research results for mecanika, a game to learn newtonian concepts, by francois boucher-genesse

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Mecanika Development post-mortem and research results for Mecanika, a game to learn Newtonian concepts

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MecanikaDevelopment post-mortem and research results for Mecanika, a

game to learn Newtonian concepts

The state of science education

• OECD (2008)

– Students in physics and mathematics

– Change how we teach physics

• More attractive

• Focus on conceptions

• Force Concept Inventory

Direct instruction

G3. Heavier objects fall faster

Mecanika

I5. Circular impetus

CI3. Last force to act determines motion

CI2. Force compromise determines motion

Methodology

FCI pretest

FCI posttest

Control group

Experimental group

Results (Paired samples t-test)

+1.9%• Effect size: d = 0.19

• N = 82

• p = 0.08

+9.2%• Effect size: d = 0.95

• N = 51

• p < 0.001

What this means

• Gain obtained in a short period

• No training required

• The game + debriefing + guides are the only factor

• Is this only due to playing Mecanika?

Played 10/50 levels

-5%

0%

5%

10%

15%

20%

25%

Kinematics 1st Law 2nd Law 3rd Law Forces -Gravitation

Forces -Contact

Dif

fere

nce

in g

ain

(ex

p-c

trl)

Played 20/50 levels

-5%

0%

5%

10%

15%

20%

25%

Kinematics 1st Law 2nd Law 3rd Law Forces -Gravitation

Forces -Contact

Dif

fere

nce

in g

ain

(ex

p-c

trl)

Played 30/50 levels

-5%

0%

5%

10%

15%

20%

25%

Kinematics 1st Law 2nd Law 3rd Law Forces -Gravitation

Forces -Contact

Dif

fere

nce

in g

ain

(ex

p-c

trl)

Played 40/50 levels

-5%

0%

5%

10%

15%

20%

25%

Kinematics 1st Law 2nd Law 3rd Law Forces -Gravitation

Forces -Contact

Dif

fere

nce

in g

ain

(ex

p-c

trl)

What this means

• Focused impact

• Does not replace teachers

• Does the learning happens when playing, or outside of the game?

FCI post-posttest

Methodology

FCI pretest

FCI posttest

Classroom integration

+9.2%

+7.3%

• What this could mean– Teachers are changing

– Debriefings done poorly

– Game works by itself

The future

• Available now for free (French/English)

www.gameforscience.ca/physica

• Research projects

• Mecanika 2?

Force Concept Inventory

• Multiple choice questionnaire

• No mathematics

• Validated tool

• Allows comparison

Previous work

• White (1984)

• SpaceFart:Potvin et al. (2010)

• Surge: Clark et al. (2011)

0

5

10

15

20

25

30

gain

(%

)

Control

Experimental

Compared to other experiments

• Compare difference in gain %

• Modeling Instruction Project

– “an intensive 3-week Modeling Workshop that immerses them in modeling pedagogy and acquaints them with curriculum materials designed expressly to support it.”

– Modelers: N = 3394, 66 teachers

• Gain difference: 10% VS 7.4%

Detailed FCI items

• Game design didn’t focus on all misconceptions

• Expected items– From 42% to 96%

after playing the game

• Other items we didn’t expect to improve

Postmortem

• Assess learning potential earlier

• Manipulate multiple force types

Additional findings

• Retention after 1 month: no significant decrease

• Boys thought the game was more fun, and the guides were more useful than girls (p < 0.01)

• No significant difference between genders on gain

Limitations

• Number of players

– Play mandatory, but not reinforced

– Technical problems

• Number of teachers

– 8 classrooms, but only 2 teachers

– Teachers were recruited by interest