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HSE Health & Safety Executive Enhancing chemical risk control for reducing exposure in the workplace through advanced risk messaging techniques Prepared by White Queen Safety Strategies for the Health and Safety Executive 2005 RESEARCH REPORT 354

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Page 1: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

HSE Health & Safety

Executive

Enhancing chemical risk control for reducing exposure in the workplace through advanced

risk messaging techniques

Prepared by White Queen Safety Strategies for the Health and Safety Executive 2005

RESEARCH REPORT 354

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HSE Health & Safety

Executive

Enhancing chemical risk control for reducing exposure in the workplace through advanced

risk messaging techniques

White Queen Safety Strategies Postbus 712

2130 AS Hoofddorp The Netherlands

Besides legislation, there are various efforts to raise awareness of hazards for those working in particular industries. The current study investigates the possibility of presenting information in the form of 'advanced risk messaging'. This term was coined for this study and is used to mean interactive computer-based methods to deliver risk messages to people potentially exposed to harm.

The aims of the study were to examine both the characteristics of the receivers in their response to risk communication and the effectiveness of providing messages using this medium.

This report and the work it describes were funded by the Health and Safety Executive (HSE). Its contents, including any opinions and/or conclusions expressed, are those of the authors alone and do not necessarily reflect HSE policy.

HSE BOOKS

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© Crown copyright 2005

First published 2005

ISBN 0 7176 6128 8

All rights reserved. No part of this publication may bereproduced, stored in a retrieval system, or transmitted inany form or by any means (electronic, mechanical,photocopying, recording or otherwise) without the priorwritten permission of the copyright owner.

Applications for reproduction should be made in writing to:Licensing Division, Her Majesty's Stationery Office, St Clements House, 2-16 Colegate, Norwich NR3 1BQ or by e-mail to [email protected]

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CONTENTSExecutive Summary .................................................................................................................. v

Objectives.............................................................................................................................. vThe "ARM" simulation game................................................................................................ vPilot study ............................................................................................................................ viConclusions.......................................................................................................................... ix

1 INTRODUCTION ............................................................................................................ 11.1 Functional Objectives .............................................................................................. 11.2 Target Population ..................................................................................................... 11.3 Project Organisation and Development History ...................................................... 2

1.3.1 Research work ..................................................................................................... 21.3.2 Programming ....................................................................................................... 31.3.3 Liaison with HSE and HSL ................................................................................. 31.3.4 Birmingham Pilot Studies.................................................................................... 81.3.5 Capitulation ......................................................................................................... 8

2 RISK COMMUNICATION ISSUES ............................................................................... 92.1 The Challenge .......................................................................................................... 92.2 Mental Models ......................................................................................................... 92.3 Regulatory Control And Guidance .........................................................................102.4 Material Safety Data Sheets (MSDS) and other written information about the hazards 10

2.5 Information Technology (IT) ..................................................................................112.6 What Message Should This Project Deliver?..........................................................12

2.6.1 Warnings.............................................................................................................132.6.2 Technical Content...............................................................................................142.6.3 Framing effects ...................................................................................................152.6.4 Order of presentation ..........................................................................................152.6.5 Information Source .............................................................................................152.6.6 Workplace context and Control ..........................................................................162.6.7 Targeting behaviour............................................................................................172.6.8 Changing Behaviour ...........................................................................................18

2.7 Evaluating Message Effectiveness..........................................................................212.8 implications for advanced risk messaging ..............................................................22

3 SOFTWARE DEVELOPMENT STRATEGY ...............................................................253.1 Functionality ...........................................................................................................253.2 ARM development ..................................................................................................25

3.2.1 Phase 1 ................................................................................................................273.2.2 Phase 2 ................................................................................................................273.2.3 Phase 3 ................................................................................................................283.2.4 Phase 4 ................................................................................................................283.2.5 Phase 5 ................................................................................................................283.2.6 Phase 6 ................................................................................................................28

3.3 System Boundary and subsystems FOR ARM-1 ....................................................283.3.1 ARM Subsystems ...............................................................................................283.3.2 ARM Data Flows................................................................................................29

4 CONCEPT DESIGN .......................................................................................................334.1 Introduction.............................................................................................................334.2 Data: "body parts" and their health .........................................................................33

4.2.1 Program flow (scenario, cycles and events). ......................................................345 DETAILED DESIGN ......................................................................................................37

5.1 Introduction.............................................................................................................375.2 ARM-1 ....................................................................................................................375.3 Expert advice: Biomedical Sciences Group ............................................................41

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5.3.1 Exposure identification .......................................................................................415.3.2 Reading the Label ...............................................................................................445.3.3 Protection............................................................................................................455.3.4 Symptoms and what to do...................................................................................49

5.4 Detailed Development Process ...............................................................................575.4.1 Introduction ........................................................................................................575.4.2 Determining the key elements of the message....................................................57

5.5 Measuring the response...........................................................................................655.5.1 Terminology of the output files ..........................................................................655.5.2 Main scoring cycle..............................................................................................655.5.3 Image displays ....................................................................................................665.5.4 Health events ......................................................................................................675.5.5 Stop Working......................................................................................................695.5.6 Holidays..............................................................................................................695.5.7 Compensation .....................................................................................................69

5.6 When the game ends or is quit ................................................................................695.7 Example results .......................................................................................................715.8 Problems and solutions ...........................................................................................73

6 PILOT STUDIES.............................................................................................................776.1 Setting up the studies ..............................................................................................776.2 Sending out the program and getting the results .....................................................776.3 the results ................................................................................................................78

6.3.1 Number of returns...............................................................................................786.3.2 Questionnaire......................................................................................................786.3.3 Actions during play.............................................................................................796.3.4 Why is information never looked at? A post-pilot check ..................................86

7 Summary, conclusions and recommendations.................................................................897.1 Summary of results .................................................................................................897.2 CONCLUSIONS.....................................................................................................897.3 Recommendations for Future work.........................................................................90

8 REFERENCES ................................................................................................................93Annex I: Case studies ...............................................................................................................99ANNEX II: collection of basic data about isocyanates ..........................................................103

II.1 Types of Isocyanates ...................................................................................................103

II.2 Cause and Effect Basics ..............................................................................................103

II.3 MSD sheet.............................................................................................................104

II.4 Exposure routes.....................................................................................................104

II.5 Health Effects........................................................................................................105

II.6 Protection, prevention, best practices....................................................................106

II.7 Environmental Protection Agency, USA: Isocyanate Basics................................108

ANNEX III: INTERPRETING THE RESULTS FILE ..........................................................109

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EXECUTIVE SUMMARY

OBJECTIVES

Besides legislation, there are various efforts to raise awareness of hazards for those working

in particular industries. The current study investigates the possibility of presenting

information in the form of 'advanced risk messaging'. This term was coined for this study

and is used to mean interactive computer-based methods to deliver risk messages to people

potentially exposed to harm.

The aims of the study were to examine both the characteristics of the receivers in their

response to risk communication and the effectiveness of providing messages using this

medium.

THE "ARM" SIMULATION GAME

A PC-based simulation game was developed called ARM (Advanced Risk Messenger) which

could provide spray painters in the motor repair industry with information about their working

conditions and the effects on their health. This game allowed players to explore for

information and to manipulate their working environment so that they can see what the effects

are.

The hazard explored was asthma, acquired through exposure to the hazard agent isocyanates.

In the game setting, asthma can be avoided by choosing the full-face air supplied respirator

for breathing protection, a ventilated spray booth and training. There are other incentives

besides health in the game, including making money and having fun (going on holiday). The

player experiences getting older in this context and can even travel back in time if they do not

like the outcome.

Key points taken up from existing understanding about risk messages are as follows:

x Warnings should be simple, clear and effective rather than detailed. It is more

important to initiate the required response than to provide detailed information.

Therefore, detailed information was only provided in ARM if the user requested it.

x Aim for positive framing of messages. Positively framed risk communications are

generally more influential on intentions to act than negatively framed risk

communications. Decision makers also tend to view positive options as gains and

thus become more risk averse. On this basis, ARM used a score system typical of

game play and positive feedback when good control choices are made.

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x The information source of a message should appear intelligent and credible. This was

made an inherent feature of the program design.

x A risk message needs to take workplace context into account, such as social

pressures, and the degree of control the individual has over the risks. Strategies for

targeting and changing behaviour therefore have to be considered. ARM was

therefore focused on getting across the essential elements of control rather than try to

cover them all.

x Identifying precursors and symptoms or making the target behaviour conspicuous in

the message itself are two such effective strategies in the process of targeting and

changing behaviour. These were therefore used in ARM by relating symptoms to

control choices.

x Effective ways to change behaviour are to change to beliefs and perceptions people

have about the severity of the risk and the potential damage to their health, and to

make the recommended response appear sufficiently beneficial and easy to carry out.

The risk message must be careful to make the situation not seem hopeless, while at

the same time showing the risk to be severe enough to induce action on the part of the

person at risk. ARM avoided hopeless situations and work related death.

x Measures of message effectiveness should be incorporated into the program. ARM

used a simple questionnaire and sophisticated measurement (automatically generated

text files of all the users' actions and the program response over time when operating

the program).

PILOT STUDY

The important results were:

1. The effectiveness of getting people from small auto body shops to respond was very

small. Only 3 volunteers were obtained out of an intended 20 for the Pilot Study.

They played a total of 23 game runs. Even paying volunteers £15 for what was less

than an hour’s work was an inadequate incentive. One problem was considered to be

lack of access to a computer. An estimate was that only 10% of front line workers

had home computers whereas nearly all of them (sample of 30 people) had

Playstations or X-boxes.

2. 23 simulation trials were played. The 3 subjects never sought out detailed

information even though it was only a button click away (there was one exception

where on one run a player looked at the paint warning label). They did however visit

the doctor, visit a specialist for medical checks and check on their exposure

(biofeedback) but only if they had indication of declining health.

3. The targeted behaviour (air supplied respirator, ventilation booth, training) was

achieved for all 3 paint sprayers in the first game played (so, within 5 minutes or

less). In 2 cases the targeted behaviours were selected from the outset. In the other

case the painter sprayer selected the mask for lacquers and enamels.

4. Responses on the questionnaire suggested all three players would be more careful

with spray paints in the future although there was uncertainty as to whether they

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would ask for healthier working conditions. Evaluation of ARM as a good teacher

was a "no" from player 1 and a "don’t know" from player 2 and 3.

5. At the beginning of each run the player is advised to read the warning label. In the 23

runs this was done only once, for 12 seconds, which is a long time compared to the 2

or 3 seconds spent looking at other screens such as those showing symptoms. The

implication for advanced risk messaging is that players will not seek out information

when it is passively presented. When information is presented (symptoms, advice

from doctor, biofeedback) this is not looked at for more than 3 seconds. The time

frame for delivering information is really quite short.

6. Ferguson et al (ref (21)) cites literature suggesting that negative frames are more

persuasive for detection behaviours (risk seeking), whilst positive frames are more

persuasive for prevention behaviours (risk aversion). Within the limits of the sparse

data, the ARM simulation supported this, indicating that detection behaviours only

took place when the health message was negatively framed (losses) and that

prevention behaviours continued when messages were positively framed (gains).

Responses to the questionnaire presented at the end of each trial over 3 paint sprayers and 23 trials

Question Frequency of responses of 3 paint sprayers over 23 trials

Yes No Don’t know

Do you think asthma is serious 23 0 0

Is work more important than worrying about health 0 22 1 (player 2)

Will you be more careful with spray paints in the

future?

23 0 0

Do you think ARM is a good teacher? 0 10 13 (player (players 2

1) and 3)

Are you going to ask for healthier working 0 1 22

conditions? (player 1)

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Sample response from first 5 years of the ARM simulation (and end scores) Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

Order of Priority Health, money, Fun, health, Fun, money, long Fun, money, long Long life, fun fun, long life money, long life life, health life, health health, money

Breathing Air supplied Air supplied Respirator for Air supplied Air supplied protection Respirator Respirator lacquers and Respirator Respirator

enamels

Workplace Ventilation booth Ventilation booth Ventilation booth Ventilation booth Ventilation booth

Training Trained Trained Trained Trained Trained

Age | Events

31 Start working Start working Start working Start working Start working

32 7 DAY HOLIDAY

32.1 14 DAY HOL

32.2 5 DAY HOL

32.7 4 DAY HOL

32.8 5 DAY HOL ASTHMAMILD

33 15 DAY HOLIDAY

33.1 ASTHMAMILD

33.3 CLICK ON DOCTOR

5 DAY HOL

("you are fine" not visible)

33.3 SEE SPECIALIST (Told: YOU ARE FINE)

33.8 4 DAY HOL

34 STOP 7 DAY HOLIDAY WORKING

34.1 7 DAY HOL

34.4 5 DAY HOL

34.5 BACK TO WORK Air supplied respirator, booth, trained

34.8 CHANGE CONDITIONS (Air supplied respirator, No booth, Trained

34.9 6 DAY HOLIDAY ASTHMA ATTACK

.......

80.1 DIES OF OLD DIES OF OLD DIES OF OLD DIES OF OLD AGE AGE AGE AGE

Score 1570 2136 1788 1964 2072

Money 95,975 96375 75,100 76,875 44175

Health 1000 1000 800 1000 1000

Fun 100 940 860 950 990

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CONCLUSIONS

The ARM simulator provides a means of examining behaviours of people in a virtual

workplace.

A lot of time was spent designing message content and discussing the presentation of

information about asthma, isocyanates, and appropriate workplace conditions, and of

delivering the game play structure. This study suggests that HSE, who are the content experts

in the risk communication process, may spend too much time worrying about the detailed

content of messages when the targeted audience are not interested in the details. More time

could be spent dealing with other hurdles that have to be overcome like how to get the

message to the people who need it. “Advanced” communications probably need to use

currently regularly accessed channels (e.g. TV, Video games). A survey of regularly accessed

channels amongst target populations might be appropriate.

The ARM program delivered a complex message in less than 5 minutes. Even this pilot

system can be seen to have advantages over conventional guidance methods.

The ARM program could be a valuable research tool when it is necessary to measure the

parameters of how a person responds to a message: what they do and for how long, what their

perceptions are and whether they intend to change behaviour.

The pilot program can be downloaded from www.whitequeen.nl.

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1 INTRODUCTION

This report presents findings from a research project investigating the possibility of enhancing

chemical risk control for reducing exposure in the workplace through advanced risk

messaging techniques.

In this study the term 'advanced risk messaging' means using interactive computer-based

methods to deliver risk messages to people potentially exposed to harm from the handling of

chemicals in the workplace. The aim was to explore both the characteristics of the receivers

in their response to hazard and risk communications and the effectiveness of providing

messages using this medium.

Using information technology potentially introduces new possibilities of ways and means of

contacting and informing the target population. The concern is to consider better ways of

providing messages that have a positive influence on risk control behaviour in the handling of

chemicals.

1.1 FUNCTIONAL OBJECTIVES

The functional objectives of the advanced risk-messaging prototype to be developed are:

x a PC based messaging system, which uses a virtual reality of chemical handling in

the workplace with which the user can interact;

x a better understanding about presenting effective risk messages and which can reach

the target audience;

x a system which has the potential and the flexibility to be applied to any type of

hazardous chemical used in any workplace and in different communication contexts

(with the product; on the internet; in training; at home; etc.);

x improvement in the chances of correct, full and continuing compliance with the

specific risk control measures required.

The objectives were used to evaluate the effectiveness of the final results of the research.

1.2 TARGET POPULATION

The target population for the research were workers who may experience harm from loss of

risk control. The target group that was finally chosen for the research was limited to small

companies (particularly those with less than 20 employees) with spray painters involved in

motor vehicle repair.

Spray painters are one of the groups who appear to be particularly exposed to chemicals

producing ill-health effects, as reflected in health and safety statistics reported in 1999 (25).

Spray painters had the highest incidence rate of occupational asthma, the most commonly

reported agent group incriminated being isocyanates. Contact dermatitis, accounting for the

majority of cases for skin disorders, was most prevalent in hairdressing and beauty salons.

The high incidence groups included:

x Hairdressing

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x Dry cleaning

x Nursing

x Farming/fishing/forestry (such as from timber treatments)

x Metal processing (such from oils used in metal cutting)

x Car repair (use of isocyanate paint sprays)

Again , isocyanates were the most commonly cited agents in the three years 2000-2002, (34)

with flour and grain being the second and solder flux/colophony the third most common

agents. The occupations with the highest incidence rate of occupational asthma as reported to

chest physicians were bakers, flour confectioners, spray painters and those in the welding

trades. For each of these occupations the estimated rate was over 20 times the overall rate for

all occupations.

1.3 PROJECT ORGANISATION AND DEVELOPMENT HISTORY

1.3.1 Research work

Dr Linda J. Bellamy of SAVE Consultants in Apeldoorn, The Netherlands, was originally

commissioned to carry out the work. In January 2003 Linda Bellamy continued the work with

White Queen Safety Strategies, The Netherlands.

The project started in June 2000 with the following planned phases:

Phase 1: System description and Plan (Report)

Phase 2: Concept design (Report)

Detailed design (Demonstration disc)

Phase 3: Development report

ARM-1 software (ARM-1 disc)

Phase 4: Pilot studies (Report)

Phase 5: ARM-2 software (ARM-2 disc)

Phase 6: Experimental results (Report + replay disc)

Phase 7: Final study report (Report)

This report is the Phase 7 report. It excludes phases 5 and 6 on the basis of the results of the

Pilot Studies in Phase 4.

The following documents were produced:

(1) Project Proposal, 1999, Ref (3)

(2) Phase 1 Report, December 2000, Ref (4)

(3) Progress Reports 1 and 2, December 2000, Ref (5)

(4) Progress Reports 3 and 4, May 2001, Ref (6)

(5) Phase 2 Report, November 2001, Ref (7) + Phase 2 CD ARM Demo concept,

November 2001

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(6) Progress Reports 5 and 6, May 2001, Ref (8)

(7) Progress Reports 7 and 8 June 2002, Ref (9)

(8) Progress Reports 9 & 10 December 2002, Ref (11)

(9) Phase 3 ARM-1 Development report November 2002, Ref (10) + Phase 3 CD

ARM-1 prototype November 2002

(10) Progress Report 11 April 2003, Ref (61)

(11) Progress Report 12 June 2003, Ref (62)

(12) Progress Report 13 December 2003, Ref (63)

(13) Progress Report 14 July 8 2004, Ref (64)

1.3.2 Programming

The initial programming of the ARM risk messaging software was carried out by Nico

Vermaas of SAVE Consultants, Apeldoorn, The Netherlands.

This was taken over by Julius Whiston of Whiston Computers Ltd, London in October 2002

prior to the production of the ARM-1 prototype.

The GUI was designed by Linda Bellamy, White Queen BV.

1.3.3 Liaison with HSE and HSL

The liaison officers were as follows: HSE liaison officer 2000: Shelagh Molloy, HDC-SPIN, Rose Court, London. HSE liaison officer 2001- : Dr Marion Evans, HSE, Rose Court, London

Meeting 1: Phase 1 Planning, February 2001

A meeting was held at Rose Court with Dr Evans after the presentation of the Phase 1 report

and the following points agreed:

x individual susceptibilities to hazards are not known and the risk is context specific

so susceptibility will be excluded from the message;

x Uncertainty about causes and health effects is a problem; the messaging software

can have a generally applicable functionality but in the first instance for simplicity it

could be focused on one group: asthma/isocyanate group.

x MSD sheets can be excluded from the study

x Could be advantageous to include the social context

x Could be advantageous to include control measures that are easy to carry out

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Meeting 2: ARM-1 Prototype Demonstration, November 2001

This meeting was held at Rose Court, London, with the following persons present from HSE:

Marion Evans (Project Officer), Shelagh Molloy, Michael Topping, Andrew Maxey, Judy

Cawte, Sara Wassell, Carol Sullivan, Sara Senior.

Figure 1: Phase 2 First prototype ARMPaintSpray_13nov01 – Opening screen

Figure 2: Phase 2 First prototype ARMPaintSpray_13nov01 – Game play screen

HSE were positive about:

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x Functional specifications

x Scenario concept which could be enlarged to include more real life choices

HSE were negative about:

x possible outcomes in the game of death or hopeless situations of incurable illness

HSE wanted to include:

x more options to change ones conditions such as reporting to employer (and perhaps

link or reference to COSHH essentials website)

x more options to change health (perhaps the doctor could provide such options)

x realistic choices in use of protective equipment; some people have protective

equipment but won’t wear it

x option to seek compensation

x effects on quality of life (this would be a good goal)

x financial effects

x something that indicates changes in health

x scenario should begin before the user gets sick

Meeting 3, Health and Safety Laboratory, Sheffield, May 2002

The meeting was held at the Health and Safety Laboratory, Biomedical Sciences Group with

Andrew Curran (Head of Biomedical Sciences Group), Kate Jones (Senior Scientist), and

David Fishwick, (Consultant chest physician, Chief medical Officer).

They were shown a new demonstration (Figure 3: Phase 3 First prototype ARM22april2002).

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Figure 3: Phase 3 First prototype ARM22april2002

The group provided information helpful to targeting key message elements concerning:

x Exposure identification

x Protection, choice of mask, maintenance, spray booth, maintenance, training

x Non-sprayers should not have contact

x Symptoms and what to do

x Key aspects of warning labels

On the basis of their assistance and comments received from HSL on 25 February 2003,

subsequently discussed with Andrew Garrod1 the software was redesigned and a new ARM

prototype produced (see Figure 4).

Meeting 4, HSE, Rose Court: Presentation ARM-1 prototype Phase 3, March 13 2003 (Ref (60)

Present from HSE were: Dr Marion Evans, ARM Project Technical Manager for HSE

(HDDO); Donald Adey (Chemicals Policy Division, Occupational Asthma Project Manager);

Shona Picken (HD, Chemicals Essentials Project); Dave Rickwood (Risk Policy Unit); Chris

Turner (HD, Occupational Asthma); Louise Jones (HD, e-COSHH, marketing and

promotion); Kate Jones (HSL Biomedical Sciences); Andrew Curran (HSL, Head of

Biomedical Sciences Group).

The ARM-1 prototype was presented (see Figure 4).

Andrew Garrod - HM Specialist Inspector (Occupational Hygiene), Health and Safety Executive,

Bootle

6

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Figure 4: Phase 3 ARM-1 Demo, 14-Nov-02 (ARM-1a)

A number of points were agreed in this meeting:

(1) Changes to enhance the visibility of some of the screen information

(2) Changes to information content and graphics

(3) Requirement to label all pictures

(4) There was some discussion over whether a ventilated spray booth was

absolutely necessary to avoid inhalation of spray but in the end agreed that

although a full faced respirator alone, when properly fitted and used, can

prevent inhalation of spray containing isocyanates 2 this can only be effective

in combination with strict procedures concerning leaving and returning to the

spraying area. It was agreed, therefore, that the message should be to also use

a ventilated spray booth as well as the full face air supplied respirator.

(5) HSE considered that a positive message has a better effect than a negative

one.

(6) The message is aimed at the employee

Meeting of Motor Vehicle Repair Health and Safety Forum in Birmingham Tuesday May th

13 2003

A CD of ARM-1 was sent to J. Powell (Chairman MVRHS Forum) for review and to request

assistance with distributing this in the field. Linda Bellamy, White Queen, offered to give a

2 Linda Bellamy had also discussed this point earlier with person with COSHH/isocyanates expertise:

Andrew Garrod - HM Specialist Inspector (Occupational Hygiene), Health and Safety Executive.

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presentation at the next meeting in Birmingham in order to get support for finding subjects for

the piloting.

On the basis of comments received from the Chairman, the software was further developed:

x New front page screen tailored to the gamex Explanation of the aims of the game and a ‘How to Play’ tutorial

The Chairman was particularly unhappy about allowing a piece of software into the

workplace that showed a virtual reality workplace where people could enter the workplace

untrained, for example. It was because of the many anxieties that he had that an explanation

and tutorial were developed at short notice.

The presentation of ARM Pilot 1, ready for pilot testing, was made at Birmingham on 13 May

03 to the MVRH&S forum. Following this, a number of people volunteered to take 10 CDs

with the ARM pilot into the industry for piloting with paint sprayers. Stamped addressed

envelopes, a floppy disc for recording results and instructions were included.

Due to the timing of the presentation (last on the agenda, which overran in time), it was not

very easy to explain what to do in just a few minutes or to exchange contact details because

nobody had any time.

Later an additional 11 copies of the ARM Pilot 1 were sent out to be distributed by one of the

volunteers.

As it turned out, of the 20 copies of ARM distributed to paint sprayers, only one paint sprayer

sent back any results. This was received on 26 January 2004 more than 6 months later.

1.3.4 Birmingham Pilot Studies

Following the failure of the MVRHS Forum line of approach, it was decided to subcontract a

person in Birmingham (a university research student) to make direct contact with Birmingham

companies and to offer a financial incentive to paint sprayers for playing the ARM game

(£15). After a lot of work identifying companies and contacting people, only 2 people could

be found who were willing to provide results.

The sum total of subjects was now 3.

1.3.5 Capitulation

After so long struggling to get subjects, and still no results back from the MVRHS volunteer

group there was no point in further developing the software according to the original plan as

there were insufficient data, insufficient willing/able subjects, and no interest from HSE's

MVRHS.

This report:

x describes the process behind the development of the model/software,

x provide the background literature review and thinking,

x describes the software,

x give the analysis of the 3 results from the targeted population, and

x makes conclusions on what this means for risk communication.

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2 RISK COMMUNICATION ISSUES

2.1 THE CHALLENGE

Identifying and reaching those people working in ill-informed companies or those who,

despite being provided with information, take no action to reduce exposure is considered a

difficult challenge. In this study small companies were approached both indirectly using

volunteer intermediaries from HSE’s Motor Vehicle Repair Health and Safety Forum who

would get the ARM simulation game into the workplace and later by direct contact with small

companies in the Birmingham area. Getting responses proved extremely difficult with a

response rate of less than 10% of individuals approached.

2.2 MENTAL MODELS

Understanding the 'mental models' of people in the workplace who may be exposed to

chemical health risks is considered to be an extremely valuable ingredient to designing

effective messages. The main problem is that, despite the availability of chemical hazard

information, people still ignore, deny or underestimate risks to health in the control of risks

and risk exposure (ref (58)). In some cases, this may be because they have no control over

means of prevention and protection, or they believe this to be the case.

An important question to ask in structuring risk information is what do the recipients need and

want to know about the hazards and their control? If risk information is presented in

confusing ways, it may be ignored, misunderstood, or meaningless. Different messages from

different communication channels may conflict. Circumstances in the workplace may change

over time.

A Health and Safety Laboratory workshop on risk perception and risk communication (37)

identified as fundamental a need to gain insight into the target audience and their perceptions,

attitudes and beliefs, and their mental models that affect their understanding and response to

risk messages. Mental model refers to internalised representations of the world by which the

external world is actively constructed and interpreted through information handling processes,

biases, strategies and other so called cognitive 'tools'. However, models are not always

accurate and there can be errors, uncertainties and misunderstandings amongst both the so-

called lay population as well as the so-called experts.

For the current study the hypothesis was made that there are two groups:

x Risk acceptance group: those who when informed about risks will demonstrate

intent to take measures to avoid them

x Risk denial group: those who when informed about risks will demonstrate intent not

to take measures to avoid them.

The idea was to study:

x Do such groups exist?x What sort of information gathering and action strategies do they have?x Do they understand the message sufficiently to understand how to minimise

exposure to health risks (if not, why not?)

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x If they do then what are the positive and negative influences on intent to take

measures? (like social context, work demands, mode of information delivery,

information source, availability of measures).

The study of the mental models of subjects is one of the key aims, because this knowledge

would be able to help the design of risk messages about chemical hazards in the future. At

the same time we also want a product, an effective risk messaging system.

2.3 REGULATORY CONTROL AND GUIDANCE

Rather than direct control on people handling chemicals, a good deal of regulatory control is

focused on manufacturers and suppliers of chemicals to provide accurate warning

information, and on managers to assess health and safety risks and provide appropriate risk

reducing measures. Regulations to control risks include for example COSHH, the Control Of

Substances Hazardous to Health Regulations 1999 in Britain (26) with guidance on how the

regulations should work in practice. Examples include the Health and Safety Commission's

guidance on safety data sheets (23) and the Approved Code of Practice on management of

health and safety at work (29).

At another level, there are efforts to raise awareness of hazards for those working in particular

industries such as the HSE publications 'Drycleaners. Are you in control?' or 'Isocyanates;

Health hazards and precautionary measures' or 'Good health is good business' (32). One study

has shown that HSE leaflets can be difficult to read and tend to be negatively framed. (Ref

(21)). For example the following text has a Flesch reading ease score of 25% (where 100% is

the best for understanding):

HSE’s “Isocyanates: Health Hazards and Precautionary Measures” (33) says: "You should

not use RPE [respiratory protective equipment] as your only control measure to achieve

compliance with the MELs [maximum exposure limits]. You should reduce exposure to

isocyanates to a minimum by other means before using RPE. Direct control at source (e.g.

enclosures, extraction hoods, suitable spray guns and work methods etc.) should always be

the primary means in reducing exposure. However, where such control measures are not

reasonably practicable or are found to be inadequate and it is not reasonably practicable to

improve their performance, then suitable personal protective equipment including RPE will be

needed. RPE may also be used, where reasonably practicable, to control exposure to its

lowest level after all other suitable steps have been taken."

One of the conclusions of the HSL workshop (37) was that a more prescriptive approach to

issuing risk information and advice to small companies was preferred over a goal setting

approach. In the current study, irrespective of the approach, getting various HSE experts to

agree on a message that was comprehensive, accurate and acceptable was the hardest part of

the study. This process was described in Section 1.3.3.

2.4 MATERIAL SAFETY DATA SHEETS (MSDS) AND OTHER WRITTEN INFORMATION ABOUT THE HAZARDS

Currently, one of the primary sources of information about hazards in the workplace is the

Material Safety Data Sheet (MSDS) that relies on the receiver being able to understand the

written information and to use this information to determine appropriate risk control

measures. Quite aside from reading difficulties, such information may be too technical,

vague or inferential and cannot take account of the specific risks that might be posed in a

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2.5

particular workplace. Therefore, one research question is whether it is possible to deliver

hazard and risk information in a form that avoids difficult written text. This document, for

example has (according to the MS Word performed calculation) a Flesch Reading Ease score

of 38% (where 100% is the best for understanding) and a Flesch Kincaid Grade Level score of

12 meaning you have to be at least US 12th grade to understand this. This is comparable to

an MSD sheet according to results given by Ref (48). HSE information leaflets get a score

ranging between 45 and 85 (ref (21)).

The MSD sheet is the only accurate source of information about the hazards for the unique

composition of a specific product. Therefore, this must be provided by the manufacturer and

product supplier. The actual context in which the product is used and the susceptibility of the

user to the hazards determine the actual risks. If a risk messaging system addresses these

other issues as well it needs to be highly context specific and cannot rely only on providing

hazard warnings.

INFORMATION TECHNOLOGY (IT)

The choice to use information technology is an exploratory one. A message delivered by a

computer programme, which allows interactive use in the way the message, is delivered,

could have advantages. A user might be able to explore a 'virtual' workplace without being

actually exposed to risks. The idea of the current study is to develop a system that will be

able to be stored on disk/CD for use in software environments that are accessible at home and

at work for a wide population.

One conclusion of a study carried out by WS Atkins Consultants (57) on people working with

chemical products in small firms was that people who actually had experienced accidents

handling chemicals were more safety conscious. A virtual reality, even a simple one, may be

far better than, as reported in the same study, a manager demonstrating the flammability of

hairspray by igniting it with a cigarette lighter for the benefit of trainees.

Health risks (like asthma or dermatitis) from exposure cannot be demonstrated in the actual

situation.

New technology gives possibilities for interactive learning which can be effective in

providing people with practice in using and applying knowledge in a variety of possible

settings. They can learn to apply exposure prevention standards in current and new situations.

Simulators are used in cases where learning and practice is limited in the real situation

because of the concomitant risks. This ranges from full-scale simulators such as flight

simulators and marine vessel simulators to simple but effective interactive tools based on

manipulation of a much smaller number of variables. For example, in military training, one

can learn how temperature and wind-speed affects the distance and angle travelled by missiles

fired from a cannon by manipulating the variables and observing the effects on performance.

The simulation approach does not have to be complex to be effective.

There is potential for simulation of the control of chemical hazards in workplaces using IT for

the enormous range of chemicals that might be encountered. Learning schemes involving the

virtual chemical workplace already exist.

An example was found on the Internet www.leapoffaith.com as shown in Figure 5 It

includes a comprehensive chemical database, an email link to experts, direct link to MSD

sheets, personalised risk assessment based on exposure and health history, online training

with instant feedback, job specific chemical searches, and administrative tools for managing

chemical data and documenting safety training. This tool, @ware, was primarily developed as

an internet-based program for hazard communication and safety training (42). One of the

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2.6

investigative findings was that use of the tool significantly increased worker perceptions of

the degree to which they could have control over the use of precautions. The use of

behavioural models for influencing human health behaviours is, says the company, a basis

and framework for program design. Examination of the tool indicated that all its elements

were in written language, and knowledge of the name of the chemicals, or of a specific

product were keys to getting chemical information.

Figure 5 A virtual workplace on the Internet

WHAT MESSAGE SHOULD THIS PROJECT DELIVER?

Should the message delivery in the current project be:

x a warning, or

x a more general informative communication about hazards and avoidance, or

x a safety advisory about target behaviours that could improve health?

There are three related classes of issues all associated with considerable research and theory:

x Risk communication issues, studied mainly in the context of public perceptions of

risk e.g. (37), (40), (41), (56), (57)

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x Design of warnings (43), (44)

x Use of theoretical models to design behaviour changing communications (2), (17)

Key points are taken up in the sections below.

2.6.1 Warnings

Priorities for risk reduction are generally accepted in Europe as remove the hazard altogether,

combat risks at source (preventive safeguards), protect those at risk, with collective protection

having priority over individual protection, and provide means of mitigating the effects should

the hazard be realised. Such concepts can be found in the EU Framework Directive (59) and

Management of Health and Safety at Work ACOP (29), for example.

Warnings deal with the residual risks, the leftover risks that cannot be removed. The purpose

of a warning is to provide information to those who might be caused harm in a form that

provides them with an opportunity to avoid harm. Warnings are supposed to include four key

elements:

x a standard signal word (like DANGER, WARNING, CAUTION) x statements of the hazardx the potential consequences x how to avoid the hazard

Most communications about the safe handling of hazardous chemicals include almost

unavoidably at some point, in some form or other, a form of warning:

"information about a possible negative consequence - a message that something undesirable

may occur to someone or something as a result of taking (or failing to take) some action" (1).

In (48) it is said that a warning:

“….should appropriately identify specific hazards, the magnitude of the associated risks, and

describe the means by which a person could avoid danger. In essence, its objective is

informed consent or choice behaviour. This is an internationally accepted legal concept that

was highlighted in the Nuremberg war trials, which indicated that a person must consent to a

personal exposure to significant risk and that such a consent must be informed, voluntary,

and revocable" p.4

In fact, this rather legal view perhaps explains the complicated content and poor design of

some means of hazard communication, principally Material Safety Data sheets. In the US, for

example, the primary purpose of the author companies may be to avoid prosecution rather

than to optimise risk communication.

A warning is a form of hazard communication such as:

“WARNING! FLAMMABLE LIQUID AND VAPOUR HARMFUL IF INHALED. CAUSES

EYE IRRITATION. MAY CAUSE SKIN IRRITATION. Keep away from heat sparks and flame. Avoid breathing vapour. Avoid contact with eyes, skin and clothing. Keep container

closed. Use with adequate ventilation. Wash thoroughly after handling.”

[American Cyanamid Company label which also contained first aid instructions]

This was subject to legal questioning:

"......... the labels did not specifically state, for example, that n-Butanol, propylene glycol

methyl ether, styrene, and vinyl toluene may cause central nervous system depression,

including dizziness, headaches, nausea, and other symptoms. Nor did the labels specifically

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warn that silica and talc may cause lung damage."

(OSHA (47)

Cyanamid's manager of hazard communication gave the opinion that:

"...the statement "Warning! Causes central nervous system depression" is less effective than

"Harmful if inhaled", because the average worker would not comprehend the former phrase

unless it were explained. As to the suggestion that a list of specific CNS effects be given, she

testified that she doubted that the full list would be as effective as "Harmful if inhaled"

because a worker would "not have the tendency to read through all that". Ms Hanavan also

testified that listing only a single CNS symptom, such as "Warning! May cause dizziness"

would not be quite accurate, because it would describe only one of the many things that could

occur...."

(OSHA (47).

The point that seems to arise about warnings is that there is a design conflict between

accuracy of the message (also in a legal sense) and its effectiveness. Do you tell a person all

the dangers and details in a warning or do you give them a single clear message that is going

to motivate the appropriate behaviour? Again this was something that arose in discussions

with HSE. e.g. HSE did not like the character in the ARM game dying from isocyanate

exposure even though this happened in real life scenarios.

2.6.2 Technical Content

Witte (56) says that the amount of information given influences perceptions. Time and space

are limited. This means information has to be selective. The key question then is what

information to select within time and space limitations.

Quite aside from legal perspectives on accuracy, scientific accuracy and level of detail are

controversial issues in relation to theories about message design. This was certainly found in

the current study within discussions with HSE. Technical content of warnings and hazard

communications appear to be issues for which there is no clear predictive model for the

effects on behaviour so discussions focus more on content than how to get the desired effect.

Questions such as “which is better, a less or more detailed scientific statement” also need to

be addressed. For example (39) compare:

"Scientific research has linked long-term PERC exposure to some kinds of cancer in test

animals"

and

"Scientific exposure has linked long-term PERC exposure to liver cancer in mice and leukaemia in rats. Although no evidence has been found concerning cancer in humans, EPA

considers PERC a 'suspected human carcinogen'.”

The answer is not simple because the effects of technical information are confounded with

other variables and simply highlight the interactive nature of variables that may offset each

other in terms of effects. Using test material which varied in technical detail this research

(39) showed that:

x the actual detail level was not perceived by those tested;

x perceived detail significantly correlated with rating the risk as serious;

x perceived detail was not significantly correlated with intention to take measures.

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This seems to suggest that when deigning a risk message spending time on delivering detailed

technical content is not a good focus. Getting the required behaviour is more important.

2.6.3 Framing effects

How messages are framed has been shown to affect behavioural outcomes. Framing effects

(such as whether messages are framed in terms of gains or losses) can obscure rationality in

the making of decisions. Tversky and Kahneman (53) showed that when choice options are

framed positively, a decision maker tends to perceive them as gains and becomes more risk

averse. In contrast, when the same choice options are framed negatively, a decision maker

tends to perceive them as losses and becomes more risk seeking. In an imagined situation

where a deadly virus is expected to kill 200 people, Tversky and Kahneman found most of

their subjects (72%) favoured a program with the sure thing (200 people saved) as opposed to

1/3 chance that 600 will be saved and a 2/3 chance that no people will be saved when the

choice outcomes were framed in terms of lives saved. When the same choice outcomes were

framed in terms of lives lost, most of the subjects (78%) in another group favoured the

gamble (the probabilistic outcome), 1/3 chance that nobody will die and a 2/3 chance that 600

will die.

Similarly, Witte (56) cites studies indicating that the extent to which patients chose one kind

of therapy over another depended on whether risks were framed as mortalities or survivability

and not on the accuracy of the data.

A recent study for the HSE (21) indicates that on average current HSE leaflets (analysed for

noise and manual handling) contained primarily negatively framed information. Risk

communications (specifically designed for the study) framed as ‘positives’ (the long-term

benefits of adopting safe working practices) were generally more influential on intentions to

act than negative frames for the sample of HSE leaflet(s).

2.6.4 Order of presentation

Presentation order may be crucial for transmitting information when recency or primacy

effects could come into play. Receivers may remember the last things they heard about or

read about more clearly. On the other hand, important information at the beginning of a

message may be focussed on, and better remembered although frightening information at the

beginning may cause 'shutdown' (Witte 1994).

2.6.5 Information Source

The effectiveness of the impact of risk communication has been regarded rather negatively, in

large part attributed to a lack of trust (Slovic, (51); EC TRUSTNET framework (20)).

Much that is addressed in the context of "risk communication" comes from evaluating the

impact on the public, mainly where there is an attempt to persuade people that they are less

vulnerable to risks than they think. Mistrust and lack of confidence in science can give rise to

the rejection of technological developments, eclipsing arguments for benefits.

Theoretical approaches as proposed by Kasperson and others (40) emphasise the

psychological, social, institutional and cultural processes involved as basis for improved risk

communication. Guidance given to risk communicators (such as Committee on Risk

Perception and Communication, (16); Kasperson and Kasperson, (41)) includes:

x emphasis on factors relating to the way risks are described,

x two-way longer term interactions with the target audience,

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x empowering the receiver to act on the communication, and

x credibility of the source.

According to the workshop on risk perception and risk communication (Health and Safety

Laboratory, (37)), the context in which the message is delivered, such as whether the source

of information is trusted and credible is far more important than the level of knowledge

communicated.

Knowledge and risk perception may be closely linked but it is not clear whether risk

perception directly affects risk related behaviour or whether they are both have a common

underlying factor. The effect of a message can depend on the receiver's opinion of the source

of the message. Positive attributes of the source include credibility, knowledge and

trustworthiness. Positive effects will be greater if the communicator is perceived as similar to

the receiver.

In a study by Bellamy and Geyer for the Fire Research Station, different ''intelligent" fire

warning systems and the traditional bell were investigated in a simulator. The intelligent

message was “Attention. This is an intelligent fire warning system. There is a fire above you

on the ground floor. Evacuate now.” The use of an intelligent fire warning system was

shown both in research simulation (ref (12)) and in the real life context (refs (13)(14)) to

stimulate a fast evacuation response on hearing the warning whereas the traditional alarm

does not.

So, building intelligence and credibility into the source of a message may be very important.

ARM had to be a believable representation of what would happen in real life, an intelligent

simulation rather than a mere game.

2.6.6 Workplace context and Control

Even if a message is well designed for effectiveness it may be modified by the social and

cultural aspects of the workplace context itself. Even if perception of risk and appropriate

behaviour to avoid harm is accurate there may be job related barriers to taking avoidance

action.

For example, supposing the appropriate protective means are not provided or using them are

considered unacceptable (not macho, too time consuming..)? Supposing the mission of the

organisation (profit maximisations) conflicts with appropriate harm avoidance behaviour of

individuals?

Some say that the safety culture of the organisation has to be improved so that the

organisation learns to prioritise and reinforce its commitment to safety.

According to a view proposed by Rasmussen Ref (50):

"..human behaviour in any system is shaped by objectives and constraints which must be

respected by the actors for work performance to be successful. Such objectives and

constraints define the boundary conditions of the work space within which the human actor

can navigate freely. ..........The result very likely will be a systematic migration towards the

boundary of acceptable performance and, when crossing an irreversible boundary, a local

work accident may occur...........performance is likely to be maintained close to the boundary

to loss of control in a kind of 'homeostasis' being controlled by perception of dynamic control

characteristics of the interaction not by an abstract variable such as 'risk', that is, touching

the boundary of loss of control is necessary.......people are running risks, not taking risks, that

is, action is not controlled by conscious or sub conscious risk perception."

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Rasmussen suggests that increasing the sensitivity of actors to the boundary of loss-of-control

(or in this case, the boundary of exposure to harm) through health and safety campaigns may

be only temporarily effective because it will be acting against the functional pressure of the

work environment. Another approach is to make the boundary visible:

"..it appears to be essential that actors maintain 'contact' with hazards in such a way that they

will be familiar with the boundary of loss of control and will learn to recover."

Whether this concept can be applied to the risks of occupational ill health is an interesting

question since it highlights the enormous difficulty of making the boundary of exposure to

harm visible and whether stepping over that boundary is recoverable.

An actual example illustrates the problem of why risk messaging may be ineffective. In this

case a young woman undertook an extensive training for developing the skills required for

working in beauty salons. When she took up her first job she discovered that she was allergic

to the creams being used, so much so that she had to change her career. This had not been

discovered during training. Only when creams were being used daily with a high frequency

of hand washing did the problem emerge. When questioned about why she could not wear

protective gloves she replied that this was just not possible in that line of work since it

interfered with the process of massaging the creams into the skin of the client. In addition,

many of the other workers apparently experienced allergies to the protective gloves

themselves.

In this case, the person considered had no power to control the risks. So, a risk message may

communicate the risk but still leave the person feeling powerless to take any action.

Strategies for targeting and changing behaviour may therefore be warranted. These are dealt

with in the next sections.

2.6.7 Targeting behaviour

It has been suggested that the target behaviour should be displayed in the message. For

example:

"Had a few drinks? Get a ride."

Similarly, for the current project we might say:

“Using isocyanates? Get an air supply.”

One of the problems with health risks is the intangible and delayed nature of the effects, so

useful things could be:

x Identifying precursors or symptoms

x Making the target behaviour more conspicuous.

For example, voluntary seatbelt wearing doubled in a part of France where seatbelt users were

encouraged to put a bumper sticker on their car that said "I wear my seatbelt. How about

you?" (Wilde (54)).

In the ARM context this might be a sticker on a full face respirator that reads: "I keep my

visor closed. How about you?" in order to prevent exposures from visor lifting to check

painting quality.

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2.6.8 Changing Behaviour

So, the purpose of communicating about health hazards it to bring about behavioural change

and not to deliver detailed technical accuracy . Risk communication to bring about behaviour

change has been tried in areas relating to eating, exercise, smoking, driver behaviour, condom

use, AIDS, preventive medicine and practices such as screening, and community health issues

in developing countries. Some of the theory involved in the approaches is described below.

Theory of planned behaviour

Ajzen's (2) theory of planned behaviour has been used to examine behavioural intention.

(see also I. Aizen website: http://www-unix.oit.umass.edu/~aizen/tpb.html). The important

elements are:

x Behavioural beliefs giving rise to attitudes towards the behaviour (favourable or

unfavourable), such as beliefs that using hair spray is very harmful to health but

good for hairstyling.

x Normative beliefs giving subjective norms or perceived social pressures, such as

beliefs that important others do not expect protective gloves to be worn in beauty

clinics.

x Perceived behavioural control derived from control beliefs, such as beliefs about

availability of air supplied respirators, or beliefs that use of air supplied respirators

is not up to them.

The more favourable the attitudes and subjective norms and the greater the perceived control,

the stronger the person's intention to perform the behaviour in question. So, given the

availability of control over behaviour through preventive and protective means, influencing

attitudes and norms could enhance their effective use.

In defining the behaviour (that one wants to change), Ajzen uses "TACT" elements = Target,

Action, Context and Time. So, to measure behavioural change it should be defined in the

same way e.g. not lifting (action) visor (target) in a ventilation booth (context) until the spray

has cleared (time). A related question on beliefs might be: "Do you think it is harmful to lift

your visor in a ventilation booth now and again?"

The theory does not indicate what kind of intervention would be most effective, but it is

suggested that an obvious consideration is the room for designated change. If there are beliefs

that lifting the face visor is not very harmful to health, then this might be an indicator of an

area to tackle when there is a lot of room for change.

According to ref (57) this is one of the few theories to offer a systematic approach to the

construction of the content of the message. Say a person believes that protective gloves are

easy to use, but this is not done because clients do not like it and clients are important. Here,

emphasising the value of protective gloves is fairly pointless. Trying to change beliefs about

what clients think or shifting emphasis to a more important other who does think protective

gloves are important could be useful approaches. E.g. the clientele could be made to feel that

it is socially unacceptable to expect the beautician or the hairdresser not to wear protective

gloves.

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Health Belief Model (HBM)

This model is one of the most commonly used models of health behaviour change (38).

Apparently two major factors influence the likelihood that a person will adopt a

recommended preventive health action.

x Firstly, a person must feel personally threatened by the disease i.e. they must feel

personally susceptible with serious or severe consequences.

x Secondly, they must believe that the benefits of taking preventive action outweigh

the perceived barriers (psychosocial, physical and financial) to preventive action.

The influencing factors of the HBM in promoting preventive behaviours are [Ref (57)]:

(1) Perceived barriers to performing the recommended response

(2) Perceived benefits of performing the recommended response

(3) Perceived susceptibility to a health threat

(4) Perceived severity of a health threat

(5) Cues to action

The combination of perceived susceptibility and severity provide the motivation for action,

and the comparison of perceived benefits to perceived barriers provides the means or pathway

to action. The stronger the perceptions of severity, susceptibility and benefits, and the weaker

the perception of barriers, the greater the likelihood that health-protective actions would be

taken.

Variables (1) to (4 ) are affected by demographics (age, sex, race etc.), experience, and the

cues to action variable (5). The cues to action can be external such as a risk message, or

internal such as symptoms of asthma, for example. The perceptions trigger the decision

making process whereby the barriers and benefits are weighed against each other.

In general, says Witte (57), perceived barriers to health-protective behaviours have been the

strongest predictor of whether or not individuals engage in such behaviours and perceived

severity the weakest predictor.

On the other hand, if people do not feel at risk from a threat or do not feel the threat to be

significant, they simply will ignore information about the threat. Witte (55) focuses on fear

appeals as cues to action. A fear appeal (often used by parents with their children) typically

focuses on a threat by emphasising severity (size of harm) and probability (likelihood of

target audience experiencing the threat), and then emphasises the “efficacy” of the

recommended response. Efficacy is about the effectiveness of the recommended response

(response efficacy) and about how to easily carry out that response (self-efficacy). When

people become motivated to deter the threat and confront the danger this stimulates adaptive

actions that control the danger.

So, if people believe themselves to be vulnerable to serious risk and that they can effectively

do something about it then they will protect themselves. However, if they believe there is

nothing they can do then they deny that they are at risk and may defensively avoid the issue.

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So, risk messages may seriously backfire if they create fear in cases where means to

protection cannot be taken.

On the other hand, risk messages using the fear approach have been very successful in a

variety of cases from skin cancer prevention to tractor safety (57). Apparently, with only a

little bit of pilot testing, it is easy to determine an audience's existing perceptions of threat and

efficacy and so to target messages to produce high levels of threat and efficacy that should

lead to danger control actions.

Concept Definition Application

Perceived

Susceptibility

One’s opinion of chances of

getting a condition

Define population(s) at risk, risk levels

Personalise risk based on a person’s

features or behavior

Heighten perceived susceptibility if too low

Perceived Severity One’s opinion of how serious a

condition and its sequelae are

Specify consequences of the risk

and the condition

Perceived Benefits One’s opinion of the efficacy of

the advised action to reduce

risk or seriousness of impact

Define action to take:

how, where, when; clarify the positive

effects to be expected

Perceived Barriers One’s opinion of the tangible

and psychological costs of

the advised action

Identify and reduce barriers through

reassurance, incentives, assistance

Cues to Action Strategies to activate “readiness” Provide how-to information, promote

awareness, reminders

Self-Efficacy Confidence in one’s ability

to take action

Provide training, guidance in

performing action

Figure 6 Health Belief Model Definitions and Application (From Ref. 94)

Stages Of Change model

It may be important to know at what stage the target audience is at. For example, is the

audience completely unaware that it is taking risky action, or are they considering possibilities

for change, or are they committed to change but do not how to achieve it? The idea is to

design messages to move people through different stages of change. The five stages are

shown below with recommended applications (The Communication Initiative, 1998)

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2.7

CONCEPT DEFINITITION APPLICATION

Pre-contemplation Unaware of the problem

hasn’t thought about change

Increase awareness of need for change,

personalize information on risks and

benefits.

Contemplation Thinking about change,

in the near future.

Motivate, encourage to make specific

plans

Decision/Determination Making a plan to change Assist in developing concrete action

plans, setting gradual goals

Action Implementation of specific

action plans

Assist with feedback, problem solving,

social support, reinforcement

Maintenance Continuation of desirable

actions, or repeating periodic

recommended step(s)

Assist in coping, reminders, finding

alternatives, avoiding slips/relapses

(as applies)

Figure 7 Summary of the Stages of Change Model (Ref. 94)

EVALUATING MESSAGE EFFECTIVENESS

Wilde (54) suggests that social-science information on how people respond to mass-messages

has been slow to develop despite engineering advances in mass communications technology.

One problem is the necessary yardstick.

Ultimately, the effectiveness of hazard communication can only be tested against actual

improvements in health. Increased hazard awareness, for example, is not an effective

yardstick, as shown by heavy smokers or drinkers who are no less aware of the hazards than

abstainers or moderate users, says Wilde.

So, yardsticks need to be defined for measuring message effectiveness. These can include

(54):

Attractiveness/effectiveness ratings

a. attractiveness ratings by a subject sample,

b. effectiveness ratings by a subject sample,

c. effectiveness ratings by experts,

d. the number of people exposed to the message,

e. the extent of message recall

Evaluation of change

f. change in knowledge,

g. change in attitudes or behavioural intentions expressed by the recipients,

h. change in self-reported behaviour,

i. change in behaviour observed under laboratory conditions,

j. change in unobtrusively observed behaviour under real-life conditions,

k. change in the ultimate target, that is, improvement against some definition of "health"

or "quality of life"

Anything which is influenced by intervention can be thought of as an outcome measure and

includes (Witte (57)):

Perceptual variables, such as:

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1. attitudes, beliefs, intentions

2. perceived severity of threat

3. perceived susceptibility to threat

4. perceived response efficacy

5. perceived self efficacy

6. subjective norm

7. perceived barriers

8. fear

9. defensive avoidance.

Non-reactive measures

1. wear and tear of information materials.

Behavioural measures, such as:

1. number of people who accessed the internet site

2. number of pamphlets picked up at a library

3. number of requests for materials

4. amount of time spent on the materials

5. amount of time spent on the internet

The identification of these measures were useful for generating ideas for measuring the results

in the pilot studies for the current research.

2.8 IMPLICATIONS FOR ADVANCED RISK MESSAGING

x Warnings should be simple, clear and effective rather than detailed. It is more

important to initiate the required response than to provide detailed information.

Therefore detailed information was only provided in ARM if the user requested it.

x Aim for positive framing of messages. Positively framed risk communications are

generally more influential on intentions to act than negatively framed risk

communications. Decision makers also tend to view positive options as gains and

thus become more risk averse. On this basis, ARM used a score system typical of

game play and positive feedback when good control choices are made.

x The information source of a message should appear intelligent and credible. This was

made an inherent feature of the program design.

x A risk message needs to take workplace context into account, such as social

pressures, and the degree of control the individual has over the risks. Strategies for

targeting and changing behaviour therefore have to be considered. ARM was

therefore focused on getting across the essential elements of control rather than try to

cover them all.

x Identifying precursors and symptoms or making the target behaviour conspicuous in

the message itself are two such effective strategies in the process of targeting and

changing behaviour. These were therefore used in ARM by relating symptoms to

control choices.

x Effective ways to change behaviour are to change to beliefs and perceptions people

have about the severity of the risk and the potential damage to their health, and to

make the recommended response appear sufficiently beneficial and easy to carry out.

The risk message must be careful to make the situation not seem hopeless, while at

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x

the same time showing the risk to be severe enough to induce action on the part of the

person at risk. ARM avoided hopeless situations and work related death.

Measures of message effectiveness should be incorporated into the program. ARM

used a simple questionnaire and a sophisticated measurement (automatically

generated text files of all the users actions and the program response over time when

operating the program.

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3 SOFTWARE DEVELOPMENT STRATEGY

3.1 FUNCTIONALITY

The broad functional specification of the ARM system was as follows:

- can be used to investigate the mental models of people showing risk denial or risk

acceptance characteristics and the sources of denial and acceptance;

- provides an interactive system for effectively communicating about chemical hazards

and risks to health and how to manage them in the workplace;

- could be used flexibly to create risk messages in different contexts (different

chemicals, workplaces etc.);

- can measure whether the communication has been effective;

- can be stored on a disk/CD;

- can be use to provide risk messaging on the world wide web;

- can be used to make object links to the www (wherein more information, such as

HSE electronic information over new hazards).

This functionality has to allow the main objectives of the experimental work to be met:

- to test the effectiveness of the risk messaging system in simulated contexts

- measuring understanding: such as how well subjects learn to stay healthy in the

simulation context in comparison with other (competing) goals;

- measuring intent to take measures against exposure in real life

- making comparisons with standard risk communication (such as written message

effectiveness – using real labelling or MSD sheets, for example) or taking before and

after measures;

- to investigate, in relation to performance scores, the mental models of workers

potentially exposed to harmful chemicals in the context of the advanced risk

messaging system, such as:

- their strategies in responding to information

- information seeking

- information denial

- beliefs and choices

To summarise, the software has two functional components:

1. A risk-messaging component

2. A measurement component

3.2 ARM DEVELOPMENT

The name given to the software to be developed was ARM (Advanced Risk Messenger). The

whole study was planned to take place in a number of phases listed below. The ARM-1

version was produced in phase 3 to enable the carrying out of pilot studies in phase 4. The

system was to be refined and improved and implemented in detail on the basis of the results

of phase 4. This revised software, called ARM-2, was to be delivered in phase 5 for testing

in phase 6 (the experimental approach).

Phase 1: System description and Plan (Report)

Phase 2: Concept design (Report)

Detailed design (Demonstration disk)

Phase 3: Development report (Report)

ARM-1 software (ARM-1 disk)

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Phase 4: Pilot studies (Report) Phase 5: ARM-2 software (ARM-2 disk) Phase 6: Experimental studies (Report + results replay disk) Phase 7: Final study report (Report)

+

and

-

-

CONCEPT DESIGN:

- process model (functions)

- data model (information/data definition)

- implementation model

(programme + data base + technology)

- user model (user interface)

PHASE 1

Reconnaissance

phase: examine

problems and

solutions Plan of

approach

ARM concept

design

specification

demo disk

PHASE 2

Functional design

process

demo/prototype

PHASE 3

Technical design

implementation

PHASE 4

Introduction

and use

acceptance

tests

Choose solution:

- system boundary

- subsystems

ARM -2

programme

- documentation

PHASE 5

Fine tune ARM-1

Results

of pilot

studies

ARM -1

programme

- documentation

PHASE 6

Experimental testing

Figure 8 ARM Software Development

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3.2.1 Phase 1

This phase took an evolutionary approach to prototyping. The idea was to develop to a pilot

stage that was acceptable to HSE, test this with paint sprayers, and then modify the tool for

the target users according to the pilot results.

3.2.2 Phase 2

This phase was the system analysis for the development of the conceptual model. The concept

specified a risk messaging system involving self-paced, self-directed learning. The concept

was designed to enable subjects to experiment with different settings in virtual reality, and in

the process to witness the possible effects in the virtual world of their actions (such as

changes in health and finances). The concept was not the actual system, but what it would

look like.

The chemical risk simulation had to be designed for the joint functions of both delivering risk

messages in an interactive situation (to get the message across) as well as measuring

behaviour in order to study it for the characteristics of risk-denial and risk-acceptance groups

in their risk control behaviours.

The idea was to have a number of virtual settings for some ‘mimicked’ chemicals, (in this

case isocyanates), and activities, (in this case paint spraying), so that the behaviour in these

settings could be re-run and studied and performance data extracted and evaluated by the

experimenter.

The design process included:

(a) Data model specification. Consideration was given to incorporating things such as:

- specifying the relevant objects (e.g. chemicals, human behaviour, preventive

and protective devices, actors in the setting)

- person properties (e.g. body parts, senses, actions, memories, communications),

- possible involuntary events in using substance (e.g. inhale, come into contact

with, ignite, get splashed by, etc.)

- possible chemical reactions and properties (e.g. physical, perceptible, toxic,

carcinogenic, irritant, corrosive, flammable etc.)

- health effects (e.g. short term, long term, effects on body, visible, invisible,

cumulative, life-span, comfort),

- social effects (e.g. communication, image, peer perceptions, behaviour of

others)

- settings (paint shop, hairdressers, dry cleaners etc.),

- available actions (select, use, touch, look, smell, listen, wait),

- mission measures (time, risk control, health, wealth, image), etc.

(b) Process model specification, which gives the intelligence of the programme (if-then

algorithms, logic schemes, flow schemes). This describes what the programme does,

such as:

- linking sets of behaviours with possible events in using a substance,

- being able to put together a group of chemical reactions and properties and

then linking these to person properties,

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- linking action choices to outcomes, such as linking use of preventive

measures to health outcomes,

- linking time passing to actions

- controlling event sequences such as providing action choices which determine

the occurrence of subsequent events.

This creates the causal texture of the virtual world.

(c) Level of implementation specification: what the system will ‘look’ like such as:

- level of graphics, sounds, mode of information presentation

- how the person will interact with the system.

.

By the end of phase 2 it was possible to see the concept model on a demonstration disk.

3.2.3 Phase 3

In phase 3 the design agreed in Phase 2 was implemented. Using relevant tools and standards,

the prototype PC based system was developed. This was the ARM-1 (Advanced Risk

Messenger version 1).

3.2.4 Phase 4

Pilot Studies were carried out in phase 4 using the ARM-1 software. The purpose of the pilot

studies was primarily to test the design of the risk messaging such that it could be improved

for the main study. However, due to difficulties in obtaining subjects from the target audience

and the nature of the results, the work was terminated at this point.

3.2.5 Phase 5

The more detailed design or fine-tuning of the advanced risk messaging system was going to

deliver a virtual reality/interactive learning context which had a good chance of making

people aware of the hazards and of overcoming risk denial. The software was to be called

ARM-2. Because Phase 4 was never finally achieved Phase 5 was scrapped.

3.2.6 Phase 6

The experimental phase using ARM-2 was also scrapped.

3.3 SYSTEM BOUNDARY AND SUBSYSTEMS FOR ARM-1

3.3.1 ARM Subsystems

The ARM subsystems are shown in Figure 9

Cause and effect modeller

The experimenter uses the cause and effect modeller to set up, ultimately, how and what

events to present to the target user.

Databases

These contain all the data required for the simulation.

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Simulator/messaging system

This system delivers a presentation (input) to the target user. The simulator provides the logic

and the messaging system provides the presentation. The properties of the presentation are the

independent variables in the study. These properties have to include factors as shown in the

Application column of Figure 6,

Results

The data generated by a user's interaction with the simulation (output).

Measurement and analysis

The output data are turned into measurements, the dependent variables. These data may be

measures made at different times in the simulation in order to determine if change in the

dependent variables is occurring, that is 'before' and 'after' measures.

Mental models

The deductions about the effects the messaging system on mental processes was to be used to

fine-tune the cause and effect modeller so as to improve the simulation to provide more

effective messages.

3.3.2 ARM Data Flows

The data flows are shown in and Figure 10.

The data items (rectangles) include:

x Events: the message elements. The events will be things that can happen in the

simulation like: release a chemical, present symptoms, show damaged body parts,

give advice, present a set of choices, wear protection, remove chemical, give

information.

x Event presentation. This means an event presented in a particular mode (symbol,

picture, word, sound....).

x World of simulation: Different possible patterns of events in time and space, their

relations given by if-then 'laws' and the possible modes (sound, symbol, picture,

word, video etc.) of presenting the events to the User. For example, 'open bottle'

might be linked to 'fumes come out' if the chemical is volatile and there may be

different ways of showing the same event.

x World of health: These are cause and effect relations ('health laws') between a

number of things which can be used to calculate exposure dose to different body

parts, as well as symptoms and effects on health. The dose will be related to the

properties of the chemical itself, the type of exposure event, the effectiveness of

prevention/protection, and the frequency of exposure. The properties of the

chemical and the type of exposure event can lead to certain symptoms or

impairments of body function. The dose may lead to a particular disease or disorder

of a certain level of severity (health). Symptoms and health effects will also depend

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on the susceptibility of the user which may in turn be characterised by factors such

as age, sex, previous illness, whether pregnant etc.

x Health: Possible health effects as a result of exposure. This might be per body part,

or an overall score etc.

x Protection: The extent to which the person is protected from exposure

x Measurements: Data which can be extracted from the simulation

The processes (circles) were designed to include:

x Set up world: the configuration of the data - defining data items and their

relationships. These might be based on:

-the chemical and the hazards

-causes and effects in chemical handling - like inhalation causing symptoms

-susceptibility of the user is related to the threat

-risk control strategies (prevention, protection etc.) and equipment (gloves,

ventilators) and their effectiveness (measured as health/symptoms of the user)

-what the user might hear, see, smell, etc. in the workplace

-available actions of the user and what they can act on and who they can talk

to and what they can ask for etc. and what kind of result they will get.

x Run simulation: This process implements the laws and stage manages the whole

simulation.

x Combine: The process that combines an event with a presentation mode.

x Make interface with user: This is the interfacing process which takes the

presentation to the user and gives the user selected event as output data.

x Determine health effects: The process which, using the laws of health and actual

occurrence of an event as input, identifies protection and exposure events and

calculates dose in relation to level of protection, and the health effects (see World

Of Health) to give health data and may give this as output data as an event such as a

symptom event or health score event.

x Analyse (Exp.): This process is carried out by the experimenter by examining the

data measurements and concluding on the mental models of the user. This

information may then be used to improve the set-up of the system.

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Figure 9 ARM Subsystems

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World of

Runmode

Simulated

Laws

World of Simulation

Health

Mental Models

Health

Protection level

Measurements

Set up world

Analyse (EXP.)

Combine

Make interface with user

simulation

Determine Health Effects

Event

Event Presentation

Messaging

System

Analyser

Cause and Effect

Modeller

Presentation

event

User- chosen event

Health Effects

Simulation

Health Laws

Health Laws

measurements

Protection

Event

Figure 10 ARM Data Flow Diagram

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4 CONCEPT DESIGN

4.1 INTRODUCTION

ARM-1 runs a scenario that is chosen by the user. The prototype was based on real scenarios

described in a NIOSH alert document (Annex I). The choice of target population was spray

painters, primarily in autobody shops, using paints that may contain isocyanates, which may

cause asthma, and ultimately could be the cause of death.

Figure 11 shows the data flow of the application. The design is such that in the scenario the

health of body parts will change based on the choices that the user makes. Things in the

scenario will happen depending on the health of the body parts and depending on the choices

made by the user.

The elements that make up the ARM-1 program are:

- Data (body parts and their health)

- Program flow (scenario, cycles and events).

- User-interface (input and output)

4.2 DATA: "BODY PARTS" AND THEIR HEALTH

"Body parts"

"Body parts is a term defined by the programmer. The most important data of the program

during the scenario run are the "body parts". These elements of the program have a value that

can change during the run of the scenario. The user can monitor the change and can take

appropriate action. The value of the body part (its health) has two aspects, a current level and

a degradation. So, health can be at a current level and can degrade at a certain rate.

Results

During the session (in which one or more scenario runs can take place) everything that

happens (which choices where made at what time) is monitored and stored in a result file.

This file can later be used to analyse the behaviour of the user. When the user ends the ARM

session he/she will be asked to e-mail this result file to White Queen by clicking the

appropriate button.

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User Timer

triggers

step

Next Cycle

Output (continuous)

clicks on buttons(triggers)

triggers triggers

Check Event

Effects

- degradation - degradation - health - health

Messages Output to user

Bodyparts (result file)

Figure 11 Dataflow diagram of the ARM-1 simulator

4.2.1 Program flow (scenario, cycles and events).

Scenario choice

The program starts with a series of screens and/or questionnaires that enable the user to

choose a scenario. The simulator will then run the chosen scenario.

Simulator (cycles and events)

The simulator runs the scenario in cycles. Every cycle represents a fixed amount of time,

usually a 10th of a year but this can change per scenario. In real time the user controls the

duration of cycle. It can be the time in which the program is put on pause by the user or the

speed at which the user wants the scenario to run.

During each cycle a number of events can happen. Events are processes in the scenario that

are started by either the user or the simulator itself.

x The user can start events by button clicks.

x The simulator can start events when a predefined condition is met. This can be a

certain health of a "body part", a certain time or just one event starting another

event.

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x The events can in their turn change the health level or the speed of health

degradation of body parts.

x At the end of each cycle the effects of the executed events in the current cycle are

determined:- Health effects. The health of body parts is changed according to the

current degradation rates.

x New events can be triggered based on a new health level reached by a body part.

x New events can be triggered based on a time that is reached in the scenario (age).

Program End

After the scenario run there will be a questionnaire and the option to e-mail the results to

White Queen.

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5 DETAILED DESIGN

5.1 INTRODUCTION

In phase 3 of the development of the Advanced Risk Messenger (ARM) the software program

concept design specified in Phase 2 was implemented. During phase 3 development new ideas

were incorporated into the design. The prototype PC based system is called ARM-1

(Advanced Risk Messenger version 1).

5.2 ARM-1

The Advanced Risk Messenger (ARM) is a tool for communicating the risks and risk controls

to paint sprayers using paints containing isocyanates and others in the workplace who are also

at risk from exposure. Small autobody repair shops are targeted. The risk is occupational

asthma.

Figure 12 The start screen

ARM-1 has developed as a simulation game where it is possible to play the role of Mark who

is a paint sprayer in an autobody shop. The design of ARM-2 which was to follow was to

include Liz who works in Quality Control in another repair shop but who may also be at risk

from inhaling spray containing isocyanates. Details of this scenario, to based on a real case,

were never able to be obtained due to confidentiality.

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Figure 13 Choosing who to play

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Figure 14 The simulation screen

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Figure 15 The introduction screen

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5.3 EXPERT ADVICE: BIOMEDICAL SCIENCES GROUP

In developing a lot of the key content aspects of ARM-1 some very important information

was acquired from the Health and Safety Laboratory Biomedical Sciences Group in Sheffield:

Dr Andrew Curran (Head) , Dr David Fishwick (Consultant chest physician and Chief

Medical Officer) and Kate Jones (Senior Scientist).

In order to home in on the really important aspects of the message the group helped to

identify key factors by answering the author’s questions about cause and effect relationships

and discussing real live cases of occupational asthma. The results were as follows:

5.3.1 Exposure identification

Biomedical Sciences Group:

Air sampling is complex and does not give an answer about exposure. Urine sampling can be

undertaken before symptoms develop and can then see if protection is working or not.

Biofeedback is best.

ARM:

Biofeedback was built into the simulation:

Ask Kate Jones “Have I

been exposed?”

Figure 16 The player can click on this button to ask Kate Jones about exposure.

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The player will receive a positive or negative response depending on whether they were

exposed. Clicking on the button when not at work always gives a negative since the urine

sample must be within 2 hours of working. The player can seek more information in the

ARM library:

Figure 17 ARM advice screen "Kate Jones"

The player can contact Kate Jones (who is an actual person) upon quitting the ARM game.

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Figure 18 One of the ARM quit screens

Figure 19 Clicking on the email button starts the email dialogue

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5.3.2 Reading the Label

Biomedical Sciences Group:

R42 is the most important thing to be alert to on the label

ARM:

The player is encouraged to read the paint label. The advice screen highlights the importance

of the word Isocyanate, and of R42 and S23.

Figure 20 The player is told what sort of paint Mark is using and can choose to get help in reading the label.

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5.3.3 Protection

Biomedical Sciences Group:

The key elements of protection are a proper face mask that fits, a properly maintained

ventilation booth and training. Non-sprayers can have contact with isocyanates if the disposal

of the vapour is not properly controlled. Because of paint spray the sprayer often cannot see

through mask so he lifts the visor to see how it is going. Even if spraying has stopped and

there is a ventilated booth there may still be vapour in the booth. ARM:

These 3 elements determine the 3 key working conditions (Good, Average, Bad) which

subsequently affect health.

The relationships for the paint sprayer are:

Supplied air respirator + Ventilation booth + Training = good

Supplied air respirator + Ventilation booth + No training = average

Supplied air respirator + No booth + Training = average

Any other condition = poor

The health value does not degrade for “good”, degrades for “average” and degrades even

faster for “poor”.

If the “Liz” scenario were to be developed in ARM-2 this would be used to give the message

that colleagues can also be affected even if not spraying paint. The operation of the

ventilation booth would be an important factor here.

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Figure 21 Choice screen for breathing protection and the optional ARM advice which appears if the player clicks on Ask for Information

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.

Figure 22 Ventilation choice screen and the optional ARM advice, which appears if the player clicks on Ask for Information

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Figure 23 Training choice screen and the the optional ARM advice which appears if the player clicks on Ask for Information

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5.3.4 Symptoms and what to do

Biomedical Sciences Group:

Symptoms (in order):

1) Nasal symptoms

2) Chest tightness and wheezing (could be cough but less likely)

3) Improvement on holiday

4) Rest day improvement

5) Intensity and duration increases

6) No rest day improvement but maybe on holiday

7) Medication: Inhale steroid – presenter; beta 2 agonist – reliever

8) Increased reliance on medication

The GP may miss the issue so it is important that the person tell the GP that they think it is

occupational. A clinician is needed for diagnosing. The standard tests are:

x Questionnaire: history and physical examinationx Peak flow monitoring x Bronchial provocation – provoke asthma – non-specific + specific x Skin prick testing x Blood and urine

The patient should tell his/her GP, “I need to see a specialist. I am working with something

known to cause occupational asthma.”

The bottom line for most people is financial loss. Some want to struggle on. In principle, the

employer is obliged to do something but employees are reluctant. For compensation, they

should ask the DSS. They need the diagnosis and to prove they were working with an

asthma-gen.

ARM:

ARM gives the symptoms sequence in ARM advice. The symptoms also appear in the

simulation depending on the health level. A visit to the GP is always possible. The GP

always offers medication and the opportunity to see a specialist, which the player may take up

if he/she chooses. The GP will say the patient is fine if the health level to which a person

could return is the maximum possible. Since this maximum possible health can degrade such

there are lower level maximums representing increasing irreversible damage: first level

maximum and second level maximum. Once the second level is reached, the specialist will

say the patient has asthma.

ARM also deals with obtaining compensation. This is illustrated in Section 5.4.2 under the

message aspect: “Getting occupational asthma is not inevitable or hopeless”.

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Figure 24 ARM asthma advice

Figure 25 First symptom as it appears in the simulation

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Figure 26 Second symptom as it appears in the simulation. This symptom often repeats

Figure 27 Later symptom of occupational asthma. In the simulation the patient recovers some health after being in hospital.

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Figure 28 Severest symptom of occupational asthma as it appears in the simulation

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Figure 29 Clicking on the Doctor icon can have one of two results

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Figure 30 Clicking on Specialist can have one of two results

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Figure 31 ARM advice on what the specialist does

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Figure 32 ARM information about medicines

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5.4 DETAILED DEVELOPMENT PROCESS

5.4.1 Introduction

There were a number of difficult aspects of the detailed development of ARM-1.

1. Determining the key elements of the message

2. Measuring the response

3. Problems and solutions

5.4.2 Determining the key elements of the message

Getting occupational asthma is not inevitable or hopeless

The first real demonstrable prototype presented to HSE was based on a real life scenario. In

this instance the person ultimately dies on the way to hospital after having an asthma attack at

the age of 47. However ARM-1 now avoids giving the idea that exposure to isocyanates is

inevitable and hopeless. The simulation achieves this message in the following way:

x Using the correct PPE and training results in no symptoms of asthma and living to a

ripe old age (80). If an incorrect strategy is taken there is always the opportunity to

go back in time and try again

x Work conditions can always be changed at any time and limit further damage to

health if conditions are improved

x It is possible to stop work and get financial compensation provided medical

evidence of occupational illness is obtained.

Figure 33 The main ARM screen also showing the opportunities to change work conditions and to go back in time

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Figure 34 The opportunity to undertake time travel to avoid possible earlydeath

Figure 35 The time travel interface where it is possible to go back in time a chosen number of years

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Figure 36 Going on holiday results in an improvement in health if alreadysensitised

Figure 37 Stopping working results in an improvement in health if alreadysensitised but money goes down due to monthly outgoings and no income

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Figure 38 It is possible to get financial compensation if you have acquired medical evidence of work-related ill health

Figure 39 If when working you apply for and get positive urine tests or during or after giving up work you ask to see a specialist who diagnoses that you

have asthma then this is sufficient evidence for getting compensation later.

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Figure 40 Even if already suffering from asthma, getting no medical evidence will result in a failure to get financial compensation

Figure 41 Stopping work without compensation can have financial consequences, but it is still possible to travel back in time. Having no money

automatically ends the game

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Figure 42 ARM advice Compensation. This screen is a copy from the web siteof John Pickering & Partners and was very informative

Figure 43 If all goes well you live to old age

It is possible to have health, wealth, fun and longevity

A scoring system was developed for ARM-1 that takes account of the player’s different

lifestyle preferences. The player’s order of priorities weights numerical values of age, money,

health and fun and gives a total score. The player:

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x ages by one tenth of a year every cycle (let’s call this an ARM month),

x acquires money every month if working or receiving compensation

x loses money every month if not working and not receiving compensation

x can have fun and improve health (if sick) by going on holiday although this costs

money

x eventually gets unhappy if working without a break

x loses health if exposed to isocyanates

x improves health when on holiday or not working

x has to pay a small amount for medication although this improves health

x has an ended game when health runs out

The scoring system is actually quite subtle and even has aspects built into it which change as

the person gets older. A person may be able to retire early and have enough money to live on

until they reach old age (80). Poor conditions produce much lower score results. Best scores

are generally achieved with good conditions, lots of holidays, and retiring, depending on the

priorities of the player. Going back in time goes back to the conditions the first time the

person was that age e.g. at 76 going back 10 years goes back to the first time the person was

66. It is possible to endlessly go back in time to try to optimize the scoring.

Figure 44 The player chooses the sequence of importance of the four factors

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Figure 45 Fun, health, age, money (left panel) and total score (top right)

If the player does well he or she gets in the High Scores table

Figure 46 The high score table

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Isocyanates can cause occupational asthma

The relationship between exposure and isocyanates is shown by delivering symptoms at the

appropriate point of health degradation. Avoidance of exposure can be controlled and

checked for effectiveness. Repeatedly taking medicines will improve health to the possible

maximum but cannot totally cure.

The player should know there are isocyanates in the paint if he/she has checked the paint

label. There is a constant reminder of this every time there is a selection of work conditions

including Change Work Conditions. The various relationships have already been discussed in

section 5.3.4.

5.5 MEASURING THE RESPONSE

5.5.1 Terminology of the output files

Every time the player plays a game the simulator and user events are recorded in a unique text

file with the format “armdat 09 11 2002 00,19,53.txt”. This file is a conversion

of the binary armdat.dat file with the date and time use in the file name. The contents look

like this:

5.5.2 Main scoring cycle

1. There are three components to the score: Money, Health and Fun. When the priorities

are chosen by the player, these components are given a rating of 1.0, 0.8, and 0.6

according to the order in which they are chosen.

Purpose: A person may make choices according to their life priorities. In the game

the persons scoring will be weighted according to his/her priorities, reflecting whether

they are achieving (or not achieving) their life priorities. The position of “Long Life”

does not affect the results because of HSE sensitivity concerning a "death" message

(this variable was discarded from an earlier version but remains in the Quality of Life

list).

2. In the engine of the program (not seen by the player) all three components start at

1000.

3. The age of the person at the start of the game is 31. The player can see their current

age status.

4. Depending on working conditions, the rate at which the various components change

is set.

i) Money (“money” in the output file) is fixed at £15,000 /yr or

£225/cycle. The Player sees his/her current total money status.

ii) Fun (“fun” in the output file) change ranges from -45 to -10

depending on settings. The changes attributable to the various

settings are:

a) 0 for Ventilation booth (“booth” in output file), -10 for no booth

(“no booth”).

b) One of: -10 for Air supplied respirator (“hood” in output file)., -

15 for Paint spray respirator (“gas mask” in output file) , -20 for

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Dust Mask (“face mask” in output file), -25 for no mask (“no

mask” in output file).

c) 0 for training, -10 for no training.

These three values are added up to get the change in fun per cycle.

iii) Health (“Asthma” in output file) change is set as follows:

a) If there is Air supplied respirator (“hood”), a ventilation booth

(“booth”) and training (“training”), it is 0.

b) If there is a air supplied respirator (“hood”) and training

(“training”), it is -3.

c) If there is an air supplied respirator (“hood”) and a ventilation

booth (“booth”), it is -3.

d) Otherwise it is -6.

5. On each cycle, the components change by the result in step 4.

6. As the person gets older, the value of fun and lungs (in terms of points) increases.

The scale factor is 0.1+(status.Age-31)*0.9/49.

7. To calculate the score the following happens:

i) money is converted to "moneyPoints". This process is done by

(non-linearly) scaling money. £1000 is worth 100 points while

£100,000 is worth 600 points.

ii) age is converted to "agePoints" linearly with being 70 years old

worth 1000 points.

iii) lungs are changed by the scale factor derived in step 6.

iv) fun is changed by the scale factor derived in step 6.

v) all four of the above are multiplied by the respective priorities

given in step 1 and then summed.

vi) because the weighted sum does not start at 0, the initial sum from

the 1st cycle is subtracted from v) to give the actual score.

5.5.3 Image displays

Dependent on the value of “asthma”, the following images are displayed together with a “thermometer” indicator: \

>950 Good health and lungs show a green colour

550 to 950 Average health and lungs show yellow

<550 Bad health and lungs show red

Similarly depending on the value of fun, the following images are displayed:

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>750 "Happy" face

400 to 750 "Ok" face

<400 "Sad" face

5.5.4 Health events

Health events such as a mild asthma attack occurs when the health value crosses the following

boundaries and is decreasing:

900 mild asthma

attack

800 asthma attack

700 asthma attack

650* asthma attack requiring a hospital stay

500 asthma attack

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450 prolonged asthma attack

300 asthma attack

<50** fatal asthma attack

* This only occurs the first time the boundary is crossed or if an asthma attack has occurred since the last hospital stay. ** Any value below 50 results in a fatal attack. When the age of the player reaches 80, the person dies a natural death.

Associated with “asthma” is a value called currentMax which starts at 1000 and is used as a

cap on “asthma”. This is intended to reflect the fact that an asthma attack causes permanent

damage to lung capacity which cannot be restored. CurrentMax changes value on the

occurrence one of two events:

1. Asthma attack. This results in currentMax being decreased by 100.

2. A hospital stay. This results in currentMax being set to 700.

When the doctor is consulted, if the “asthma”< currentMax, then asthma is diagnosed.

Otherwise the person is diagnosed as healthy.

When the specialist is consulted, if currentMax<850, then asthma is diagnosed. Otherwise the

person is considered healthy.

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When Kate Jones is consulted, if the change in “asthma” per cycle is negative, the test is

positive. Otherwise it is negative. If the person has stopped working then the change in

“asthma” just before work was stopped is considered.

Medication: Each time medication is taken, “Money” is decreased by 50 while “Asthma” is

increased by 40(subject to the latter not exceeding currentMax).

5.5.5 Stop Working

If the person stops working, the change in Asthma is set to 1(i.e. slowly getting better) while the change in Money is £-75. The change in Fun is set to 0.5.5.6 Holidays

While the person has more than £500, he can go on holiday. During this time, “Money”

changes by £-100, “Fun” by 40 and “Asthma” by 1. Once Money has fallen below £500, the

person has to go back to work if they are not getting compensation.

5.5.7 Compensation

When the person stops work, he may try to claim compensation. The person is only eligible if

they have seen either the specialist or Kate Jones and have been diagnosed as having asthma

or having been exposed to isocyanates.

If a person wins compensation, they get an initial income of £75/cycle while not working.

This slowly decreases down to £10/cycle.

5.6 WHEN THE GAME ENDS OR IS QUIT

At the end of a game the user is given a questionnaire which they are invited to fill in.

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Figure 47 Questionnaire

On quitting the program the user is asked to mail the files and offered the opportunity to

receive a test kit for isocyanate exposure.

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5.7

Figure 48 Quit screen

EXAMPLE RESULTS

Details on the interpretation of the results files are shown in Annex III.

Date; Time; Age; Score; Event;

Bodypart; CurrentMax; Health; Change

14-11-2002; 00:14:09; 80.1; 1260; Player: linda;

14-11-2002; 00:14:09; 80.1; 1260; Mark Scenario Chosen;

14-11-2002; 00:14:09; 80.1; 1260; Open Scenario;

Asthma; 1000; 1000; 1; ;

; 0; 0; 0; ;

Money; 10000; 31675; -75; ;

Fun; 1000; 0; 0;

14-11-2002; 00:14:10; 80.1; 1260; Priority: Long Life;

14-11-2002; 00:14:10; 80.1; 1260; Priority: Fun;

14-11-2002; 00:14:11; 80.1; 1260; Priority: Health;

14-11-2002; 00:14:11; 80.1; 1260; Priority: Money;

14-11-2002; 00:14:12; 80.1; 1260; End Paint Panel;

14-11-2002; 00:14:12; 80.1; 1260; Select Hood;

14-11-2002; 00:14:14; 80.1; 1260; Select With Booth;

14-11-2002; 00:14:14; 80.1; 1260; Trained;

14-11-2002; 00:14:14; 80.1; 1260; Close Scenario;

14-11-2002; 00:14:14; 31; 0; Start;

Asthma; 1000; 1000; 0; ;

; 0; 0; 0; ;

Money; 10000; 1000; 225; ;

Fun; 1000; 1000; -10;

14-11-2002; 00:14:16; 31.1; 4; Routine recording;

Asthma; 1000; 1000; 0; ;

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; 0; 0; 0; ; Money; 10000; 1225; 225; ; Fun; 1000; 990; -10;

The results files contain all the information about what the player does: 14-11-2002; 00:16:33; 74.3; 951; TimeTravelInterface;

Asthma; 700; 630; -6; ;

; 0; 0; 0; ;

Money; 10000; 55825; 225; ;

Fun; 1000; 0; -25;

14-11-2002; 00:16:34; 74.3; 951; BackInTime25Years;

Asthma; 700; 630; -6; ;

; 0; 0; 0; ;

Money; 10000; 55825; 225; ;

Fun; 1000; 0; -25;

What they see: 14-11-2002; 00:16:31; 72.4; 937; Open Doctor: ASTHMA ATTACK;

Asthma; 900; 694; -6; ;

; 0; 0; 0; ;

Money; 10000; 51550; 225; ;

Fun; 1000; 0; -25;

14-11-2002; 00:16:31; 72.4; 937; Close Doctor;

14-11-2002; 00:16:31; 72.4; 937; AsthmaAttack;

Asthma; 800; 694; -6; ;

; 0; 0; 0; ;

Money; 10000; 51550; 225; ;

Fun; 1000; 0; -25;

And what they do: 14-11-2002; 16:24:36; 43.5; 175; Open Advice MEDICINE;

Asthma; 700; 518; -6; ;

; 0; 0; 0; ;

Money; 10000; 26575; 225; ;

Fun; 1000; 0; -35;

14-11-2002; 16:24:37; 43.5; 175; Close Advice MEDICINE;

14-11-2002; 16:24:38; 43.5; 175; Open Advice ASTHMA;

Asthma; 700; 518; -6; ;

; 0; 0; 0; ;

Money; 10000; 26575; 225; ;

Fun; 1000; 0; -35;

14-11-2002; 16:24:38; 43.5; 175; Close Advice ASTHMA;

These data files provide the source of information for analyzing how people are behaving

when confronted with ARM.

At the end of each game or on quitting the player sees a questionnaire. What they fill in is

also recorded in the armdat.txt files such as:

19/12/2003; 12:44:22; 80.1; 2096; 1) Yes;

19/12/2003; 12:44:22; 80.1; 2096; 2) No;

19/12/2003; 12:44:22; 80.1; 2096; 3) Yes;

19/12/2003; 12:44:22; 80.1; 2096; 4) No;

19/12/2003; 12:44:22; 80.1; 2096; 5) Dont Know;

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5.8 PROBLEMS AND SOLUTIONS

One of the biggest problem was the amount of development time required for putting together

the graphics:

x Finding suitable visual representations on the internet e.g. a person wearing an air

supplied respirator and spraying a car, a ventilation booth that looks like a

ventilation booth

x Modifying and combining graphics to fit the message e.g. the development of

asthma symptoms

x This time and difficulty in trying to get the message right was severely

underestimated for this part of the project.

Another very big problem was realism in the simulation. Trying to get health, doctors,

specialists, applying for compensation, money to respond as in the real situation, and getting a

sensible balanced scoring system was fraught with having to repeatedly test evolving ARM

models. Small differences in how the simulation responds can give a the wrong message

from what is intended. For example, it was no mean feat to make it possible to go on holiday

for a realistic length of time, and to build up enough money to retire without it being so much

that retirement at a young age was feasible. In the second stage of ARM-1 development,

having a mathematician doing the programming was exceptionally valuable.

Additional considerations in functionality, such as how the program should run if it were on a

computer in a doctor’s waiting room (and therefore maybe have different players in sequence)

were also met e.g. user fills in a name which appears on the txt file and quitting still leaves the

Start screen visible for the next player.

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Figure 49 All the ARM advice screens in the library took considerable time and effort to develop. Limited visual space meant carefully selecting what goes on

the screen but the screens remained too busy.

Some things have inevitably had to be left out.

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Figure 50 The HSE page from the library gives further information sources.

Pre-pilot tests using young children (hence low reading age) showed that they could play the

game quite easily without any briefing. At this stage the introductory screen showing what

the game is about and the scoring principles (as requested by Chairman of the MVRHS

Forum prior to it being demonstrated) had not been introduced and subjects were more

exploratory than in the pilot results. Post pilot testing suggested a deadening effect of the

game play screen on exploring possibilities.

Although the game rapidly becomes boring (especially in Good conditions), the user starts to

learn very quickly what the essential risk controls are for isocyanate paint spraying. In 10

minutes a child was able to repeat back the details of all the 3 essential elements of mask,

booth and training. A Dutch teenager could specify the correct mask after 5 minutes after

having failed with incorrect ones. So, a high level of language comprehension was not

needed to learn the correct controls. This seemed to give the green light for the pilot studies

to begin.

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6 PILOT STUDIES

6.1 SETTING UP THE STUDIES

20 CDs of ARM Pilot 1 were distributed via the Motor Vehicle Repair Health and Safety

Forum in Birmingham on in May 2003. The CDs were handed out together with a floppy

disk and a stamped addressed envelope for those who have no email. The size of results files

meant that around 10 could fit on a floppy. The first 10 game files were requested whatever

the manner of returning them. The volunteers from the forum distributed the packages in the

vehicle paint spraying industry. It was later checked that this had been done.

Following this a further 20 were sent to a researcher at Birmingham University who was

subcontracted to collect data, offering to pay each subject £ 15 for a set of 10 results. He used

x Letters to individual Companies: No replies

x Advertisements in Local Newspaper: No replies

x Telephoning 20 individual Companies: 3 took CDs

x Visiting 10 local companies and leaving 5 CD’s. On return 2 weeks later no-one

had tried to play.

6.2 SENDING OUT THE PROGRAM AND GETTING THE RESULTS

The ARM-1 exe file must be copied into a directory on the player’s computer. Besides copying the exe file to a directory, at the start of the game Players are prompted toselect a place for their results files:

Figure 51 ARM screen requesting the player to choose a location for the results files

This can be the a: drive if the person wants to record directly onto the floppy.

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In conclusion, the player would know exactly where all the copied and created files are which

can be safely deleted when the game is over.

Besides having the game on CD it was put on a web site for downloading at

www.whitequeen.nl. The program is around 4MB when zipped which takes a short time to

download.

6.3 THE RESULTS

6.3.1 Number of returns

Only 3 sets of results were returned totalling 23 scenario runs:

x Dec 2003 (Player 1) and March 2004 (Player 2) from the Birmingham paid sample

(10 games each), and

x Jan 2004 (Player 3) from the Motor Vehicle Repair Health and Safety Forum

sample (only 3 games).

x The researcher in Birmingham reported:

“I cannot see any more data coming through as people either are not bothered or find it

boring to play.”

“I asked the paint sprayers / office employees, why they did not play the game. The answer

always came back the same. ‘We just never got round to it,’ or ‘Have not got time.’ The

attitude towards playing the game was very poor. Whether this is a local attitude or

nationwide I do not know. The incentive of £15 did not encourage any progress. It is my

opinion that most people in this profession would rather spend their evenings at home in front

of the TV or in the local pub with friends. The idea of playing a game for research always

gets put to one side. One manager did say that he doubted if most of the staff had home

computers. This I found hard to swallow, so I asked a few friends of mine who work in the

safe making industry in ……. to ask around the factory and find out how many staff had

computers. Out of the thirty or so people that worked there only 5 people had home computers and 2 of those were the management. However most of them had Play stations, or

X-box’s. It may be that any simulation game should be produced for the Play station or X-

Box, rather than a PC. The target audience does not seem to have the equipment to play the

game. Either this or they are simply not interested.”

One of the volunteers at the Motor Vehicle Repair Health and Safety Forum who took the

CDs and who had worked for 25 years in the industry said they were not surprised that no

results came back. He suggested that this was a reflection of how little people care about

health and safety in small enterprises; a motivational problem. He felt that health and safety

only really works where the trade unions are involved and hence bigger organisations, (which

were not the target here).

6.3.2 Questionnaire

There were 23 games played. There was no differences in questionnaire response between the

first game and the last game played for the 3 spray painter players.

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Table 1 Questionnaire responses of 3 paint sprayers

Question Frequency of responses of 3 paint sprayers over 23 trials

Yes No Don’t know

Do you think asthma is serious 23 0 0

Is work more important than worrying about health 0 22 1 (player 2)

Will you be more careful with spray paints in the

future?

23 0 0

Do you think ARM is a good teacher? 0 10 13 (player (players 2

1) and 3)

Are you going to ask for healthier working 0 1 22

conditions? (player 1)

Risk perception: All responses indicated asthma was serious. Importance of health: The majority response was that work was not more important thanhealth. Behaviour change: All responses indicated that the subjects would be more careful with spray paints in the future. ARM as a teacher: ARM was either considered NOT a good teacher (Player 1) or the respondent could not decide (Players 2 and 3). Ask for healthier working conditions: One response was a definite no (may have been amiss key) and the rest were uncertain.

6.3.3 Actions during play

The most notable finding was that no player on any of their runs ever checked for information

using the Ask for information button (with one exception, see next paragraph). Examples

from each of the 3 players are shown in Fout! Verwijzingsbron niet gevonden..

Each of the runs from start (age 31) to end (dying of old age) were played for less than 5

minutes. Choice screens and feedback (doctor, biofeedback etc.) were hardly looked at when

they appeared (for only 2 or 3 seconds before being clicked away). The only exception was

Player 2, run 8. At the “Mark’s paint, look at the label” screen he clicked on Ask for

information and looked at the information screen about the paint label twice, in total for 12

seconds.

Two of the Players did seek medical information and consulted Kate Jones about exposure to

isocyanates where they had previously had declining health indications and/or asthma

symptoms. In the only run where the player contracted asthma he also consulted a specialist,

stopped working and sought and won compensation. This player went on consulting the

doctor on all his subsequent runs.

Of the 23 runs, there was only one case where the subject started with the wrong protection

(player 2, 1st run). Although he chose the Ventilation booth and Trained he selected

Respirator for lacquers and enamels. As a result he was the only one to get asthma. Player 2

in all his subsequent runs (where he had all 3 protection levels) worked, went on holiday, and

had checkups with the doctor. In all other cases the subjects began each run with the Air

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supplied respirator, the Ventilation Booth and Trained. Player 1 changed conditions part way

through to Respirator for lacquers and enamels but then quickly changed back. He then

checked up for his exposure with Kate Jones and with the doctor. On all other runs he just

worked and went on holiday . Player 3 just worked, went on holiday and retired around 60 on

all his runs.

Table 2 Examples from the 3 players showing range of responses

Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

Order of Health, money, Fun, health, Fun, money, Fun, money, Long life, fun Priority: fun, long life money, long life long life, health long life, health health, money

Breathing Air supplied Air supplied Respirator for Air supplied Air supplied protection: Respirator Respirator lacquers and Respirator Respirator

enamels

Workplace: Ventilation booth Ventilation booth Ventilation booth Ventilation booth

Ventilation booth

Training: Trained Trained Trained Trained Trained

Events

31 Start working Start working Start working Start working Start working

32 7 DAY HOLIDAY

32.1 14 DAY HOL

32.2 5 DAY HOL

32.7 4 DAY HOL

32.8 5 DAY HOL ASTHMAMILD

33 15 DAY HOLIDAY

33.1 ASTHMAMILD

33.3 CLICK ON DOCTOR

5 DAY HOL

("you are fine" not visible)

33.3 SEE SPECIALIST (Told: YOU ARE FINE)

33.8 4 DAY HOL

34 STOP WORKING 7 DAY HOLIDAY

34.1 7 DAY HOL

34.4 5 DAY HOL

34.5 BACK TO WORK Air supplied respirator, booth, trained

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Table 2 cont.

Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

34.8 CHANGE CONDITIONS (Air supplied respirator, No booth, Trained

34.9 6 DAY HOLIDAY ASTHMA ATTACK

35.1 9 DAY HOL 14 DAY HOL

35.2 ASTHMA ATTACK

35.4 4 DAY HOL

35.6 CLICK ON DOCTOR

35.6 SEE SPECIALIST (Told: YOU HAVE ASTHMA)

35.7 6 DAY HOL

35.9 CHANGE CONDITIONS (Air supplied respirator, Booth, Trained

36.5 4 DAY HOL 4 DAY HOL

37 14 DAY HOL

37.2

37.5 5 DAY HOL

37.8 7 DAY HOL

37.9 14 DAY HOL

38.3 3 DAY HOL

38.8 4 DAY HOL

39.1 7 DAY HOLIDAY

39.2

39.4 4 DAY HOL

39.7 5 DAY HOL

40 ASK KATE JONES (Told: NOT recently EXPOSED to isocyanates)

40.1 14 DAY HOL

40.4

41 5 DAY HOL

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Table 2 cont. Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

41.2 7 DAY HOLIDAY

41.6 7 DAY HOL

41.8 16 DAY HOLIDAY

42.3 CHANGE CONDITIONS (respirator for lacquers and enamels, booth, trained)

42.4 8 DAY HOL

42.5 4 DAY HOL

43.1 7 DAY HOLIDAY

43.2 CHANGE CONDITIONS (air supplied respirator, booth, trained)

43.3

43.7 8 DAY HOL

44.1 10 DAY HOL

44.7 7 DAY HOL

44.8 4 DAY HOL

45

45.1 14 DAY HOL

45.2 ASTHMA 4 DAY HOL ATTACK

45.5 CLICK ON CLICK ON DOCTOR DOCTOR

(NOTHING)

45.5 SEE SPECIALIST (Told: YOU HAVE ASTHMA)

45.6 ASK KATE JONES: Told: Not recently exposed to isocyanates

45.8 CLICK ON DOCTOR ("you are fine" not visible)

46.2 4 DAY HOLIDAY

46.3 5 DAY HOL

46.5 5 DAY HOL 7 DAY HOL

46.9

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Table 2 cont. Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

47 3 DAY HOL

47.4 4 DAY HOL

48 3 DAY HOL

48.1 14 DAY HOLIDAY

48.2

48.3 STOP WORKING

48.6 5 DAY HOL

48.8 7 DAY HOL

49 3 DAY HOL

49.3

49.7 BACK TO WORK air supplied respirator, booth, trained

50 3 DAY HOL

50.1 5 DAY HOL 22 DAY HOLIDAY

21 DAY HOL

50.3

50.6 CLICK ON DOCTOR (NOTHING)

50.7

51.1 3 DAY HOL

51.2 4 DAY HOL

52 7 DAY HOL

52.2 3 DAY HOL

52.4 7 DAY HOLIDAY

52.5 27 DAY HOLIDAY

53.1 3 DAY HOL

53.5

53.6

53.8 8 DAY HOL

54.1 3 DAY HOL

55 3 DAY HOL

55.1 STOP WORKING

55.2 ASTHMA 14 DAY HOL ATTACK

56 6 DAY HOL 3 DAY HOL

56.3 ASK KATE JONES: Not exposed

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Table 2 cont. Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

56.5 7 DAY HOL

56.6 Asks for and GETS COMPENSATIO N

56.9 13 DAY HOLIDAY

57 3 DAY HOL

57.1

57.3 BACK TO WORK (Air supplied respirator, Booth, Trained)

57.6

58 3 DAY HOL

58.1 15 DAY HOLIDAY

4 DAY HOL

59 3 DAY HOL

59.5 10 DAY HOL

60.1 7 DAY HOLIDAY

4 DAY HOL

60.3

60.4 12 DAY HOL

60.7

60.8 7 DAY HOL

61 3 DAY HOL

61.1 STOP WORKING

61.2 7 DAY HOLIDAY

61.3 4 DAY HOL

62 5 DAY HOL

62.1 14 DAY HOL

62.7 15 DAY HOLIDAY

62.8

63.1 8 DAY HOLIDAY

63.3 5 DAY HOL

64

64.1 4 DAY HOLIDAY

64.4 7 DAY HOLIDAY

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Table 2 cont. Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

65.1 14 DAY HOLIDAY

14 DAY HOL

65.2 ASTHMA ATTACK

66.2 7 DAY HOL

66.4 7 DAY HOLIDAY

67.3 14 DAY HOLIDAY

67.4

67.6 7 DAY HOL

68 10 DAY HOL

68.1 7 DAY HOL

68.3 7 DAY HOLIDAY

69.1 4 DAY HOL

69.2 7 DAY HOLIDAY

70 14 DAY HOL

70.7 8 DAY HOLIDAY

70.8

71.1 7 DAY HOL

71.9

72

72.2 7 DAY HOLIDAY

72.3 21 DAY HOLIDAY

72.6 14 DAY HOL

72.9 CLICK ON DOCTOR

72.9 SEE SPECIALIST (YOU HAVE ASTHMA)

73.3 4 DAY HOL

73.4 7 DAY HOLIDAY

73.6

73.7 9 DAY HOL

74 5 DAY HOL

74.1

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Table 2 cont.

Age Player 1, run 1 Player 1 run 6 Player 2, run 1 Player 2 run 2 Player 3, run 1

75.1 14 DAY HOLIDAY

14 DAY HOL

75.3 ASTHMA ATTACK

76.1 7 DAY HOLIDAY

7 DAY HOL

76.5 4 DAY HOL

76.9 10 DAY HOL

77

77.3 4 DAY HOLIDAY

77.6 7 DAY HOL

77.7 CLICK ON DOCTOR (NOTHING)

78 7 DAY HOL

78.7 23 DAY HOLIDAY

79.5 7 DAY HOLIDAY

79.6 17 DAY HOL

79.9

80.1 DIES OF OLD AGE

DIES OF OLD AGE

DIES OF OLD AGE

DIES OF OLD AGE

Score 1570 2136 1788 1964 2072

Money 95,975 96375 75,100 76,875 44175

Health 1000 1000 800 1000 1000

Fun 100 940 860 950 990

6.3.4 Why is information never looked at? A post-pilot check

A number of trials in the pre-pilot phase had resulted in the testers looking at the information

so the pilot results were unexpected. In fact the pre-pilot testers had learned very quickly

about the hazards of spray painting and what to do about it.

As a follow-up check, because of the consistent failure to look at information, it was

considered a good test to get a person to play the game who had a low reading age. To match

the pre-pilot reviews, an 11 year old child was asked to play the game. The results were

identical to those of the 3 paint sprayers, i.e. he never clicked on the Ask for Information

button. He subsequently reported that did not understand the words “exposed” and

“compensation” and yet did not ask for information. He did not understand why health was

declining yet again did not ask for information.

When asked why he never used the Ask for information button he said: “I don’t know why, I

just never do. Normally it just has information I already know. I would look at it if I thought

there might be something there useful in the game.” So, we looked at the Compensation

information sheet. “There you are, it has all this useless information which doesn’t really

answer my question. Just phone numbers”.

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After looking at some of the other information screens he concluded that the information there was insufficient for him to understand why the correct respirator was indeed the correct one. He said it looked correct because it covered the whole of the face. But why wasn’t it goodenough on its own? And was it the paint causing the asthma? That wasn’t understood either. Again the information was “useless” at answering these specific questions.Was ARM a good teacher? No.

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7 SUMMARY, CONCLUSIONS AND RECOMMENDATIONS

7.1 SUMMARY OF RESULTS

1. The effectiveness of getting people from small auto body shops to respond was very

small. Only 3 volunteers were obtained out of an intended 20 for the Pilot Study.

They played a total of 23 game runs. Even paying volunteers £15 for what was less

than an hour’s work was an inadequate incentive. One problem was considered to be

lack of access to a computer. An estimate was that only 10% of front line workers

had home computers whereas nearly all of them (sample of 30 people) had

Playstations or X-boxes.

2. 23 simulation trials were played. The 3 subjects never sought out detailed

information even though it was only a button click away (there was one exception

where on one run a player looked at the paint warning label). They did however visit

the doctor, visit a specialist for medical checks and check on their exposure

(biofeedback) but only if they had indication of declining health.

3. The targeted behaviour (air supplied respirator, ventilation booth, training) was

achieved for all 3 paint sprayers in the first game played (so, within 5 minutes or

less). In 2 cases the targeted behaviours were selected from the outset. In the other

case the painter sprayer selected the mask for lacquers and enamels.

4. Responses on the questionnaire suggested all 3 players would be more careful with

spray paints in the future although there was uncertainty as to whether they would ask

for healthier working conditions. Evaluation of ARM as a good teacher was a "no"

from player 1 and a "don’t know" from player 2 and 3.

5. At the beginning of each run the player is advised to read the warning label. In the 23

runs this was done only once, for 12 seconds, which is a long time compared to the 2

or 3 seconds spent looking at other screens such as those showing symptoms. The

implications for advanced risk messaging is that players will not seek out information

when it is passively presented. When information is presented (symptoms, advice

from doctor, biofeedback) this is not looked at for more than 3 seconds. The time

frame for delivering information is really quite short.

6. Ferguson et al (ref (21)) cites literature suggesting that negative frames are more

persuasive for detection behaviours (risk seeking), whilst positive frames are more

persuasive for prevention behaviours (risk aversion). Within the limits of the data,

the ARM simulation supported this, indicating that detection behaviours only took

place when the health message was negatively framed (losses) and that prevention

behaviours continued when messages were positively framed (gains).

7.2 CONCLUSIONS

The ARM simulator provides a means of examining behaviours of people in a virtual

workplace.

A lot of time was spent designing message content and discussing the presentation of

information about asthma, isocyanates, and appropriate workplace conditions, and of

delivering the game play structure. This study suggests that HSE, who are the content experts

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7.3

in the risk communication process, may spend too much time worrying about the detailed

content of messages when the targeted audience are not interested in the details. More time

could be spent dealing with other hurdles that have to be overcome like how to get the

message to the people who need it. “Advanced” communications probably need to use

currently regularly accessed channels (e.g. TV, Video games). A survey of regularly accessed

channels amongst target populations might be appropriate.

The ARM program delivered a complex message in less than 5 minutes. Even this pilot

system can be seen to have advantages over conventional guidance methods.

The ARM program could be a valuable research tool when it is necessary to measure the

parameters of how a person responds to a message: what they do and for how long and

whether their perception are and whether they intend to change behaviour.

RECOMMENDATIONS FOR FUTURE WORK

1. It was not considered worthwhile at this stage to continue with the detailed design of the

message. The priority should be to identify the target population (where, who) and define

their characteristics so as to be able to specify what the appropriate infrastructure would

be for bringing the risk message to the population. HSE could consider undertaking

studies for the purpose of locating the target populations and finding out what they

currently use which are potential media for communications.

2. If the information behind the message needs to communicated it should be made

adaptable to the target population (e.g. like user defined pages that are currently possible

on some web sites like Amazon books, for example) but it is not clear what role more

detailed information might play in behaviour change.

3. In order to overcome the boredom factor more of the things that are attractive in computer

games could be added. Lots of change is one thing. In addition most games have

“levels” of some sort. One video game player suggested that a future design could put in

different levels that force the player into a certain situation, such that first you have to

play with the worst conditions possible with no training and no ventilation and no

respirator and then work your way up to the best conditions. Finally, there could be a

“level” that tells the person to select the conditions that he has himself at work, and try to

get a high score and then people can more easily compare their own conditions to the

ones they have already had to try out in the game. This player also preferred the earlier

game version (see Figure 2) which gives continuous feedback about lung health.

4. Change is interesting and more compelling. The busy colourful graphic screen that was

designed later actually masked changes. So, more contrasted change and less busy with

images is the recommendation for the risk message. The player said he thought it was

nice when in the earlier version it said things like "You feel a bit dizzy,” or “You feel

fine” or “You earn an average salary.” He thought the later screen design gave

information too passively in the graphics. In addition, contrary to risk message design

advice, the player wanted more variables to play with (eg. different spray guns).

5. The recommendation is, therefore, that any new design should use more help from those

who understand the medium itself (in this case computer gaming) rather than just an

unbalanced emphasis on content.

6. ARM could be used in future research studies to examine behaviour strategies of subjects.

It can identify weaknesses in the message and the results can be used as a basis for

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making improvements. ARM's flexibility as an "advanced" risk messenger could

appropriately adapt the message to players' responses "online". eg. it can adapt the frame

of the message as it goes along.

7. Some thought could be given to investigating simple behaviour changing campaigns

which have been shown to work in other contexts ( driving behaviour) in the ARM

simulation. The isocyanate equivalent would be along the lines of: "Using isocyanates?

Get an air supply." ,"I keep my visor closed. How about you?". This focuses on

behavioural change as the target rather than imparting knowledge.

8. It is felt that strong and continuous or frequent change as feedback on positive and

negative behaviour is needed in the risk message.

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outreach efforts. Seattle, WA: National Network of Libraries of

Medicine/Pacific Northwest Region (commissioned publication).

(http://www.nnlm.nlm.nih.gov/pnr/eval/witte.html)

(58) WS ATKINS CONSULTANTS LTD (2000) Characteristics of people

working with chemical products in small firms. Prepared for the Health

and Safety Executive, Contract Research Report 278/2000.

(59) EU Framework Directive: Council Directive 89/391 of 12 June 1989

on the introduction of measures to encourage improvements in the

safety and health of workers at work

(60) BELLAMY, L.J. (2003) Minutes of the meeting of 13th

March between

White Queen and HSE, Rose Court, London, Ref. 240404-5.

(61) BELLAMY, L.J. (2003) Reducing Exposure in the Workplace Through

Advanced Risk Messaging Techniques, Progress Report 11, Doc nr.

030403a-5, April 2003, White Queen, PO Box 712, 2130 AS Hoofddorp, The

Netherlands. HSE RSU Ref: 4106/R64.066

(62) BELLAMY, L.J. (2003) Reducing Exposure in the Workplace Through

Advanced Risk Messaging Techniques, Progress Report 12, Doc nr.

050603a-5, June 2003, White Queen, PO Box 712, 2130 AS Hoofddorp, The

Netherlands. HSE RSU Ref: 4106/R64.066

(63) BELLAMY, L.J. (2003) Reducing Exposure in the Workplace Through

Advanced Risk Messaging Techniques, Progress Report 13, Doc nr. 031218-

5, December 2003, White Queen, PO Box 712, 2130 AS Hoofddorp, The

Netherlands. HSE RSU Ref: 4106/R64.066

(64) BELLAMY, L.J. (2004) Reducing Exposure in the Workplace Through

Advanced Risk Messaging Techniques, Progress Report 14, Doc nr. 040708-

5, July 2004, White Queen, PO Box 712, 2130 AS Hoofddorp, The

Netherlands. HSE RSU Ref: 4106/R64.066

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ANNEX I: CASE STUDIES

HSE were unable to provide any case studies because information was confidential and

clearance was not obtained. For this reason case study descriptions in the public domain,

which are very hard to find in sufficient detail, were used.

Preventing Asthma and Death from Diisocyanate Exposure NIOSH ALERT: 1996

DHHS (NIOSH) Publication No. 96-111 /www.cdc.gov/niosh/asthma.html

Case No. 1--Spray Painting (One Death)

A 37-year-old male, self-employed car painter was admitted to the hospital with asthma

symptoms [Fabbri et al. 1988]. These symptoms had first developed 5 years earlier and were

thought to be related to his occupation. He had been working in the same environment for

more than 20 years.

The car painter was diagnosed with occupational asthma induced by isocyanates and advised

to change his job or avoid the use of polyurethane paints. He nevertheless continued to work

as a car painter and used medications such as bronchodilators, cromolyn, and steroids to treat

his asthma.

Six years later, he was wearing a mask and spraying a car with 2-component polyurethane

paint when he developed severe, prolonged asthma. Despite medication, he remained

symptomatic--especially at night. He returned to work, sprayed the polyurethane paint again,

and developed severe asthma requiring emergency treatment. He died in the ambulance en

route to the hospital. The manufacturer reported that the paint contained small amounts of

TDI, and a chemical analysis confirmed the presence of TDI mixed with solvents.

Case No. 2--Highway Spill

Two police officers developed asthma-like illness after a single exposure to TDI in the

immediate vicinity of a tank car that had overturned on the highway [Luo et al. 1990]. After

briefly directing traffic at the accident scene, both officers received medical care for severe

symptoms, including burning eyes, throat irritation, cough, chest tightness, and difficult

breathing. Treatment included steroids and a bronchodilator.

Both police officers developed a chronic bronchospastic disorder after their relatively brief

exposure to high concentrations of TDI. Though considerable improvement has occurred in

both cases, symptoms have persisted for more than 7 years.

Case No. 3--Spray Painting

Occupational asthma was reported in three workers in the paint shops of a large assembly

plant [Seguin et al. 1987]. When co-workers were also examined, six additional workers

showed symptoms of occupational asthma.

Of the nine affected workers (males aged 23 to 59), six had significantly reduced lung

function after an inhalation test using the paint containing isocyanates. The duration of

exposure to isocyanates in the paint shops ranged from 3 to 5 years.

The authors of this study reported a 12% prevalence rate for occupational asthma.

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Case No. 4--Isocyanate Foam Operation (One Death)

A maintenance worker became ill after repairing an MDI foaming system at a plant that

manufactured artificial plants with polyurethane foam bases [NIOSH 1994a]. The worker

later suffered recurrent bouts of respiratory illness (diagnosed as isocyanate- induced HP).

After showing further respiratory symptoms associated with isocyanate exposure, the worker

quit his job but continued to experience coughing and progressive loss of lung function. His

illness was eventually complicated by productive cough, weakness, sweats, muscle aches, and

shortness of breath. Ultimately, he died.

Worksite evaluations found detectable air concentrations of MDI and inadequate ventilation

systems in the foaming areas. Vapors and aerosols were observed rising into the faces of

employees working with the foam. Skin contact with the curing foam was also noted during

the survey.

Case No. 5--Wood Products Manufacturing

Ten workers at an engineered wood products plant developed occupational asthma from

exposure to MDI [NIOSH 1993]. The workers were employed 1 to 8 months at the plant

before their diagnosis of occupational asthma. None of the 10 workers reported pre-existing

asthma.

Respiratory symptoms included chest tightness, wheezing, and coughing at night. Six workers

reported a relationship between symptoms and work: they either reported improved symptoms

while away from work or increased symptoms on their first day back at work. Eight workers

showed declines in lung function over the workweek or over their period of employment, or

they showed increased lung function after treatment with a bronchodilator. Eight workers

showed bronchial sensitivity when tested (methacholine challenge).

All 10 workers reported respiratory symptoms when they were in areas where MDI was used.

The physician who examined the 10 workers recommended that they be removed from areas

with any potential exposure to MDI.

Case No. 6--Coal Mining

Coal miners at a longwall mine complained of illness after exposure to MDI-based

polyurethane rock glues [NIOSH 1994b]. These miners had sprayed glues onto rock strata.

They were supplied with air-purifying respirators (organic vapor cartridges) and chemical-

resistant gloves that were not routinely worn. The exposed miners reported respiratory

difficulties, asthma, shortness of breath, dizziness, headache, sore throat, fatigue, and contact

dermatitis. Company medical records contained nine reports of health problems attributed to

rock glue exposure.

The inappropriate glue-spraying procedure used at this mine was eliminated by the Mine

Safety and Health Administration (MSHA). The manufacturer's instructions specify that the

glues are only to be injected for roof support and that workers are to wear supplied-air

respirators--not air-purifying respirators. Air-purifying respirators are not recommended

because rock glues are eye irritants and have poor warning properties, and because cartridges

for these respirators have no end-of-service indicators for MDI.

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Case No. 7--Isocyanate Roofing Foam

Isocyanate exposure has also occurred at non-industrial worksites such as public schools. The

management of a large metropolitan school district contacted NIOSH for assistance after a

university study documented asthma in 13 of approximately 85 staff members from a middle

school [NIOSH 1994c]. The report further suggested that as many as 34 staff members might

be asthmatic.

NIOSH investigators determined that large quantities of polyurethane foams and isocyanate

coating materials had recently been applied to the school roof on several occasions. School

staff members reported odors during roofing application, suggesting possible exposures to

roofing materials that included isocyanates. Later air sampling during a test pour of the

roofing materials at another location indicated the release of isocyanates during roofing and a

potential for exposure.

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ANNEX II: COLLECTION OF BASIC DATA ABOUT ISOCYANATES

Isocyanates are used in vehicle spray painting. Two-pack spray paints containing isocyanates

are used extensively to paint vehicles. In these paints, isocyanate hardeners or activators

added to liquid resin react to produce a polyurethane film.

II.1 TYPES OF ISOCYANATES

HSE guidance note on isocyanates (Ref 95: HSE 1999)

Aromatics: TDI Toluene diisocyanate (2,4/2,6, -diisocyanato toluene) MDI Methylene bisphenyl diisocyanate (4,4'-diisocyanato diphenyl methane) NDI Napthalene diisocyanate (1,5-diisocyanato-napthalene) Aliphatics:HDI hexamethylene diisocyanate (1,6-diisocyanato-hexane)HMDI - hydrogenated MDI (4,4-diisocyanato-dicyclohexylmethane) IPDI - isophorone diisocyanate (1-isocyanato-3-isocyanatomethyl-3,5,5,-trimethylcyclohexane)

II.2 CAUSE AND EFFECT BASICS

EPA, USA: Isocyanate Basics

Isocyanates, the hardener in clearcoats and many primers, may be extremely hazardous to

humans in very small quantities. Isocyanates are the leading cause of occupational asthma, a

potentially life-threatening disease. Scientists estimate that 5% to 20% of the population may

be allergic (or "sensitized") to isocyanates. Allergic reactions include: itching and watery

eyes, skin rashes, asthma, and other breathing difficulties. Unfortunately, you won't know if

you're allergic to isocyanates until/unless you start experiencing the symptoms—which can

appear at first contact or at any time. Even if you're not allergic to isocyanates, they may still

irritate your skin and lungs, and many years of exposure can lead to permanent lung damage

and respiratory problems. If you are allergic, even tiny amounts of isocyanate can trigger a

severe lung reaction. A sensitized painter or technician cannot work in an auto refinishing

shop without putting his life in jeopardy. What does it all mean? Do everything you can to

limit your exposure to hazardous paint materials. An HVLP spray gun is an important tool for

reducing overspray and painting safely

Canadian centre for occupational health and safety Information alert #54 (1989)

Isocyanates are highly reactive chemical typically found in the hardener of two-part paints

and primers. Isocyanates are present in two forms, monomer and prepolymer. Frequently,

the isocyanate monomer content is indicated in product data information, but this is only a

small fraction of the total unreacted isocyanate present in hardeners.

Both forms of unreacted isocyanate present a risk to health when they enter the air during

paint or primer spraying.

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II.3 MSD SHEET

Safety data sheets (from Idiots Guide to CHIP)

Suppliers must provide material safety data sheets (MSDs) for dangerous chemicals to the

recipient of the chemicals, but only if the chemicals are to be used in connection with work.

MSDs must give enough information to allow the user to decide how to protect both people at

work and the environment. Among other things, this includes the hazardous properties of the

chemical information on handling and storage, and exposure.

Example

Source: Dutch Chemiekaarten 2000:

TDI Toluene diisocyanate (2,4 -diisocyanato toluene)

CAS-number 584-84-9

R26-36/37/38-40-42/43-52/53

S: (1/2-)23-36/37-45-61

R26=very toxic by inhalation

R36/37/38 = Irritating to eyes, respiratory system and skin

R40 Possible risk of irreversible effects

R42 May cause sensitisation by inhalation

R43 May causes sensitisation by skin contact

R52/53 not applicable (environment)

S(1/2) Keep locked up and out of reach of children

S23 Do not breathe gas/fumes/vapour/spray (appropriate wording by manufacturer)

S36/37 Wear suitable protective clothing and gloves

S45 In case of accident or if you feel unwell seek medical advice immediately (show label

where possible)

S61 not applicable (environment)

May be important to highlight for respiratory sensitizers:

R42 May cause sensitisation by inhalation

II.4 EXPOSURE ROUTES

DHSS NIOSH ALERT 1996 Pub. 96-111 /www.cdc.gov/niosh/asthma.html

Diisocynates:Major route: InhalationOther: May occur through skin contact during handling of liquid isocyanates

Respiratory sensitisers and COSHH www.hse.gov.uk/pubns/indg95.htm:

Event: Inhale

Exposure type: Inhale

Body part: respiratory system

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II.5 HEALTH EFFECTS

UK HSE: Isocyanates: Health surveillance in motor vehicle repair. Engineering sheet #18

The spraying of two-pack paints containing isocyanates is one of the most important causes of

occupational asthma in the UK. Some people may become sensitised as a result of working

with two-pack spray paints, i.e. they become allergic to isocyanates. In sensitised people, even

minute concentrations of isocyanates can lead to asthma attacks. Asthmatic attacks may occur

immediately or may be delayed for up to 12 hours after exposure, so symptoms may occur

away from work. Fatal cases have been reported but these are rare.

US DHSS NIOSH ALERT 1996 Pub. 96-111:

Health effects TDI and other isocyanates:

1. Irritation

x Powerful irritants to mucous membranes eyes

x Powerful irritants to gastrointestinal tract

x Powerful irritants to respiratory tract

x Respiratory irritation may progress to chemical bronchitis with severe bronchospasm

x Direct skin contact can cause marked inflammation

2. Sensitisation and asthma

x Can sensitise workers, which means they are subject to asthma attacks if exposed

again even at concentrations below recommended exposure limitsx Have been reports of death from severe asthma in sensitised subjects

3. Hypersensitivity pneumonitis (HP)

x Sporadic cases only

x Symptoms of acute HP develop 4 to 6 hrs after exposure

x Symptoms are flu like with fever, muscle aches and headaches and may include dry

cough, chest tightness, difficult breathing.

x Symptoms of chronic HP include progressively difficult breathing, fatigue, weight

loss

4. Cancer

TDI is a potential human carcinogen

Respiratory sensitisers and COSHH (www.hse.gov.uk/pubns/indg95.htm):

x One dose can trigger irreversible allergic reaction. x Sensitisation does not take place immediately. Happens after several months or years

of breathing in sensitiser.

x Once sensitised further exposure (even the tiniest trace) will produce symptoms

x Once sensitised can give permanent damage to lungs and increasingly severe

symptoms.

x Symptoms can continue for years even after exposure has stopped

x Once sensitised other triggers (tobacco smoke, air pollution, cold air) can trigger

symptoms

Symptoms:

x Asthma - attacks of coughing, wheezing and chest tightness

x Rhinitis and conjunctivitis - runny or stuffy nose and watery or prickly eyes

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Health and Safety Authority, Ireland: An employees guide to occupational asthma:

What symptoms should you look out for?Certain dusts and chemicals, found in the workplace, when breathed in may result in serious chest problems. The symptoms start as

- runny eyes and nose

- itchy eyes and nose

and may develop into the more serious problems of asthma

- breathlessness

- wheezing

- tightness of chest

- coughing

The symptoms do not occur the first time you breathe in the substance. It takes a while for the

allergy to develop - from two months to two years usually. After this, each time you breathe

in even the smallest amounts of the substance, you will get symptoms.

Some people will get symptoms of asthma even when they are no longer exposed to the

substance.

This asthma caused by dusts or chemicals breathed in from the workplace air is called

occupational asthma. The symptoms are often worse at night, or the end of a shift and may

improve over weekends and holidays when you are away from work.

If you develop any of these symptoms you should immediately consult your doctor, or a

doctor with specialised training in occupational medicine.

See your manager

See your safety representative.

Remember:

If you develop occupational asthma you may have breathing difficulties for the rest of your

life.

It is your employer's legal responsibility to ensure you do not develop occupational asthma.

Govt. of Saskatchewan

Direct skin contact with isocyanates: may cause rashes, blistering and reddening of the skin.Repeated skin contact may cause skin sensitization.Eye exposure to airborne isocyanates can cause eye irritation and temporary blurred vision. Direct contact with the eye may cause damage to the cornea.

II.6 PROTECTION, PREVENTION, BEST PRACTICES

General (from numerous sources):

Substitute for less hazardous chemical

Engineering controls: Closed systems and ventilation; Exhaust ventilation for vapours and

particulates;Check equipment every 3 years

Allow booths to clear of spray and vapour after the work cycle is completed

Restrict area to essential workers

Avoid contact by remote operation using automated equipment from control room or room

with separate ventilation

Clothing: PPE of Coveralls, footwear, chemical resistant gloves and goggle, full face shields,

suitable respiratory equipment.

Use respirators for: short duration maintenance and emergencies...self contained BA with full

face piece operated in positive pressure mode or any supplied air respirator with full face

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piece in positive pressure mode in combination with self contained BA in positive pressure

mode.

Training

Fit testing

Maintenance

Storage

Written Standard of operation

Information: container labelling, MSD sheets, training

Exposure monitoring: Could there be a potential for exposure?

Medical monitoring

HSE: Isocyanates: Health surveillance in motor vehicle repair. Engineering sheet #18

Adequate control when isocyanate paints are used may be achieved by segregating spraying

operations from other activities in a booth or enclosure, from which vapour and spray are

ventilated to a safe place in the open air after adequate filtration. People inside the booth

should wear adequate respiratory protection. Compressed air line breathing apparatus

incorporating a full face mask or visor is normally used. The booth needs to be thoroughly

examined and tested by a competent person at least every 14 months to check that enclosure

and ventilation are effective. Respiratory protective equipment should also be checked at least

every month to ensure it is working properly. Records of such checks and of any repairs

required should be kept.

Interpretation of points from the Guidance

Key data were identified, extracted, shortened and organised from the guidance note on a

level of 4 management priorities. The result is shown below.

1. Do not use isocyanate spray paints if you can use a safe substitute that does not cause

asthma

2. If you do use isocyanate spray paints:

STOP IT GETTING IN THE AIR

STOP IT GETTING ON THE SKIN

STOP IT GETTING ON PERSONAL CLOTHING AND IN FOOD OR

CIGARETTES

CONTROL EMPLOYEES GOING INTO CONTAMINATED AREAS

- follow standards of safe storage

- prevent spills and leaks

- don't use direct from open containers

- keep the area of work with isocyanate paints separated from other work areas

- don't let other employees enter the isocyanate area (put warning signs up to

stay out)

- provide exhaust ventilation/extraction hoods of the work area and make sure

it is always working properly

- use spray guns and work methods which minimise the chance of it getting in

the air

- train workers to use tools and methods properly

- make sure essential workers in the hazardous area are only there when it is

necessary for the job, and that they do other work or take breaks in clean

areas

- get an exposure monitor to check measures are working and use according to

the manufacturer's advice

PROTECT IN AREAS WHERE ISOCYANATE PAINTS ARE STORED OR USED

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- provide protective work clothes so that personal clothing will not have a

chance to become contaminated in the work area

- provide a changing area so that personal clothing won't be contaminated by

protective clothing

- if there is a chance of a exposure such as leak or spill, or equipment has to be

opened for maintenance, or exposure cannot be prevented during spraying

wear personal protection equipment for skin (chemical protective clothing

and gloves) and lungs (air fed respiratory protection).

- this means you should have the protective equipment available in an

accessible location in or near the working area and ensure that it is always in

working condition and that it fits those who may have to use it.

- provide 'CE' marked respiratory protective equipment, which is essential

when exposures could get above legal limits even for short periods

- maintain RPE in accordance with manufacturer’s instructions

- train workers how to use protective equipment properly

HEALTH CHECKS AND FIRST AID

- send new employees for health checks before they begin

- make regular checks such as by questionnaire on whether employees are

showing relevant symptoms of exposure and keep records of the checks

- stop employees working if they show symptoms of wheezing, coughing,

chest tightness, breathlessness until they have obtained medical advice that

they are fit to return to work

- train employees in how to deliver first aid for casualties and without

becoming contaminated themselves.

As can be seen, quite aside from understanding that isocyanates cause asthma, there are an

enormous number of potential measures that may need to be taken to protect people from

exposure.

This illustrates that the data issues are complex. Any one of the points above could be

followed up in more detail, providing more information. The multidisciplinary nature of the

information requirements, the actual message content and ultimately the 'laws' to be installed

in the simulated world together made the data gathering requirements a formidable task.

II.7 ENVIRONMENTAL PROTECTION AGENCY, USA: ISOCYANATE BASICS

Isocyanates, the hardener in clearcoats and many primers, may be extremely hazardous to

humans in very small quantities. Isocyanates are the leading cause of occupational asthma, a

potentially life-threatening disease. Scientists estimate that 5% to 20% of the population may

be allergic (or "sensitized") to isocyanates. Allergic reactions include:

Itching and watery eyes, skin rashes, asthma, and other breathing difficulties. Unfortunately,

you won't know if you're allergic to isocyanates until/unless you start experiencing the

symptoms—which can appear at first contact or at any time. Even if you're not allergic to

isocyanates, they may still irritate your skin and lungs, and many years of exposure can lead

to permanent lung damage and respiratory problems. If you are allergic, even tiny amounts of

isocyanate can trigger a severe lung reaction. A sensitized painter or technician cannot work

in an auto refinishing shop without putting his life in jeopardy. What does it all mean? Do

everything you can to limit your exposure to hazardous paint materials. An HVLP spray gun

is an important tool for reducing overspray and painting safely.

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ANNEX III: INTERPRETING THE RESULTS FILE

See Section 5.5 in the Main Report.

One set of column headings shows the Date (actual), Time (Actual), Age (of the person in the simulation), Score (for that game), Event. The events indicate what the person does at a particular cycle time. In the following example the person gives themselves a name, chooses which scenario to play, and sets up the conditions for the game.

Date; Time; Age; Score; Event;

14/11/2003; 14:53:52; 0; 0; Player: Nico;

14/11/2003; 14:53:56; 0; 0; Mark Scenario Chosen;

14/11/2003; 14:53:56; 0; 0; Open Scenario;

14/11/2003; 14:53:57; 0; 0; Priority: Health;

14/11/2003; 14:53:58; 0; 0; Priority: Long Life;

14/11/2003; 14:53:59; 0; 0; Priority: Fun;

14/11/2003; 14:53:59; 0; 0; Priority: Money;

14/11/2003; 14:54:02; 0; 0; Open Advice PAINT;

14/11/2003; 14:54:04; 0; 0; Close Advice PAINT;

14/11/2003; 14:54:04; 0; 0; End Paint Panel;

14/11/2003; 14:54:06; 0; 0; Open Advice PROTECTION;

14/11/2003; 14:54:07; 0; 0; Close Advice PROTECTION;

14/11/2003; 14:54:14; 0; 0; Select Face Mask;

14/11/2003; 14:54:16; 0; 0; Open Advice BOOTH;

14/11/2003; 14:54:17; 0; 0; Close Advice BOOTH;

14/11/2003; 14:54:19; 0; 0; Select With Booth;

14/11/2003; 14:54:21; 0; 0; Open Advice BOOTH;

14/11/2003; 14:54:22; 0; 0; Close Advice BOOTH;

14/11/2003; 14:54:24; 0; 0; Untrained;

14/11/2003; 14:54:24; 0; 0; Close Scenario;

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In the following example, the results are shown concerning the 3 measured variables of

Health (“Asthma”), Money and Fun.

Date; Time; Age; Score; Event;

Bodypart; Current

Max; Health; Change

14/11/2004; 11:27:37; 31; 0; Start;

Asthma; 1000; 1000; -6; ;

; 0; 0; 0; ;

Money; 10000; 1000; 225; ;

Fun; 1000; 1000; -45;

14/11/2004; 11:27:44;

Asthma; 1000;

; 0; 0; 0; ;

Money; 10000;

Fun; 1000;

31.1; 3; Routine recording;

994; -6; ;

1225; 225; ;

955; -45;

14/11/2004; 11:27:45; 31.2; 6; Routine recording;

Asthma; 1000; 988; -6; ;

; 0; 0; 0; ;

Money; 10000; 1450; 225; ;

Fun; 1000; 910; -45;

……

14/11/2004; 11:27:55;

Asthma; 1000;

; 0; 0; 0; ;

Money; 10000;

Fun; 1000;

32.6; 43; Routine recording;

904; -6; ;

4600; 225; ;

280; -45;

14/11/2004; 11:27:55; 32.7; 45; Open Doctor: ASTHMAMILD;

Asthma; 1000; 898; -6; ;

; 0; 0; 0; ;

Money; 10000; 4825; 225; ;

Fun; 1000; 235; -45;

14/11/2004; 11:27:58; 32.7; 45; Close Doctor;

14/11/2004; 11:27:58;

Asthma; 1000;

; 0; 0; 0; ;

Money; 10000;

Fun; 1000;

32.7; 45; AsthmaMild;

898; -6; ;

4825; 225; ;

235; -45;

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Meanings of “Event” text (shown in the boxes) as seen in the txt file.

Event:

Priority

;

Open Advice PAINT;

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Meanings of “Event” text (shown in the boxes) as seen in the txt file/cont.

PAINT;

The paint information screen is opened:

The paint panel next button is clicked

Close

Advice

End Paint Panel;

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The text in the boxes appears if the person clicks on those buttons

BOOTH

Select Hood

PROTECTION

Select Booth Select No Booth

Open Advice

Select No Mask

Select Face Mask

Select Gas Mask

Open Advice

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The text in the boxes appears if the person clicks on those buttons

Open Info Form

trained

Open Advice

TRAINING

untrained

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Info form

Open advice + pic

The text in the box appears upon button click plus the title (pic) as shown according to what

the "pic"is (see next pictures).

'Open

Advice ' +

pic

This is the Info Form:

pic='CREDITS'

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pic='PROTECTION

pic='BOOTH'

pic='PAINT

'

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pic='TRAINING'

pic='ASTHMA'

pic='KATEJONES'

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pic='COMPENSATION'

pic='SPECIALIST’

pic='MEDICINE'

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Page 130: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Click on Doctor: DoctorFine

Click on Doctor: Asthma

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Page 131: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Click on doctor:Exposed

Click on doctor:NotExposed

Open doctor: ProlongedAsthma

Open doctor: AsthmaAttack

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Page 132: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Open doctor: Hospital

AsthmatoHospital

Open doctor:AsthmaMild

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Page 133: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Open doctor: DeathOld

Deadly asthma

Open doctor: DeathYoung

Doctor: Stop working

Click on compensation: won

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Page 134: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Click on compensation: lost

Open doctor:

No money

Doctor: Specialist

specialist:you are fine;

See specialist

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Page 135: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Doctor: Specialist

specialist:you have asthma;

See specialist

Start Holiday

End …day holiday

Time travel

Time travel interface

Back in time….year

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Page 136: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

BackToWork; (returns to choice sequence)

ChangeConditions (returns to choice sequence)

Stop working

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Page 137: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

Printed and published by the Health and Safety ExecutiveC30 1/98

Printed and published by the Health and Safety Executive C1.10 07/05

Page 138: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

ISBN 0-7176-6128-8

RR 354

78071 7 661 282£20.00 9

Page 139: RESEARCH REPORT 354 - Health and Safety Executivecomputer-based methods to deliver risk messages to people potentially exposed to harm. ... asthma can be avoided by choosing the full-face

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