roleplaying game for me & my friends
TRANSCRIPT
7/25/2019 Roleplaying game for me & my friends
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Concepts:
1. Basics
1. Dice
2. The Scale2. Attributes
3. Skills
4. Aspects5. Action Resolution
6. Cobat
!. Classes1. "i#hter
2. A$ept
3. %&pert
4. 'thers(). *ro#ression
Attributes
The attributes are the +un$aental parts o+ a character. ,n an- R*s/ the- are Stren#th/
Constitution/ De&terit-/ ,ntelli#ence/ 0is$o/ an$ Charisa/ or soe euialent. ,n an- li#hterR*s/ the- are Bo$-/ in$/ an$ Spiritor soe such. The point bein#/ attributes $e+ine -our
characters #eneral ualities/ an$ can be $e+ine$ as fundamental traits which are present in all standard
characters to some degree, being inherent instead of learned . The- are har$er to increase than the other
stats/ an$ shoul$ be uch +eer in nuber as ell. "ro 37) is usuall- a #oo$ ran#e.Attributes ran#e +ro 73 to 83. %ach attribute shoul$ start at 9/ an$ pla-ers shoul$ hae hal+ the
nuber o+ attributes +ree points to raise their attributes b-.
Skills
Skills are learne$ abilities. These can be strictl- $e+ine$ b- the or ore +ree+or. ere eill $iscuss to possibilities: ,n$epen$ent an$ Depen$ent Skills.
,n$epen$ent skills are/ as per the nae/ copletel- in$epen$ent o+ an attribute. ;o oneespeciall- likes a character ho has an A#ilit- o+ 73 but an Acrobatics o+ 83/ thou#h/ so the #eneral rule
+or this is <be reasonable.=
Depen$ent skills are $i++erent. Depen$ent skills +unction in one o+ to a-s:77-ou #ain a bonus +or hain# hi#h an$ a penalt- +or hain# lo attributes.
77-our skills can not be aboe the attribute leel/ plus one.
"or the +irst/ sipl- check the skills $i++icult- leel an$ the alue o+ the #oernin# attribute.
Easy Normal Hard Very Hard
3 %as- %as- ;oral ar$
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2 %as- %as- ;oral ar$
1 %as- ;oral ar$ >er- ar$
9 %as- ;oral ar$ >er- ar$
71 %as- ;oral ar$ >er- ar$
72 ;oral ar$ >er- ar$ >er- ar$
73 ;oral ar$ >er- ar$ >er- ar$
Di++icult- leel re+ers to the skills base alue: 71 i+ %as-/ 72 i+ ;oral/ 73 i+ ar$/ an$ non7
e&istent i+ >er- ar$ ?cannot per+or actions relate$ to that skill unless a leel is spent to purchase it@
The secon$ part is sel+7e&planator-.
Action Resolution
All actions are resole$ usin# a 2$6. All alues are e&presse$ as bein# beteen 74 an$ 84 67)
are 9/ all nubers belo 6 coer 74 throu#h 71/ an$ all nubers aboe ) coer 1 throu#h 4.There are to t-pes o+ actions: oppose$ an$ unoppose$. noppose$ ill be $iscusse$ +irst.
noppose$ action resolution ?AR@ occurs heneer an action ith a si#ni+icant $e#ree o+ uncertaint-
is per+ore$ ithout another copetin# a#ent. AR orks as +ollos:
1. Roll the $ice an$ $eterine the alue.2. A$$ skill or attribute bonus.
3. A$$ $i++icult- bonus.
4. Check +inal alue.
Di++icult- runs +ro 73 to 83/ +ro har$est to easiest. ost actions are 9. The +inal alue can
either <+ail= <succee$ ith conseuences= or <succee$ copletel-=. All ne#atie alues are +ail. 9 an$
81 are <succee$ ith conseuences=/ an$ 82 or aboe are succee$ copletel-.
'ppose$ action resolution orks siilarl-/ e&cept instea$ o+ $i++icult-/ an opposin# a#ents skill
or attribute bonus is a$$e$.
Cobat
Cobat be#ins b- rollin# initiatie/ base$ on an attribute or skill. %er-one rolls a sin#le $6 an$a$$s the releant attribute or skill. %ach cobatant then pla-s in turn or$er base$ on that initiatie.
%ach pla-er a- attack or oe or $o an- o+ those actions hich the- coul$ reasonabl- $o in
about 6 secon$s o+ cobat.
Attacks ork as so: +irst/ ake an oppose$ action resolution/ an <ai= stat s. a <$o$#e= stat eapon skills or a#ilit- or stren#th a- be use$ +or these. A+terar$s/ +or the attacker/ check a releant
attack statpossibl- stren#th +or elee eapons/ $e&terit- +or ran#e$/ etc.77an$ a$$ it to the $aa#e o+ an- eapons ?see eapon chart belo@. Then/ check the $e+en$ers $e+ense statpossibl- constitution
or euialentan$ a$$ it to the protectieness o+ aror ?hich a- chan#e $epen$in# on eapon
t-pe@. Cobine all alues. The +inal nuber reeals the $aa#e t-pe/ hich has 5 leels: Scratche$/urt/ Seere/ ,ncapacitate$/ an$ D-in#. Scratche$ is a alue o+ 1 or 2 urt/ 3 or 4 Seere/ 5 or 6
,ncapacitate$/ ! or ) D-in# is .
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Cobat ran#es $eterine ho +ar each character is +ro eachother:
Ran#e Distance Ran#e *enalt- ?+or Ran#e$ 0eaponsSpells@
elee up to 5+t 9
Short 5729+t 71e$iu 29769+t 72
Eon# 697199+t 73
'ut o+ Ran#e 1998 Cannot ai
a#ic
%ach spell cast reuires an unoppose$ roll a#ainst soe kin$ o+ a#ic statspellcastin# skill/
a-be/ or intelli#enceto cast. The $i++icult- is $eterine$ b- the spell/ t-picall- 81 +or the easiest
an$ 73 +or the har$est.,+ the roll succee$s the spell is cast/ thou#h the tar#et a- be alloe$ to roll a#ainst a stat o+
their on as a sain# thro to re$uce the e++ects.
There are three possible etho$s to han$le spellcastin#: eor-7base$/ bloo$7a#ic/ an$
ana7base$. eor-7base$ relies on a pla-er choosin# hat spells to use each $a-perhaps to orthree o+ each leel o+ $i++icult-. ,+ a pla-er +ails a spell/ that spell cannot be use$ the rest o+ the $a-. ,+
the pla-er succee$s ith conseuences/ the spell is cast/ but still cannot be use$ +or the rest o+ the $a-.
,+ the- pla-er sipl- succee$s/ the spell is cast an$ can be reuse$.ana7base$ relies on a etho$ here each tie a#ic is +aile$ or succee$s ith conseuences/
the caster shoul$ ark $on on a track uch like the health track/ a <ana track=/ that the- hae taken
ental +ati#ue. o uch ental +ati#ue shoul$ be base$ on the leel o+ the spell Eeel 1 spells pro$uce onl- inor ental +ati#ue/ others ore aFor +ati#ue. "ati#ue shoul$ ork like health all
a#ical actions are at a 71 $isa$anta#e ith inor +ati#ue/ 72 ith o$erate +ati#ue/ 73 ith aFor
+ati#ue/ etc: as +ar as the actual track #oes/ it shoul$ +ollo as Dapene$/ Draine$/ >er- Draine$/
anacauste$/ an$ a#icall- ,ncapacitate$.Bloo$7a#ic orks like ana7base$/ e&cept it $rains $irectl- +ro health/ an$ is there+ore
uch uch ore $an#erous. Spells shoul$ #enerall- be ore poer+ul or easier ith bloo$7a#ic.
G%; "A;TASH I hapir
i#ht
ealth
A#ilit-*erception
,ntellect
Resole
Are the si& attributes. Skills are as +ollos:
Anials ?R@
Athletics ?@
A&e ?@Blunt 0eapons ?@
Concentrate ?R@
Decipher ?,@
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Disable Deice ?,@
%scape ?A@
"or#er- ?,@
ather ,n+o ?R@%nchantent ?*@
%tiuette ?R@
,ntuition ?*@ea- Bla$e ?A@
i$e ?A@
Jnole$#e ?,@Ei#ht Bla$e ?A@
arksan ?*@
e$icine ?,@oe Silentl- ?A@
oeent ?A@
*olear ?A@
*ro+ession ?,@ %Senses ?*@
Siple 0eapons ?@ %
Slei#ht o+ an$ ?A@Spellcastin#/ Eearne$0iKar$r- ?,@ >
,ntere$iate 0iKar$r-
A$ance$ 0iKar$r- Spellcastin#/ ,nnateSorcer- ?R@ >
,ntere$iate Sorcer-
A$ance$ Sorcer-
Spellcastin#/ DiineTheur#- ?R@ ,ntere$iate Theur#-
A$ance$ Theur#-
Streetise ?R@Surial ?*@
Skills a- not e&cee$ attribute81. There are 49 +ree skill leels aailable. All skills start at 72 norall-i+ arke$ ith an %/ the- start at 71. ,+ arke$ ith an / the- start at 73 i+ arke$ ith a >/ it takes
one skill leel to reach 73 otherise the- are non7e&istent.
;otes on a#ic
Eearne$ Spellcastin#/ or 0iKar$r-/ +unctions as a eor-7base$ a#ic. ,nnate Spellcastin#/
Sorcer-/ +unctions as ana7base$. Diine Spellcastin#/ Theur#-/ +unctions also as eor-7base$. %achspell has a leel/ knon in7unierse as <circle=/ +ro 9 th ?The Cantrip Circle@ to 5th ?The Archcircle@/ a
classi+ication o+ poer an$ $i++icult-. All spells a- also be cast as bloo$ a#ic i+ the spell is +iKKle$
?Theur#-0iKar$r-@ or ana has been $raine$ ?Sorcer-@. 971 use <Basic= skills 273/ <,ntere$iate= 475/ <A$ance$=. ;o skill a- be hi#her than the skill belo it71/ ith the e&ception o+ hen the
preious skill is 83/ hen the secon$ skill a- be 83.
0th Cantrip Circle – All spellcasters of Mediocre+ ability start with all these.
;.B.: ,nstea$ o+ preparin# an$ listin# speci+ic cantrips/ sipl- note $on <Cantrip=. A pla-ers
can cast as an- cantrips per $a- as their caster leel. Di++icult- is 82 ?>er- %as-@
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BE%%D: o +ro ,ncapacitate$ to ;ear7Death/ or Coup $e race a person ith all oun$ spots
+ille$.
DAL%: Skip a tar#ets turn in cobat/ or stun the +or 6 secon$s onl- orks on characters o+leel 2 or belo.
S%;S% A,C: Detect obious a#ic 69 +t aroun$ -ou.
%AE SCRATC: %rase a scratch b- touchin# a character."EA%: se -our +in#ers as a atch. Cant cause $aa#e/ but is use+ul +or li#htin# torches or
can$les.
"R'ST ",;%R: ust ai usin# *erception s. A#ilit-. Shoots +rost +ro +in#er. Success+ul$eals a scratch o+ $aa#e. 0orks +ro an- $istance/ but har$er at lon#er $istances.
'ST S';D: Create a soehat uiet note o+ a sin#le +reuenc-/ use+ul +or $istractin#
non7sentient creatures teporaril-take 71 +ro Concentration checks +or thirt- secon$s/ but Fust anno-s sentient creatures.
,DA;C%: An attack roll or eas- skill check #ets a 81.
A% A;D: Telekinesis on 5lb obFects in 39+t +or to inutes.
%SSA%: Telepath-/ 69+t/ onl- to sentences/ onl- one person.*R,"H "''D0AT%R: *uri+- up to a #allon o+ $irt- ater or a cubic +oot o+ containate$
+oo$ per leel. 'nl- orks on re#ular $irt/ but not on poisons an$ siilar.
SCRATC: Cause a scratch on touch.
1st nitiate Circle
AET%R ",R% ?A@: o$i+- +ires ithin elee ran#e to #ro bi##er or saller/ up to 3+t i$e to
can$le siKe. eat is not a++ecte$.
BE%SSCRS% ?D@: Sae e++ect as ? Heal) Scratch/ but applies in a ran#e o+ 69+t/ onl- a++ects
allieseneies/ an$ can onl- be use$ on character not in elee cobat. ,+ cast on a characterho has not su++ere$ an- oun$s hen castin# Bless/ i+ the character sustains a scratch in the
ne&t 36s6 turns/ scratch is i#nore$. Reuires ol- 0ater or nhol- 0ater.
BR;,; A;DS ?A@: Cast +ire +ro -our han$s/ a++ectin# eer-one in -our +iel$ o+ ie inelee ran#e. ies a scratch +or eer- caster leel. An- +laable ites hae a chance to be
burne$ or $estro-e$ roll/ +ail $estro-s/ succee$ ith conseuences sin#es.
CAR ?A@: Eon# ran#e/ character re#ar$s caster as a truste$ +rien$/ ith a ros- ie o+ hisactions. A hostile character #ets a sain# thro s. Resole or ,ntelli#ence/ hicheer is hi#her/
to resist. Cannot ask the tar#et to $o an-thin# the- oul$nt $o +or a #oo$ +rien$/ an$ o+ course/
attackin# breaks the char.C'A;D ?D@: Speak one or$ i+ the tar#et can un$erstan$ it/ the- ill $o it. Characters
ith an intelli#ence o+ 81 or hi#her a- roll a#ainst Resole,ntelli#ence to resist.
C'*R%%;D'BSCR% ?A@: Allos the caster to un$erstan$ a creature or piece o+ te&t +or
thirt- secon$s at 71 Spellcastin#/ an$ thirt- secon$s ore eer- point a+terar$s. 'ppositeobscures the te&t or person +or an eual aount o+ tie.
%AERT ?D@: 'n touch/ heal a <hurt= or less oun$. The opposite causes such a oun$/
but reuires a hit roll as i+ punchin#.DA;C,; E,TS ?A@: Create 174 sall li#hts hich oe at ental coan$ +or about 39
secon$s at 72 an$ an e&tra 15 per point aboe that. 'nl- can oe ithin e$iu ran#e.
D%T%CT %>,E''D ?D@: Detect ites an$ people ho are eil or #oo$ alon# a bea 199+tlon#.
%;EAR%SR,;J ?A@: Causes an obFect or creature to #ro or shrink a little bit at short
ran#e. An unillin# person #ets a sain# thro s. i#ht or ealth.
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%RAS% ?A@: ets ri$ o+ up to to pa#es o+ ritin# or ink in short ran#e.
"%AT%R "AEE ?A@: "all slol- an$ harlessl- +or 19 +t a++ects 299lbs8299lbs per point
aboe 71.
'ED *'RTAE ?A@: Eocks $oors in short ran#e +or about 6 secon$s/ plus 6 +or eer- pointaboe 71.
G* ?A@: Gup 19+t up or 39+t +orar$. a- be cast on touch.
E,TDARJ;%SS ?AD@: Create a bi# ball o+ li#ht +or 19 secon$s.A,C ARA ?A@: akes a +ake a#ic aura +or a couple $a-s. Can be $etecte$ as +ake b- a
sart a#ician on touchin# it.
A,C ,SS,E% ?A@: e$iu ran#e/ no ai nee$e$: akes a scratch/ to +or leel 1spellcaster/ three +or leel 2/ +our +or leel 3.
%;D,; ?D@: Repairs an ite. Cannot restore enchantents to broken a#ic ites.
*R'T%CT,'; "R' %>,E''D ?D@: *rotects caster +ro #oo$eil personscreatures an$all non7aterial creatures. Creature takes a 71 to attack the protecte$ person/ an$ cannot
ph-sicall- touch the/ thou#h their eapons can.
*R,"HC';TA,;AT%/ R%AT%R ?D@: a- puri+- all $rinks an$ ater/ een o+ poison.
Containate... containates it.*S ?A@: Can push li#ht obFects or eneies o+ balance/ #iin# the a penalt- to hit i+
Spellcastin# is 81 or aboe.
R%'>% "%AR ?D@: ake soeone not a+rai$/ takes 24 secon$s to cast.R%S,ST C'ED ?D@: Col$ teperatures are +elt as noral an$ a#ic col$ is less e++ectie.
SA;CTARH ?D@: Attackers perceie caster as harless an$ not a tar#et. a- resist ith
intelli#ence or resole.S'CJ,; RAS* ?A@: Shocks character ithin elee ran#e +or a urt result. a- use
con$uctie aterial.
SE%%* ?A@: akes all in short ran#e +all asleep +or 39s/ e&cept creatures ith intelli#ence
an$or resole o+ 82 or hi#her.S*,D%R CE,B ?A@: Recipient can cral alon# alls an$ ceilin# +or 39+t eer- 6 secon$s +or 6
secon$s each point aboe 72.
;S%%; S%R>A;T ?A@: Can per+or siple tasks +or a inute.>%;TR,E'M,S ?A@: ,n short ran#e/ caster can ake their oice see to coe +ro
soehere else. Characters ith an intelli#ence o+ 81 or aboe can ake a sain# thro.
!nd Apprentice Circle
"rd #o$rneyman Circle
%th Master Circle
&th Archcircle
0%A*'; Daa#e Daa#e T-pe
;one ?not onk@ 71 Crush ?C@ ;one ?onk@ 9 C
JnucklesThick boots 9 C
Sall ites 9 >ariesDa##er 1 Slashin#*iercin# ?S*@
atchet 1 SC
Sall Club 1 CBi# Club 2 C
Shortsor$ 2 S
%pNe an$ Rapiers 2 *
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Broa$sor$Eon#sor$ 3 S
'ne7an$e$ A&e 3 SC
Spear 3 *
Bo an$ Arro 3 *reatsor$ 4 S
Battlea&e 4 SC
Crossbo 4 *
AR'R SEAS *,%RC% CRS
*a$$e$ 9 1 1i$e 1 2 1
Eeather 3 2 2
Breastplate 2 3 2Scale 3 3 2
ail 4 3 2
Bri#an$ine 3 3 4
*late 4 4 3