repair contracts (a betting game). when you buy an extended service contract, you’re betting that...

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5 CHICAGO TRIBUNE Ô TEMPO Ô SECTION 5 Ô TUESDAY, SEPTEMBER 2, 2008 Eric Gwinn Digital Page 5 25 32 34 36 to 2 t 2 to 1 3 1 00 0 23 19 16 14 7 30 27 21 18 12 9 -3rd 12- 19-36 Odd -2nd 12- 1-18 Even -1st 12- t 2 t t t 2 2 2 t 2 2 t t t t t t t t t 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 34 4 34 3 34 3 3 34 34 3 3 3 34 4 4 4 3 3 3 3 34 34 34 4 4 4 4 4 3 3 3 34 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 2 2 2 2 2 2 3 t to o t o to to o t t t t t t o 1 o o o o o o o 6 o 1 o 1 1 1 1 o 1 o 1 1 o 6 6 o 1 1 1 o o 6 6 o 1 1 1 1 1 1 1 1 25 25 5 5 5 5 5 5 5 25 5 2 2 5 25 2 25 2 5 5 5 2 2 2 5 25 25 25 2 2 5 5 5 5 5 5 2 2 25 25 Going for broke Computer hard drives fail. Digital cameras quit clicking. Stuff breaks, so you might be wondering about so-called extended warranties to cover your new gadgets in case something goes wrong during a specific period of time. The term “extended warranty” is often a misnomer; only manufac- turers offer warranties. What you’re being offered at the electronics store is an “extended service contract” to repair or replace your purchase if it breaks in the next three or four years—some coverage restrictions apply. Should you do it? It’s a betting game. When you buy an extended service contract, you’re betting that your new gadget will break in the next three years. The seller of the contract bets your gadget will work like a dream for three years. You “win” if you have to get your device repaired or replaced under the terms of the contract. You win big if, say, your $200 contract winds up covering an $800 repair. Contract sellers win if no prob- lems covered by the contract pop up: They gambled and won your $200. Repair contracts (A betting game) When does buying an extended contract make the most sense? When buying a laptop, according to data compiled by Consumer Reports. With all the bumping and banging those portable computers suffer, it’s understandable that 43 percent of them fail, according to nearly 1 million Consumer Reports subscribers who responded to a survey on electronics breakdowns. So if you’re investing $1,000 in a new laptop for your stu- dent, and the laptop is going to be jostled about in a backpack every day, spending another $200 for a service contract on the laptop might give you peace of mind, if it covers accidental damage from handling. But keep this in mind: The wording of extended service contracts usually means your protected product will be repaired or replaced with a similar, refurbished device. That’s important to know because if we’re talking about a broken laptop, it could get swapped for a replacement, and you can’t be sure your photos, movies, e-mail contacts, music and personal files will get transferred. (But you always back up what’s on your computer, right?) Common laptop repairs include a damaged hard drive, a malfunctioning motherboard or a broken LCD, says George Krogul, of the Elk Grove Village repair shop Crescent Technology. One of the laptop problems he sees most often involves the DC input jack, the point where the power adapter con- nects to the computer. Searching the Web for “laptop repair flat rate,” you can find repair shops that charge a flat rate of $175 to $200 (plus shipping) to inspect and fix most problems. Costlier fixes—such as replacing a fried motherboard or bro- ken display—will cost you parts and labor: $300 to $800, depending on the severity of the problem. Here are 2 tips: If you choose to get an extended contract, especially on a laptop, read the fine print to make sure you understand the coverage. If you drop your digital camera, if your laptop falls out of a backpack, does the contract apply? Is there any kind of mechanical failure that isn’t covered? Also, check to determine where it goes for repairs and who pays for shipping. (It can be a costly pain if your contract requires you to ship your big, broken HDTV to a far-away state.) What to know about coverage You may already have some if you bought the computer with a credit card. Visa or American Express, for example, take care of repairs of up to $1,500 if you charged the purchase. Not the same as insurance. As Tim Meenan, executive director of the Service Contracts Industry Council trade group, explains, “Insurance cov- ers things that happen from outside, like a flood or a fire. A service contract covers something that happens from inside, like a broken disk drive. There is a legal definition of ‘insurance,’ so you can’t call a service contract ‘insur- ance.’ ” Not always cost effective, ac- cording to Consumers Union, publisher of Consumer Reports magazine. “Most products are quite reliable,” says Tod Marks, senior editor at Consumer Reports. “Others don’t break within the first three or four years of ownership [the length of a typical service con- tract].” Mark Kotkin, director of survey research for the Consumer Reports National Research Center, added, “We found the cost of the repair on average was not very different from the cost of an [extended] warranty.” The model is changing. Eric Ar- num, editor of the Warranty Week newsletter, predicts “repair clubs” will pop up, in which consumers will pay a small monthly fee, say $5, for repair/ replacement coverage of their pur- chase. These clubs would be run by a manufacturer such as Apple, or a store such as Circuit City, entities with strong name-recognition and a desire to get customers to love them. “Retailers such as Best Buy are no longer content selling the product and not seeing you again,” Arnum says. “They want you to come back ... to browse for new products, ask ques- tions, receive training, get installation advice. They want you to think of them as a place to bring your products back, not just a place to buy them.” Get more on service contracts at chicagotribune.com/eric Alternatives You probably know about ex- tended service contracts from stores such as Best Buy. Companies such as Square Trade and newcomer Green Umbrella also sell such con- tracts. And you can always skip signing on the dotted line and simply take your broken gear to a repair shop yourself if something goes wrong. To find a shop near you, search your phone book or the Web for a phrase such as “laptop repair, Chicago." Square Trade Bills itself as a cheaper alterna- tive to store-bought service con- tracts. The premise: Square Trade’s contracts are cheaper than many service contracts sold at stores. Those tend to run about 20 percent of the cost of your purchase (a con- tract for a $1,000 laptop typically costs about $200), while Square Trade’s contracts cost 10 percent to 12 percent of the price of your de- vice (a contract for a $1,000 laptop would be $100 to $120). The pros: Square Trade will repair or replace your gadget within five days or give you money equal to the cost of your gadget. So, a $1,000 laptop would be repaired or replaced within five days, or you’d receive $1,000. The cons: As with any such con- tract, you’re still gambling that your device is going to break. Green Umbrella $9.99 a month covers every new gadget in your home, so long as you register that gadget at greenumbrel- la.com. The premise: Instead of buying one contract for your computer, another for your camera, a third for your TV, pay $9.99 a month to cover all your new gadgets. Each device under the Green Umbrella coverage is protected for three years. The pros: Cheaper than purchas- ing a new contract for each new product you buy. The cons: You’re limited to only two claims a year (but if one of your devices has a troublesome compo- nent—say, your laptop’s keyboard refuses to stay repaired—it can be fixed up to three times). If you lose your receipt, you can’t file a claim. Getting it fixed yourself Best Buy’s Geek Squad and Cir- cuit City’s Firedog are getting more competition: AT&T recently launched its ConnecTech repair service for AT&T and non-AT&T customers nationwide. [email protected] 3 things to keep in mind If the contract covers “accidental damage from handling,” it’s a good one. In many states, you have 30 days to cancel for a 100 percent refund. If a valid claim is denied, your state insurance commission can help you. Paleontologists tell us that 530 million years ago, the Cambrian explosion brought us an amazing variety of evolutionary diversity. Suddenly, crea- tures with fins or limblike appendages were flopping around in ponds and scut- tling across land. On Sunday, a similar kind of creative explosion will rock American creature creators when the video game “Spore” arrives for PCs and Macs. (It makes its worldwide debut Thursday in Europe.) “Spore,” created by the developers of “The Sims”— the best-selling computer game of all time—has been eight years in the making. Players start with single- cell organisms and try to grow them into exotic, thinking creatures outfitted with characteristics that will help them survive and evolve—you can put eyes in the back of your creature’s head to spot predators, for example, and give it power- ful legs to run if you think that will help it get along. Though Spore is a game for individual players, the creations are shared. That means if your critters are fit enough, they will even- tually form tribes that use hunting-and-gathering skills and civilizations that use negotiation or physical might against other play- ers’ creatures. If you suc- cessfully populate your planet, your creatures will gain the ability to build spaceships to travel to dis- tant galaxies. But if you prefer, you can simply build creatures, buildings and vehicles (in- cluding spaceships) to see what it takes to survive in different environments with other players’ crea- tions. Unlike most other games, the way “Spore” plays out is completely up to you. You can get an early taste of the game at spore.com, where you can download a creature creator to play with. Meanwhile, we will be playing with “Spore” and talking to some of the peo- ple behind the game to figure out why it has been so eagerly anticipated, why it might set a new standard for video gaming technolo- gy and whether it lives up to the buzz. Look for our report Monday in Tempo. Is ‘Spore’ the next stage of computer game evolution?

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5CHICAGO TRIBUNE Ô TEMPO Ô SECTION 5 Ô TUESDAY, SEPTEMBER 2, 2008

Eric Gwinn Digital Page

5

25

32

34 362 to 1 2 to 1 2 to 1

31

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19

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7

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27

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362 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 12 to 1

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Going for broke

Computer hard drives fail. Digitalcameras quit clicking. Stuff breaks,so you might be wondering aboutso-called extended warranties tocover your new gadgets in casesomething goes wrong during aspecific period of time.

The term “extended warranty” isoften a misnomer; only manufac-

turers offer warranties. What you’rebeing offered at the electronics storeis an “extended service contract” torepair or replace your purchase if itbreaks in the next three or fouryears—some coverage restrictionsapply.

Should you do it? It’s a bettinggame. When you buy an extendedservice contract, you’re betting thatyour new gadget will break in the

next three years. The seller of thecontract bets your gadget will worklike a dream for three years.

You “win” if you have to get yourdevice repaired or replaced underthe terms of the contract. You winbig if, say, your $200 contract windsup covering an $800 repair.

Contract sellers win if no prob-lems covered by the contract pop up:They gambled and won your $200.

Repair contracts

(A betting game)

When does buying an extended contract make the most sense?

When buying a laptop, according todata compiled by Consumer Reports.With all the bumping and bangingthose portable computers suffer, it’sunderstandable that 43 percent ofthem fail, according to nearly 1 millionConsumer Reports subscribers whoresponded to a survey on electronicsbreakdowns. So if you’re investing$1,000 in a new laptop for your stu-dent, and the laptop is going to bejostled about in a backpack every day,spending another $200 for a servicecontract on the laptop might give youpeace of mind, if it covers accidentaldamage from handling.

But keep this in mind: The wordingof extended service contracts usuallymeans your protected product will berepaired or replaced with a similar,refurbished device.

That’s important to know because ifwe’re talking about a broken laptop, itcould get swapped for a replacement,and you can’t be sure your photos,movies, e-mail contacts, music andpersonal files will get transferred. (Butyou always back up what’s on yourcomputer, right?)

Common laptop repairs include a

damaged hard drive, a malfunctioningmotherboard or a broken LCD, saysGeorge Krogul, of the Elk Grove Villagerepair shop Crescent Technology. Oneof the laptop problems he sees mostoften involves the DC input jack, thepoint where the power adapter con-nects to the computer.

Searching the Web for “laptoprepair flat rate,” you can find repairshops that charge a flat rate of $175 to$200 (plus shipping) to inspect and fixmost problems. Costlier fixes—such asreplacing a fried motherboard or bro-ken display—will cost you parts andlabor: $300 to $800, depending on theseverity of the problem.

Here are 2 tips: If you choose toget an extended contract, especiallyon a laptop, read the fine print to makesure you understand the coverage. Ifyou drop your digital camera, if yourlaptop falls out of a backpack, does thecontract apply? Is there any kind ofmechanical failure that isn’t covered?

Also, check to determine where itgoes for repairs and who pays forshipping. (It can be a costly pain ifyour contract requires you to ship yourbig, broken HDTV to a far-away state.)

What to know about coverage

n You may already have some if youbought the computer with a creditcard. Visa or American Express, forexample, take care of repairs of up to$1,500 if you charged the purchase. n Not the same as insurance. As TimMeenan, executive director of theService Contracts Industry Counciltrade group, explains, “Insurance cov-ers things that happen from outside,like a flood or a fire. A service contractcovers something that happens frominside, like a broken disk drive. There isa legal definition of ‘insurance,’ so youcan’t call a service contract ‘insur-ance.’ ”n Not always cost effective, ac-cording to Consumers Union, publisherof Consumer Reports magazine. “Mostproducts are quite reliable,” says TodMarks, senior editor at ConsumerReports. “Others don’t break within thefirst three or four years of ownership[the length of a typical service con-tract].”

Mark Kotkin, director of surveyresearch for the Consumer ReportsNational Research Center, added, “Wefound the cost of the repair on averagewas not very different from the cost ofan [extended] warranty.”n The model is changing. Eric Ar-num, editor of the Warranty Weeknewsletter, predicts “repair clubs” willpop up, in which consumers will pay asmall monthly fee, say $5, for repair/replacement coverage of their pur-chase. These clubs would be run by amanufacturer such as Apple, or a storesuch as Circuit City, entities withstrong name-recognition and a desireto get customers to love them.

“Retailers such as Best Buy are nolonger content selling the product andnot seeing you again,” Arnum says.“They want you to come back ... tobrowse for new products, ask ques-tions, receive training, get installationadvice. They want you to think of themas a place to bring your products back,not just a place to buy them.”

Get more on service contractsat chicagotribune.com/eric

Alternatives

You probably know about ex-tended service contracts fromstores such as Best Buy. Companiessuch as Square Trade and newcomerGreen Umbrella also sell such con-tracts.

And you can always skip signingon the dotted line and simply takeyour broken gear to a repair shopyourself if something goes wrong. Tofind a shop near you, search yourphone book or the Web for a phrasesuch as “laptop repair, Chicago."

Square TradeBills itself as a cheaper alterna-

tive to store-bought service con-tracts.

The premise: Square Trade’scontracts are cheaper than manyservice contracts sold at stores.Those tend to run about 20 percentof the cost of your purchase (a con-tract for a $1,000 laptop typicallycosts about $200), while SquareTrade’s contracts cost 10 percent to12 percent of the price of your de-vice (a contract for a $1,000 laptopwould be $100 to $120).

The pros: Square Trade will repairor replace your gadget within fivedays or give you money equal to thecost of your gadget. So, a $1,000laptop would be repaired or replacedwithin five days, or you’d receive$1,000.

The cons: As with any such con-tract, you’re still gambling that yourdevice is going to break.

Green Umbrella$9.99 a month covers every new

gadget in your home, so long as youregister that gadget at greenumbrel-la.com.

The premise: Instead of buyingone contract for your computer,another for your camera, a third foryour TV, pay $9.99 a month to coverall your new gadgets. Each deviceunder the Green Umbrella coverageis protected for three years.

The pros: Cheaper than purchas-ing a new contract for each newproduct you buy.

The cons: You’re limited to onlytwo claims a year (but if one of yourdevices has a troublesome compo-nent—say, your laptop’s keyboardrefuses to stay repaired—it can befixed up to three times). If you loseyour receipt, you can’t file a claim.

Getting it fixed yourselfBest Buy’s Geek Squad and Cir-

cuit City’s Firedog are getting morecompetition: AT&T recentlylaunched its ConnecTech repairservice for AT&T and non-AT&Tcustomers nationwide.

[email protected]

3 things to keep in mind

n If the contract covers “accidental damage from handling,” it’s a good one.n In many states, you have 30 days to cancel for a 100 percent refund.n If a valid claim is denied, your state insurance commission can help you.

Paleontologists tell usthat 530 million years ago,the Cambrian explosionbrought us an amazingvariety of evolutionarydiversity. Suddenly, crea-tures with fins or limblikeappendages were floppingaround in ponds and scut-tling across land.

On Sunday, a similar kindof creative explosion willrock American creaturecreators when the videogame “Spore” arrives forPCs and Macs. (It makes its

worldwide debut Thursdayin Europe.)

“Spore,” created by thedevelopers of “The Sims”—the best-selling computergame of all time—has beeneight years in the making.Players start with single-cell organisms and try togrow them into exotic,thinking creatures outfittedwith characteristics thatwill help them survive andevolve—you can put eyes inthe back of your creature’shead to spot predators, for

example, and give it power-ful legs to run if you thinkthat will help it get along.

Though Spore is a gamefor individual players, thecreations are shared. Thatmeans if your critters arefit enough, they will even-tually form tribes that usehunting-and-gatheringskills and civilizations thatuse negotiation or physicalmight against other play-ers’ creatures. If you suc-cessfully populate yourplanet, your creatures will

gain the ability to buildspaceships to travel to dis-tant galaxies.

But if you prefer, you cansimply build creatures,buildings and vehicles (in-cluding spaceships) to seewhat it takes to survive indifferent environmentswith other players’ crea-tions. Unlike most othergames, the way “Spore”plays out is completely upto you.

You can get an early tasteof the game at spore.com,

where you can download acreature creator to playwith.

Meanwhile, we will beplaying with “Spore” andtalking to some of the peo-ple behind the game tofigure out why it has beenso eagerly anticipated, whyit might set a new standardfor video gaming technolo-gy and whether it lives upto the buzz.

Look for our report Mondayin Tempo.

Is ‘Spore’ the next stage of computer game evolution?

Product: CTTEMPO PubDate: 09-02-2008 Zone: ALL Edition: TUE Page: ACDIGITAL-5 User: jdziura Time: 08-29-2008 18:08 Color: CMYK

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