rbf dictionary

33
// RBF-Dictionary generated by Cope's DoW2 Toolbox // Format: [key] followed by one value per line // You can add search-paths instead of values by using the following syntax: // ?ENTRYPOINT:PATH?REMOVE_FROM_FRONT?EXTENSION1:EXTENSION2?ENDING_TO_EXCLUDE1:E NDING_TO_EXCLUDE_2 // e.g. ?ATTRIB:simulation\\attrib\\ebps?simulation\\attrib\\?? or // ?DATA:art\\race_marine\\troops\\?art\\?motiontree?_1.motiontree // REMOVE_FROM_FRONT will remove the specified string from the beginning of the paths // so you get ebps\\some\\path\\some\\file instead of simulation\\attrib\\ebps\\ some\\path\\some\\file. // The file-extension will automatically be dropped but you can specify which ex tensions to include. // You can also specify to exclude files ending with a certain string. // Example: ?DATA:art\\race_marine\\troops\\?art\\?motiontree:model?_1.motiontre e:_1.model // This will search for files in DATA:art\\race_marine\\troops\\, remove art\\ f rom the front, // include only files with the *.motiontree or *.model extension and ignore all files ending with either _1.motiontree or _1.model // You can leave the extensions-field, the remove-from-front-field and the exclu de-field empty, e.g. // ?DATA:art\\race_marine\\troops\\?art\\??_1.motiontree:_1.model // A key can have EITHER values OR searchpaths, combinations are NOT supported! [modifier_application_type] apply_to_entity apply_to_entity_type apply_to_player apply_to_squad apply_to_squad_type apply_to_weapon apply_to_ability [melee_base_size] small large medium [modifier_usage_type] addition enable multiplication [size] small medium large tiny huge tank hover_tank ws_01 ws_02 ws_03 ws_04 ws_05 ws_06 ws_07 ws_08 ws_09

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Page 1: Rbf Dictionary

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// RBF-Dictionary generated by Cope's DoW2 Toolbox// Format: [key] followed by one value per line// You can add search-paths instead of values by using the following syntax:// ?ENTRYPOINT:PATH?REMOVE_FROM_FRONT?EXTENSION1:EXTENSION2?ENDING_TO_EXCLUDE1:ENDING_TO_EXCLUDE_2// e.g. ?ATTRIB:simulation\\attrib\\ebps?simulation\\attrib\\?? or// ?DATA:art\\race_marine\\troops\\?art\\?motiontree?_1.motiontree

// REMOVE_FROM_FRONT will remove the specified string from the beginning of thepaths// so you get ebps\\some\\path\\some\\file instead of simulation\\attrib\\ebps\\some\\path\\some\\file.// The file-extension will automatically be dropped but you can specify which extensions to include.// You can also specify to exclude files ending with a certain string.// Example: ?DATA:art\\race_marine\\troops\\?art\\?motiontree:model?_1.motiontree:_1.model// This will search for files in DATA:art\\race_marine\\troops\\, remove art\\ from the front,// include only files with the *.motiontree or *.model extension and ignore all

files ending with either _1.motiontree or _1.model// You can leave the extensions-field, the remove-from-front-field and the exclude-field empty, e.g.// ?DATA:art\\race_marine\\troops\\?art\\??_1.motiontree:_1.model// A key can have EITHER values OR searchpaths, combinations are NOT supported![modifier_application_type]apply_to_entityapply_to_entity_typeapply_to_playerapply_to_squadapply_to_squad_typeapply_to_weaponapply_to_ability

[melee_base_size]smalllargemedium

[modifier_usage_type]additionenablemultiplication

[size]

smallmediumlargetinyhugetankhover_tankws_01ws_02ws_03ws_04ws_05ws_06

ws_07ws_08ws_09

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ws_10

[cover_type_for_water]tp_garrison_covertp_heavytp_lighttp_open

tp_energy_shieldtp_difficult

[cover_type]tp_garrison_covertp_heavytp_lighttp_opentp_energy_shieldtp_difficult

[hold_preferred_cover_type]

tp_garrison_covertp_heavytp_lighttp_opentp_energy_shieldtp_difficult

[selection_type]squad_selectno_selectsingle_entity_selecttargettablemulti_entity_select

multi_entity_kind_select

[occlusion_state]can_be_occludedno_occlusionocclude_others

[armour_type]buildingvehicleinfantrybuilding_lightcommanderheavy_infantrybuilding_defencelight_vehiclesuper_heavy_infantryinfantry_fire_resistarmour_2_plus_toughness_3armour_2_plus_toughness_4armour_2_plus_toughness_5armour_2_plus_toughness_6armour_2_plus_toughness_8armour_3_plus_toughness_3armour_3_plus_toughness_4

armour_3_plus_toughness_5armour_3_plus_toughness_6armour_3_plus_toughness_8

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armour_4_plus_toughness_3armour_4_plus_toughness_4armour_4_plus_toughness_5armour_4_plus_toughness_6armour_4_plus_toughness_8armour_5_plus_toughness_3armour_5_plus_toughness_4

armour_5_plus_toughness_5armour_5_plus_toughness_6armour_5_plus_toughness_8armour_6_plus_toughness_3armour_6_plus_toughness_4armour_6_plus_toughness_5armour_6_plus_toughness_6armour_6_plus_toughness_8armour_none_toughness_3armour_none_toughness_4armour_none_toughness_5armour_none_toughness_6

armour_none_toughness_8resist_poisonresist_kineticresist_laserresist_blastinvulnerable_2_plusinvulnerable_3_plusinvulnerable_4_plusinvulnerable_5_plusinvulnerable_6_plusbuilding_10building_11building_12

building_13building_14resist_sonicresist_coldvehicle_10vehicle_11vehicle_12vehicle_13vehicle_14

[activation]always_ontargetedtimedtoggled

[crush_mode]crush_mediumcrush_lightcrush_heavycrush_off

[animation_template]range_energyrange_heavy_energy

range_heavy_automaticrange_burstrange_flamer

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range_missile_launcherrange_sniper_riflecombo_blade_pistolcombo_powerfist_pistolmelee_powerclawsmelee_hammer_shieldmelee_blade

melee_staffnonecombo_powerfist_heavy_automaticcombo_powerfist_heavy_flamermelee_axemelee_blade_range_burst2range_grenaderange_lascannon

[construction_menu]construction_menu_basicconstruction_menu_advanced

[area_type]CirclePiePointLine

[weapon_anim_state]tp_aimtp_breakdowntp_cooldowntp_disabledtp_fire

tp_movetp_offhandtp_pivottp_readytp_reloadtp_setuptp_unarmed

[weapon_stance]rangemelee

[knockback_type]weapon_knockbackability_knockbacklight_weapon_knockbackmedium_weapon_knockback

[hold_type]hold_infantryhold_tyranidshold_webway

[area_sweep]none

left_to_rightright_to_leftin_to_out

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out_to_in

[requirement_reason]displayusageusage_and_displayproduce

usage_and_producedisplay_and_usage_and_produce

[upgrade_ui_group]command_panelunit_upgrade_panelweapon_package

[operation]orandnot

setincrementdecrement

[familytype]type_buildtype_covertype_modifiertype_target_weapontype_unit_class

[deform]additive

additive_from_centeradditive_from_averageadditive_from_min

[collision_projectile]homingartillerythrownplasma

[caster_type]squadall_entitiesone_entityany_entities

[turn_type]curve_turncurve_turn_smooththree_point_turnreverseconstant_radiusreverse_pivotpivot

[target_type]entitysquad

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positionsquad_entityentity_and_positionentity_and_squad_entityany

[type_unit_class]

air_controlarmoryarmourbarracksbuilderbuildingdefence_buildingdemolishable_bridgegrant_abilitieshqhq_wreckinfantry

militarymotor_poolmotor_pool_heavymotor_pool_lightprocurementretreat_targetsupply_yardvehiclewrecked_bridgeherobuild_menulesser_tyranidavitus

spore_minemineexarch_bansheeexarch_warp_spidergauntstall_coverstun_immunetaunt_immuneturretemerald_weaponripperenergy_shieldtyranid_toweract_1_bossplatformterminatordoes_not_retreatcarnifexstronghold_generatorplague_marinetactical_marinedaemonnon_threateningscoutwraithguard

generatorchampionHeavyArmorXP1

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TurretArmorXP1MediumStructureArmorXP1HeavyStructureArmorXP1Infantry_Super_HeavyInfantry_HeavyInfantry_SpecialShrine

unitBunker_AddonBunkerdevastatorgenestealermelee_onlyx02_dreadworshippermindcontrol_immuneplayer_buildingCant_be_knocked_backstun_resistant

gabriel_angelosNOXIOUS CLOUDzoanthrope

[ui_selection_type]arc_arrayrectangle

[squad_caster]all_entitiesone_entitysquad

[super]tp_airstriketp_artillerytp_attritiontp_recontp_unknown

[ui_group]command_panelinventory

[applyto]apply_to_abilityapply_to_entityapply_to_entity_typeapply_to_playerapply_to_squadapply_to_squad_typeapply_to_upgradeapply_to_weapon

[area]circlepiepoint

[attention]directional_absolute

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directional_relativepositional_awaypositional_toward

[attention_class]buildingcow

wall

[binaryop]andor

[building_damage]damage_accessorydamage_accessory_areadamage_paneldestroy_paneldestroy_panel_area

[type_combat_stance]tp_attacktp_cease_fire

[comparison_operator]equal_togreater_thangreater_than_or_equal_toless_thanless_than_or_equal_to

[construction]

tp_construction_allied_hqtp_construction_axis_checkpointtp_construction_axis_engineer_advancedtp_construction_axis_engineer_basictp_construction_axis_infantry_basictp_tactical_construction_menutp_construction_axis_hqtp_construction_engineer_advancedtp_construction_engineer_basictp_construction_pathfinder_basictp_greyhound_minelaying

[cover_cursor]heavy_coverlight_cover

[death]demolitionnormal

[death_intensity]death_intensity_gibdeath_intensity_heavydeath_intensity_lowdeath_intensity_ragdoll

[death_reaction]burn_death

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[target_weapon]tp_base_perimetertp_bouldertp_bridgetp_buildingtp_building_allies_checkpointtp_building_axis_bunker_lite

tp_building_bunker_emplacementtp_building_destructibletp_building_resourcetp_building_under_constructiontp_defensestp_deftargettp_flamethrower_prooftp_infantrytp_infantry_airbornetp_infantry_airborne_inflighttp_infantry_heroictp_infantry_riflemen_elite

tp_infantry_snipertp_invincibletp_minetp_object_metal_stonetp_object_woodtp_vehicletp_vehicle_civilian

[turn]constant_radiuscurve_turncurve_turn_smoothreverse

reverse_pivotthree_point_turn

[unaryop]not

[weapon_choice]accessorydefaultsquad

[cover_cursor_name]nonelightheavy

[blip_type]general_pingcombat_pingfuel_pingmunitions_pingselection_pingbuilding_boom_pingability_pingprimary_objective_ping

secondary_objective_pingattack_here_pingdefend_here_ping

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capture_here_pingui_minimap_pingui_weak_commandbtnui_weak_squadiconui_weak_squadcontrolui_weak_upgradebtnui_weak_objective

ui_weak_eventcueui_weak_tacmapbtnui_weak_abilitybtnui_weak_prodqueueui_weak_selectallshieldui_weak_resourcereadoutui_weak_popcapreadoutui_weak_selectionareaui_weak_commandareaui_weak_unitportraitareaui_weak_tacmapexitbtnui_weak_continuebtn

ui_strong_commandbtnui_strong_squadiconui_strong_squadcontrolui_strong_upgradebtnui_strong_objectiveui_strong_eventcueui_strong_tacmapbtnui_strong_abilitybtnui_strong_prodqueueui_strong_selectallshieldui_strong_resourcereadoutui_strong_popcapreadoutui_strong_selectionarea

ui_strong_commandareaui_strong_unitportraitareaui_strong_tacmapexitbtnui_strong_continuebutnherovehicle

[type]armouraccessorycommander_accessoryweaponconsumableexpendableexplosivesmedicalstratagemsammorectanglearc_array

[dropped_by]planet_bossbossmini_boss

chaffnoneswarm

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mission_rewardconsumables_randomconsumables_fixedgeneseeddataslatemedicalexplosives

x13droppodammostratagems

[unit_wargear_drop_type]planet_bossbossmini_bosschaffnoneswarmmission_reward

consumables_randomconsumables_fixedgeneseeddataslatemedicalexplosivesx13droppodammostratagems

[wargear_drop_type]noneweapon

armourcommander_accessoryaccessory

[localization_language]english

[localization_font_symbol]$TitleFont$NormalFont

[leveling_attribute_category]healthrangedmeleeenergycorruption

[leveling_attribute_priority]primarysecondarytertiarynone

[quality]

commonrareepic

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legendaryconsumable

[synckill_id]sk_id_01sk_id_02sk_id_03

sk_id_04sk_id_05sk_id_06sk_id_07sk_id_08sk_id_09sk_id_10sk_id_11sk_id_12sk_id_13sk_id_14sk_id_15

sk_id_16sk_id_17sk_id_18sk_id_19sk_id_20sk_id_21sk_id_22sk_id_23sk_id_24sk_id_25sk_id_26sk_id_27sk_id_28

sk_id_29sk_id_30

[damage_action_application_type]simulate_weapon_hitset_hp_damageapply_damage

[area_outline_element_alignment]outsidecenterinside

[target_offset_method]linear_from_castercaster_as_targetlinear_from_caster_in_direction

[wargear_animation_template]range_energyrange_burstrange_pistolrange_heavy_automaticrange_flamerrange_missile_launcher

range_heavy_energyrange_sniper_riflemelee_blade

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melee_powerfistmelee_hammer_shieldmelee_twohandedhammermelee_axemelee_stikkrange_burst2melee_blade_melee_blade

melee_staffcombo_pistol_melee_swordmelee_blade_range_burstmelee_clawrange_heavy_automatic2melee_claw_range_assaultcannonmelee_claw_range_flamermelee_spearmelee_2h_axemelee_blade_range_burst2melee_claw_range_burstmelee_talons_talons

range_missile_launcher_pvpmelee_blade_range_pistolmelee_powerfist_range_pistolrange_grenaderange_lascannon

[extremekill_id]burninationplasma_dissolveheadshotbomb_stuck_in_bodylaser_evaporationexplode_into_pieces

plague_deathundead_servantavengermelta

[OOCTargetValidType]vehicles_onlyinfantry_onlyall

[projectile_type]missileartillery

[animator_base_size]smallmediumlargevery_largevery_very_large

[minimap_blip]victory_pointrequisitionpower

squadbossbuilding

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herovehicle

[squad_type]scout_marinetactical_marinedevastator_marine

assault_marineterminatorassault_terminatorforce_commandertech_marinefc_terminatortac_terminatordeva_terminatordreadnoughtshoota_squadkommando_squadstorm_squad

loota_squadwarboss_squadbansheefarseerrangerwarlockwarp_spiderwraithlorddeff_dreadavatargabriellibrarian

[leader_equip_type]leader_onlyleader_preferredno_leader

[heal_type]heal_to_full_healthhealth_boost_fixedhealth_boost_percentage

[element_type]coreleft_flankright_flankscout

[element]0_core1_scout2_left_flank3_right_flank

[target_adjust]hit_ground_and_wall_at_target

[squad_plan_action_target]plan_targetexecuting_squad

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executing_squad_leaderexecuting_entitiesplan_target_pos

[move_distance_type]max_squad_rangemin_squad_range

entity_rangecurrent_position_relativesquad_leader_range

[race_name]space_marineseldarimperial_guardorkstyranidsrace_chaos

[leveling_weapon_type_damage]rangemeleeunapplicable

[grant_or_remove]grantremove

[altitude_correction]speed_and_distancedistancenone

[type_consumable]nonemedkitammosuppliesstratagemgrenadesscout_suppliesgeneseed

[alliance_relationship]neutralallyenemyselfjerk

[plan_phase_finished_mode]ranged_combatmelee_combatdo_nothing

[combat_melee_range_any]melee

rangeany

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[selection_name]buildingherononesoldierpropvehicle

walker

[measure]percentvalue

[cap]minmax

[alt_selection]none

obbterrain_footprint

[directional_target_type]noneuser_specifiedexecuter_to_targettarget_to_executeruser_specified_no_facing

[placement_type]tp_structuretp_fence

[strategic_point_ui]always_onalways_offon_during_capture

[shared_timer]infiltrationgabedebuffs

[teleport_action_type]target_to_original_targetexecuter_to_target

[ai_tactic_class_type]tactic_Combattactic_OnTasktactic_Movingtactic_CombatAtTargettactic_SniperFasttactic_SniperStealthy

[speech_icon]speech_marine_thaddeusspeech_marine_cyrus

speech_marine_tarkusspeech_marine_avitusspeech_marine_dreadnought

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speech_marine_thulespeech_marine_gabrielspeech_marine_gordianspeech_marine_techmarinespeech_ig_elenaspeech_ig_guardsmanspeech_ig_sergeant

speech_eldar_tyreaspeech_eldar_ronahnspeech_eldar_veldoranspeech_eldar_kaylithspeech_eldar_elothanspeech_eldar_surianspeech_ork_brakkaspeech_ork_masospeech_ork_sliksnikspeech_ork_kromspeech_ork_warbossspeech_ork_krusha

[wargear_stance]dont_caremeleerange

[force_stance]dont_caremeleerange

[leader_priority]leader_first

leader_lastno_preference

[health_change_type]proportionaldirect_increaseset_to_maximumno_change

[speech_action_type]Vehicle_Weapon_OfflineBuffDebuffVehicle_ImmobilizedBoss_AttackArea_of_EffectGrenadeArtillery

[pathfinding_plane]undergroundabovegroundflying

[wargear_tag]

untaggedterminator_armourplasma_cannon

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neg_debuffpos_buffimm_vehicle_immobilizedwea_vehicle_weapon_offlinewch_Warning_Cheer__Expression_is_not_working

[difficulty]

easymediumhardlegendary

[map_mode_type]1_vs_12_vs_23_vs_3

[corruption_type]none

corruptingredeeming

[sim_variable]test_variablerevenge_explosivesspore_mineweirdboy_zzapBattle_Cry_Will_5Tactical_AdvanceFocused_FireJump_Tactical_AdvanceJump_Focused_Fire

Jump_Battle_CryAvitus_ra5cyrus_str3_crippleLibrarian_Conduitdreadnought_alivebig_kaboomAvitus_cor3Cyrus_cor5Cyrus_cor6csm_warp_rift_teleporteeThaddeus_Merciless_Assaulttermagaunt_alivehormagaunt_alivetyrant_guard_alivewarrior_alivezoanthrope_aliveravener_aliveinvulnerable_ragepoison_deathdoppelganger_aliveweapon_enhancer_alphaweapon_enhancer_omegaretaliatingdefying_deathLibrarian_Quickening_Crush

genestealer_alivearmor_enhancernarcissist

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activated_shrinechaotic_deathis_worshippingThaddeus_cor6_explodeBolter_Cover_BonusDo_Not_teleportpower_supply_health_test

blood_sacrifice_enhancer_omegaplasma_armor_reductionzombie_plague_owning_player_idzombie_plague_sword_hit

[comparison]equallessless_or_equalgreatergreater_or_equalnot_equal

[comparison_num_squad]equal_toless_thangreater_thanless_than_or_equal_togreater_than_or_equal_to

[target_promotion]playersquadnoneentity

[expendable_target_type]single_squadall_squads

[campaign]space_marinesxp1

[weapon_damage_value_type]damage_per_seconddamage_per_hit

[refundability]use_actionsrefundablenot_refundable

[cursor]crsr_reload_01crsr_reload_02crsr_reload_03crsr_reload_04crsr_reload_05crsr_reload_06

crsr_reload_07crsr_reload_08crsr_reload_09

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crsr_reload_10crsr_reload_11crsr_reload_12crsr_sh_boltercrsr_reload_00crsr_sh_heavy_flamercrsr_sh_missile_launcher

crsr_sh_plasma_guncrsr_sh_shotguncrsr_sh_sniper_riflecrsr_sh_storm_boltercrsr_sh_assault_cannon

[phase_finished_mode]ranged_combatmelee_combat

[fx_material_name]dirt

lrg_unit_flesh_armorlrg_unit_metal_armorlrg_unit_tyranid_armorreg_debris_meatmetalplant

[language]english

[name_symbol]$NormalFont$TitleFont

[name_font]Berlin Sans FB DemiBerlin Sans FB

[atmosphere]paperdoll_army_painterpaperdoll_frontendpcgamer_demo_paperdoll

[default_camera_marker]mrkr_default_cameramrkr_main_menu_camera

[default_position_marker]mrkr_default_posmrkr_main_menu_pos

[position_marker]mrkr_warboss_pos

[camera_marker]mrkr_default_camera

[state_machine_name]

suppressionleapmelee_weapon_state

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special_attackAbility_worshipcreation_stateconstructiondrop_statededicate_state

[do_action_state_name]onlandattack0103Tzeentch

[undo_action_state_name]offidle

[terrain_cover_preview_icon]DATA:ui/textures/generic/cover/cover_preview_direct_heavy

[usage_type]enableadditionmultiplication

[exclusive_type]tp_modifier

[map_name]6P_Typhon_plateau

[tactic_demand]AITacticDemand_ArtilleryAITacticDemand_DefaultAITacticDemand_IgnoreAITacticDemand_StrengthOfProductionAITacticDemand_SelfHealAITacticDemand_ResourcePushTacticDemand_BooleanTacticDemand_NearEnemySquad_NonVehicleTacticDemand_NearEnemyTacticDemand_NearEnemySquadTacticDemand_NearEnemyEntityTacticDemand_NearEnemyStructureTacticDemand_NearEnemyClumpTacticDemand_NearEnemyClump_ShortRangeTacticDemand_BeingAttackedTacticDemand_IsShootingTacticDemand_InCombatTacticDemand_LowHealthTacticDemand_Hold

[position_target_filter]PositionTargetFilter_EnemyClumpPositionPositionTargetFilter_BestClump_Near

PositionTargetFilter_VehiclePositionTargetFilter_CoverPositionTargetFilter_EnemyClumpDirectional

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PositionTargetFilter_TrivialAcceptPositionTacticFilter_AtHomeBasePositionTargetFilter_BestClumpPositionTargetFilter_DistantTargetPosition

[entity_target_filter]EntityTargetFilter_FirstEnemy

EntityTargetFilter_FirstFriendlyEntityTargetFilter_FirstHoldEntityTargetFilter_FirstFriendly_LowHealthEntityTargetFilter_TrivialAcceptEntityTargetFilter_FirstEnemyStructureEntityTargetFilter_FirstFriendly_Unconscious

[tactic_filter]TacticFilter_InCombatTacticFilter_UnderMeleeAttackTacticFilter_AvoidTacticFilter_ShouldRetaliate

TacticFilter_TrivialAcceptTacticFilter_VehicleMoveTacticFilter_InRangedOnlyCombatTacticFilter_InRangedCombatTacticFilter_InCombatOrHealthLowTacticFilter_IsShootingTacticFilter_TrivialRejectPointIsInFrontOfSquadSquadIsInFrontTacticFilter_IsBeingAttackedTacticFilter_IsShootingVehicleTacticFilter_NotInCombatTacticFilter_InMeleeCombat

TacticFilter_InAlliedClumpTacticFilter_HealthLow_SimSquadTacticFilter_Unconscious_SimSquadTacticFilter_InCombatAndHealthLowTacticFilter_NotInCombatOrHealthLowTacticFilter_HealthLow_EntityTacticFilter_Unconscious_Entityis_low_health_vehicleis_low_healthis_unconscious

[squad_target_filter]SquadTargetFilter_FirstEnemyNonVehicleSquadTargetFilter_FirstFriendlySquadTargetFilter_FirstEnemySquadTargetFilter_FirstFriendly_BeingAttackedSquadTargetFilter_FirstFriendly_LowHealthSquadTargetFilter_TrivialAcceptSquadTargetFilter_FirstEnemyVehicleSquadTargetFilter_FirstFriendlyVehicle_LowHealthSquadTargetFilter_FirstFriendly_Unconscious

[icon_file_path]space_marines/icon_abilities/attack/sm_frag_grenade

[reason]displayusage

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usage_and_displayproduceusage_and_producedisplay_and_usage_and_produce

[application_type]apply_to_entity

apply_to_entity_typeapply_to_playerapply_to_squadapply_to_squad_typeapply_to_weaponapply_to_abilityapply_damageapply_to_upgrade

[sweep_type]noneleft_to_right

right_to_leftin_to_outout_to_in

[option]armour_2_plus_toughness_3armour_2_plus_toughness_4armour_2_plus_toughness_5armour_2_plus_toughness_6armour_2_plus_toughness_8armour_3_plus_toughness_3armour_3_plus_toughness_4armour_3_plus_toughness_5

armour_3_plus_toughness_6armour_3_plus_toughness_8invulnerable_2_plusinvulnerable_3_plusinvulnerable_4_plusinvulnerable_5_plusinvulnerable_6_plusbuilding_14building_13building_12building_11building_10vehicle_14vehicle_13vehicle_12

[ping_type]general_ping

[icon]hud\intel_panel\event_icon_objectivehud\intel_panel\event_icon_reinforce

[track_horizontal]aim_horizontal

[state_name]range_weapon_state

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[track_vertical]aim_vertical

[directional_type]none

[target_type_name]hardpoint_01hardpoint_02hardpoint_03hardpoint_04hardpoint_05

[original_type]super_heavy_infantry

[new_type]vehicle

[action_name]ui\nimbus\ch_nimbus_zombieui\abilities\healing_unit_smlui\buffs\positive_buffextreme_death\ork\sfx_scream

[name] _executer _targetsquad_size

[action_name_ally]

ui\nimbus\ch_nimbus_nurgle

[action_name_enemy]ui\nimbus\ch_nimbus_nurgle

[splat_texture]nm_craters\crater_cracked_01

[deform_decal_file]crater

[deform_type]additive

[change_type]self

[speech_directory]sound:

[decorator_behavior]on_during_capture

[launcher_marker]mrk_grenade_launch

[method]linear_from_caster

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caster_as_target

[do]grant

[$REF]types\targets\all

types\targets\is_squadtypes\targets\is_selfupgrade_mp_techupgrade_mp_wargeartypes\plan_actions\move_away

[formation_bag]formation\circle_medium_sp

[attrib_points_category]meleehealth

rangedenergycorruption

[damage_type]all

[construction_type]construction_menu_advancedtp_construction_allied_hqtp_construction_engineer_basic

[construction_done_state]

createdconstructedlanded

[construction_state]onbuilding

[placement_state]placement

[ebp]?ATTRIB:simulation\attrib\ebps\?simulation\attrib\??

[fx_action]?DATA:art\actions\prefix\?art\actions\??

[function]?ATTRIB:simulation\attrib\action_instance\?simulation\attrib\??

[required_modifiers]?ATTRIB:simulation\attrib\modifiers\?simulation\attrib\??

[modifier_type_name]?ATTRIB:simulation\attrib\modifiers\?simulation\attrib\??

[$REF]?ATTRIB:simulation\attrib\requirements\?simulation\attrib\??

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?ATTRIB:simulation\attrib\actions\?simulation\attrib\???ATTRIB:simulation\attrib\types\?simulation\attrib\???ATTRIB:simulation\attrib\entity_extensions\?simulation\attrib\???ATTRIB:simulation\attrib\squad_extensions\?simulation\attrib\??

[posture]?ATTRIB:simulation\attrib\posture\?simulation\attrib\??

[target_type_name]?ATTRIB:simulation\attrib\ability\?simulation\attrib\???ATTRIB:simulation\attrib\upgrade\?simulation\attrib\???ATTRIB:simulation\attrib\ability\?simulation\attrib\???ATTRIB:simulation\attrib\sbps\?simulation\attrib\???ATTRIB:simulation\attrib\ebps\campaign\?simulation\attrib\ebps\???ATTRIB:simulation\attrib\ebps\pvp\?simulation\attrib\ebps\???ATTRIB:simulation\attrib\ebps\core\?simulation\attrib\ebps\???ATTRIB:simulation\attrib\ebps\projectiles\?simulation\attrib\ebps\???ATTRIB:simulation\attrib\weapons\weapon\?simulation\attrib\weapons\??

[accessory_weapon_item]?ATTRIB:simulation\attrib\slot_item\?simulation\attrib\??

[upgardes_ref]?ATTRIB:simulation\attrib\upgrade\?simulation\attrib\??

[addon]?ATTRIB:simulation\attrib\ebps\?simulation\attrib\??

[race]?ATTRIB:simulation\attrib\racebps\?simulation\attrib\???ATTRIB:simulation\attrib\racebps\?simulation\attrib\??

[entity_to_spawn]?ATTRIB:simulation\attrib\ebps\?simulation\attrib\??

[race_to_spawn_entity_for]?ATTRIB:simulation\attrib\racebps\?simulation\attrib\??

[squad_to_spawn]?ATTRIB:simulation\attrib\sbps\?simulation\attrib\??

[race_to_spawn_squad_for]?ATTRIB:simulation\attrib\racebps\?simulation\attrib\??

[upgrade_name]?ATTRIB:simulation\attrib\upgrade\?simulation\attrib\??

[action_name]?DATA:art\actions\?art\actions\??

[weapon_facing_arrow]?DATA:art\ui\area_outlines\?art\ui\??

[max_range_indicator]?DATA:art\ui\area_outlines\?art\ui\??

[pvp_on_revive_terrain_dca_action_name]

?DATA:art\actions\?art\actions\??

[action_name_ally]

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?DATA:art\actions\?art\actions\??

[action_name_enemy]?DATA:art\actions\?art\actions\??

[attachment]?DATA:art\race_marine\troops_wargear\??model?_rubble.model

?DATA:art\race_marine\vehicles_wargear\??model?_rubble.model?DATA:art\race_chaos\troops_wargear\??model?_rubble.model?DATA:art\race_chaos\vehicles_wargear\??model?_rubble.model?DATA:art\race_eldar\troops_wargear\??model?_rubble.model?DATA:art\race_eldar\vehicles_wargear\??model?_rubble.model?DATA:art\race_ork\troops_wargear\??model?_rubble.model?DATA:art\race_ork\vehicles_wargear\??model?_rubble.model?DATA:art\race_tyranid\troops_wargear\??model?_rubble.model?DATA:art\race_tyranid\vehicles_wargear\??model?_rubble.model?DATA:art\race_marine\troops\??model?_rubble.model?DATA:art\race_marine\vehicles\??model?_rubble.model?DATA:art\race_chaos\troops\??model?_rubble.model

?DATA:art\race_chaos\vehicles\??model?_rubble.model?DATA:art\race_eldar\troops\??model?_rubble.model?DATA:art\race_eldar\vehicles\??model?_rubble.model?DATA:art\race_ork\troops\??model?_rubble.model?DATA:art\race_ork\vehicles\??model?_rubble.model?DATA:art\race_tyranid\troops\??model?_rubble.model?DATA:art\race_tyranid\vehicles\??model?_rubble.model?DATA:art\race_marine\structures\??model?_rubble.model?DATA:art\race_marine\projectiles\??model?_rubble.model?DATA:art\race_chaos\structures\??model?_rubble.model?DATA:art\race_chaos\projectiles\??model?_rubble.model?DATA:art\race_eldar\structures\??model?_rubble.model?DATA:art\race_eldar\projectiles\??model?_rubble.model

?DATA:art\race_ork\structures\??model?_rubble.model?DATA:art\race_ork\projectiles\??model?_rubble.model?DATA:art\race_tyranid\structures\??model?_rubble.model?DATA:art\race_tyranid\projectiles\??model?_rubble.model

[render_model]?DATA:art\race_marine\troops_wargear\??model?_rubble.model?DATA:art\race_marine\vehicles_wargear\??model?_rubble.model?DATA:art\race_chaos\troops_wargear\??model?_rubble.model?DATA:art\race_chaos\vehicles_wargear\??model?_rubble.model?DATA:art\race_eldar\troops_wargear\??model?_rubble.model?DATA:art\race_eldar\vehicles_wargear\??model?_rubble.model?DATA:art\race_ork\troops_wargear\??model?_rubble.model?DATA:art\race_ork\vehicles_wargear\??model?_rubble.model?DATA:art\race_tyranid\troops_wargear\??model?_rubble.model?DATA:art\race_tyranid\vehicles_wargear\??model?_rubble.model?DATA:art\race_marine\troops\??model?_rubble.model?DATA:art\race_marine\vehicles\??model?_rubble.model?DATA:art\race_chaos\troops\??model?_rubble.model?DATA:art\race_chaos\vehicles\??model?_rubble.model?DATA:art\race_eldar\troops\??model?_rubble.model?DATA:art\race_eldar\vehicles\??model?_rubble.model?DATA:art\race_ork\troops\??model?_rubble.model?DATA:art\race_ork\vehicles\??model?_rubble.model?DATA:art\race_tyranid\troops\??model?_rubble.model

?DATA:art\race_tyranid\vehicles\??model?_rubble.model?DATA:art\race_marine\structures\??model?_rubble.model?DATA:art\race_marine\projectiles\??model?_rubble.model

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?DATA:art\race_chaos\structures\??model?_rubble.model?DATA:art\race_chaos\projectiles\??model?_rubble.model?DATA:art\race_eldar\structures\??model?_rubble.model?DATA:art\race_eldar\projectiles\??model?_rubble.model?DATA:art\race_ork\structures\??model?_rubble.model?DATA:art\race_ork\projectiles\??model?_rubble.model?DATA:art\race_tyranid\structures\??model?_rubble.model

?DATA:art\race_tyranid\projectiles\??model?_rubble.model

[wargear]?ATTRIB:simulation\attrib\wargear\wargear\?simulation\attrib\??

[weapon]?ATTRIB:simulation\attrib\weapons\weapon\?simulation\attrib\???ATTRIB:simulation\weapons\weapon\?simulation\attrib\???DATA:art\WORLD_OBJECTS\GAMEPLAY\Wargear_Proxy_Weapon\?art\WORLD_OBJECTS\GAMEPLAY\???ATTRIB:simulation\weapons\weapon\?simulation\attrib\??

[damage_type]?ATTRIB:simulation\attrib\weapons\weapon_damage\?simulation\attrib\??

[level_image_bg]?DATA:art\ui\generic\last_stand_badges\?art\ui\generic???DATA:art\ui\generic\?art\ui\??

[level_image]?DATA:art\ui\generic\last_stand_badges\gems\?art\ui\generic???DATA:art\ui\generic\?art\ui\??

[animator]?DATA:art\race_marine\troops\?art\?motiontree?

?DATA:art\race_marine\vehicles\?art\?motiontree??DATA:art\race_chaos\troops\?art\?motiontree??DATA:art\race_chaos\vehicles\?art\?motiontree??DATA:art\race_eldar\troops\?art\?motiontree??DATA:art\race_eldar\vehicles\?art\?motiontree??DATA:art\race_ork\troops\?art\?motiontree??DATA:art\race_ork\vehicles\?art\?motiontree??DATA:art\race_tyranid\troops\?art\?motiontree??DATA:art\race_tyranid\vehicles\?art\?motiontree??DATA:art\race_marine\structures\?art\?motiontree??DATA:art\race_marine\projectiles\?art\?motiontree??DATA:art\race_chaos\structures\?art\?motiontree??DATA:art\race_chaos\projectiles\?art\?motiontree??DATA:art\race_eldar\structures\?art\?motiontree??DATA:art\race_eldar\projectiles\?art\?motiontree??DATA:art\race_ork\structures\?art\?motiontree??DATA:art\race_ork\projectiles\?art\?motiontree??DATA:art\race_tyranid\structures\?art\?motiontree??DATA:art\race_tyranid\projectiles\?art\?motiontree?

[texture]?DATA:art\ui\generic\selection\?art\ui\generic\??

[background_model]?DATA:art\ui\models\ui_backdrops\?art\ui\models\??

[wargear_drop_entity]?ATTRIB:simulation\ebps\world_objects\gameplay\?simulation\attrib\??

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?ATTRIB:simulation\attrib\weapons\weapon_family\?simulation\attrib\??