sbd: information design

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SBD: Information Design Chris North cs3724: HCI

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SBD: Information Design. Chris North cs3724: HCI. HW#1. HTA vs. Flow chart. ANALYZE. analysis of stakeholders, field studies. claims about current practice. Problem scenarios. DESIGN. Activity scenarios. metaphors, information technology, HCI theory, guidelines. iterative - PowerPoint PPT Presentation

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Page 1: SBD: Information Design

SBD:Information Design

Chris North

cs3724: HCI

Page 2: SBD: Information Design

HW#1

• HTA vs. Flow chart

Page 3: SBD: Information Design

Problem scenarios

summativeevaluation

Information scenarios

claims about current practice

analysis ofstakeholders,field studies

Usability specifications

Activityscenarios

Interaction scenarios

iterativeanalysis ofusability claims andre-design

metaphors,informationtechnology,HCI theory,guidelines

formativeevaluation

DESIGN

ANALYZE

PROTOTYPE & EVALUATE

Page 4: SBD: Information Design

Execution

Action plan

Systemgoal

Last month’sbudget... ?

Interpretation

PerceptionMakingsense

GULF OFEVALUATION

GULF OFEXECUTION

Stages of Action in HCIfocus ofinformationdesign

focus ofinteractiondesign

Page 5: SBD: Information Design

Information Design

• Define and arrange the visual (or other modality) elements of a user interface

• “Big picture”, overall info model

• Detailed screen layout

1. Perceiving

2. Interpreting

3. Making sense

Activity design scenarios:transform current activities to

use new design ideas

Information design scenarios:

Elaborate to include visual presentation details

Page 6: SBD: Information Design

Last month’sbudget... ?

Making Sense of an Information Display

color, shading, linescharacters, squares,spatial organization

Excel worksheet, a cellis selected, formula isdisplayed at top

Income worksheet,Total tax income is beingcalculated, the wrong multiplier is being used

Making Sense

Interpretation

Perception

Page 7: SBD: Information Design

Analogy to Verbal Comm.

1. Hear• Sound waves

• Syllables

2. Parse• Syntax

• Language = vocabulary + grammar

3. Understand• Semantics, meaning

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Perception

• Visually encode information

• Vision:• lines, shapes, colors “extracted”

• grouped as rows, columns, grids, …

• very fast, generally with no conscious thought

• Design goal:• make perceptual process rapid and accurate

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Gestalt Principles of PerceptionProximity Similarity

Closure Area

Symmetry Continuity

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Gestalt in User Interface Design

Try the “squint test”...What principles are in action?

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Minimal significant difference

• To organize information elegant designs exploit: – position, thematic repetition, low-key color schemes,

and white space,

• instead of:– lines, boxes, and labels

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Task-oriented grouping

• Visual distinctions for grouping, but not too many distinctions

• More information vs. complexity

Page 14: SBD: Information Design

Interpretation

• Results of perception is recognized

• Visual language• Vocabulary:

• Grammar:

• Design goal: make the interpretation process rapid and accurate

Page 15: SBD: Information Design

Leveraging Familiarity

• Familiar “vocabulary”:• Widgets

• Text Labels

• Speak the user’s language

Page 16: SBD: Information Design

Images: Realism and Refinement

• Abstract: • Road signs

• Refined for speed

• Realistic images • Accurately and memorable

• but are more complex, take longer to process

• Remove unnecessary detail

Page 17: SBD: Information Design

Leveraging AffordancesAn affordance gives clues about how to use

an object• door knob, steering wheel, pen

• scrollbar, title bar, window “handles”

• pointer feedback

• Visible vs. popup

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Affordances

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Making Sense of Information

• Connecting to user tasks:• Do I understand what the system is telling me? • Were my actions successful? • Have I made progress?

• Build the “big picture”

• Design goal: help the user make connections between UI information and task goals

• execution/evaluation cycle

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Information Integration

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A physical calculator as a visual metaphor

What is good orbad about this design?

Visual Metaphors

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Information Models

• An “information space” or structure that users navigate

• Common models:• spatial: timelines (1D), maps (2D), VR (3D)

• tabular: lists, tables, databases

• hierarchy: menu systems, folders, index pages

• directed graph: hypertext, web

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Which network is easier to understand?

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Menu Guidelines

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Breadth vs. Depth

• Broad-shallow vs. narrow-deep

• Depth = logbranchingFactor numPages

• Usability: max depth 3-4

Page 26: SBD: Information Design

My goal:

find ratings concerning Sony Vaio laptops

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