serious games a journey from research to application 2014 frontiers in education ieee
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Serious games a journey from research to application Presentation done at the 2014 Frontiers in Education conference (IEEE)TRANSCRIPT
Baltasar Fernández Manjón [email protected]
@BaltaFM
MadridOctober 23rd, 2014
Frontiers In Education 2014
Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Baltasar Fernandez-Manjon
Serious games: A journey from research to application
FIE 2014 – October 23rd 2014 2
A turning point in research
Early days (niche applications) Exciting but small Field-specific acceptance (e.g. military, medicine)
Today (academic acceptance) NMC 2013/2014 Horizon Report European Projects - H2020 ICT2014-21ª
Next few years (future serious games) New paradigms New technologies
RAGE H2020 ICT2014-21ª
Realising an Applied Gaming Eco-system
FIE 2014 – October 23rd 2014 3
From niche applications to academic acceptance
FIE 2014 – October 23rd 2014 4
From niche to acceptance
Authoring and engineering Instructor-oriented development processes Better understanding of educational game design New methodologies New authoring tools
http://e-adventure.e-ucm.es/
FIE 2014 – October 23rd 2014 5
From niche to acceptance
Stronger scientific foundations Demonstrate power and scalability, not only potential Solid research on learning effectiveness Outstanding results in many fields
MilitaryHealthcareLanguage learningHistoryMathSoft-skills (e.g. leadership)
FIE 2014 – October 23rd 2014 6
From niche to acceptance
Assessment and evaluation Assessment of serious games
Learning effectivenessUsabilityAcceptance
Assessment with serious gamesUsing games as testsGame-based exams
FIE 2014 – October 23rd 2014 7
From niche to acceptance
Adaptive learning Personalized learning
Games as a source of adaptation informationOutcomesDetailed interactions
Games as an adaptive mediumA very flexible (and complex) learning medium
FIE 2014 – October 23rd 2014 8
From niche to acceptance
Standardization of game-based content An important requirement to affordability
Development costProtecting the investment
Applying lessons learned from e-Learning standardsThere are some limitationsOngoing work to improve serious games standardization
FIE 2014 – October 23rd 2014 9
From academic acceptance to the next generation
FIE 2014 – October 23rd 2014 10
From acceptance to the future
Stealth assessment Assessing games is still an open issue
Technical limitationsComplex tasks
Games as intelligent assessment instrumentsNon-disruptive assessmentTransparent grading based on analyzing interactions
FIE 2014 – October 23rd 2014 11
From acceptance to the future
Learning Analytics Ongoing research applying, Big Data, Business
Intelligence and Web Analytics techniques in eLearningMOOCs
The opportunities in serious games are even biggerMore complex interactionsMuch bigger data sets per user
FIE 2014 – October 23rd 2014 12
From acceptance to the future
Accessibility Learning as a Universal Human Right
But serious games are rarely accessible
We need a new generation of accessible serious gamesAdapted input/outputAdapted design
FIE 2014 – October 23rd 2014 13
From acceptance to the future
Mobile gaming, new devices Inmensely rapid mobile expansion and evolution
Many devicesMany platformsMany changes
Bring Your Own Device (BYOD)New models based on students using their own devicesRequires support for heterogeneous platforms
Games across devices
FIE 2014 – October 23rd 2014 14
In conclusion…
FIE 2014 – October 23rd 2014 15
Interesting times
We are in the middle of a major generation leap in serious games.
Exciting challenges, significant opportunities.
Research today to shape serious games in 4 years The next generation may be the first one to be widely
adopted Role of games in new educational scenarios (MOOCs) It may be the last chance too…
We will be working on it …
FIE 2014 – October 23rd 2014 16
Our current projects
RAGE H2020 ICT2014-21ª
Realising an Applied Gaming Eco-system
Baltasar Fernández Manjón [email protected]
@BaltaFM
MadridOctober 23rd, 2014
Frontiers In Education 2014
Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Baltasar Fernandez-Manjon
Serious games: A journey from research to application