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Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas, Minnesota, USA ccchou@stthomas .edu

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Page 1: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Second Life for Learning and DevelopmentVirtual Worlds for

Organization Learning and Communities of Practice

Candace Chou, Ph.D.University of St. Thomas, Minnesota, USA [email protected]

Page 2: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Types of Learning & DevelopmentTypes of Learning & Development

1.Simulation

2.Demonstration

3.Virtual Meetings

4.Team-building

5.Communities of Practice (CoP)

Page 3: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

1. Simulation: Ernst & Young Cookies Factory for Auditors

•A global consulting and accounting company in more than 140 companies with more than $24B in revenue•Experimental training exercise for junior auditors

http://2b3d.net/eymovie.htm

Page 4: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

http://www.outsourcing-journal.com/mar2009-acs.html?email011369

•6000 new hires each year

•3-D learning better prepared new auditors

•Cost-effective alternative to on-site training

•Capture the knowledge of retiring professionals

•Need proper orientation and computers for staff

Page 5: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

2. Virtual Meeting: IBM

•Academy of Technology Virtual World Conference 2008

•Initial investment of $80,000

•A saving of $250,000 in travel and venue

http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life_Case_IBM.pdf

Page 6: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

IBM SurveyHow does the virtual world conference compare to face-to-face?

•Content: 96% said the same or better

•Presentation style: 85% said same or better

•Learning: 78% said the same or better

•Networking: 62% said the same or better

Page 7: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Tsunami Demonstration3. Demonstration

NOAA Tsunami

Page 8: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Palomar West Hospital

Palomar West Hospital

Page 9: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

4. Team-Building Activities

Crossing the Ravine Tower of Babble

Castle Builder Community

http://socialcomp.com/projects/virtualworlds/

Page 10: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

5. Communities of Practice“groups of people who share a concern or a passion for something that they do and learn how to do it better as they interact regularly” (Lave & Wenger, 1991)

Page 11: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Gronstedt Group’s Weekly “Train for Success”

http://www.gronstedtgroup.com/f_about.htm?s_about_train_for_sucess.htm~sectionFrame

Page 12: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Challenges

•Motivation

•Technical difficulties

•Controlling avatar

•Interacting with others

•Finding compelling activities

Bessiére, Ellis, & Kellogg, 2008

Page 13: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Other Immersive Learning Tools

• Active Worlds• Olive/Forterra• Protosphere• There.com • Web.Alive• Thinking Worlds• BreakAway• Virtual Heroes

Page 14: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Cases• IBM Case Study,

http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life_Case_IBM.pdf

• GE Forced Outage Training, http://www.brandon-hall.com/awards/awards/?p=380

• Simulation, Canadian Border interview at Loyalist College, http://www.youtube.com/watch?v=PCUWcpVPtMM

• Ernst & Young, https://blogs.secondlife.com/community/grid/blog/2009/03/05/ernst-young-s-cookie-factory-for-auditors

• NOAA Tsunami Simulation, http://secondlifegrid.net.s3.amazonaws.com/docs/SecondLife_CaseStudy_NOAA_04.23.09.pdf

• More cases, http://virtualworlds.nmc.org/portfolio/

Page 15: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

Places to visit• IBM Business Center (including Green Data Center),

http://slurl.com/secondlife/IBM%20BUSINESS%20CENTER/128/128/0 • Palomar West Hospital,

http://slurl.com/secondlife/PalomarWest%20Hospital/33/127/34/ • NOAA Tsunami, http://slurl.com/secondlife/Meteora/189/36/32

• OSU Medicine testis– http://slurl.com/secondlife/OSU%20Medicine/83/98/302

• Genome Island cell– http://slurl.com/secondlife/Genome/150/145/35

• Biome Island water drop– http://slurl.com/secondlife/BIOME/141/181/34

• UC Davis Virtual Hallucinations– http://slurl.com/secondlife/sedig/26/45/21

Page 16: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

References• Collection of bibliography, http://slisweb.sjsu.edu/sl/index.php/Main_Page • Communities of Practice Examples,

http://sleducation.wikispaces.com/educationaluses_page3#profdev• How corporations use Second Life,

http://secondlifegrid.net/slfe/corporations-use-virtual-world• IBM Business Center, http://virtualworlds.nmc.org/portfolio/ibm-center/• Travel with Tom: Workplace-related Places in Second Life,

http://www.slideshare.net/twerner/using-second-life-for-workplace-learning-032509

• Virtual Worlds for Business, http://cleverzebra.com/book • The Immersive Internet: Make Tactical Moves Today for Strategic

Advantage Tomorrow, http://thinkbalm.com/immersive-internet/

Page 17: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

References• Brandon, B. (2007, October 8). Give your e-Learning some (Second) life:

Simulation made easy. Learning Solutions e-Magazine.• DeMers, M. N. (2008). Second Life Fireside Chats: Social presence in

online GIS Education. Retrieved May 1, 2009, from http://proceedings.esri.com/library/userconf/educ08/educ/abstracts/a1063.html

• Horizon Report 2007 on virtual worlds, http://www.nmc.org/horizonproject/2007/virtual-worlds

• IBM Virtual Cultural Festival, http://www.vimeo.com/3559281 or slurl.com/secondlife/Native%20Lands/238/26/23

• Tom Werner’s blog, http://brandon-hall.com/tomwerner/ • Tour for enterprise or government clients,

https://blogs.secondlife.com/community/grid/blog • Gartner 2007 Report summary, http://www.gartner.com/it/page.jsp?

id=511370

Page 18: Second Life for Learning and Development Virtual Worlds for Organization Learning and Communities of Practice Candace Chou, Ph.D. University of St. Thomas,

References• Bessiere, K., Ellis, J. B., & Kellogg, W. A. (2009, April 4-9, 2009). Acquiring a

Professional 'Second Life:' Problems and Prospects for the Use of Virtual Worlds in Business. Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems. Case Study Retrieved May 9, 2009, from jellis.org/work/vw-chi2009.pdf

• Hudson, K., & Degast-Kennedy, K. (2009). Canadian border simulation at Loyalist College [Electronic Version]. Journal of Virtual Worlds Research, 2, 1-11. Retrieved May 1, 2009 from http://www.jvwresearch.org/v2n1_HK.html

• Ellis, J. B., Luther, K., Bessiere, K., & Kellogg, W. A. (2008, February 25-27). Games for virtual team building. Paper presented at the Proceedings of the 7th ACM conference on designing interactive systems, Cape Town, South Africa.