quake 96
DESCRIPTION
TRANSCRIPT
Quake - 1996
Quake has a very low polygon count200 polygons with 1 320X200 8bit texture using predefined palette.
No shadows or dynamic environmental lighting
The projectile blood is of a very low quality, they appear square-like and
are only one single colour.
The lighting is very basic the level is lit by the game only. The in game lamps and over head lighting add no effects they are just bright
coloured textures.
The texture is of a very low quality, the floor is essentially a brown mesh, itʼs trying to have this 3D texture but it failed and it just looks squashed.
The gun is a little better with itʼs texture especially the barrel the grey has been excellently designed. The only issue with this is that there isn't enough detail to make it look smooth.
Quake 4 - 2005
Comparing the original quake with the last made you can see an amazing progression, the texture of the game is so much better, the lighting is interacting with the characters and the environment, and there is 2,500 polygons is this game.There is nine years difference between these games and it has been nine years since quake 4, and time has won the graphics of games is far better and more capable of the extraordinary, in games today we have building fall from in game interactions and about 4 million polygons in a single character.