roleplaying game for me & my friends

7
Concepts: 1. Basics 1. Dice 2. The Scale 2. Attribut es 3. Skills 4. Aspects 5. Ac ti on Res ol ut io n 6. Cobat !. Classes 1. "i#hter  2. A$ept 3. %&pert 4. 'thers( ). *ro#ressio n Attributes The attributes are the +un$aental parts o+ a character. ,n an- R*s/ the- are Stren#th/ Constitution/ De&terit-/ ,ntell i#ence/ 0is$o/ an$ Charisa/ or soe euialent. ,n an- li#hter R*s/ the- are Bo$-/ in$/ an$ Spiritor soe such. The point bein#/ attributes $e+ine -our characters #eneral ualities/ an$ can be $e+ine$ as  fundamental traits which are pr esent in all standard characters to some degree, being inherent instead of learned . The- are har$er to increase than the other stats/ an$ shoul$ be uch +eer in nuber as ell. "ro 37) is usuall- a #oo$ ran#e. Attributes ran#e +ro 73 to 83. %ach attribute shoul$ start at 9/ an$ pla-ers shoul$ hae hal+ the nuber o+ attributes +ree points to raise their attributes b -. Skills Skills are learne$ abilities. These can be strictl- $e+ine$ b- the or ore +ree+or. ere e ill $iscuss to possibilities: ,n$epen$ent an$ Depen$ent Skills. ,n$epen$ent skills are/ as per the nae/ copletel- in$epen$ent o+ an attribute. ;o one especiall- likes a character ho has a n A#ilit- o+ 73 but an Acr obatics o+ 83/ thou#h/ so the #eneral rule +or this is <be reasonable.= Depen$ent skills are $i++erent. Depen$ent skills +unction in one o+ to a-s: 77-ou #ain a bonus +or hain# hi#h an$ a penalt- +or hain# lo attributes. 77-our skills can not be aboe the attribute leel/ plus one. "or the +irst/ sipl- check the skills $i++icult- leel an$ the alue o+ the #oernin# attribute. Easy Normal Hard Ve ry Hard 3 %as- %as- ;oral ar$

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Page 1: Roleplaying game for me & my friends

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Concepts:

1. Basics

1. Dice

2. The Scale2. Attributes

3. Skills

4. Aspects5. Action Resolution

6. Cobat

!. Classes1. "i#hter  

2. A$ept

3. %&pert

4. 'thers(). *ro#ression

Attributes

The attributes are the +un$aental parts o+ a character. ,n an- R*s/ the- are Stren#th/

Constitution/ De&terit-/ ,ntelli#ence/ 0is$o/ an$ Charisa/ or soe euialent. ,n an- li#hterR*s/ the- are Bo$-/ in$/ an$ Spiritor soe such. The point bein#/ attributes $e+ine -our

characters #eneral ualities/ an$ can be $e+ine$ as fundamental traits which are present in all standard 

characters to some degree, being inherent instead of learned . The- are har$er to increase than the other 

stats/ an$ shoul$ be uch +eer in nuber as ell. "ro 37) is usuall- a #oo$ ran#e.Attributes ran#e +ro 73 to 83. %ach attribute shoul$ start at 9/ an$ pla-ers shoul$ hae hal+ the

nuber o+ attributes +ree points to raise their attributes b-.

Skills

Skills are learne$ abilities. These can be strictl- $e+ine$ b- the or ore +ree+or. ere eill $iscuss to possibilities: ,n$epen$ent an$ Depen$ent Skills.

,n$epen$ent skills are/ as per the nae/ copletel- in$epen$ent o+ an attribute. ;o oneespeciall- likes a character ho has an A#ilit- o+ 73 but an Acrobatics o+ 83/ thou#h/ so the #eneral rule

+or this is <be reasonable.=

Depen$ent skills are $i++erent. Depen$ent skills +unction in one o+ to a-s:77-ou #ain a bonus +or hain# hi#h an$ a penalt- +or hain# lo attributes.

77-our skills can not be aboe the attribute leel/ plus one.

"or the +irst/ sipl- check the skills $i++icult- leel an$ the alue o+ the #oernin# attribute.

Easy Normal Hard Very Hard

3 %as- %as- ;oral ar$

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2 %as- %as- ;oral ar$

1 %as- ;oral ar$ >er- ar$

9 %as- ;oral ar$ >er- ar$

71 %as- ;oral ar$ >er- ar$

72 ;oral ar$ >er- ar$ >er- ar$

73 ;oral ar$ >er- ar$ >er- ar$

Di++icult- leel re+ers to the skills base alue: 71 i+ %as-/ 72 i+ ;oral/ 73 i+ ar$/ an$ non7

e&istent i+ >er- ar$ ?cannot per+or actions relate$ to that skill unless a leel is spent to purchase it@

The secon$ part is sel+7e&planator-.

Action Resolution

All actions are resole$ usin# a 2$6. All alues are e&presse$ as bein# beteen 74 an$ 84 67)

are 9/ all nubers belo 6 coer 74 throu#h 71/ an$ all nubers aboe ) coer 1 throu#h 4.There are to t-pes o+ actions: oppose$ an$ unoppose$. noppose$ ill be $iscusse$ +irst.

noppose$ action resolution ?AR@ occurs heneer an action ith a si#ni+icant $e#ree o+ uncertaint-

is per+ore$ ithout another copetin# a#ent. AR orks as +ollos:

1. Roll the $ice an$ $eterine the alue.2. A$$ skill or attribute bonus.

3. A$$ $i++icult- bonus.

4. Check +inal alue.

Di++icult- runs +ro 73 to 83/ +ro har$est to easiest. ost actions are 9. The +inal alue can

either <+ail= <succee$ ith conseuences= or <succee$ copletel-=. All ne#atie alues are +ail. 9 an$

81 are <succee$ ith conseuences=/ an$ 82 or aboe are succee$ copletel-.

'ppose$ action resolution orks siilarl-/ e&cept instea$ o+ $i++icult-/ an opposin# a#ents skill

or attribute bonus is a$$e$.

Cobat

Cobat be#ins b- rollin# initiatie/ base$ on an attribute or skill. %er-one rolls a sin#le $6 an$a$$s the releant attribute or skill. %ach cobatant then pla-s in turn or$er base$ on that initiatie.

%ach pla-er a- attack or oe or $o an- o+ those actions hich the- coul$ reasonabl- $o in

about 6 secon$s o+ cobat.

Attacks ork as so: +irst/ ake an oppose$ action resolution/ an <ai= stat s. a <$o$#e= stat eapon skills or a#ilit- or stren#th a- be use$ +or these. A+terar$s/ +or the attacker/ check a releant

attack statpossibl- stren#th +or elee eapons/ $e&terit- +or ran#e$/ etc.77an$ a$$ it to the $aa#e o+ an- eapons ?see eapon chart belo@. Then/ check the $e+en$ers $e+ense statpossibl- constitution

or euialentan$ a$$ it to the protectieness o+ aror ?hich a- chan#e $epen$in# on eapon

t-pe@. Cobine all alues. The +inal nuber reeals the $aa#e t-pe/ hich has 5 leels: Scratche$/urt/ Seere/ ,ncapacitate$/ an$ D-in#. Scratche$ is a alue o+ 1 or 2 urt/ 3 or 4 Seere/ 5 or 6

,ncapacitate$/ ! or ) D-in# is .

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Cobat ran#es $eterine ho +ar each character is +ro eachother:

Ran#e Distance Ran#e *enalt- ?+or Ran#e$ 0eaponsSpells@

elee up to 5+t 9

Short 5729+t 71e$iu 29769+t 72

Eon# 697199+t 73

'ut o+ Ran#e 1998 Cannot ai

a#ic

%ach spell cast reuires an unoppose$ roll a#ainst soe kin$ o+ a#ic statspellcastin# skill/

a-be/ or intelli#enceto cast. The $i++icult- is $eterine$ b- the spell/ t-picall- 81 +or the easiest

an$ 73 +or the har$est.,+ the roll succee$s the spell is cast/ thou#h the tar#et a- be alloe$ to roll a#ainst a stat o+

their on as a sain# thro to re$uce the e++ects.

There are three possible etho$s to han$le spellcastin#: eor-7base$/ bloo$7a#ic/ an$

ana7base$. eor-7base$ relies on a pla-er choosin# hat spells to use each $a-perhaps to orthree o+ each leel o+ $i++icult-. ,+ a pla-er +ails a spell/ that spell cannot be use$ the rest o+ the $a-. ,+

the pla-er succee$s ith conseuences/ the spell is cast/ but still cannot be use$ +or the rest o+ the $a-.

,+ the- pla-er sipl- succee$s/ the spell is cast an$ can be reuse$.ana7base$ relies on a etho$ here each tie a#ic is +aile$ or succee$s ith conseuences/

the caster shoul$ ark $on on a track uch like the health track/ a <ana track=/ that the- hae taken

ental +ati#ue. o uch ental +ati#ue shoul$ be base$ on the leel o+ the spell Eeel 1 spells pro$uce onl- inor ental +ati#ue/ others ore aFor +ati#ue. "ati#ue shoul$ ork like health all

a#ical actions are at a 71 $isa$anta#e ith inor +ati#ue/ 72 ith o$erate +ati#ue/ 73 ith aFor

+ati#ue/ etc: as +ar as the actual track #oes/ it shoul$ +ollo as Dapene$/ Draine$/ >er- Draine$/

anacauste$/ an$ a#icall- ,ncapacitate$.Bloo$7a#ic orks like ana7base$/ e&cept it $rains $irectl- +ro health/ an$ is there+ore

uch uch ore $an#erous. Spells shoul$ #enerall- be ore poer+ul or easier ith bloo$7a#ic.

G%; "A;TASH I hapir 

i#ht

ealth

A#ilit-*erception

,ntellect

Resole

Are the si& attributes. Skills are as +ollos:

Anials ?R@

Athletics ?@

A&e ?@Blunt 0eapons ?@

Concentrate ?R@

Decipher ?,@

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Disable Deice ?,@

%scape ?A@

"or#er- ?,@

ather ,n+o ?R@%nchantent ?*@

%tiuette ?R@

,ntuition ?*@ea- Bla$e ?A@

i$e ?A@

Jnole$#e ?,@Ei#ht Bla$e ?A@

arksan ?*@

e$icine ?,@oe Silentl- ?A@

oeent ?A@

*olear ?A@

*ro+ession ?,@ %Senses ?*@

Siple 0eapons ?@ %

Slei#ht o+ an$ ?A@Spellcastin#/ Eearne$0iKar$r- ?,@ >

,ntere$iate 0iKar$r-

A$ance$ 0iKar$r- Spellcastin#/ ,nnateSorcer- ?R@ >

,ntere$iate Sorcer-

A$ance$ Sorcer-

Spellcastin#/ DiineTheur#- ?R@ ,ntere$iate Theur#-

A$ance$ Theur#-

Streetise ?R@Surial ?*@

Skills a- not e&cee$ attribute81. There are 49 +ree skill leels aailable. All skills start at 72 norall-i+ arke$ ith an %/ the- start at 71. ,+ arke$ ith an / the- start at 73 i+ arke$ ith a >/ it takes

one skill leel to reach 73 otherise the- are non7e&istent.

 ;otes on a#ic

Eearne$ Spellcastin#/ or 0iKar$r-/ +unctions as a eor-7base$ a#ic. ,nnate Spellcastin#/

Sorcer-/ +unctions as ana7base$. Diine Spellcastin#/ Theur#-/ +unctions also as eor-7base$. %achspell has a leel/ knon in7unierse as <circle=/ +ro 9 th ?The Cantrip Circle@ to 5th ?The Archcircle@/ a

classi+ication o+ poer an$ $i++icult-. All spells a- also be cast as bloo$ a#ic i+ the spell is +iKKle$

?Theur#-0iKar$r-@ or ana has been $raine$ ?Sorcer-@. 971 use <Basic= skills 273/ <,ntere$iate= 475/ <A$ance$=. ;o skill a- be hi#her than the skill belo it71/ ith the e&ception o+ hen the

 preious skill is 83/ hen the secon$ skill a- be 83.

0th Cantrip Circle – All spellcasters of Mediocre+ ability start with all these.

 ;.B.: ,nstea$ o+ preparin# an$ listin# speci+ic cantrips/ sipl- note $on <Cantrip=. A pla-ers

can cast as an- cantrips per $a- as their caster leel. Di++icult- is 82 ?>er- %as-@

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BE%%D: o +ro ,ncapacitate$ to ;ear7Death/ or Coup $e race a person ith all oun$ spots

+ille$.

DAL%: Skip a tar#ets turn in cobat/ or stun the +or 6 secon$s onl- orks on characters o+leel 2 or belo.

S%;S% A,C: Detect obious a#ic 69 +t aroun$ -ou.

%AE SCRATC: %rase a scratch b- touchin# a character."EA%: se -our +in#ers as a atch. Cant cause $aa#e/ but is use+ul +or li#htin# torches or

can$les.

"R'ST ",;%R: ust ai usin# *erception s. A#ilit-. Shoots +rost +ro +in#er. Success+ul$eals a scratch o+ $aa#e. 0orks +ro an- $istance/ but har$er at lon#er $istances.

'ST S';D: Create a soehat uiet note o+ a sin#le +reuenc-/ use+ul +or $istractin#

non7sentient creatures teporaril-take 71 +ro Concentration checks +or thirt- secon$s/ but Fust anno-s sentient creatures.

,DA;C%: An attack roll or eas- skill check #ets a 81.

A% A;D: Telekinesis on 5lb obFects in 39+t +or to inutes.

%SSA%: Telepath-/ 69+t/ onl- to sentences/ onl- one person.*R,"H "''D0AT%R: *uri+- up to a #allon o+ $irt- ater or a cubic +oot o+ containate$

+oo$ per leel. 'nl- orks on re#ular $irt/ but not on poisons an$ siilar.

SCRATC: Cause a scratch on touch.

1st nitiate Circle

AET%R ",R% ?A@: o$i+- +ires ithin elee ran#e to #ro bi##er or saller/ up to 3+t i$e to

can$le siKe. eat is not a++ecte$.

BE%SSCRS% ?D@: Sae e++ect as ? Heal) Scratch/ but applies in a ran#e o+ 69+t/ onl- a++ects

allieseneies/ an$ can onl- be use$ on character not in elee cobat. ,+ cast on a characterho has not su++ere$ an- oun$s hen castin# Bless/ i+ the character sustains a scratch in the

ne&t 36s6 turns/ scratch is i#nore$. Reuires ol- 0ater or nhol- 0ater.

BR;,; A;DS ?A@: Cast +ire +ro -our han$s/ a++ectin# eer-one in -our +iel$ o+ ie inelee ran#e. ies a scratch +or eer- caster leel. An- +laable ites hae a chance to be

 burne$ or $estro-e$ roll/ +ail $estro-s/ succee$ ith conseuences sin#es.

CAR ?A@: Eon# ran#e/ character re#ar$s caster as a truste$ +rien$/ ith a ros- ie o+ hisactions. A hostile character #ets a sain# thro s. Resole or ,ntelli#ence/ hicheer is hi#her/

to resist. Cannot ask the tar#et to $o an-thin# the- oul$nt $o +or a #oo$ +rien$/ an$ o+ course/

attackin# breaks the char.C'A;D ?D@: Speak one or$ i+ the tar#et can un$erstan$ it/ the- ill $o it. Characters

ith an intelli#ence o+ 81 or hi#her a- roll a#ainst Resole,ntelli#ence to resist.

C'*R%%;D'BSCR% ?A@: Allos the caster to un$erstan$ a creature or piece o+ te&t +or 

thirt- secon$s at 71 Spellcastin#/ an$ thirt- secon$s ore eer- point a+terar$s. 'ppositeobscures the te&t or person +or an eual aount o+ tie.

%AERT ?D@: 'n touch/ heal a <hurt= or less oun$. The opposite causes such a oun$/

 but reuires a hit roll as i+ punchin#.DA;C,; E,TS ?A@: Create 174 sall li#hts hich oe at ental coan$ +or about 39

secon$s at 72 an$ an e&tra 15 per point aboe that. 'nl- can oe ithin e$iu ran#e.

D%T%CT %>,E''D ?D@: Detect ites an$ people ho are eil or #oo$ alon# a bea 199+tlon#.

%;EAR%SR,;J ?A@: Causes an obFect or creature to #ro or shrink a little bit at short

ran#e. An unillin# person #ets a sain# thro s. i#ht or ealth.

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%RAS% ?A@: ets ri$ o+ up to to pa#es o+ ritin# or ink in short ran#e.

"%AT%R "AEE ?A@: "all slol- an$ harlessl- +or 19 +t a++ects 299lbs8299lbs per point

aboe 71.

'ED *'RTAE ?A@: Eocks $oors in short ran#e +or about 6 secon$s/ plus 6 +or eer- pointaboe 71.

G* ?A@: Gup 19+t up or 39+t +orar$. a- be cast on touch.

E,TDARJ;%SS ?AD@: Create a bi# ball o+ li#ht +or 19 secon$s.A,C ARA ?A@: akes a +ake a#ic aura +or a couple $a-s. Can be $etecte$ as +ake b- a

sart a#ician on touchin# it.

A,C ,SS,E% ?A@: e$iu ran#e/ no ai nee$e$: akes a scratch/ to +or leel 1spellcaster/ three +or leel 2/ +our +or leel 3.

%;D,; ?D@: Repairs an ite. Cannot restore enchantents to broken a#ic ites.

*R'T%CT,'; "R' %>,E''D ?D@: *rotects caster +ro #oo$eil personscreatures an$all non7aterial creatures. Creature takes a 71 to attack the protecte$ person/ an$ cannot

 ph-sicall- touch the/ thou#h their eapons can.

*R,"HC';TA,;AT%/ R%AT%R ?D@: a- puri+- all $rinks an$ ater/ een o+ poison.

Containate... containates it.*S ?A@: Can push li#ht obFects or eneies o+ balance/ #iin# the a penalt- to hit i+

Spellcastin# is 81 or aboe.

R%'>% "%AR ?D@: ake soeone not a+rai$/ takes 24 secon$s to cast.R%S,ST C'ED ?D@: Col$ teperatures are +elt as noral an$ a#ic col$ is less e++ectie.

SA;CTARH ?D@: Attackers perceie caster as harless an$ not a tar#et. a- resist ith

intelli#ence or resole.S'CJ,; RAS* ?A@: Shocks character ithin elee ran#e +or a urt result. a- use

con$uctie aterial.

SE%%* ?A@: akes all in short ran#e +all asleep +or 39s/ e&cept creatures ith intelli#ence

an$or resole o+ 82 or hi#her.S*,D%R CE,B ?A@: Recipient can cral alon# alls an$ ceilin# +or 39+t eer- 6 secon$s +or 6

secon$s each point aboe 72.

;S%%; S%R>A;T ?A@: Can per+or siple tasks +or a inute.>%;TR,E'M,S ?A@: ,n short ran#e/ caster can ake their oice see to coe +ro

soehere else. Characters ith an intelli#ence o+ 81 or aboe can ake a sain# thro.

!nd Apprentice Circle

"rd #o$rneyman Circle

%th Master Circle

&th Archcircle

0%A*'; Daa#e Daa#e T-pe

 ;one ?not onk@ 71 Crush ?C@ ;one ?onk@ 9 C

JnucklesThick boots 9 C

Sall ites 9 >ariesDa##er 1 Slashin#*iercin# ?S*@

atchet 1 SC

Sall Club 1 CBi# Club 2 C

Shortsor$ 2 S

%pNe an$ Rapiers 2 *

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Broa$sor$Eon#sor$ 3 S

'ne7an$e$ A&e 3 SC

Spear 3 *

Bo an$ Arro 3 *reatsor$ 4 S

Battlea&e 4 SC

Crossbo 4 *

AR'R SEAS *,%RC% CRS

*a$$e$ 9 1 1i$e 1 2 1

Eeather 3 2 2

Breastplate 2 3 2Scale 3 3 2

ail 4 3 2

Bri#an$ine 3 3 4

*late 4 4 3