reflection and exchange process

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Reflection and exchange process Scenario-based method

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Reflection and exchange process. Scenario-based method. - PowerPoint PPT Presentation

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Page 1: Reflection and exchange process

Reflection and exchange process

Scenario-based method

Page 2: Reflection and exchange process

27 February 2006 Athens meeting

Through the organisation of a dedicated workshop at the early stages of the project, a reflection and exchange process will be initiated among project partners working on pedagogical design and invited experts, who will continue to communicate electronically towards carrying out an analysis and study of the pedagogical specifications for the COLLAGE service, including a series of specific mobile learning scenarios and the corresponding lesson plans.

Page 3: Reflection and exchange process

27 February 2006 Athens meeting

Participants will continue to communicate electronically after the workshop towards carrying out an analysis and study of the pedagogical specifications for the COLLAGE application, including a series of specific mobile learning scenarios and the corresponding lesson plans. The learning activities will be designed on the basis of a learning-game approach, which is extremely motivating for secondary school students’ learning

Page 4: Reflection and exchange process

27 February 2006 Athens meeting

Reflection and exchange process

1. Discuss learning scenarios (round tables)– Pedagogical and technological considerations– Plan for implementation– Plan for evaluation

2. Existing applications, state-of-the art– Pedagogical considerations (morning workshop) – Technological considerations (afternoon workshop)

3. Impact of state-of-the art on COLLAGE project– Technological impact– Pedagogical impact

4. …and after the meeting what? How?

Page 5: Reflection and exchange process

27 February 2006 Athens meeting

Round tables

Partners are arranged in four groups according to their collaboration in the project;

they will discuss and plan the common issues of their work;

The outcome of the group discussion will be presented in the panel that follows;

Page 6: Reflection and exchange process

27 February 2006 Athens meeting

Round tables: the aim

Share common understanding of the COLLAGE objectives and goals

Work with learning scenarios in order to understand how each partner’s work fits into the overall picture

Get to know each other’s competences and background

Page 7: Reflection and exchange process

27 February 2006 Athens meeting

Round tables (11:30 -12:15)Room 1: Pedagogical framework:

– WP1: Development of the COLLAGE pedagogical framework

– BfBWK (AT), UoB (ES), Nesta (UK), Växjö (SE) Reflection and exchange process Teachers? Mobile learning scenarios / lesson plans/ learning-game

approach Analysis and study of the pedagogical specifications

Page 8: Reflection and exchange process

27 February 2006 Athens meeting

Round tables (11:30 -12:15)Room 2: Implementation in school environment

– WP3: Implementation and test of the COLLAGE pedagogical framework

– EA (GR), VBC (DK),BGS (AT), Forthnet (GR), MIKSIKE (EE)

Teacher training seminars Real school settings Students to use mobile technology in everyday school

activities Re-design based on feedback

Page 9: Reflection and exchange process

27 February 2006 Athens meeting

Round tables (12:15 -13:00)Room 1: Technological framework

– WP2: Adaptation and integration of the COLLAGE technologies

– Forthnet (GR), MIKSIKE (EE)Nesta (UK), Växjö (SE)

Reflection and exchange process Teachers? Analysis and study of the technological specifications Integration - delivery of technology

Page 10: Reflection and exchange process

27 February 2006 Athens meeting

Round tables (12:15 -13:00)Room 2: Evaluation – Validation

– WP4 Pedagogical evaluation of the COLLAGE service– BfBWK (AT), UoB (ES),EA (GR), VBC (DK),BGS (AT)

Effectiveness and efficiency of learning technology (measures?) Evaluation will be pedagogically informed Evaluation design/Questionnaires, interviews, field visits/Analysis

– WP5 Validation of the COLLAGE case studies– BfBWK (AT), UoB (ES),EA (GR), VBC (DK),BGS (AT)

Study of case studies Best practices of mobile learning Presentation to large audiences

Page 11: Reflection and exchange process

27 February 2006 Athens meeting

Learning scenarios

History Learning (monument visit) Museum visit Career Guide Emergency crisis management A news portal

Page 12: Reflection and exchange process

27 February 2006 Athens meeting

History Education: a visit to Acropolis•students get information (drawings, historical events, etc) about the monument •the history teacher has uploaded information to the database earlier •students capture moments of their visit with the camera of the device •students upload photos for future reference.

Learning everywhere

Page 13: Reflection and exchange process

27 February 2006 Athens meeting

Students visit the Benaki museum:•they take pictures and notes •they participate in several games, e.g. treasure hunting•they communicate with the class mates who did not attend the visit.

Learning in a playful way

Page 14: Reflection and exchange process

27 February 2006 Athens meeting

Career Guide for schools

Page 15: Reflection and exchange process

27 February 2006 Athens meeting

Crisis management

Page 16: Reflection and exchange process

27 February 2006 Athens meeting

Building a news portal

Page 17: Reflection and exchange process

27 February 2006 Athens meeting

Learning scenarios

Presented with a common structure Context Goal Action

Page 18: Reflection and exchange process

27 February 2006 Athens meeting

Which scenario?

Criteria for choosing a scenario– Pedagogical and technological consideration– Game and fun

Innovative Appropriate for target group Feasibility Cost and sustainability

Page 19: Reflection and exchange process

27 February 2006 Athens meeting

Why this scenario?

Students learn to gather data from all over around them and interpret it as information useful for learning, either on their own, or, most importantly, through face-to-face and virtual collaboration with their peers.

Students, together with and supported by their teachers, learn how to acquire, create, use and re-use e-learning content

Learners and teachers, can co-create and manage rich e-learning content effectively, efficiently, and innovatively.

Learners and teachers are given the opportunity to do things differently than they would do within the classroom

Page 20: Reflection and exchange process

27 February 2006 Athens meeting

History Education: a visit to Acropolis•students get information (drawings, historical events, etc) about the monument •the history teacher has uploaded information to the database earlier •students capture moments of their visit with the camera of the device •students upload photos for future reference.

Learning everywhere

Innovation

Game ?

Secondary

Didactical

Feasible

Costs and

sustainability ?

Page 21: Reflection and exchange process

27 February 2006 Athens meeting

Students visit the Benaki museum:•they take pictures and notes •they participate in several games, e.g. treasure hunting•they communicate with the class mates who did not attend the visit.

Learning in a playful way

Innovation

Game

Secondary

Didactical ?

Feasible

Costs and sustainability ?

Page 22: Reflection and exchange process

27 February 2006 Athens meeting

Analysis and study of the pedagogical specifications

Presentation of existing relevant projects following the structure– Didactical aims– Technical possibilities and standards– Project results and experiences– Connecting factors to the COLLAGE project– Future aspects