ravening hordes - wood elves 9th ed

Upload: simon-bugiera

Post on 06-Jul-2018

303 views

Category:

Documents


2 download

TRANSCRIPT

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    1/13

     

    1WOOD ELVES

    WARHAMMER:WOOD ELVES

    By: Mathias Eliasson 

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    2/13

     

    2 WOOD ELVES

    ARMY SPECIAL RULESMARKSMAN PROWESS:Models with this special rule (but not any mounts) may

    re-roll all To Hit rolls of 1 when making shooting

    attacks.

    BLESSING OF ISHA:Models with this special rule add +1 to all attempts to

    cast spells from the Lore of Athel Loren.

    AMBUSH FROM THEWORLDROOTSA Wood Elf army can always place an additional forest

    no more than 5" in diameter on the battlefield. This is

    done during deployment, before any units are

    deployed, and must be placed wholly in your half of

    the battlefield. This forest is not mysterious terrain -declare its type when you place it. If you cannot fit the

    forest on your half of the table, move other terrainfeatures by the shortest distance necessary so that the

    forest can be placed. If you still cannot place the forest,

    or if the scenario means that the Wood Elf army does

    not have a table half in which to deploy, this additional

    forest is not used in this battle.

    ASRAI LONGBOW:Range: Strength: Special Rules:

    30" 3 Armour Piercing (1),

    Volley Fire,

    Multiple Shots (2),

    Stand and Fire

    ENCHANTED ARROWS:Some models in the Wood Elf army have the option to

     purchase enchanted arrows. If a model has enchanted

    arrows, he must use them when shooting with an Asrai

    longbow. All Shooting attacks made with enchanted

    arrows count as Magical Attacks.

    Arcane Bodkins: All shots have the Armour Piercing

    (2) special rule. This replaces the normal Armour

    Piercing (1) from the Asrai longbow.

    Hagbane Tips: All shots have the Poisoned Attacks

    special rule.

    Trueflight Arrows: Shooting attacks made with

    Trueflight Arrows do not suffer To Hit penalties.

    BEASTMASTER:Beastmaster: A Beastmaster may be accompanied by

    a unit consisting of one of the critters below, which hewill form a unit together with. These follows the rules

    for Monsters and Handlers. The Beastmaster may make

    a "Look Out, Sir!" roll as normal. If the Beastmaster iskilled, any remaining critters in the unit will

    immediately flee as soon as they are not engaged in

    close combat –  remove them as casualties.

    • Hounds: Hounds have the Fast Cavalry special rule.

    • Boars: Boars gain +2 Strength on any turn that they

    charge.

    • Bear: Bears have the Fear and Natural Armour (5+)

    special rule.

    ETERNAL GUARD:Saearath:

    Range: Strength: Special Rules:

    Combat As user Fight in Extra Ranks (1),

    Extra Attack*,

    Requires Two Hands*

    *Does not apply if the model is armed with a shield.

    WILDWOOD RANGERS:Guardians of the Wildwood: If a model with this

    special rule is in base contact with at least one enemy

    model with either the Fear or Terror special rule, it has

    +1 Attack.

    WAR DANCERS:Shadow Dances of Loec: At the start of each round of

    close combat in which they are fighting, models with

    this special rule (the dancers) choose one of the

    following dances, the effect of which lasts until the end

    of that turn or until a new dance is chosen. This is done before Impact Hits are resolved. All dancers in the

    same unit must choose the same dance. Dancers cannot

    choose the same dance in two consecutive rounds of

    combat.

    • Whirling Death: The dancers have the ArmourPiercing (1) and Killing Blow special rules.

    • Storm of Blades: The dancers have +1 Attack.

    • The Shadows Coil: The dancers have the Ward save(4+) special rule.

    • Woven Mist: Enemy units in base contact with the

    unit receive no combat result bonus for extra ranks.

    SISTERS OF THE THORN:Deepwood Coven: A unit of Sisters of the Thorn is

    considered to be a Level 2 Wizard that knows the

    spells Shield of Thorns (Lore of Life) and Curse of

    Anraheir (Lore of Beasts). This doesn’t prevent other

    friendly Wizards from knowing the same spells. The

    unit receives an additional +1 to cast for each rank of 5

    or more models it has, after the first, to a maximum of

    +3. Each time the unit casts a spell (or is targeted by a

    special rule that affects a Wizard), you must nominateone Sister or Handmaiden of the Thorn as the caster (or

    target) for the purposes of line of sight, range, etc. In

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    3/13

     

    3WOOD ELVES

    the event of a Sisters of the Thorn unit rolling a

    miscast, do not roll on the Miscast table. Instead, the

    unit suffers D3 Wounds with no saves of any kind

    allowed.

    Blackbriar Javelin:

    Range: Strength: Special Rules:

    12" As user Poisoned Attacks,Quick to Fire,

    Multiple Shots (2),

    Stand and Fire

    WAYWATCHERS:Hawk-eyed Archer: Before a model with this specialrule makes a shooting attack, decide whether it will

    make a fast shot or an aimed shot, as seen below.

    Models in the same unit must choose the same type of

    shot.

    • Fast Shot: The model’s missile weapon has the

    Multiple Shots (2) special rule for the duration of thatattack. This ignores the Stand and Fire special rule.

    • Aimed Shot: The model’s missile weapon has the

    Ignore Armour Saves special rule for the duration of

    that attack. This ignores the Multiple Shots (2) specialrule. 

    TREEMAN:Tree Whack: A model with this special rule canchoose to make a single Tree Whack in place of

    making his normal close combat attacks. If a model is

    making a Tree Whack, it must be declared before

    rolling To Hit.

    To resolve a Tree Whack, nominate an enemy model in base contact. That model must pass an Initiative test or

    suffer D6 Wounds with no armour saves allowed. A

    character with this special rule may make a Tree

    Whack in a challenge.

    UPGRADE:Strangleroots: A model with this upgrade can make

    the following shooting attack:

    Range: Strength: Special Rules:

    12" 5 Multiple Shots (D6+1)

    FOREST DRAGON:Soporific Breath: A Forest Dragon has a Strength 2

    Breath Weapon with the Armour Piercing (3) special

    rule. All models in a unit that suffers one or more hits

    from Soporific Breath gain the Stupidity special rule

    for the remainder of the game.

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    4/13

     

    4 WOOD ELVES

    LORE OF ATHEL LORENVERDUROUS HARMONY (Lore Attribute)Whenever a spell from the Lore of Athel Loren is cast

    on a friendly unit, that unit immediately recover one

    Wounds’ worth of models, as described for the Regrowth spell in the Lore of Life.

    TREE SINGING (Signature Spell) Cast on 6+Tree Singing  is an augment spell that targets a single

    forest within 18" of the caster. If there are no units

    within the forest, it immediately moves up to D6+1" in

    a direction of your choice. A forest cannot move to

    within 1" of units or other terrain features.

    If there is at least one unit (friendly or enemy) within

    the forest, then the forest does not move. Instead,

    choose a single enemy unit at least partially within the

    forest; that unit immediately suffers 2D6 Strength 4hits. The Wizard can choose to instead have this spell

    target all forests within 12". If he does so, the castingvalue of the spell is increased to 12+.

    1. FURY OF THE FOREST Cast on 6+  Fury of the Forest  is a direct damage spell with a

    range of 24". If successfully cast, the spell causes D6

    Strength 4 hits. If the target is within 6" of a wood,

    then this is increased to 2D6 Strength 4 hits. The

    Wizard can instead choose to cast a more powerful

    version, affecting all enemies within 12". If they do so,

    the casting value is increased to 12+.

    2. THE TWILIGHT HOST Cast on 6+The Twilight Host  is an augment spell with a range of

    24". Until the caster's next Magic phase, the unit causes

    Fear. If the unit would already cause fear, it instead

    causes Terror. In addition, the unit will counts as

    having twice the number of ranks it really has for the

     purpose of determining Steadfast (but not rank bonus).

    The Wizard can instead choose to cast a more powerful

    version, affecting all friendly units within 12". If they

    do so, the casting value is increased to 12+.

    3. THE HIDDEN PATH Cast on 7+The Hidden Path is an augment spell with a range of

    24". The unit gains the Ethereal special rule until the

    start of the caster's next Magic phase. If the unit becomes engaged in close combat, the spell instantly

    ends. The Wizard can instead choose to cast a more

     powerful version, affecting all friendly units within12". If they do so, the casting value is increased to 14+.

    4. MADRIGAL OF GREENING Cast on 9+  Madrigal of Greening  has a range of 24". Place a

    mysterious forest no more than 5" in diameter within

    the spell’s maximum range. Any models under thisforest are placed within them (in exactly the same

    formation and facing).

    5. ARIEL'S BLESSING Cast on 10+ Ariel’s Blessing  is an augment spell with a range of12". The unit gains the Regeneration (4+) special ruleuntil the start of the player's next Magic phase. The

    Wizard can instead choose to cast a more powerful

    version, affecting all friendly units within 12". If they

    do so, the casting value is increased to 20+.

    6. THE CALL OF THE HUNT Cast on 11+The Call of the Hunt  is an augment spell with a range

    of 18". Unless the start of the caster’s next Magic

     phase, the unit gains +1 Attack (does not affect steeds

    or ridden monsters). If the unit is not engaged in

    combat, it immediately moves forward towards theclosest enemy unit using the Random Movement (2D6)

    special rule. The Wizard can instead choose to cast a

    more powerful version, affecting all friendly units

    within 12". If they do so, the casting value is increased

    to 22+.

     

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    5/13

     

    5WOOD ELVES

    MAGIC ITEMSTHE SPIRIT SWORD 70 pointsMagic Weapon

    All attacks made with the Spirit Sword has the Ignore

    Armour saves special rule. Furthermore, immediatelywhen an enemy character, champion or monster suffers

    one or more unsaved Wounds from the Spirit Sword,

     both he and the wielder must roll 2D6 and add theirrespective Leadership values. If the wounded model’s

    total is higher, or the totals are the same, nothing else

    happens. If the wounded model’s total is lower, it

    immediately suffers a Wound for each point by which

    its total was exceeded, with no armour saves allowed.

    DAITH'S REAPER 50 pointsMagic Weapon

    All failed To Hit and To Wound rolls made with

    Daith’s Reaper must be re-rolled, as must all successfularmour saves taken against Wounds caused by this

    weapon.

    THE BOW OF LOREN 20 pointsMagic Weapon

    The Bow of Loren is an Asrai longbow with the

    Multiple Shots (A+1) special rule, which means it firesa number of shots equal to 1 plus the wielder’s Attacks

    characteristic. It cannot fire enchanted arrows.

    THE HELM OF THE HUNT 15 pointsMagic Armour

    6+ armour save. Furthermore, the Helm of the Huntgrants the bearer the Devastating Charge special rule

    and +1 Weapon Skill on a turn in which he charges into

    combat.

    THE RHYMER'S HARP 75 pointsTalisman This item gives the bearer, their mount, and any unit

    they join the Ward save (5+) and Strider special rules.

    CALAINGOR'S STAVE 15 pointsArcane ItemWhen casting the Tree Singing spell, the bearer may re-

    roll the distance the forest moves, or the number ofHits it inflicts. 

    MOONSTONE OF THEHIDDEN WAYS 35 pointsEnchanted Item

    If the bearer’s unit is wholly within a forest at the endof your Movement phase, and is not in close combat, it

    can forestwalk. If it does so, remove it from the

     battlefield and immediately replace it, wholly within

    any forest on the battlefield, in the same formation, but

    facing any direction. A forestwalking unit cannot be

     placed within 1" of an enemy unit or impassable

    terrain. A unit that forestwalks counts as having

    marched in the Movement phase.

    HAIL OF DOOM ARROW 30 pointsEnchanted Item

    One use only. Model with Asrai longbow only. The

    Hail of Doom arrow can be used instead of making aShooting attack with the bearer’s Asrai longbow.

    Declare that the Hail of Doom Arrow is being used before any dice are rolled.

    Range: Strength: Special Rules:

    30" 4 Armour Piercing (1),

    Multiple Shots (3D6)

    THE BANNER OFTHEETERNAL QUEEN 55 pointsMagic Standard

    The bearer has the Magic Resistance (3) special rule. In

    addition, once per game, all models in the same unit asthe Banner of the Eternal Queen have the Unbreakable

    special rule until the end of the turn, or until the bearer

    is slain (whichever comes first). Declare you are using

    this ability at the start of any turn.

    THE BANNER OF THE HUNTER KING 30 pointsMagic Standard

    All models in the same unit as the Banner of the Hunter

    King have the Vanguard special rule. In addition the

     bearer ’s unit re-roll their first failed charge of the

    game.

     

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    6/13

     

    6 WOOD ELVES

    LORDSHIGHBORN 125 points Profile M WS BS S T W I A Ld Troop Type

    Highborn 5 7 7 4 3 3 8 4 10 Infantry (Character)

    Equipment: Options: 

     Hand weapon

     Asrai longbow

     Light armour

     May be armed with one of the following:

    -  Additional hand weapon………………………………………………………….3 points 

    -  Spear ……………………………………………………………………………...3 points 

    -  Great weapon……………………………………………………………………..6 points 

     May take a shield…………………….……………………………………………...3 points 

     May take one of the following:

    -  Arcane Bodkins…………………………………………………………………..3 points 

    -  Hagbane Tips……………………………………………………………………..3 points 

    -  Trueflight Arrows………………………………………………………………...3 points 

     May be mounted upon one of the following:

    Elven Steed……………………………………………………………………...21 points -  Great Eagle……………………………………………………………………...50 points 

    -  Great Stag……………………………………………………………………….65 points 

    -  Meadow Chariot (replacing one of the crew)…………………………………...70 points 

    -  Forest Dragon………………………………………………………………….300 points 

     May take magic items up to a total of…………………………………………….100 points 

    Special Rules: 

     Marksman Prowess

     Forest Strider

    SPELLWEAVER  185 points Profile M WS BS S T W I A Ld Troop Type

    Spellweaver 5 4 4 3 3 3 5 1 9 Infantry (Character)

    Equipment: Magic:  Options:  Hand weapon

    Special Rules:

     Blessing of Isha

     Forest Strider

    A Spellweaver is a

    Level 3 Wizard who

    uses spells from the

    Lore of Life, Beasts,

    Light, Shadow or

    Athel Loren.

     May be upgraded to Level 4 Wizard…………………………..35 points 

     May be mounted upon one of the following:

    -  Elven Steed………………………………………………….21 points 

    -  Great Eagle………………………………………………….50 points 

    -  Unicorn……………………………………………………...60 points 

     May take magic items up to a total of………………………..100 points 

    TREEMAN ANCIENT 255 points Profile M WS BS S T W I A Ld Troop Type

    Treeman Ancient 5 4 4 5 6 6 2 3 10 Monster (Character)

    Special Rules: Magic:  Options: 

     Flammable

     Forest Strider

      Immunity (Psychology)

      Natural Armour (3+)

     Stubborn

     Ward save (6+)

     Tree Whack

     Blessing of Isha

    A Treeman Ancient

    is a Level 1 Wizardwho uses spells from

    the Lore of Life or

    Athel Loren.

     May be upgraded to Level 2 Wizard…………………...35 points 

     May take Strangleroots………………………………...20 points 

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    7/13

     

    7WOOD ELVES

    HEROESGLADE CAPTAIN

     

    60 points Profile M WS BS S T W I A Ld Troop Type

    Glade Captain 5 6 6 4 3 2 7 3 9 Infantry (Character)

    Equipment: Special Rules: Options: 

     Hand weapon

     Asrai longbow

     Light armour

     Marksman Prowess

     Forest Strider

     May be armed with one of the following:

    -  Additional hand weapon…………………………………...2 points 

    -  Spear ……………………………………………………….2 points 

    -  Great weapon………………………………………………4 points 

     May take a shield…………………….……………………….2 points 

     May take one of the following:

    -  Arcane Bodkins…………………………………………….3 points 

    -  Hagbane Tips………………………………………………3 points 

    -  Trueflight Arrows………………………………………….3 points 

     May be mounted upon one of the following:

    Elven Steed……………………………………………….14 points -  Great Eagle………………………………………………..50 points 

    -  Meadow Chariot (replacing one of the crew)…………….70 points 

    -  Great Stag…………………………………………………65 points 

     May take magic items up to a total of……………………….50 points 

    SPELLSINGER 

    80 points Profile M WS BS S T W I A Ld Troop Type

    Spellsinger 5 4 4 3 3 2 5 1 8 Infantry (Character)

    Equipment: Magic:  Options: 

     

    Hand weapon

    Special Rules:

     Blessing of Isha

     Forest Strider

    A Spellsinger is aLevel 1 Wizard who

    uses spells from the

    Lore of Life, Beasts,

    Light, Shadow or

    Athel Loren.

     

    May be upgraded to Level 2 Wizard…………………………..35 points  May be mounted upon one of the following:

    -  Elven Steed………………………………………………….14 points 

    -  Great Eagle………………………………………………….50 points 

    -  Unicorn……………………………………………………...60 points 

     May take magic items up to a total of…………………………50 points 

    BEASTMASTER  30 points Profile M WS BS S T W I A Ld Troop Type

    Beastmaster 5 5 5 4 3 2 6 2 8 Infantry (Character)

    Hound 9 3 0 3 3 1 3 1 5 War Beast

    Boar 7 3 0 3 4 1 3 1 5 War BeastBear 6 4 0 5 4 3 3 3 6 Monstrous Beast

    Equipment: Options: 

     Hand weapon

     Asrai longbow

     May be armed with one of the following:

    -  Additional hand weapon………………………………………………………2 points 

    -  Spear …………………………………………………………………………..2 points 

     May be mounted upon one of the following:

    -  Elven Steed…………………………………………………………………..14 points 

    -  Great Eagle…………………………………………………………………...50 points 

    -  Great Stag…………………………………………………………………….65 points 

     May be accompanied by one of the following:

    Up to 5 Hounds………………………………………………….....6 points per model  -  Up to 5 Boars………………………………………………………8 points per model  

    -  Up to 3 Bears……………………………………………………..45 points per model  

     May take magic items up to a total of…………………………………………..50 points 

    Special Rules: 

     Marksman Prowess

     Forest Strider

     Beastmaster

    ARMY BATTLE STANDARDOne Glade Captain in the army may

    carry the Battle Standard for +25 points. The Battle Standard Bearer can

    have a magic banner (no points limit).

    A model carrying a magic standard

    cannot carry any other magic items.

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    8/13

     

    8 WOOD ELVES

    HEROESSHADOWDANCER

     

    100 points Profile M WS BS S T W I A Ld Troop Type

    Shadow Dancer 5 8 6 4 3 2 8 3 8 Infantry (Character)

    Equipment: Magic: Options: 

     Two hand weapons

    Special Rules: 

     Forest Strider

      Immunity (Psychology)

     Skirmishers

     Ward save (6+)

     Shadow Dances

     A Shadowdancer who is a

    Wizard uses spells from

    the Lore of Shadow.

     May be upgraded to a Level 1 Wizard………..50 points 

     May take magic items up to a total of………...50 points 

    WAYSTALKER 

    90 points Profile M WS BS S T W I A Ld Troop Type

    Waystalker 5 6 7 4 3 2 7 1 8 Infantry (Character)

    Equipment: Special Rules: Options: 

     Two hand weapons

     Asrai longbow

     Marksman Prowess

     Forest Strider

     Scout

     Sniper

     Hawk-eyed Archer

     May take one of the following:

    -  Arcane Bodkins…………………………………………3 points 

    -  Hagbane Tips…………………………………………...3 points -  Trueflight Arrows………………………………………3 points 

     May take magic items up to a total of……………………25 points 

    BRANCHWRAITH 

    70 points 

    Profile M WS BS S T W I A Ld Troop Type

    Branchwraith 5 6 6 4 4 2 7 4 9 Infantry (Character)

    Special Rules: Magic: Options: 

     Blessing of Isha

     Forest Strider

     Fear

     Flammable

     Forest Strider

     Hatred

      Immunity (Psychology)

     

    Ward save (6+)

     A Branchwraith who is a

    Wizard uses spells from

    the Lore of Life or Athel

    Loren.

     May be upgraded to a Level 1 Wizard………..50 points 

    CHARACTER MOUNTS Profile M WS BS S T W I A Ld Troop Type

    Elven Steed 9 3 0 3 3 1 4 1 5 War Beast

    Unicorn 10 5 0 4 4 1 5 2 8 War Beast

    Great Eagle 2 5 0 4 4 3 4 2 8 Monstrous Beast

    Great Stag 9 5 0 5 4 3 4 2 7 Monstrous Beast

    Forest Dragon 6 6 0 6 6 6 3 5 8 Monster

    Special Rules:

     Great Eagle: Fly

     

    Unicorn: Fear, Impact Hits (2), Magic Resistance (2)

     Great Stag: Forest Strider, Impact Hits (D3)

      Forest Dragon: Fly, Natural Armour (3+), Soporific Breath

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    9/13

     

    9WOOD ELVES

    CORE UNITSGLADE GUARDS

     

    13 points per model Profile M WS BS S T W I A Ld Troop Type

    Glade Guard 5 4 4 3 3 1 5 1 8 Infantry

    Lord's Bowman 5 4 5 3 3 1 5 1 8 Infantry

    Unit Size: 10+ Special Rules: Options:

    Equipment: 

     Hand weapon

     Asrai Longbow

     Marksman Prowess

     Forest Strider

     One Glade Guard may be upgraded to a Lord's Bowman…….10 points 

     One Glade Guard may be upgraded to a musician……………10  points 

     One Glade Guard may be upgraded to a standard bearer ……..10 points 

    -  One unit may have a magic standard worth up to…………..25 points 

     The entire unit may take one of the following:

    -  Arcane Bodkins…………………………………..3 points per model  

    -  Hagbane Tips……………………………………..3 points per model  

    -  Trueflight Arrows………………………………...3 points per model  

    DEEPWOOD SCOUTS  15 points per model Profile M WS BS S T W I A Ld Troop Type

    Deepwood Scout 5 4 4 3 3 1 5 1 8 Infantry

    Master Scout 5 4 5 3 3 1 5 1 8 Infantry

     Note: You may not have more units of Deepwood Scouts than you have units of Glade Guard.

    Unit Size: 5+ Special Rules: Options:

    Equipment: 

     

    Hand weapon Asrai Longbow

     Marksman Prowess

     Forest Strider

     

    Scouts Skirmishers

     One Deepwood Scout may be upgraded to a Master Scout…..10 points 

     One Deepwood Scout may be upgraded to a musician……….10  points 

     

    One Deepwood Scout may be upgraded to a standard bearer...10 points  The entire unit may take one of the following:

    -  Arcane Bodkins…………………………………..3 points per model  

    -  Hagbane Tips……………………………………..3 points per model  

    -  Trueflight Arrows………………………………...3 points per model  

    ETERNAL GUARD  11 points per model Profile M WS BS S T W I A Ld Troop Type

    Eternal Guard 5 5 4 3 3 1 5 1 8 Infantry

    Eternal Warden 5 5 4 3 3 1 5 2 8 Infantry

    Unit Size: 10+ Special Rules: Options:

    Equipment: 

     Saearath

     Light armour

     Forest Strider

     Stubborn

     One Eternal Guard may be upgraded to an Eternal Warden….10 points 

     One Eternal Guard may be upgraded to a musician…………..10  points 

     One Eternal Guard may be upgraded to a standard bearer ……10 points 

    -  May have a magic standard worth up to……………………25 points 

     The entire unit may take shields…………………………………… free 

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    10/13

     

    10 WOOD ELVES

    CORE UNITSSPITE SWARMS

     

    40 points per model Profile M WS BS S T W I A Ld Troop Type

    Spite Swarm 5 3 0 2 2 5 5 5 10 Swarm

    Unit Size: 2+ Special Rules:

     Magical Attacks

     Ward save (6+)

    DRYADS  11 points per model Profile M WS BS S T W I A Ld Troop Type

    Dryad 5 4 4 3 4 1 5 2 8 Infantry

    Branch Nymph 5 4 4 3 4 1 5 3 8 Infantry

    Unit Size: 10+ Special Rules: Options: Fear

     Flammable

     Forest Strider

     Hatred

      Immunity (Psychology)

     Ward save (6+)

     One Dryad may be upgraded to a Branch Nymph………….10 points 

     The entire unit may skirmish…………………………………….. free 

    GLADE RIDERS  18 points per model Profile M WS BS S T W I A Ld Troop Type

    Glade Rider 5 4 4 3 3 1 5 1 8 Cavalry

    Glade Knight 5 4 4 3 3 1 5 2 8 CavalryElven Steed 9 3 0 3 3 1 4 1 5 -

    Unit Size: 5+ Special Rules: Options:

    Equipment: 

     Spear

     Asrai longbow

     Marksman Prowess

     Forest Strider

     Fast Cavalry

    Mount:

     Elven Steed

     One Glade Rider may be upgraded to a Glade Knight………..10 points 

     One Glade Rider may be upgraded to a musician…………….10  points 

     One Glade Rider may be upgraded to a standard bearer……...10 points 

    -  One unit may have a magic standard worth up to…………..25 points 

     The entire unit may wear light armour……………...2 points per model  

     The entire unit may take shields…………………….2 points per model  

     The entire unit may deploy as Ambushers…………………………. free 

     The entire unit may take one of the following:

    Arcane Bodkins…………………………………...3 points per model  -  Hagbane Tips……………………………………..3 points per model  

    -  Trueflight Arrows………………………………...3 points per model  

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    11/13

     

    11WOOD ELVES

    SPECIAL UNITSWILDWOOD RANGERS

     

    11 points per model Profile M WS BS S T W I A Ld Troop Type

    Wildwood Ranger 5 5 4 3 3 1 5 1 9 Infantry

    Wildwood Warden 5 5 4 3 3 1 5 2 9 Infantry

    Unit Size: 10+ Special Rules: Options:

    Equipment: 

     Great weapon

     Light armour

     Forest Strider

      Immune to Psychology

     Guardians of the

    Wildwood

     One Wildwood Ranger may be upgraded to a Wildwood

    Warden……………………………………………………...10 points 

     One Wildwood Ranger may be upgraded to a musician……10  points 

     One Wildwood Ranger may be upgraded to a standard

     bearer ………………………………………………………..10 points 

    -  May have a magic standard worth up to………………….25 points 

    WAR DANCERS  15 points per model Profile M WS BS S T W I A Ld Troop Type

    War Dancer 5 6 4 3 3 1 6 1 8 Infantry

    Bladesinger 5 6 4 3 3 1 6 2 8 Infantry

    Unit Size: 5+ Special Rules: Options:

    Equipment: 

     Two hand weapons

     Forest Strider

      Immune to

    Psychology

     Skirmishers

     Ward save (6+)

     Shadow Dances

     One War Dancer may be upgraded to a Bladesinger ……….10 points 

     One War Dancer may be upgraded to a musician…………..10  points 

    WILD RIDERS  21 points per model Profile M WS BS S T W I A Ld Troop Type

    Wild Rider 5 5 4 4 3 1 5 1 9 Cavalry

    Wild Hunter 5 5 4 4 3 1 5 2 9 Cavalry

    Elven Steed 9 3 0 3 3 1 4 1 5 -

    Steed of Kurnous 9 3 0 4 3 1 4 1 5

    Unit Size: 5+ Special Rules: Options:

    Equipment: 

     

    Spear

     Forest Strider

     Devastating Charge

     

    Fast Cavalry Fear

     Frenzy

     Ward save (6+)

    Mount:

     Elven Steed

     One Wild Rider may be upgraded to a Wild Hunter ………….10 points 

     One Wild Rider may be upgraded to a musician……………..10  points 

     

    One Wild Rider may be upgraded to a standard bearer………10 points -  May have a magic standard worth up to……………………50 points

     The entire unit may wear light armour……………...2 points per model  

     The entire unit may take shields…………………….2 points per model  

     The entire unit may replace their Elven Steeds with Steeds of

    Kurnous……………………………………………..2 points per model  

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    12/13

     

    12 WOOD ELVES

    SPECIAL UNITSMEADOW CHARIOT

     

    70 points Profile M WS BS S T W I A Ld Troop Type

    Meadow Chariot  - - - 5 4 4 - - - Chariot (Armour save 5+)

    Charioteer   - 5 4 4 - - 5 1 9 -

    Elven Steed 9 3 0 3 - - 4 1 - -

    Unit Size: 1 Equipment (Charioteers): Special Rules: 

    Crew: 2 Charioteers

    Drawn by: 2 Elven Steeds

     Spear

     Asrai longbow

     Marksman Prowess

    TREE KIN  45 points per model Profile M WS BS S T W I A Ld Troop Type

    Tree Kin 5 4 4 4 5 3 3 3 8 Monstrous Infantry

    Tree Kin Elder 5 4 4 4 5 3 3 4 8 Monstrous Infantry

    Unit Size: 3+ Special Rules: Options:

     Flammable

     Forest Strider

      Immunity (Psychology)

      Natural Armour (4+)

     Ward save (6+)

     One Tree Kin may be upgraded to a Tree Kin Elder………..10 points 

    ALTER KIN 

    44 points per model 

    Profile M WS BS S T W I A Ld Troop Type

    Alter Kin 8 4 0 5 4 3 5 3 8 Monstrous Beast

    Wild Kin 8 4 0 5 4 3 5 4 8 Monstrous Beast

    Unit Size: 3+ Special Rules: Options:

     Forest Strider

     Frenzy

     Ward save (6+)

     One Alter Kin may be upgraded to a Wild Kin………………...10 points 

    WARHARK RIDERS  35 points per model Profile M WS BS S T W I A Ld Troop Type

    Warhawk Rider 5 4 4 3 3 1 5 1 8 Monstrous Cavalry

    Wind Rider 5 4 4 3 3 1 5 2 8 Monstrous Cavalry

    Warhawk 2 4 0 4 3 2 5 2 5 -

    Unit Size: 3+ Special Rules: Options:

    Equipment: 

     Spear

     Asrai longbow

     Marksman Prowess

     Forest Strider

    Mount:

     Warhawk

     One Warhawk Rider may be upgraded to a Wind Rider……...10 points 

  • 8/17/2019 Ravening Hordes - Wood Elves 9th Ed

    13/13

     

    13WOOD ELVES

    RARE UNITSWAYWATCHERS

     

    20 points per model Profile M WS BS S T W I A Ld Troop Type

    Waywatcher 5 4 5 3 3 1 5 1 8 Infantry

    Waywatcher Sentinel 5 4 6 3 3 1 5 1 8 Infantry

    Unit Size: 5+ Special Rules: Options:

    Equipment: 

     Two hand weapons

     Asrai longbow

     Marksman Prowess

     Forest Strider

     Skirmishers

     Scouts

     Hawk-eyed Archer

     One Waywatcher may be upgraded to a Waywatcher

    Sentinel………………………………………………..…..10 points 

     The entire unit may take one of the following:

    -  Arcane Bodkins………………………………..3 points per model  

    -  Hagbane Tips………………………………….3 points per model  -  Trueflight Arrows……………………………..3 points per model  

    SISTERS OF THE THORN  26 points per model Profile M WS BS S T W I A Ld Troop Type

    Sister of the Thorn 5 4 4 3 3 1 5 2 8 Cavalry

    Handmaiden of the Thorn 5 4 4 3 3 1 5 3 8 Cavalry

    Steed of Isha 9 3 0 4 3 1 4 1 5 -

    Unit Size: 5+ Special Rules: Options:

    Equipment: 

     Hand weapon

     Blackbriar javelin

    Mount:

     Steed of Isha 

     Marksman Prowess

     Forest Strider

     Fast Cavalry

     Poisoned Attacks

    (Riders only)

     Ward save (4+)

     Deepwood Coven

     One Sister of the Thorn may be upgraded to a Handmaiden of the

    Thorn……………………………………………………...10 points 

     One Sister of the Thorn may be upgraded to a musician…10  points 

     One Sister of the Thorn may be upgraded to a standard

     bearer……………………………………………………...10 points 

    -  May have a magic standard worth up to………………..50 points

     The entire unit may take shields………………...2 points per model  

    GIANT EAGLE  50 points Profile M WS BS S T W I A Ld Troop Type

    Giant Eagle 2 5 0 4 4 3 4 2 8 Monstrous Beast

    Unit Size: 1+ Special Rules:

     Fly

    TREEMAN  225 points 

    Profile M WS BS S T W I A Ld Troop TypeTreeman 5 6 6 5 6 5 2 5 9 Monster

    Unit Size: 1  Special Rules: 

     Flammable

     Forest Strider

      Immunity (Psychology)

      Natural Armour (3+)

     Stubborn

     Ward save (6+)

     Tree Whack

    Options:

     May take Strangleroots………………………………….20 points