistance,blastthe"strange-lookingheads"forahigherkillcount.Beforeleaving,checktherearoftheexitbuilding:there'sahealthitemthere.However,youwillbeabletoreturntothesecretyard,upuntilstep3.E.,sodon'ttakemorethanyouneed.3.D.BACKINTHESECONDSNAKE-GATEYARDYou'llemergeinthecentralpartoftheyard.Beforeleavingthroughthesnakegate,replenishyourammosupplyinthebuildingthatislocatedtotheleftofthegate.SECRET:Thereisanammopackbehindthatbuilding.

    3.E."VERYLONGRUN"Inthetwo-legstretchthatfollows,you'llbehitbyseveralattackwaves.Notethatsomebeheadedkamikazeswillbecarryingcannonsandcannonballs,whichyoucancollectafteryoukillthem.Somewerebullswillbecarryingcannonsandwillbeshootingatyou.3.F.VILLAGEAFTERTHE"VERYLONGRUN"Whilepacifyingthevillage,keepinmindthattherearetwoSECRETSthere:(1)Findahutwithasnakeornamentontheroofandenterthehut(andsidestepquickly)todiscovera"lostSpanishcannon."Destroythecannonandcollecttheammosittingbyit.(2)Reachthesectionoftheperimeterwallthatis

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    directlyoppositetheentrance;thereisahealthcubebehindthehutthatstandsatanangletothewall.Proceedinsidethesnake-adornedbuildingthatstandsapartfromthevillage.3.G.UNDERGROUNDTUNNELS3.G.a.SECRET:Inthemiddleoftheentrancehall,thereisahealingheartpulsatingjustundertheceiling.Blastthestonepieceitsitsontocollectit.NON-SECRET:Whenyougetthroughthedoorattheendofthehall,you'llseeasteepslide.Ifyoujumpovertherailsthere,youwillfindyourselfinachute.Asyouslidedown,severalpower-upsgetspawned.However,thechuteendsinspikes.Everyonceinawhile,Imanagetojumpoutofthechutebeforegettingmyselfimpaledandeventograbacoupleofitemsbeforeescaping.Ithinkyoushouldbumpintoasidebeamtoachievethisfeat.Ithappensreallyfast,soIamnotcertain.Maybethereisaneasierway.Whateverthecase,theconventionalwaytoproceedwouldbetojustslidedowntheuppersurfaceandnotusethelowerchuteatall.3.G.b.You'llfallintoaroomwithtwoSECRETS:(1)Blastthecentralsectionofthewallontherighttofindsomeitems.(2)Repeatthesameontheleftwalltodiscovera"secretpokergame."Proceed.3.G.c.You'llsoonfindyourselfinawindycorridorwithrectangularholesinthefloorandroundholesinthewalls.Youcanfollowthecorridor,butit'sriskysincetherearespikeseverywhere.Besides,youhavetocoverthisSECRETanyway:enterasecretpassagethroughthefirstroundholeonyourright.Killtheminicucurbitothere.Nowallyouhavetoworryaboutisevadingthelasttwospikyplateswhenyougetoutofthesecretpassage.Proceedthrougha

    numberofroomsandpassagewaystoasmallercavewithammoandthenabiglavacave.3.G.d.SECRET:Inthelavacave,gototheright,towardsthehalf-submergedbuilding.Thereisalow-lyingledgebetweenthebuildingandtherockwall,withanammopackonit.Asforcrossingthelava,youcanseethatthebridgeisdestroyed.Findafloatingpieceinthelavaintheleftpartofthecaveanduseittogetacross.Leavethecavethroughthedoor.Followthestonebridgeandwalkunderthestoneheadwithburningeyes,intoasmallammodepot.3.G.e.Inthechamberafterthedepot,afteryoumakeafewstepstowardsthepulsatingheart,thepassagewillcollapseunderyouandyouwillfall,onlytodiscoverthattheflooractsasatrampoline.Soon,hordesofenemieswilljoinyouinthecircusact(about130altogether).Youcankeeponjumping,landon

    asidepillar,oralternate.Ifyoumanagetocatchyourbreath,notethepower-upsandsuppliesthatarestoredhere.NON-SECRET:Pickingupasecondhealthpillfromthefloorcreatestemporary"gravityoff"conditions,meaningthateverybodywillactasifintheno-clipmode.Ithinkthisprocedurecanberepeatedindefinitelybecausethepillsarere-spawned.Wheneveryone(exceptyou)isdead,leavethisareaviathepillarthathousedtheheartpower-up;thedoorbehindtheheartwillopen.

    LEVEL4:SERPENTYARDSSecrets:10Enemyintroduced:highlanderAludranreptiloid

    4.A.INITIALYARDS

    4.A.a.Firstofall,getthesetwoSECRETSoutoftheway:(1)Walktotherightfromtheentranceandcollecttheammopackinthecorner.(2)Sameas#1,onlyintheleftcorner;pickupthearmorshardtheretodiscovera"suicidalplant."Thepedestalsintheleftpartoftheyardarebooby-trapped:whenyoufirstapproachthem,thestoneheadwithburningeyeswillshootintheirdirection.4.A.b.Proceedupthestepsandbeyondthewalledenclave,intotheyardwithapitandasnake-statuepedestal.Ifyoulingerinthatyardfortoolong,theareawillbebombardedwithlavaballs.(Maybesomethingotherthantheplayer'sslowpacetriggersthat;I'mnotsure.)Thebombardmentshouldstop

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    afteryoukillall,ormaybemost,ofthemonstersthatwillbespawnedthere.Also,atsomepointoneofthewallsoftheenclaveyou'vepassedwillexplode,andacoupleofmechanoidswillbereleased.Ifthatdoesnothappenbyitself,youcanachievethesameeffectbysteppingbacktowardstheenclaveafterventuringintothesnake-statueyard.OnereasonforlettingitexplodeistofinditsSECRET:there'sahealingpackinside.4.A.c.Intheyardwiththesnakestatue,gorightandfindyetanotherredphonebooth.Makeacall.Thenbackpedalandproceedpastthepitwiththestatuetothenextarea.4.A.d.You'llbesoonfacingwhatNETRISCAwillterma"force-fieldpassage."Youcanexperimentwithwhattriggerswhatandhowtouseittoyouradvantage;Iprefertojuststayasclosetoasidewallaspossibleandchargeforward,beyondtheshootingsection.SECRET:Afteryoucleartheforce-fieldpassage,gobehindthestonehutontherighttocollectanammopack.Walkthroughthegateintothenextyard.4.B.SNAKE-GATEYARDApproachthealtarwiththestonestatuefordata,thenAnalyzethedoorofthebuildingoppositethealtar,andfinallyAnalyzethegatewiththesnakeornament.Gothroughthegateoppositetheentrance.4.C.MOONPYRAMID4.C.a.AtleastsomeoftheroamingfieldsinthestructurethathousestheIxChelmaskactasteleports,andifthosetouchyou,youwillberelocatedawayfromthemask,whichcanbedisorienting.Don'tletthatpreventyoufromcollectingeverythingyouneed,though.

    4.C.b.SECRET:Approachtheflattenedheadtotherightofthestructurethathousedthemask(onlypossibleafteryoucapturethemask).Blasttheheadafteritattacksyou,togetahealingheart.AnotherSECRET:WalkbehindtheMoonPyramidandUsethedetonatorswitchtheretoactivatea"megaultraexplosion."MeetacoupleofhighlanderAludranreptiloids.Returntothepreviousyard.4.D.BACKINTHESNAKE-GATEYARD4.D.a.You'llnoticethattheeyesofthestoneheadontheroofofthebuildingoppositethealtarareburningnow.Whenyouapproachthealtartoplacethemask,the"badhead"willstartfiringatyou.Justbitethebullet,placethemaskquickly,andgetoutofharm'sway.Thealtarstatuewilldealwiththeheadthen.4.D.b.SECRET:Afterthe"badhead"isdestroyed,visitthebuildingitsaton,

    tocollectanarmorvest.Thenleavethisyardthroughthesnakegate.4.E.YARDPASTTHESNAKEGATE4.E.a.Followtheperimeterwallontheright.SECRETS:(1)Inthecornerbehindthreestonehuts,collectthehealthpilltoreveala"secretwatcher."(2)Distanceyourselffromthewatchingeyesandshootthemtoactivateaneffigythatwillshortlyexplodebyitself.4.E.b.Tolearnmoreaboutwhattodonext,crossthenearbybridgeandgoinsidethestructureonthefarendoftheyard.Analyzetheexitdoor.Thenturnaroundandgoinsidethebuildingonyourright.Usetheswitchinthebasement.Gooutsideandfollowthewaterpassagetogettotheoppositebuilding.Thesimilarswitchthereisinaccessible,sojustshootatit.Thatwillunlockthedoorattheendoftheyard.Leavethroughthatdoor.4.F.EXITCHAMBER

    Eliminatetheresistance.Afteryoukilleveryone,aholewillbecreatedinthefloor.SECRET:Beforejumpingintothehole,destroythetwojaguarstatuesonthestonecanopyabovetheexittoreleaseahealthcube.

    LEVEL5:THEPITSecrets:10Enemyintroduced:KukulkantheWindGodWeaponintroduced:lasergun

    5.A.INNERAREAS

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    5.A.a.You'llemergefallingintoapool.ProceedthroughthedoorafteryouaredonewiththefishinthewaterandtheZorgashore.Don'toverlookthehealthcubeatthebottomofthepool,ifyouneedit.ThenextgalleryhousesaSECRET:Behindthefourthpillarontheright,thereisadarkpassagetoaspotwithahealingheart.5.A.b.Thenextroomwillbeoutfittedwithcrushingblocks.Luckily,theblocksdon'ttakeupallthespace:theycomeinthreerowsandtherearesafestripsinbetween.Begreetedwithapplause(atleastIthinkit'sapplause)whenyouareoutofdanger,andfindanewweapon(lasergun)inthenextroom.5.A.c.Intheroomwiththelongupstaircase,lavaballswillstartflyingatsomepoint.Theonlywaytostopthemistoreachthetopofthestairs.Unfortunately,someenemieswillbespawnedtherejustthen.Whenyou'redone,gothroughthedoor.Awellwillbeuncoveredforyou;jumpinandslidedown.5.A.d.You'llfallintoachamberwith"dangerousforces."Thewallstherehaveabouncingeffect.Stayingclosetothecentralaxisofthechamberwillhelpovercometheweirdphysics;thetacticforsurvivingtheonslaughtisuptoyou.5.A.e.Attheendofthenextgallery,witharches,thereisaSECRET:atwinklingteleportinthelampontheleft.Jumpintoittogettoahigherpoint,fromwhichyoucanreachanarmorvestbyjumpingfromledgetoledge.Aftersurvivinganotherchamber,wherethefloorwillbemakinghalf-circlesaboutthelongitudinalaxis,you'llfinallybeoutintheopen.5.B.CASTLE5.B.a.Youfindyourselfinwhatlookslikeamedievalcastle.You'llcrossa

    coupleofbridgesandclimbaspiralstaircase,discoveringtheseSECRETSalongtheway:(1)Neartheendofthefirstbridge,jumpontothesideledgeontherighttofindatwinklingteleportjustoffthebridge.Jumpintoittogetsomeammo.Usethenearbyteleporttoreturntothebridge.(2)Rightafteryouenterthestairwelltower,gorighttofindahealthcubeunderthestaircase.(3)Intheseventhwindowupthestaircase,therewillbeaminiversionoftheredreptiloiddemon,hissing.Killittoreleaseahealingheart.(4)AttheL-shapedintersectionontheupperbridge,destroythetwolampsonthefirst(asyouapproach)outerledgetosummon"annoyingPinky'slostbrothers."(Fortheuninitiated,thatisareferencetoasimilarcreaturekilledbySaminthefirstgame.)(5)From#4,gototheotherledgeatthesameintersectionandusethe"secretbrokenteleport"intherightlamp.Onceteleportedup,youwillhavetojumptowardsthearmorvesttoobtainit.

    5.B.b.Eventually,you'llreachthefinaltowerofthecastle.There'smoreweirdphysicsasyouenterthecylindricalchamberwheretheforceofgravityisdirectedcentrifugallyfromthemedialaxisofthecylinder.ThenproceedthroughthepassagethatcurvesdownwardsandtheroomwithastoneheadandtwoSeriousBombs.SECRET:Inthenextcorridor,destroytheeightlampstohavesomecannonballsspawned.Exittoanopenarea.5.C.FIRSTOUTSIDEYARD5.C.a.WhatyouseeinfrontofyouistheSunPyramid,yourfinaldestinationinthismissionofthegame.TwoSECRETShere:(1)Afterthewelcomeceremony(itsnearendwillbemarkedbytheappearanceofwerebullsandredreptiloiddemons),thegatewithasnakeornamentwillbeunlocked.Walkupthestaircase,turnright,andjumpintotheteleportinthecornerlamp.Dropdowntotheroofoftheboothafteryouhavebeenteleported,andcollectsome

    "rocket-festivalgear."(2)After#1,quicklyjumpofftheboothontotheperimeterledgeandthentowardsthehealingheartsittingbetweentwonearbylamps.A"rocketfestival"willbeactivated.5.C.b.Whenyouaredone,gothroughthegateandupthestairsagain.Collectwhateveryoucan,learnsomebadnewsfromNETRISCA,andusetheslide,avoidingacoupleofspikyplatesonyourwaydown.5.D.SUNPYRAMID5.D.a.Shortlyafteryouplacetheskullinitsplace,KukulkantheWindGodwillemerge.Startshootingathimassoonasa"bigboss"bar(showingtheboss'sremainingstrength)appearsonthescreen.NETRISCAwillnotprovide

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    infoonhimuntilafterhe'sdead,soI'lltellyourightawaythatonlycertainweaponsworkagainsthim:therocketandgrenadelaunchers,thelasergun,andthecannon.5.D.b.Unfortunately,youandKukulkanwillnotbefightingalone.Enemiesmorefamiliartoyouwillkeepbeingspawneduntilyoudefeathim.Suppliesandpower-upswillalsobespawnedforyoufromtimetotime,althoughitwillbedifficulttocollectwhatyouneedintheheatofbattle.IfyouhaveanySeriousBombsleft,nowisthetimetousethem.However,sinceyouonlyhaveafewofthem,waituntilyouhaveenoughenemiesonthebattlefieldtojustifytheiruse.SeriousBombswillnotaffectKukulkan,though.5.D.c.SoonafterKukulkanisgone,thepositionheoccupiedwillstartemittingthefamiliartwinklingofateleport.Beforewalkingintoit,youmightwanttokillwhateverconventionaloppositionstillremainsandcollectwhateverusefulitemsyoucanfind.By"useful,"ImeanSeriousBombs,health,andarmor.Ammopackswon'tbeofanyusesincetheonlyweaponsyouarestartingthenextmissionwithareyourknifeandrevolver(andSeriousBombs,ifany).

    MISSIONTWO:MESOPOTAMIA

    LEVEL6:ZIGGURATSecrets:10

    6.A.ZIGGURATPROPER

    6.A.a.Youemergeontopofaziggurat.Asindicatedinstep5.D.c,youstartwithonlyaknifeandarevolver.BeginreacquiringweaponsbywalkingaroundtheentrancestructureanddiscoveringaSECRET:sniperrifle.6.A.b.Enterthebuilding,reacquiremoreweapons,jumpontothewallofthewell,andlookdown.Usethetwoledgestheretogetinsidetheziggurat.Don'tjumpallthewaydown;there'sanotherwaytogettothehealingheartthat'sstoredamongthespikesbelow.6.A.c.Afterafewrooms,you'llfindanotherwell,withcrisscrossedbeams.Usethebeamstodescend,andgodowntheramptofindaplatformflushwiththefloor.Stepontotheplatform,andit'lltakeyoudown.6.A.d.Whenyouopenthenextdoor,you'llfindyourselfinahallwithtallpillars,twoofwhichhaveledgesthatcanbeusedasaspiralstaircase.SECRET:Oneofthosepillarshasanopeningnearthefloorlevel.Fromthe

    opening,youcanmakearathertrickyjumptowardsthehealingheartthatyousawfromupstairsearlier.Don'tpanicwhenyoustartjumpingupanddown;collecttheheart,lookaround,locateanupperledge,andlandonitsafely.Returntothehallwiththepillars.6.A.e.Usingeitheroneofthespiralstaircases,climbup.Thereisaswitchononeoftheupper-levelplatforms,andotherusefulstuffontheremainingthree.Findthestuffandcollectit;findtheswitchandUseit.Thenjumpdownandproceedthroughtheexitdoor,whichisnowaccessiblethankstothestaircasethatyou'vejustactivated.Gouptheramptoanoutdoorarea.6.B.FIRSTWINGED-HORSEYARD6.B.a.Whenyoustepoutintotheyard,NETRISCAwillinformyouthatyouneedtovisittwotemplesheretoproceed.WalktowardsthegateontheoppositesideoftheyardandAnalyzeittoconfirm.Thenturnaroundandwalkright.

    6.B.b.Visitthetempletocollectahawk-wingartifact.TherearetwoSECRETSnearthattemple:(1)Gobehindthetemple;thereisadarkersectionontheperimeterwall.Lackingexplosiveammo,youshouldbeabletocutitopenwithanyweapon.Findanarmorshardinside;amonsterwillbespawnedtooffsetthevalueofyourfind.(2)Ifyoufollowtheperimeterwallbacktowardstheentrance,youshouldfindanammopacksittinginthecorner.Pickingitupwillactivatea"suicidalavengerplant."6.B.c.ProceedpasttheentranceandfindanotherSECRETintheothercornerthissideoftheyard:there'sadarkersectiononthewallofthezigguratwhereitmeetstheperimeterwall.Destroyittofindahealingpack.Nowyou

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    shouldvisitthesecondtempletocollectanotherhawkwing.Whenyouhavedoneso,theexitfromthefirstyardwillbeunlocked.6.C.BUILDINGPASTTHEFIRSTYARD6.C.a.Trythedoorattheendofthefirstcorridor,ontherightside;you'lllearnthatit'slocked.Gothroughtheoppositedoor,findaswitchinoneoftheroomsthere,andUseit.Thatunlocksthelockeddoor.Gothroughit.6.C.b.SECRET:Whenyouenter,walktotheright.Moveintothedarkareabetweenthefirsttwowarrior-adornedpillarsontherightwall;youwillfindsome"usefulitems,"whichyoumayhavenoticedwhenyoufirstenteredthebuilding.6.C.c.Asyoumoveon,you'llnoticearoundstoneembeddedinthewall.Analyzeit.Whenyoustepintothehalf-pipethatcomesnext,thatstoneandmorelikeitwillbereleasedtocrushyou.Avoidthem.Whenatleastthefirstballcomestoastop,jumpoveritontotheupperledge.Jumpintothenextroomandproceed.6.C.d.Next,you'llhavetocrossamillstream.Diveintoitsrightsection,swimtotheoppositeside,anduseanincomingspokeofthewatermillasaliftfromwhichyoucanjumpontotheplatform.Thenextpassagewillleadyoutoawellwithledges.Climbupbyjumpingfromledgetoledgeandusethemovingplatformattheendtoliftyoutothesurface.6.C.e.Kleerskeletonswillattackafteryoucollectthedouble-barrelshotguninthenextroom.ASeriousDamagewillbespawnedatsomepointduringtheassault.Killtheskeletonsandfollowthenextpassagewaytoanotherwell;you'llhavetojumpacrossitratherthanclimbupordown.Youmightwantto

    collectthearmorvestsittingonaledgethere;it'strickybutquitepossible.Gothroughanotherpassagewaybeforeyougetoutdoors.6.D.FIRSTRESIDENTIALAREA6.D.a.NETRISCAwillinstructyoutoplacethehawkwings(thatyoucollectedinsection6.Babove)intwotempleslocatedinthisarea.Theoppositionyou'llencounterwhilecarryingoutthoseinstructionswillbeeasiertodealwith,sincethisareaisopenandyouwillhaveplentyofroomtomaneuveronbothsides.Gotothetempleontherightside.It'saprism-shapedtowerlocatedat2o'clockfromtheentrance.Whenyouhaveplacedtheartifactthere,youmightaswellcoverthenearbySECRETS:(1)Thereisasolitaryplantinthedesertatsomedistance.Thesecretregisterswhenyoucollectthespeedpower-upthere.(2)Stillthere,blasttheplanttofindadamagepower-up.

    6.D.b.Proceedtotheothertowerandplacethesecondhawkwing.Thedoortothenextareaisnowunlocked.Goontothenextyard,whereyou'llseefourhorsestatues.6.E.SECONDRESIDENTIALAREA6.E.a.Walkuptotheexitdoor,Analyzeit,turnaround,andgothroughthedoorontheright.Inthenextenclosedsection,findtheonlytowerthatyoucanenter;naturally,it'sthefurthestonefromtheentrance.Approachthebluesacredstone,to"touch"it.Returntothefour-horseyardandproceedtotheotherenclosedsection.6.E.b.SECRET:Walkuptothewalloppositetheentrance,pastthelonestatueofawingedhorse.Turnleftthereandcollectthehealthpillnearthetwo-storybuildingtoenablea"BoxingBarry"secret.Then,walkalongthebuildinguntilyouhearasqueakingsound.Lookupandshootofftheflapping

    windowshutter.Agreenreptiloidwillbespawnedontheroofoftheoppositebuilding,onlytobeknockedout.6.E.c.Locatetheothersacred-stonetower,butdon'tenterityet.FindthisSECRETfirst:Ifyoustandwithyourbacktothetowerentrance,it'llbeat10o'clockfromyourposition.Blastthedarkersectionofthewallinthenicheandenter.Lookup,andyouwillseeawoodenpalletupabove.Blastit,too;aninvulnerabilitypower-upwillbereleased.Inordertoputittogooduse,pickitupafteryoutouchthegreenstoneinthetower.6.E.d.Whenallisdone,returntothefour-horseyardandleavethisareathroughthenow-unlockeddoor.

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    6.F.CHAMBEROFPUNISHMENT6.F.a.Whenyouenterarooflesshallwithfouroverheadbeamsthatlooklikespringboards,NETRISCAwillidentifyitas"ChamberofPunishment."Don'tpickupthepower-upshereyet.Theonlyaccessibledoorwillbetheoneontheright.GothereandUsetheswitchonthewall.Anotherwallwillbreakshortly,andanotherswitchwillberevealed.Usingthatonewillcauseathirdswitchtobeuncovered.Useittounlocktheotherdoorsintheprevioushall,andreturnthere.6.F.b.Ratherthanleavingthroughtheopendooronyourright,gototheroomoppositetheonewiththeswitches.Thisonealsohasaswitch,butdon'trushtoUseit.Lookup,andyou'llnoticemovingplatformsoverhead.Theswitchwillchangethedirectionofgravityinthisroom,soyoushouldsynchronizeUsingtheswitchwiththepassageoftheplatformdirectlyaboveyou.Ifyousucceed,you'lllandontheplatform,feetfirst;ifnot,you'llfacedeathbyimpalement.Fromthatplatform,dropontothelowerone.There'sanotherswitchthere--youknowwhattodo.Finally,you'llbefacingastable-enoughledge.Jumpontoitandproceed.YouarenowabovetheChamberofPunishment.Jumpfromledgetoledgetogetthehealingheart,anddropdown.6.F.c.Pickupthearmorvest.A"bigboss"barwillappearonthecomputerscreen.Thecollectivebigboss(representedbyKleerskeletons)willprovetoberatherpuny,however,especiallysinceyouareprovidedwithaSeriousDamagepower-upaswell.Dispatchthebossandleave.6.G.GUARDINGAREAGoAnalyzetheMainGates(thedoorontheoppositeendofthisyard).Sure

    enough,guardiansofthegateswillsoonbespawned,inwaves.JudicioususeoftheSeriousDamagepower-upsandarmorvestsscatteredaroundwillhelpyoudefeatthem.Eventually,thedoorwillbeunlockedandyouwillbeabletoproceed,thusfinishingthelevel.

    LEVEL7:THEELEPHANTATRIUMSecrets:12Armoritemintroduced:helmet

    7.A.STILLINSIDETHEBUILDING7.A.a.Aftertheentrancegallery,you'llfindyourselfinahallwithaslipperyfloor.Leaveitthroughthedoorontheright,turnleft,goupthestaircase,andmaketwolefts.Youshouldbeonaplatformoverlookingthe

    slipperyhall.SECRET:Usethebouncepadonthelefttogetontopofapillar,andjumpyourwaytothehealingheartontheotherside.7.A.b.Dropdownandvisittheroomlocatedbelowthesecretheart.Returntotheareamentionedinthepreviousstep,justbeforeyoumadethelastleftturntowardsthesecretpad.Onlynow,youshouldbearright.Proceedthroughasequenceofrooms,staircases,andpassagewaysuntilyougetoutdoors.7.B.ELEPHANTSQUARE7.B.a.Visitthedooroppositetheentrance,pasttheelephantstatue,andAnalyzeit.NETRISCAwillcallit"DoorofPurity."Turnaroundandgotowardstheprism-shapedtowerat2o'clock,whichhasanentrance.Walkinsideforsupplies,exit,andgotowardsthecornertotherightoftheentrance.7.B.b.SECRET:Youwillfindahealthpillbytheperimeterwall.Pickitup.Severalmechanoidswillbespawned,andanexplosionwilldestroyasectionof

    thewall,revealingasecretyardthatyououghttoexplore.AnotherSECRET:Whenyoureachtheendofthesecretyard,youwillfindadetonatorswitch.Useittodestroyoneofthetowers.ReturntothemainsectionofElephantSquare.7.B.c.Findthe"HolyBathhouse,"locatedacrossfromthetowerinstep7.B.a.Inthehot-tubroomdownstairs,collectanewitem:helmet(+5armor).Afteryoucleanyourself,theDoorofPuritywillbeunlocked.Don'toverlookthebackpackatthebottomofthetub.Onyourwayback,avoidimpactwithapunchingblockonthestaircase.7.B.d.SECRET:Ontheleftsideoftheouterwallofthe"HolyBathhouse",

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    blastthedarkersectiontofindanarmorpiece.Aftersomefighting,proceedthroughDoorofPuritytothenextarea.7.C.SMALLCOURTPASTTHEDOOROFPURITY7.C.a.Now,thisoneisreallyfrustrating.Whenyouhaveeliminatedtheinitialenemypresence,sixKleerskeletonswillbecatapulted,onebyone,intothecourtfrombehindtheperimeterwalltotherightoftheentrance.SECRET:Ifyousucceedintakingeachoneoutbeforeittouchestheground(onlypossiblewiththesniperrifle,Ithink),youwillreceiveacongratulatorymessage.7.C.b.WhenyouAnalyzethedooroppositetheentrance,you'lllearnthatitis"lockedforever."Youhavenootherchoicebuttoturnaroundandexitthroughthedoorontheright.7.D.NEXTYARD7.D.a.Afteryoupassthroughthesmallammodepot,you'llfindyourselfinalargeryard.ThreeSECRETSthere:(1)Fromtheentrance,maketworightsandpickuptheammopack.A"mutatedplant"willappear.(2)Asin#1,onlyontheleft:youwillnoticeadarkersectiononthewalloftheentrancebuilding.Blastittofindanarmorpiece.(3)Diagonallyacrossfrom#1,thereisanicheintheperimeterwall,withahealingheart.7.D.b.Ifyoustopneartheelephantstatuetoanalyzethenearbydoor,NETRISCAwilldubit"YetAnotherLockedDoor."Leavethroughthedoorontheotherendoftheyard.7.E.YARDWITHTHEPITMostofthisyardistakenupbyaverydeeppitinthemiddleofwhichthere's

    aplatformwithagoldenelephantstatue.Walkingpastthepit,enterthesupplydepotthroughtheopenentrance.Usetheswitchinsidethedepot.Whenyougetout,don'toverlookthisSECRET:There'sanotherswitchontheperimeterwall,totheleftofthepit.Useittounsealasecretyard,whichyou'lllocatelater.Returnto"YetAnotherLockedDoor"mentionedinstep7.D.b.7.F.YARDWITHTHEELEPHANTDOORProceedthroughthedoor(whichisopennow)toaroomwithsupplies.Exitintoayardwhereyou'llseeaplatformwithfourminaretsandamachinegun.Analyzethedoortotherightoftheentrance("ElephantDoor").You'lllearnthatyoushouldacquirethegoldenstatuethatyousawearlier,inordertoopenthisdoor.Turnaroundandwalkthroughthedooronyourright.ItwillbeunlockedifyouUsedthesecretswitchinstep7.E.

    7.G.SECRETYARDAgain,asmallammodepot,thenayard.Entertheredphoneboothtoanswerthecall.SECRET:Walktotheotherendoftheyardtofindsomeusefulitems.Getbacktothefour-minaretarea.7.H.BACKINTHEYARDWITHTHEELEPHANTDOORGothroughthearchwayonyourright,thendownstairs.Collectthegoldenelephantstatueandleave.Nowthatyouhaveit,theElephantDoorisopen.Gothroughit.7.I.BUILDINGPASTTHEELEPHANTDOOR7.I.a.Thegreenarmorthatyouseeassoonasyouentersitsonatrap.Ifyouwalktowardsit,you'lldropintothebasement.Alltheareasdescribedbelowarestillcoverable,butyou'llhavetoreadjustthenexttwostepsofthiswalkthrough.I'llbypassthetrap,atleastfornow.

    7.I.b.Gothroughanotherdoor,visitthenearbysupplyroom,andthenfollowtheledgethatrunsaroundthepitwitharotatingplatform.Thefirstdoorthatyou'llpassonyourrightwillbelocked(the"foreverlocked"onefromstep7.C.b).Thesecondonewillleadtoanoutsideyard,butdon'tgothereyet.Followtheledgetoitssuddendrop,jumpdowntothelowerlevelandproceeddowntheramp.Thefinalroomisthesameroomwhereyouwouldhavefallenhadyousteppedonthetrapinstep7.I.a.Returntotheledgewhereyouseetherotatingplatformanduseittogetacrossthepit.7.I.c.Youhavetwooptionsnow:youcanreturntothetrap,reachforthearmorvest,dropdownstairs,collectthevest,walkuptheramp,andjump

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    acrossthepitagain.Oryoucangodirectlytothedoorthatleadsoutside,mentionedinstep7.I.b.7.J.LASTYARD7.J.a.Whenyoustepintotheyard,NETRISCAwillinformyouthatyouareapproachingtheCourtyardsofGilgamesh.TwoSECRETS:(1)Totherightofthewinged-horsestatue,thereisabuildingwithalockeddoor.Ifyougototheleftofthestatue,youwillfindaswitchtotheleftoftheupstaircase.Usetheswitchtounlockthatdoor.Andvisitthebuilding,naturally.(2)Approachthehorsestatuefrombehind.Getascloseasyoucantoitsrump.Whenthe"Use"messageappears,presstheUsekeytoharnesssome"secrethorsepower."7.J.b.Leavetheyardthroughthedoornexttothehorse.7.K.EXITBUILDINGYou'llseeameshworkfenceinfrontofyou.Inspecttheouterareasfirst,thenenterthefencedarea.You'llgetlockedwithinit,andsomeKleerskeletonswillbespawnedwithout.Theywillsoondecidetojoinyouinyourcage,andasidegatewillbeopened.Youmaystayinsideorrunoutofthecagethroughit.Whenyoukillalloftheskeletons,anothergate,whichwasblockingtheexitdoor,willopeninsidethefencedsection.Beforeleaving,don'toverlookthenarrowrampleadingdownstairs.

    LEVEL8:COURTYARDSOFGILGAMESHSecrets:11

    8.A.WINGED-LIONYARD

    8.A.a.Aftertheentrancehall,you'llfindyourselfinayard.SECRET:Usethetwoledgesonthewalltotherightoftheentrance,inordertogetontotheotherwiseinaccessibleplatform.Youwillfindahealingheartthere.8.A.b.Approachthestructureinthemiddleoftheyard,whichissurroundedbyapitwithspikes.NETRISCAwillsaythatyouneedtogolefttofindaswitchthatwillliftthebridgefromthebottomofthepit,whichwillallowyoutocollectthewinged-lionstatue.Analyzethedooroppositetheentrance(itleadsinsidetheTempleofGilgamesh),andNETRISCAwillrepeatitsadvice.Turnaroundandgothroughthedooronyourrighttothenextarea.8.B.YARDWITHTWOPOOLS8.B.a.Analyzethegateontheoppositeside,andNETRISCAwillinstructyoutofindawaterpassage.Turnaroundandgotothepoolonyourright.SECRET:Diveandswimthroughtheonlyopeningwithoutagrating.There'sanammopack

    there,whichyoucancollectnoworlater,instep8.C.b.Returntothesurface.8.B.b.Walktotheotherpool.SECRET:There'sabackpacksittingbythepool.Again,youcancollectitnoworlater,instep8.C.b.Diveintothispoolnowandswimthroughanyoftheupperopenings.Followthenarrowpassagetoanunderwaterchamberwithapillarinthemiddle.Afterthechamber,youwillfindyourselfinanareawhereyoucansurfacetocatchsomeair.SECRET:Atthecross-shapedjunctionthatcomesnext,swimstraightandthenup;turnaroundtofindaroomwithahealingpack.Returntothejunction;swimleftandup,turnaround,andgostraight.There'llbearamponyourright.Proceeduptherampandgoleftorright,andthenthroughanyopening.Getoutofthepool.Youareinthenextyard,pastthelockedgate.8.C.YARDAFTERTHE"NASTYDIVE"

    8.C.a.Yourdestinationhereisthepyramidontheoppositeendoftheyard.TheyardisalsohometothesethreeSECRETS:(1)Lookfortwogoldendomeslocatedoutsidetheyard,andyouwillnoticeared-and-whitepracticetargetonatowerthatisalsolocatedoutside.Shootthetarget,andanichewillopenonthatsideoftheperimeterwallbehindwhichyouseethetower.(2)Thesectionofthewalldirectlyoppositethenicheopenedin#1hasadarkerpatch.Blastittorevealadetonatorswitch.Ignorethe"don'tpush"messageandUsetheswitch.(3)There'sabackpackbehindthepyramid;pickituptodiscover"amutatedplantandfriends."8.C.b.Usetheswitchinthebasementofthepyramid.Thatwillactivatethe

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    bridgeinthefirstyard,andyoushouldheadbackthere.Thewaterpassagewillbeblocked,butthesurfacegatewillbenowopen.Proceedthroughthepreviousyard,whereyoucancollectthesecretbackpacksifyouhaven'tpickedthemupalready(seesteps8.B.aand8.B.babove).8.D.BACKINTHEWINGED-LIONYARDCollectthestatueofthewingedlionfromthecentralplatform,accessiblethroughthebridgenow.TheTempleofGilgameshisunlocked,andthat'swhereyoushouldgo.8.E.TEMPLEOFGILGAMESH8.E.a.Whenyouenter,you'llnoticeagrenadelauncher.Don'tpickitupyet.Movetotherightandlocatearoomwhereahealingheartsitsatthetopofastaircase.SECRET:Collectthehearttogetthesecretregistered.Whenyoutrytoleavetheroom.you'llbeloweredintothefoggybasementwhereyouwillbeattacked,naturally.Afteryoukilleveryone,you'llbeliftedback.(Itispossibletoavoidthetrap.Themeshworkfloordoesnotstartdescendinguntilyoucrossacertaininvisibleline.Ifyougetcloseenoughforajumptotheothersidebeforecrossingtheline,you'lllandsafelyandthefloorwillbeloweredwithoutyou.)Returntotheareawhereyouenteredthetemple.8.E.b.Whenyoupickupthegrenadelauncher,threejuvenilearachnoidswillappearinaredniche.Dealwiththemandproceedthroughthenextcorridor.Itwillendinaslide,which,inturn,endsinapitwithspikes.Onceyouaresafelypastthepit,goleftforsuppliesandthenleavethroughthedoor.8.E.c.Inthenextcorridor,whenyoualmostreachitsend,about80enemieswillchargeatyouinwaves.However,thecorridorisnarrow,andyoucan

    survivetheonslaughtwithouttoomuchharmjustbyretreatingandusingtheflamethrowercontinuously.SECRET:Afterthenarrowcorridor,walktothelefttofindanarmorpieceinaniche.8.E.d.Goupthestairs.CollectthebackpacksintheroombehindtheZumb'ulafteryoukillit.Observethespikepanelonthewallofthenextroom.Ifyoumovefast,youshouldavoidimpalement.Proceedtothenextarea.8.F.GRANDHALL8.F.a.IntheGrandHall,jumpdownfromthestartingledge.Killsomeenemies;thefloorwillcollapseunderyou,andyou'lldroptoalowerlevel.Theprocedurewillberepeatedthreemoretimes.Afterthelastdrop,areddemonwillbreakthroughawallatsomepoint,openinganexitfromtheGrandHall.Gotherewhenyou'vekilledeveryone.8.F.b.AttheendofthepassageleadingfromtheGrandHall,gorightfirst,

    topickupsomeammoandarmor.Thengotowardsthehealthcube.NETRISCAwillwarnyouaboutdangerousspikesaboveyou.However,whenyoupickuporwalkoverthecube,thefloorwillcollapseagainandyouwillfallallthewaydown--onlytobounceback.Whileyouareflyingup,thespikeswillmoveaside,andyou'llbecatapultedintoanupper-levelchamberwithenemiesallaroundyou.8.G.CHAMBERPASTTHEGRANDHALLAfteryoulandontheupperlevel,eliminatetheenemiesthatwillkeepcomingforsometime.Proceedthroughthenarrowpassagecreatedbytheirlastwaveandthenupacoupleoframps,untilyoureachachasmwhereNETRISCAwillimplythatyoushouldmakealeapoffaith.8.H."LEAPOFFAITH"AREA8.H.a.Pickupthesuppliesfromanyaccessibleledgesandjumpontothe

    platformbelow.Theplatformwillstartmoving.Faceforward.Monsterswillstartshootingatyououtofthefog.SECRET:Atsomepoint,theplatformwillbepassingunderasmallledgewithapulsatingheart(onyourleft).Ifyoutimeyourshotcorrectly,youcanblasttheledgesothattheheartfallsontotheplatform.(IthinkyourcueshouldbeSam'ssecondremarkwhileunderattack,somethinglike"NowIamseriouslyserious;"waitanothersecondandshoot.)Leavetheplatformonlyafteritcomestoacompletestop.8.H.b.Proceedthroughacoupleofbridges,afewpassages,andacoupleofroomswithaslipperyfloor.ShortlyafteryoucollectaSeriousBomb,youwillreachadoor.Openittogetoutintotheopen.

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    8.I."GOODBYEGILGAMESH"YARDS8.I.a.Assoonasyouventureintothefirstyard,you'llcomeunderattack.Whenyouarefinallyabletowalkpastthewalledenclave,towardsthedoorleadingtothenextyard,doso.Thewallsoftheenclavewillexplode,andmoremonsterswillemerge.Pickingupthesuppliesthatwillbeexposedinsideitwillcauseanadditionalfewenemiestobespawned.Getthroughthedoor,replenishyoursupplies,andwalkintothenextyard.8.I.b.Inthis,lastyard,you'llfaceseveralassaultwavesaswell.Fortunately,allofthemwilloriginatefromitsfarend,soyou'llhaveplentyofroomfortacticalretreats.Somesupplieswillbespawnedforyouhereandthere.SECRET:Findanoutsidetoweronyourleft.Shootthered-and-whitepracticetargetonittoobservesomewildheartsandeventuallygetone.8.I.c.Leavethelevelthroughthedoorontheoppositeendoftheyardwhenyoucan.

    LEVEL9:TOWEROFBABELSecrets:10Enemiesintroduced:maleGnaar,highlanderAludranreptiloid'sbride,Exotechlarva

    9.A.CEREMONIALHALLAtthestartingpoint,collectwhateveryouneedandgothroughthedoor.Next,pickupthestatueofKingTilmunfromtheplatform,andthedoorontheoppositeendofthehallwillbeunlocked.SECRET:Findanicheinthewallto

    theleftoftheexittocollectsomeammo.Replenishyourarsenalinthenextroomandproceed.9.B.CHAMBEROFCOSMOS9.B.a.Atthestart,youwillbeattackedbyanewvarietyofGnaar:male(however,itwon'tbeannounceduntilstep9.B.c).Followthestaircase.SECRET:Betweenthesecondpillar(fromtheentrance)andthestaircase,jumpdownintothelowernichetofindahealingheart.Actuallycollectingitcanbetrickybecausetheheartisco-locatedwithaninvisibleteleport.9.B.b.Midwayacrossthenarrowbridgeaftertheprevioussecret,jumpovertotheplatformonyourright,forsupplies.AnotherSECRET:Afterthebridgebutbeforeanotherupstaircase,visitthelowerplatformtocollectsomeammo.9.b.c.Whenyoureachtheupperplatform,you'llnoticeaplatformflushwiththefloor,whichservesasanelevator.Steponit,anditwilltakeyouvery

    deepdown.SECRET:Inthebasement,shootanyofthemouse-sizedholestosummon"deadlymidgets."Usetheredandgreenbuttons(theyarelocatedontheothersideofthecentralcolumnthathousestheelevatorshaft)tocallanotherelevator,whichwilltakeyoutoahigherpositioninthemainsectionoftheChamberofCosmos.9.B.d.Followthenextstretchofthestaircase,whichendsinaramp.Slidedown,asiftowardsthedoor,butgoleftimmediately.SECRET:Lookforafloorlampnexttotheslide.Usethebouncepadbehindthelamptobecatapultedontoaplatformwhereyoufindsomeammo.Thereisateleportinthecornertheretotakeyouback.9.B.e.BeforeleavingtheChamberofCosmos:Ifyoustillhavevaluablestuffinthebasement,here'swhatyoudo(ifnot,skiptostep9.B.f).Returntothepointwherethefirstelevatorwas(you'llhavetousethesecretbouncepad,

    jumpdowntothelowerlevelfromtheplatformwhereyou'llland,andthengoupthefirststaircase).You'llnoticethattheelevatorhasnotreturnedfromthebasement.However,youcansafelyjumpintotheshaft.Collectwhatyoucamefor,andthenusethesecondelevator(betweentheredandgreenbuttons)togobackup.Ifthesecondelevatorisnotthere,Usethebuttonsagaintosummonit.9.B.f.LeavetheChamberofCosmosthroughthedoornearthebottomoftherampandreplenishyoursuppliesintheammodepotthatcomesnext.9.C.CHAMBEROFDEITIESWhenyouenterthisdarkchamber,you'llnoticeanilluminateddeviceabovethe

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    oppositedoor.Thatisalightswitch.Shootatittoturnonthelight.Thedeviceistimed,soyou'llneedtoshootatitagainwheneverthechambergoesdark.Thespawningofaredmechanoidshouldmarktheendtotheassaults.Thedoorwillbeunlocked.Getthroughthenextroomandgooutsidetoenjoya"magnificentview."9.D.YARDNEXTTOTHETOWEROFBABEL9.D.a.Analyzethedoorontheothersideofthebridge.YouareattheTowerofBabel.However,you'llneedtocollectthreetabletsofwisdom(locatedinnearbygardens)toenter.Feelfreetoexploretheyard,butyournextdestinationisthegardenaccessiblethroughthegatetotheleftofthetower.Gotherewhenyoufinishstep9.E.9.D.b.SECRET:Intheleftsectionoftheyard,theperimeterwallhasapillarwithabas-reliefofawarrior.Atsomepoint,thewarrior'seyeswillstarttoglow.Idonotthinkyouhavetowaitforthat,though;justblastthepillaratanytimetofinda"passagetoEgypt."Walkintothebubble.9.E.MOVIESETYouturnuponamovieset.TherearetwoNON-SECRETSthere:(1)YoucandestroytheminiversionofUgh-ZanIIItospawnanarmorpiece.(2)Ahealingheartcanalsogetspawnedaftersomeadditionaldestruction,butIamnotcertainwhatexactlytriggersthat.DonotkilltheminiversionofSam,though.Returnviatheteleport.9.F.FIRST-ANDSECOND-TABLETGARDENSThetabletsofwisdomcanbefoundintheroomslocatedontherightsideofeachgarden.Pickupthetabletsandproceed.Thebuildingthatservesasthe

    passagebetweenthefirstandsecondgardenshastwoannexeswhereyouwillfindusefulpower-ups.9.G.THIRD-TABLETGARDENSECRET:Gototheperimeterwalldirectlyoppositetheentranceandbehindtheflatstatue.Thereisadarkersectiononthewallofthebuildingthere,onyourright.Blastittoexposeaninvulnerabilitypower-up.Thelocationofthetabletissimilartothatofthepreviousones.Getsomesuppliesinthebuildingpastthegardenandgooutside.9.H.NEXTYARD9.H.a.SECRET:Walk1o'clockfromtheentranceandpickupthehealthpillinthecornertosummona"mightygizmo."Thegizmowillexplodealmostimmediately,butabout60minihopperswillbespawned.9.H.b.Goupthestairsandthroughanotherbuilding,andyou'llfindyourself

    backintheyardwhereyoustartedyourquestforthetabletsofwisdom.9.I.BACKNEARTHETOWEROFBABEL9.I.a.TwoSECRETS:(1)GototheleftofthebaseoftheentrancetotheTowerofBabel,tocollectaninvulnerabilitypower-up.(2)RatherthangoingintotheTowerofBabelrightaway,revisitthegardentotheleftofit--theonewhereyougotthefirsttabletofwisdom.Goinfora"secretroundtwo,"i.e.,anotherraidthroughthegardenssurroundingthetower,followingthenow-familiarpath.You'llmeetanewvarietyofAludranreptiloids:highlander'sbride.9.I.b.Whenyoucomeback,enterthetoweratlastandslidedowntheramp.Inthebasement,you'llhavetofightanewboss:Exotechlarva.Todefeatit,you'llneedfirsttodestroyfourforcereactors,oneoneachwall;theyserveasregenerationsourcesforthebeast.Idon'tthinktheyaretotallydestroyed

    untiltheirbluelightsgoout.Besideshurlingblueenergyblobs,themonsterwillalsobespawninglesserlarvaetoattackyou.Attwothirdsofitsinitialstrength,thebosswillloseoneofitslimbs;atonethird,theotherone,atwhichpointitwillstartusingitsantennaeaslasers.Whenthebossisdead,ateleportwillappearinthemiddleofthebasement.

    MISSIONTHREE:EASTERNEUROPE

    LEVEL10:THECITADELSecrets:16(Beforestartingthelevel,readaboutthesecretinstep10.I.a

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    below.)Enemyintroduced:staticcannon

    10.A.STARTINGYARDNETRISCAinformsyouthatyourtaskistofinda"BookofWisdom."Again,youarestartingwithaknifeandarevolver.Luckily,thereisastashofweaponsinplainsight,aswellasinthisSECRET:Thethirdhutontheleftsidehasasqueakingdoor.Destroythedoor(withtheknife)tocollectaweaponinside.Leavetheyardthroughthegateadornedwithadouble-headedeagle.10.B.FIRSTBUILDING10.B.a.Godownacoupleoframps,andyou'llendupina"Kill-o-Matic"room.Yourbesttacticwouldbetomakeastepforwardandretreat,inordertowaitoutwhilethebulkoftheincomingmarshhoppersgetsdestroyedbythemachinery.Thencarefullyjumpyourwaythroughthecentralpartoftheroom.Theelevatorontheothersideoftheroomwilltakeyoudown.10.B.b.Attheendofthenextramp,you'llnoticeaniche(withaswitch)inthewall.SECRET:Comecloser,anda"Use"messagewillappear,aswillagreenreptiloidbehindyou.Usetheswitchthen,toknockoutthemonster.Walkoutthroughthegateintotheopen.10.C.STONEBRIDGE10.C.a.Whenyoureachthestonepillarsatthestartofthebridge,jumpovertherailingontotherockbaseofeachpillar.Oneachside,there'susefulstufftocollectandaglowingbouncepadtogetyouback;onlytheleftonecountsasaSECRET,though.

    10.C.b.Atsomepoint,ared-coloredminicreature(Ithinkit'savariationonthemarsh-hoppertheme)willbespawned,carryingaSeriousDamageonitsback.Killitquicklytogetthedamagepower-up,whichwillhelpyoudealwiththemoreformidableenemies.Whentheyaredefeated,goontoseewhat'sbehindthestonewalls.10.D.FIRSTYARDPASTTHEBRIDGE10.D.a.IfyouAnalyzethegateontheleft,you'lllearnthatyouneedakeyintheshapeofacrosstoopenit.Theobviousplacetolookforitwillbethecemeterylocatedoppositethelockedgate.Beforegoingthere,keepinmindthattherearetwoSECRETSinthisyard:(1)Fromtheentrance,walktotherightandbehindthehutinthecorner,tocollectanammopack.(2)Sameasin#1,onlyat2o'clockfromtheentrance.Also,therearetwocannonsstationedintheyard:oneontheroofnearthelockedgate,theotheronthegroundnear

    thecemetery.Ifyoudestroythem,you'llseethatNETRISCAhasclassifiedthemasenemiesandlabeledthem"staticcannons."(Thisisnotthefirsttimeyoudealwiththem,however;rememberthe"secretSpanishcannon"fromstep3.F?)Youcancoverthesetwosecretsnoworlater,whenyougetthekeyfromthecemetery.Thesameistrueforthecannons,withoneimportantdifference:whenyoureturnwiththekey,thecannonswillstartshooting.SoIwoulddestroythecannonsnow,unlessyouwanttoseetheminactionfirst.10.D.b.Anyway,pickupthehealthpillnearthecemeterygateandfollowthepillchainthatwillleadyoutoachapel.Getthecrossinsidethechapel.SECRET:Discovertwosetsofgravesbytheperimeterwall.Youmayopeneachgrave,ifsoinclined,andkillthosewhowillrisefromthedead.Nowthatyouhavethekey,returntothemainsectionoftheyardandproceedthroughthegateontheoppositeside.

    10.E.SECONDYARDSECRET:Inthefarleftcornerfromtheentrance,thereisadeadtree.Atsomepoint,apparentlyafteryoucollectthenearbynapalmcapsules,thetreeturnsintoa"secretjumpingplant."Proceedthroughtheexitgatewhenyouaredonehere.10.F.THIRDYARD10.F.a.Beforeyoudoanythingelse,locatetwostaticcannonssittingontheoppositetowersoutsidetheyardyou'veentered.Destroythemfromafar;yourrevolverisgoodenoughforthetaskbecausethecannonswon'tbeshootingbackatthispoint.

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    10.F.b.Someusefulpower-upswillbespawnedinthemiddleoftheyardafterthefirstattack.Youwon'tbeabletoproceedifyoudon'tpickthem(ormaybejustone)up.Amidstthebattlethatwillfollow,don'toverlooktheredminicreature(sameasinstep10.C.b.above)thatwillbecarryingaSeriousDamage.Itwillappearatleasttwice;thedamagepower-upisextremelyusefulunderthecircumstances,sotrytogetiteachtime.10.G.FOURTHYARDSECRETS:(1)Totheleftoftheentrance,thereisanareawithaphoneboothbehindthestonehut.Moveintofindsomeammoandmakeacalltoself.(2)Thereisabarrelleaningagainstthehutdiagonallyacrossfrom#1.Destroyingitandgettingbehindthehutwillgetyouaninvulnerabilitypower-up.Soitprobablymakessensetofindthissecretbeforedoinganythingelse.Ontheotherhand,ifyoupickituprightbeforeyouleavethisarea,itmighthelpyouinthenextone.Anyway,enterthenextbuildingwhenyouaredonehere.10.H.BUILDINGWITHBIGCOGWHEELS10.H.a.Followasequenceoframpsandrooms,someequippedwithshootingstoneheads.Ifyoustillhavetheinvulnerabilitypower-upgoingorifyousimplyresorttocrawling,youshouldavoidanydamage.10.H.b.Intheroomwiththebigcogwheels,thereisaSECRET:Fromtheentrance,getthroughthesmallopeningontheleft.Dive,turnaround,andlookforanichewithahealingpack.Gettothesurfaceandapproachthecogwheels.NETRISCAwillpointoutthattheyareinpoorcondition.Blastoffacoupleofcogsandmakeacalculatedjumpontotheotherwiseinaccessibleledge.Thenjumpontothegroundbelow.

    10.I.CLOCKYARD10.I.a.Todiscoverthissecretwithoutresortingtoacheat,youneedtogetfromthelevel'sstartingpositiontothisyardintimefortheclocktostrikemidnight.Youstartthelevelatabout11:45p.m.(virtualtime),whichmakesitatoughtaskindeed,especiallysinceyouprobablywanttocheckthepreviousareasthoroughlyenoughtodiscovertheothersecrets.A"midnightmegaSECRET"getsenabledatmidnight:thedoorofthehutlocatedtotheleftoftheentranceledgeopens,providingaccesstosomeveryuseful"midnightitems."Enteringthehutgetsthesecretregistered.Youhave1minutetoclaimthegoodies,afterwhichthedoorclosesagain.Iwonderifthedooropensagain,e.g.,ifyouleavethegamerunningfor24hours,butIamnotobsessedenoughtotrythat.Anyway,ifyouronlyconcernistomakethesecretregister,youcangobehindthehutandgetcloseenoughtoitsrearwall.For

    somereason,youwillpickuptheSeriousDamagepower-upfrominsidethehutandgetthemessageaboutfindingthe"midnightitems."10.I.b.Withorwithoutthe"midnightitems,"killthemonstersandcoverthisSECRET:Gobehindtheclusteredhutstotherightoftheexitgate,tofindanarmorvest.Goontothenextyard.10.J.DRAWBRIDGEYARDSECRETS:(1)Collectsomeammobehindthehuttotheleftoftheyardentrance;(2)Diagonallyacrossfrom#1,thereisanarmorvestbehindthecornerhut.AccordingtoNETRISCA,thedrawbridgewillbeaccessibleafteryouhavedealtwithitsguardians.Proceedintothecastlewhenyouhaveachievedthat.10.K.CASTLE10.K.a.Whenyoureachadoorwithtwosnakeskulls,NETRISCAwillsendyoutoadrainpipe.Thedrainpipeinquestionisthenearbywellthatactsasaslide.

    Jumpintothedrainpipe,andyou'llfallintoapond,whereyoushouldsearchthebottomforusefulitems,includingaSECRET,whichregisterswhenyoucollectahealthcube.10.K.b.Onemoreroom,onemorerampwithshootingheads,andonemore"Kill-o-Matic"...NON-SECRET:Beforeanyenemiesappearinthe"Kill-o-Matic"room,youcanblastthethumpingspikesoffthepillarsandblowupthepillarsthemselvesforbetterfightingconditions.Towardstheendofthebattlehere,apassagewillbecreated,leadingtoaswitch.NETRISCAwillbeunsureaboutitspurpose,butwhenyoujumpoverthenearbybarrelsontothenextplatform,itwillinformyouthattheswitchsummonsanelevator.Ifyoumissthe

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    elevatorthefirsttime,don'tworry:theswitchisreUsable.Theelevatorwilltakeyoutoacorridorwhosewallsareadornedwithaportraitofthegamedevelopers.Afterpayingduerespects,usethenearbybouncepad.10.K.c.You'lllandinayard.SECRET:Thereisabarrelinacorner,whichyoucandestroytorevealanarmorvest.Goupthestairsandthroughthegate.ThelevelendswithSamfindingtheBookofWisdom.

    LEVEL11:LANDOFTHEDAMNEDSecrets:13Enemyintroduced:rotatingcannon

    11.A.FIRSTVILLAGE11.A.a.Youstartonamountainslopecoveredinsnow.Proceedthroughthevillagebelow.SECRETS:(1)Oneofthehutsatthestartofthevillage,ontheleftside,hasasqueakingdoor.Blastthedoorandstepinsidetocollectadamagepower-up.(2)Usetheswitchonthewindmilltosummona"secretSanta."(RelatedNON-SECRET:FindandshoottherunningSantaforapresent.Ifyouchoosetodispatchhimwiththesinglerevolver(orbetteryet,theflamethrower,usingshortbursts;thatwillsometimesproduceanamusingeffect)ratherthanamoredevastatingweapon,youwillbeabletomaximizeSanta'sgiftoutput.)(3)Inthesecondhalfofthevillage,beyondthewindmill,lookforSanta'sfeetinachimney.Blastthechimneytounplugthe"secretjammedSanta."(4)Thereisasnowmancloseto#3.Shootittofindanarmorvest.

    11.A.b.Whenyouaredone,exitthroughtheornateGothicgatelocatedontheotherendofthevillage.11.B.PASSAGEBETWEENTHEVILLAGESYou'llhavetosurviveatoughbattlebeforeyoureachthenextvillage.Shortlyafteryoustartadvancingintothevalley,NETRISCAwillwarnyouabout"armedkamikazes."Andsureenough,therewillbeacoupleofkamikazeteamsdeployinganewweapon:rotatingcannon.11.C.SECONDVILLAGE11.C.a.Again,yourgoalistosurvivetheattackbytheforcesoccupyingthevillage.Thatgoaliscomplicatedbythepresenceofseveralcannonsonandnearthewalltoweringbehindthevillage.Asyoumightexpect,thevillageishometoseveralSECRETS:(1)Pickupthearmorpieceinfrontofthebespectacledsnowman,whowillthenattackyou.Thenterminatethis"snowman

    avenger."(2)Thehutjusttotherightofthe#1avengerhasasqueakingdoor.Blastthedoorandstepinsidetocollectaninvulnerabilitypower-up.(3)Notfarfrom#2,ontherightsideofthevillage,thereisasnowmanwithaswitch.Usetheswitchtosummonanother"secretSanta."(RelatedNON-SECRET:sameasinstep11.A.aabove.)Note:Ifthesecretsnowmengetdestroyed(byyouorinthecrossfire)beforetheirsecretsareactuallyenabled,youdon'tgetcreditforthesecrets.11.C.b.Whenyouaredone,exitthroughthegateinthestonewall.11.D.YARDWITHTHEMOUNTAINENTRANCESECRET:Shootatthesnowmanrepeatedlytofindthatyouweredealingwithan"incredibleshrinkingsnowman."Proceedthroughtheopeningandinsidethemountain.11.E.FIRSTLAVACAVE

    Afterthenarrowpassage,you'llfindyourselfinalavacave.Followthestonearchthatservesasabridge.Atsomepoint,apieceofrockwillfallandcreateagapinthebridge.SECRET:Dropthroughthegapintothefamiliartwinkling,tobeteleportedtoahealingheart.Thenjumpdownontothebridge,jumpoverthegap,andcontinue.11.F.SECONDLAVACAVE11.F.a.Afteranotherpassage,you'llreachanotherlavacave.SECRET:Whenyouenter,youshouldbeabletodiscernaglowonastoneledgeupahead.Blasttheledge,andanammopackwillfallontotherocksbelow,whereyouwillpickituplater.(Youmayalsodestroytheledgewhenyougetacrossthelavato

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    theothersideofthecave,buttheledgewillbeevenlessvisiblethen.)11.F.b.Crossthecaveviaanothernarrowbridge,whichrunsthroughacoupleofwiderrockformationsandendsinaledge.Beforeleavingthiscave,don'tforgettopickupthesecretammo(seepreviousstep).There'salsoanotherSECREThere:Gototheleftbeforetheexitandthentotheleftof(orover)theboulderthatgivestheimpressionofblockingthepassage.Collecttheweaponthatsitsonthenarrowledge.Nowyoucanleavethiscaveandfollowanotherpassage.11.G.THIRDLAVACAVE11.G.a.Thethirdcaveisgoingtobethemostchallengingone.Afterthefirstspanofthebridge,youwillenduponanislandandwillhavetousefloatingplatformstoproceed.Someoftheplatformswillbesinkingafteryousteponthem,sodon'tdawdle.SECRET:Whenyoufirstreachthefloatingplatforms,gettotheoneonyourleftthatisfurthestfromyourpositionandclosesttothetwo-prongedsolitaryrockstandinginthemiddleofthelavalake,alsoonyourleft.Theplatformwillstartsailingtowardstherock.Asyougetnear,youwillnoticealedgebytherock,withsomegoodies.Jumpthereandgrabthemwhenyoufeelitissafe(thearmorvestcountsasasecret),andimmediatelyjumpbackontothefloatingplatform,whichwillmakeafullcirclearoundtherock.(Youmaywanttoforgotheplatformandjustwadetotheledge,sincetheplatformmovesratherslowlyandyouareopentoenemyfireallalong.)11.G.b.Afterthefloatingplatforms,you'llhavemoreterraintocover,includingbridgespansandrocks.Youwillknowthattheexitisnearwhenyoureachalargerislandfromwhichyoucanseeanarrowarchedbridge.SECRET:

    Whenyoucrossthatbridge,circleitsbasetocollectahealingheart.Leavethecaveandfollowonelastpassage.11.H.MAGICPORTALThenextcavehousesaportalthatSamwillmistakeforabig-screenTV.Walkintoit.11.I.ICECASTLEAREAYou'llemergeonaveryslipperyicefieldandwillhavetosurviveseveralassaults.Whenthebattleisover,proceedthroughthegateoftheIceCastletofinishthelevel.Unfortunately,youwillfindthattheHolyGrail,whichhasbeentheobjectofyoursearch(seestep1.A.babove),ismissing.

    LEVEL12:THEGRANDCATHEDRALSecrets:6

    Enemyintroduced:MordekaitheSummoner

    12.A.CORRIDOROFDEATHThecorridoryouareabouttocoverhassevensections.Ineachsection,you'llbechallengedbyvariousopponentswhowillforceyoutomakefrequenttacticalretreats.Otherwise,thecorridorisprettystraightforward,apartfromtheseSECRETS:(1)Firstsection:Turntotherightfromtheentranceandblastthedarkersectionontheperimeterwalltodiscoversomeitems.(2)Secondsection:Inthefarrightcorner,thereisadudewithanAfrolookingoutawindow.Shoothimtohaveadamagepower-uplaunchedfrombehindtheperimeterwallontothepassage.(3)Thirdsection:Towardstheendofthesection,blastthedarkerpatchoftheleftperimeterwalltodiscoverateleporttoa"pumpkinfield,"whichyououghttovisit.

    12.B.PUMPKINFIELDDon'tgobeyondthevisibleareaofthefield,oryou'lldie.Youruntimelydeathmayalsobecausedbyminicucurbitos,whowillhatchfromcertainpumpkinsinthefield,andacoupleofcannons.Eliminatethem,grabthesupplies,andleavethroughtheteleport.12.C.BACKINTHECORRIDOROFDEATHSECRETS(continued):(4)Sixthsection:blastthedarkerpatchontheleftwalltodiscoveranotherteleport,whichleadstoan"embryomuseum"(again,gothere).12.D.EMBRYOMUSEUM

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    Whenyoupickupthepower-ups,twomonsterswillbespawned.Dealwiththemandleave.12.E.BACKINTHECORRIDOROFDEATH,AGAIN12.E.a.SECRETS(continued):(5)Seventhsection:Atthestartofthesection,looktoyourleft.InthemiddlewindowofthebastionyouwillseeaScythianwitch-harpymooningyou.Killthewitchtohaveaninvulnerabilitypower-uplaunchedontothepassagefrombehindtheperimeterwall.12.E.b.WhenyouhavefinallycoveredtheCorridorofDeath,proceedthroughthegatetothenextarea.12.F.YARDWITHJUMPPADSTheyardpasttheCorridorofDeathisequippedwithjumppadsthatareplacedinstripsatequalintervals.Thestripsintheinnerpartoftheyardhavetwosections;oneforjumpingforward,theotherforjumpingback.Onetripwillnotbeenoughbecausetherewillbeseveralattackwaves,necessitatingyourredeployment.Thelastwavewillbemarkedbythespawningoffourgreenreptiloids.Thejumpingthingistricky.Ihavebeenabletolandinanintermediatepatchratherthantravelalltheway,butIhavenoideahowtoachievethatonpurpose.Anyway,whenyouaredone,approachagateontheoppositeendandleave.12.G.METEOR-SHOWERFIELD12.G.a.Itmaybeappealingtostayinthefour-pillarareabetweentheentranceandthecastle:itcontainsre-spawningpower-ups.However,afterpickingupwhateveryouneedinitially,Iwouldputasmuchdistanceaspossiblebetweenthatareaandmyself.Soon,theskieswilldarken,anda

    meteorshowerwillstart.Thatareaisgoingtobebombardedquiteheavily.Ideally,youshouldpositionyourselfnearoneoftheoutercornersofthecastle.Fromthere,makeoccasionalforaystowardsyouropponents,mostofwhomwillbecirclingthefour-pillarsanctuary.Makethemnoticeyou,andretreatagain,killingthosewho'llfollowyou.Thistacticmaybetime-consumingandboring,butitensuresyoursurvival.12.G.b.Afteryouandthemeteorssucceedinkillingabout350creatures,theskieswillclearup.Collectwhatyoucanatthefour-pillarsanctuaryandproceedthroughthegatetotheinneryardoftheCathedraloftheSacredBlood.12.H.FINALYARD12.H.a.You'llbedealingwithMordekaitheSummoner,who,ashisnamesuggests,summonshisminionstodohisdirtyworkforhim.Mordekaiisalso

    capableofteleportinghimselfatwill,thuschanginghispositioninstantaneously.Theperimeterwallstotheleftandrightofthecathedralareoutfittedwithbouncepads.SECRET:Atsomepointduringthebattle,youwillreceiveamessageaboutapinksecrethavingbeenenabled.Thatreferstothepinksectionoftheperimeterwalljusttotherightofthebouncepadontherightsideoftheyard(ifyouarelookingfromthestartingposition).Themessagemeansthatyoucannowapproachthatsectionandjustcrawlinsidetoretrieveahealingpack,atwhichpointthesecretwillregister.12.H.b.Apparently,Mordekaidoeshissummoningandteleportingonlywhenyouareinhislineofsight.Ifyouarewise(orcowardly)enoughtochooseyourpositioncorrectly,i.e.,hidesomewherebehindtheprotrudingfeaturesofthecathedraloneitherside,youshouldbeabletodispatchthemonsterprettyeasily,withoutbeingbotheredbythelesserenemiesorthebosshimself.Peek

    outsidejustenoughtobeabletoshootathisshoulderorsomeotherpartofhisanatomy.Thesniperrifleisyourbestbet.However,youmaychoosetofighthimopenlyandevenusethebouncepadstoyouradvantage.Ifindthemratherdisorienting,though.12.H.c.WhentheSummonerisdead,theothercreaturesshoulddie,too.You'llbetreatedtoavideoofSamwalkingintothecathedral,takingtheHolyGrail,andmakingaconfession.Thentheroofofthecathedralwillopen,andSamwilltakeoffinaspaceship.

    THEEND

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    SeriousSam:TheSecondEncounter:FAQ/WalkthroughbyLMLastUpdated2003-05-25View/DownloadOriginalFileHostedbyGameFAQsReturntoSeriousSam:TheSecondEncounter(PC)FAQs&Guides