reves research group

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REVES research group REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France http://www-sop.inria.fr/reves Contact: [email protected]

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REVES research group. REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France http://www-sop.inria.fr/reves Contact: [email protected]. REVES: Research. Rendering for image synthesis and sound Augmented and virtual environments with sound. - PowerPoint PPT Presentation

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Page 1: REVES research group

REVES research group

REndering for Virtual Environments with Sound

REVES/INRIA, Sophia-Antipolis, France

http://www-sop.inria.fr/revesContact: [email protected]

Page 2: REVES research group

REVES: Research

• Rendering for image synthesis and sound

• Augmented and virtual environments with sound

Page 3: REVES research group

Recent Research Highlights

• Antiradiance for Interactive Global Illumination (SIGGRAPH 07)

• Tile Trees: texturing without atlases

Page 4: REVES research group

Recent Research Highlights

• Audio Visual Crossmodal Perception for sound rendering (I3D 07)

• Applications to Urban Planning (Presence 07)

http://www.crossmod.org

Page 5: REVES research group

AERIS Algorithms for Expressive and Realistic Image Synthesis

INRIA & Laboratoire Jean Kuntzman

Grenoble University

Contact : Nicolas Holzschuchhttp://artis.imag.fr/

Page 6: REVES research group

AERIS

• Research themes– Non-Photorealistic and Artistic Rendering

– Global Illumination

– Real-Time Rendering

– Computational Photography

• Applications– Video games, Video editing, Cultural heritage

Page 7: REVES research group

New results: Watercolorization

• Input: picture or video• Output: watercolor version

NPAR 2006

Siggraph 2007

Page 8: REVES research group

New results: Real-Time Lighting

Illumination effects for interactive renderinggoal: more realistic pictures

Soft shadows Specular reflections

Diffuse GI

Page 9: REVES research group

EVASION Virtual Environments for

Modeling, Animating & Rendering

Natural Scenes

INRIA & Grenoble University

Contact: Marie-Paule Canihttp://evasion.imag.fr/

Page 10: REVES research group

Scientific focus Modeling & Visualizing Nature

• Fascinating problem (vegetal, mineral, animal kingdoms)

• Many applications, from realism to real-time– 3D feature films, Special effects, Video games

– Virtual prototyping : geology, energy, cosmetics…

– Pedagogical Simulators : environment, aeronautics, surgery…

Page 11: REVES research group

Scientific focus Modeling & Visualizing Nature

Extreme complexity Nb of elements, shape, aspect, motion and deformation

– Use knowledge form other disciplines

– Specific methodology to combine efficiency and realism

1. New fundamental tools2. Application to specific natural scenes

Page 12: REVES research group

Contributions1. New fundamental tools

• Geometry– New shape representations

– Interactive deformations

• Animation– Motion control from video analysis

– Physically-based simulation

• Visualization of massive data-sets– Multiresolution analysis & adaptive rendering

• Realistic rendering– Textures, shaders, point-based rendering

Page 13: REVES research group

Contributions2. Application to specific natural scenes

• Mineral world– Animation of lava-flows, sea, streams

– Simulation of water, smoke, clouds

• Vegetal world– Real-time rendering of forest

– Animating meadows (grass, trees)

• Animal world– Wild animals animated from video

– Virtual humans: hair, skin, muscles, clothes

– Real-time organs for surgery simulators

Page 14: REVES research group

Virtual worlds: recent results

• Clothing from sketches

[EG 2006, IEEE CGA, SGP 2007]

with Brown & UBC

• Super-helices [SIGGRAPH 2006]Accurate dynamics of straight to curly hair

• Kamelelon with the Museum

Page 15: REVES research group

Virtual worlds: recent results

• Realistic Clouds in Real-time [I3D 2008]

• Fast hydraulic erosion of terrains[Pacific Graphics 2007]

• Modeling & rendering large natural scenes

[EG 2008]

Page 16: REVES research group

Virtual reality?

• Ongoing work on Virtual sculpting

Page 17: REVES research group

Collaborations with Spain?

1. with UPC BarcelonaFranck Hetroy, “topomesh” project

2. with URJC Madrid• MP Cani, partner of GATARVISA

• François Faure, SOFA software development

Other ideas

• Character animation?

• Scientific visualization?