pure plays versus brick and clicks: performance implications of

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Pure Plays Versus Brick And Clicks: Performance Implications of Internet-based Electronic Commerce Marketing Strategy and Channel Structure Howard S. Rasheed, Ph.D. Assistant Professor Scott Geiger, Ph.D. Assistant Professor University of South Florida 4202 E. Fowler Ave. BSN 3403 Tampa, FL 33617 813-974-1727 [email protected] keywords: electronic commerce, Internet, brand equity, channel of distribution Under Review at: Journal of Business Ventures

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Page 1: Pure Plays Versus Brick And Clicks: Performance Implications of

Pure Plays Versus Brick And Clicks: Performance Implications of Internet-based Electronic Commerce Marketing Strategy and Channel Structure

Howard S. Rasheed, Ph.D. Assistant Professor

Scott Geiger, Ph.D. Assistant Professor

University of South Florida

4202 E. Fowler Ave. BSN 3403 Tampa, FL 33617

813-974-1727 [email protected]

keywords: electronic commerce, Internet, brand equity, channel of distribution

Under Review at:

Journal of Business Ventures

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Pure Plays Versus Brick And Clicks: Performance Implications of Internet-based Electronic Commerce Marketing Strategy and Channel Structure

Abstract

Pure plays use the Internet as a market entry strategy and brick and clicks use the Internet as an

alternate channel of distribution. Several theoretical frameworks are used to explore strategic

and performance differences between business models. Results from a sample of 240 firms

engaged in Internet-based consumer marketing suggest that brick and clicks are more effective

than pure plays at using the Internet for brand equity building. Moreover, brick and clicks also

enjoy higher profit expectations. However, using the Internet as a channel for sales transactions

has a negative impact on profit expectations for both business models.

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1. Executive Summary

Recent dot-com failures have raised a cloud of suspicion over the viability of new

ventures known as pure plays, which characteristically enter new markets exclusively via the

Internet. Many of these firms have met with unfavorable reaction from the financial markets due

to lack of profits and weak capital infrastructure. The strategic efficacy of the pure play model is

critical in light of forecasts projecting total Internet electronic commerce ranging between $1 and

$1.3 trillion by 2003, while the business to consumer sales portion is expected to reach $180

billion by 2004 (The Economist, 2000).

Incumbent firms, otherwise known as brick and clicks, use Internet-based electronic

commerce to diversify their distribution channel or supply chain management strategy. Channel

research in the marketing literature has recently focused on Internet-based electronic commerce

as a part of the firm’s multiple channels of distribution strategy (Geyskens, Gielens, & Dekimpe,

2002). However, not all traditional retailers have embraced the Internet for fear of

cannibalizing existing market share (Enders & Jelassi, 2000). Business models designed to

incorporate Internet electronic commerce must therefore complement existing channel structures

to avoid channel conflicts.

Amit & Zott (2001) argued that electronic commerce business models facilitate value

creation by addressing unique questions of entrepreneurship and strategy theory that transcend

the traditional boundaries of the firm to encompass virtual markets and networks of firms. Both

models constitute an entrepreneurial strategy in the sense that pure plays use the Internet as the

basis for a new venture, whereas brick and clicks use the Internet as an innovative exchange

mechanism. Because these business models and technological innovations are dynamic and

contemporaneously evolving, prior research related to e-commerce business models is limited.

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The current study adds to the literature by addressing three research questions: First, is

there a difference between new ventures and incumbent firms in terms of three types of

performance: e.g., profit expectations; revenue growth; and international revenue growth?

Secondly, do differences exist between the two business models with regards to marketing

experience and marketing strategy efficacy? Finally, are market performance outcomes of both

models impacted by marketing expenditures, channel structure, and channel intensity?

Data were gathered from information system managers of 240 firms engaged in Internet-

based consumer marketing, using a key informant survey technique. Of the sampled firms, 58%

indicated that they had a marketing presence prior to using the Internet (brick and clicks), while

42% used the Internet exclusively as the basis for a new venture (pure plays).

For managers, this exploratory study indicates that brick and click firms enjoy an

advantage over pure plays in advertising and promotion strategy effectiveness and brand

recognition. Brick and click firms also have higher profit expectations than pure plays, and are

more effective in using offline website promotional strategies than pure plays. The only area in

which pure plays were more effective was in the use of search engines, as well as, international

revenue growth. Based on the study results, managers should be cautious about the profitability

of using the Internet to execute sales. However, the Internet could be an effective tool for

information dissemination. Furthermore, digitized products that can be distributed over the

Internet could serve as an important source of international revenue for new ventures.

For researchers this study provides preliminary insight on theory building related to

performance models for consumer marketing. Particularly, it extends channel distribution and

brand equity development literature to Internet-based electronic commerce, in the context of new

venture market entry and diversification of traditional channel marketing strategy.

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2. Introduction

Information technology (IT) has played a dominant role in the emergence of innovative

business models within the strategic management paradigm over the past decade (Venkatraman,

1994). IT has provided the capabilities for firms to redefine boundaries of markets, structural

characteristics, alter the rules of competition, and redefine processes, networks, and business

scope. As a recent IT innovation, the Internet serves as a multilateral and inter-organizational

information system for business strategy implementation (Hoffman, Novak, & Chatterjee, 1996)

and a media for distinct business models of market entry strategy (Kiang, Raghu, & Shang,

2000).

Some theorists further suggest the advent of Internet-based commerce presents a strong

case for the confluence of entrepreneurship and strategy (Amit & Zott; 2001; Hitt & Ireland,

2000; McGrath & MacMillan, 2000). Amit & Zott (2001) argue that innovative models that

facilitate Schumpeter’s idea of creative destruction “not only apply to products, production

processes, distribution channels, and markets, but also to exchange mechanisms and transaction

architectures” (p. 511). Internet-based information technology therefore, represents a recent

entrepreneurial opportunity for innovating markets and exchange mechanisms. As such,

business conducted over the Internet can be an important source of value creation for

entrepreneurial start-ups and corporate ventures (Amit & Zott, 2001).

Generally, information technology creates value by supporting differentiation strategies

at various steps in the value chain by raising revenue or lowering costs (Amit & Zott, 2001).

Whether the added value from revenue generation becomes a sustainable competitive advantage

for firms depends on whether the firm’s brand equity transfers to, or is established in the new

media (Aaker, 1991; Bharadwaj, Varadarajan, & Fahy, 1993). Other researchers, however,

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question whether resources (Barney, 1991) embedded in Internet-based information technology

provide a sustainable competitive advantage because the technology has become generic and

widely available to competing firms, thereby eliminating distinct cost disadvantages in

developing, acquiring, or using the technical infrastructure (Mata, Fuerst, & Barney, 1995).

Consequently, business models using Internet-based commerce may, at best, be viewed as a

temporary source of competitive advantage or a source of competitive parity.

One newly evolved model, know as “pure plays,” are new venture firms that use the

Internet exclusively for new market entry. These firms manifest as new start-ups (greenfield) or

corporate venture spin-offs for the purpose of market development. The other model, known as

bricks and clicks, is a hybrid arrangement in which incumbent firms use Internet electronic

commerce as a technology media for diversifying their distribution channel. Firms using this

model are typically established firms with existing management, organizational structure, and a

physical presence in the form of a retail store, warehouse facilities, and a complementary

logistics system. These traditional companies have, in some cases, viewed the innovation of the

Internet as a “disruptive technology” that is difficult to embrace due to the cultural inertia and

sunk costs associated with established business models and stakeholder relationships (The The

Economist, 2000). Traditional perspectives suggest changing distribution channels could cause

disruptive conflicts and lead to a dysfunctional exercise of power (Gaski, 1986; Rangan,

Menezes, & Maier, 1992). For the remainder of this study we will interchangeably refer to

incumbent firms utilizing the Internet for electronic commerce as bricks and clicks, and new

ventures utilizing the Internet exclusively for market entry as pure plays.

There are four basic types of companies that use the Internet in the core of their business:

(1) e-commerce companies that market goods over the Internet; (2) content aggregators who

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gather and display content from multiple sources; (3) market makers that act as intermediaries or

conduct electronic markets; and (4) service providers who furnish Internet based services (Afuah

& Tucci, 2000). Of the firms that market goods over the Internet, companies are further

classified as business-to-business or business-to-consumer models, based on the nature of the

end customer. This study focuses on firms that used the Internet exclusively for a new venture

entry into consumer marketing (B2C), either exclusively (pure play) or firms that used the

Internet as part of the diversification of their B2C channel distribution system (brick and click).

3. Theoretical Development

Research related to the Internet as a distribution channel and as model for new venture

market entry is sparse. This study uses extant literature associated with multiple channels of

distribution and marketing strategies for building brand equity to develop a performance model

for Internet-based electronic commerce.

3.1 Multiple channels of distribution

The use of multiple channels of distribution is becoming the prevailing strategy in

consumer marketing (Frazier, 1999). Prior research has focused on the performance implications

of a supplier’s single channel decision (Jeuland & Sugan, 1983; Lai, Little, & Villas-Boas,

1996). The performance expectations of the Internet as an additional channel for incumbent

firms are very uncertain, however (Ghosh, 1998; Booth, 2000). According to Geyskens et al.

(2002), although the Internet as an additional channel may “increase firms’ penetration levels

and decrease their distribution costs, increased consumer price sensitivity and lowered levels of

support in the entrenched channels may become liabilities” (p. 102). Their research found that

the stock market reacts positively to investments in Internet channels in 70% of the cases studied.

Because so many firms experienced negative returns (30%), Geyskens et al., (2002) emphasized

the need to understand what drives the success of the Internet as an additional channel. They

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concluded that success is contingent on the power of the firm realized through an entrenched

channel. Although firms can expect to loose some of the goodwill associated with their existing

channels, they can use their channel power to enforce agreements with distributors. Since only

incumbent firms with existing channels of distribution can exert this type of market clout, it is

expected that they will have better stock returns. Conversely, Geyskens et al. (2002) found that

established firms are financially hurt when adding a new Internet channel to an entrenched

channel system, due to cannibalization and brand-damaging inter-channel conflicts. Amit & Zott

(2001) also argued that innovative business models have the potential to disrupt existing industry

structures and thereby pose a threat to incumbents. Based on these equivocal findings, more

empirical exploration is needed to better understand performance outcomes of Internet-based

distribution channels. Consequently, we offer the following research question:

RQ1: Do differences in performance exist between brick and click and pure play firms?

3.2 Brand Equity

Research involving entry strategy and performance has considered a number of

managerial decisions that affect performance, including building brand equity, brand

identification, and brand names (Keller, 1993; Lambkin, 1988; Miller, Spann, & Lerner, 1991;

Schrader & Simon, 1997; Tsai, MacMillan, & Low, 1991). A popular perspective suggests

brand equity is a source of added value and sustainable competitive advantage for firms (Aaker,

1991; Bharadwaj et al., 1993). It has also been considered a successful strategy for

differentiating a product from competing brands, creating competitive barriers, as well as

increasing cash flow (Yoo et al., 2000). Corporate CEOs believe that brand equity is an

indicator of long-term marketing performance and a benchmark for improving sales and profit

(Baldinger, 1992). Moreover, a survey of Marketing Science Institute members ranked brand

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equity the number one issue facing marketing management (Aaker, 1991; Cobb-Walgren, Ruble,

& Donthu, 1995; Zimmer, 1994).

There are a number of distinctions between the channel structures of pure play and brick

and click models, based on brand equity strategies. Unsupported speculation in the popular press

suggests that brick and click firms using a multi-channel business model should have significant

advantages over pure plays (The Economist, 2000). For example, they typically have an

established brand name, a large customer base and strong links with suppliers (Enders & Jelassi,

2000). They also have the advantage of physical establishments such as stores, warehouse, and

delivery trucks that facilitate customer fulfillment and satisfaction. Lastly, established firms

typically have a large database that can be used to target customers. Consequently, incumbent

firms may need to spend less than pure plays on marketing (The Economist, 2000). This is a

significant distinction considering the variance in customer acquisition cost. According to a

McKinsey study, brick and click retailers spend only US$5 to bring an existing customer online,

compared to US$445 per pure play customer (Kiang et al., 2000).

Whether brick and clicks have a market performance advantage is not clearly established,

however (Hensmans, van den Bosch, & Volberda, 2001). The problem for incumbent firms is

that the Internet represents a new distribution channel, which may not create a new market or

additional sales, but redirect existing sales from other channels. As a result, brick and click firms

moving into Internet electronic commerce run the risk of channel conflict. To avoid channel

conflict some incumbent firms have set up separate online subsidiaries. Physical retailers also

face challenges of organizational restructuring and the adaptation of their existing distribution

infrastructure to the divergent demands of the online market (Kiang et al., 2000). The logistics

associated with the massive flow of goods from warehouse to retail shelves presents different

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challenges than the infrastructure needed to satisfy the micro demand of individual consumers

over the Internet. Online retailing requires more entrepreneurial processes and decision making

to accommodate the flexibility necessary for Internet-based commerce (Kiang et al., 2000).

Consequently, incumbent firms sometimes spin-off ventures to accommodate different

compensation packages for highly competitive technical markets, limit the financial damage to

parent financial statements, and provide an independent basis for performance evaluation.

On the other hand, Internet-based commerce in the business-to-consumer realm has

distinct advantages such as wide reach, exhaustive product selection, few infrastructure

requirements, unlimited hours of operational access, and a high degree of scalability (Kiang et

al., 2000). The primary obstacle is the building of a brand name. The cost of bringing a new

brand to market has been estimated at US$100 million (Ourusoff, 1992; Cobb-Walgren, et al.,

1995). However, due to the proliferation of web offerings a distinctive brand name is difficult to

establish, not to mention, challenges of trust, customer service, and unreliable outsourcing of

distribution systems. Thus, both business models appear to have advantages and disadvantages.

Aaker (1991) set forth five categories of assets that lead to brand equity: 1) brand loyalty,

2) name awareness, 3) perceived quality, 4) brand associations, and 5) proprietary brand assets

such as patents and symbols. Furthermore, brand equity has been conceptualized as the value of

a brand name in terms of customer perceptions of quality, customer loyalty, brand association,

awareness, and image (Yoo et al., 2000). Research suggests that investments in marketing

activity can enhance or maintain customer-based brand equity, but there has been limited

exploration of the differences between traditional and non-traditional electronic commerce

business models (Keller, 1993). Studies on the effects of marketing mix decisions on brand

equity have included elements such as advertising expenditures, sales force and marketing

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research expenditures, age of the brand, advertising share, order of entry, and product portfolio

(Simon & Sullivan, 1993; Yoo et al., 2000). Other critical marketing activities include public

relations (Aaker, 1991), warranties, (Boulding & Kirmani, 1993), slogans or jingles, symbols,

and packages (Aaker, 1991), company image, country of origin, and promotional events (Keller,

1993).

Cobb-Walgren et al. (1995) empirically concluded that brands with greater advertising

budgets yield higher levels of brand equity, which in turn, generate greater consumer preference,

and purchase intent. Moreover, Sharma and Kesner (1996) found that high advertising

expenditures enable new entrants to become viable in the short run and build market positions.

They also found that seller concentration leads to higher sales growth. Yoo et al. (2000)

analyzed customer perceptions of marketing mix elements such as price, store image, distribution

intensity, advertising expenditures, and price promotions, concluding that all except frequent

price promotion are brand-building activities. Combining higher price levels with more

advanced product features positively affects brand equity. Moreover, store image along with

word of mouth and promotional activities enhance brand equity. Thus, pure play firms may face

a severe disadvantage relative to brick and click firms when trying to establish brand image. As

such, we offer the following research question:

RQ2: Do differences exist between brick and clicks and pure plays regarding experience

and the effectiveness of marketing activities related to brand equity development?

3.3 Channel Structure, Marketing Expenditures, and Performance

Industry structure characteristics have also been useful in developing and explaining

performance models (Green, Barclays, & Ryans, 1995). In the context of industry channel

designs, marketing channel decisions have been categorized as direct and indirect marketing

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approaches (Lilien, 1979; Yoo et al., 2000; Kiang et al., 2000). Lilien (1979) found that firms

usually sell new products directly and sell mature products through distributors. Firms with high

product information needs, high customization requirements, high need for product quality, high

lot size requirements, broad assortment needs, low product availability needs, low after-sales

service requirements, and complex logistic needs, generally seek direct marketing approaches

(Rangan et al., 1992). However, this dichotomization is inadequate to address hybrid

distribution channel designs appropriate for electronic commerce.

Product characteristics, categorized as search or experience goods, have also been used to

explain consumer electronic marketing performance (Kiang et al., 2000). Search goods can be

evaluated using external information and are more suitable to being marketed on the Internet.

Experience goods have to be personally evaluated, and are less suitable for Internet marketing

(Kiang et al, 2000). A major obstacle for a new entrant in an experience goods market is

convincing consumers to take a chance on a new product when they are aware of the quality of

the incumbent firm’s brand because of prior use (Bharadwaj et al, 1993). Additional marketing

efforts to overcome consumer risk perceptions, can lead to significant differences in marketing

costs between new entrants and incumbents. Also products that are informational or intangible,

particularly if it can be digitized, are more adaptable to the online retail model (Kiang et al.,

2000).

Offering another classification scheme, Peterson, Balasubramanian, and Bronnenberg

(1997) divided marketing activities into three, somewhat overlapping channel typologies:

distribution, transaction, and communication. Distribution channels facilitate the physical

exchange of products and services. Transaction channels enable sales activities between buyers

and sellers. Communication channels generate exchanges of information between buyers and

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sellers. Zettelmeyer (2000) claims that firms can increase their market power by strategically

using information on multiple channels to achieve finer consumer segmentation. For certain

goods (e.g. online ticketing, digital products, and financial services) the Internet serves as both a

transaction and physical distribution medium. Cobb-Walgren et al. (1995) proposed that the

effects of advertising on brand equity were dependent upon channel type, such that greater brand

equity results in better market performance.

Models developed to predict performance outcomes have consistently included measures

of strategy and structure. The previous research reviewed has supported the importance of

channel structure in predicting performance in new and existing e-commerce entities. For this

performance model, we focus on three activities relative to brand equity development and

distribution channels that have received support in prior research: promotional expenditures

(Simon & Sullivan, 1993; Cobb-Walgren et al., 1995; Yoo et al., 2000), channel distribution

intensity (Yoo et al., 2000), and channel structure typology (Peterson, et al., 1997). We seek to

determine the impact of these variables on performance for two models of Internet e-commerce

(brick and click and pure play). Thus, the following research question is provided:

RQ3: Is performance for e-commerce firms (brick and click or pure play) influenced by

promotional expenditures, channel intensity, and channel structure?

4. Methodology

4.1 Data Collection

Using a database of firms doing business on the Internet, survey data were gathered using

a key informant technique (Poppo & Zenger, 1998) from the chief information officer or the

manager of information technology by Activmedia, an Internet research firm. Specifically, a

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population was extracted from a global directory of 550,000 publicly listed URLs. Once

unduplicated, an nth name random sample was drawn from English-language directory systems,

which accounts for 80% of Web URLs overall. The instrument was a multi-part web-based

survey, with appropriate skips and branches. An e-mail invitation was sent to 4,604 businesses

in the year 2000, giving them 48 hours to respond and promising a copy of the final report. In

that period 1013 respondents provided usable data, representing a response rate of 22%. Of the

total firms in the database the sample was further segmented to include only firms doing

business-to-consumer (B2C) marketing, resulting in a sample size of 240 (133 brick and clicks

and 107 pure plays). Firm size in this study averaged 16 employees; traditional firms averaged

19 and pure plays averaged 9. Firms in this study can be further classified as entrepreneurial,

since the length of time they have used Internet electronic commerce as a new venture or

innovative transaction mechanism ranged from 1 to 7 years (Bamford, Dean, & McDougall,

1999). Geographically, 78.4% were from North America, 7.6% were from Europe, and 7.2%

were from South America and Asia.

4.2 Measurement Variables

Business Model. The two business models (MODEL) were dichotomized based on

whether respondents indicated their firm sold through any channels other than the Internet prior

to going online. Pure plays were coded “1” and brick and clicks were coded “0”.

Performance. Rather than using corporate level measures that may not be appropriate for

measuring functional strategies (Nickell, 1996; Geroski, 1998; Stuart, 2000) this paper uses key

informant perceptions of performance at the functional level: web-generated productivity and

web site profitability. Although objectives measures are more popular, Venkatraman and

Ramanujam (1987) found a high degree of correlation between perceptual and objective

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performance measures and concluded that perceptual measures are acceptable

operationalizations of business economic performance. Since most businesses are not required

to report accounting data at the functional level, profit expectations (PROFIT) were used as a

proxy for financial performance. Accordingly, respondents were asked to rate their web-based

profit expectations for the current fiscal year as follows: profitable now = 5; profitable in 12

months = 4; profitable in 12-24 months = 3; profit in 2-5 years = 2; may never be profitable =1.

This research also uses electronic commerce sales growth as a productivity-based measurement

of firm performance (Sharma & Kesner, 1996; Stuart, 2000). Key informants were asked their

perception of the total web-based revenue growth (REVGRO) during the current year (converted

to US dollars) and the percentage of international web-based revenue growth (GLOBALREV).

Brand Equity Strategies. To examine the research questions it was also necessary to

collect key informants’ perceptions of advertising and promotion strategies specific to brand

building. Respondents were asked to rate the overall success of advertising and promotion

strategies and specifically advertising for brand name recognition (very successful=1, not

successful=4). The efficacies of several marketing activities associated with brand equity were

also used in this study. Respondents were asked to rate their experience with the following

online website promotion methods on a 5 point Likert-like scale (1= excellent, 5 = poor): 1)

overall online site promotion; 2) paid banner ads; 3) buttons and links; 4) paid sponsorships; 5)

online press releases; 6) affiliate programs; 7) reciprocal ads and links; and 8) search engines. In

addition respondents were asked to rate their experience with the following offline website

promotion methods: 1) overall offline site promotion; 2) paid print; 3) paid broadcast ads; 4)

direct mail and catalogs; 5) sweepstakes and contests; 6) trade shows; and 7) brochures.

Distribution Channel Measures. This study measures two aspects of distribution channel—

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intensity and structure. Distribution channel intensity (CHANINTEN) has been operationalized

as the number of firm stores in operation (Peterson et al., 1997). This study uses a similar

measure more suitable to electronic commerce, expressed as the number of online products and

services sold. Channel structures utilized were measured by asking respondents the purpose of

their website. Respondents indicated which channel type applied (yes=1, no=0) to their

marketing activity as follows: 1) accept orders (CHANSALE); 2) publish information

(CHANINFO); and 3) distribute products (CHANDIST) electronically via the Internet (Peterson

et al., 1997).

Marketing Expenditures. As indicated previously, advertising and promotion

expenditures play a significant role in the development of brand equity and subsequently

performance outcomes (Geyskens et al., 2002). This model measures marketing expenditure

(PROMOBUD) using a self-reported measure of on-line promotion budget. Respondents were

asked how much should be invested (converted to U.S. dollars) to promote an online business

similar to theirs.

4.4 Data Analysis

Descriptive statistics and a correlation analysis were performed. To examine research

questions one and two, t-tests were used to compare strategy and performance variables. To

examine research question three, regression analysis was used to determine whether promotion

expenditures, channel intensity, and channel structure variables predict performance of pure

plays and brick and click firms.

5.0 Results

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Table 1 presents the means and standard deviations, as well as the correlation coefficients

between variables. The results of the t-tests are reported in Table 2a and 2b. The results for

RQ1 are reported in Table 2a. As indicated, profit expectations are significantly higher for brick

and click firms (? = .45, p<.05). The mean score for percentage change in international

revenue is greater for pure plays (? = -9.88, p<.01). However, there is no significant difference

between business models for revenue growth.

The results for RQ2 are reported in Tables 2a and 2b. In terms of marketing strategy

efficacy, there are significant differences between the business models (Table 2a). Brick and

click firms are more effective with advertising/promotion strategies (? = -.29, p<.1) and with

advertising/brand recognition strategies (? = -.44, p<.05). With regard to marketing experience

(Table 2b), only one mean score for online site promotion methods, search engine, is

significantly higher for pure plays (? = .41, p< .01). However, mean scores for five of the

offline site promotion methods are significantly higher for brick and click firms as follows:

overall offline site promotion (? = -.81, p<.001); print media (? = -.68, p<.001); direct mail (? =

-.83, p<.001); trade shows (? = -.54, p<.05); and brochures (? = -.95, p<.001).

With regard to RQ3, the results of the regression analyses predicting financial

performance are presented in Table 3. The findings indicate that brick and click firms have

greater profit expectations as the business model variable (MODEL) negatively influences profit

expectations (p<.05). However, using the Internet to generate sales and accept orders

(CHANSALE), negatively influences profit expectations (p<.001). The use of the Internet for

product distribution also negatively impacts profit expectations (p<.05).

When examining current year revenue growth three independent variables were

significant. As might be expected, greater channel intensity (CHANINTEN) positively

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influences revenue growth (p<.001). The use of the Internet to publish information regarding the

product (CHANINFO) also has a positive impact on revenue growth (p < .05). Lastly, the size of

on-line promotion budgets (PROMOBUD) also positively impacts revenue growth (p<.01).

For the model with change in international revenue as the dependent variable, two

independent variables were significant. Using the Internet for distribution of products/service

(CHANDIST) is positive and significant (p < .05). Also, consistent with the t-test, the business

model variable (MODEL) suggests new ventures have higher growth rates in international

revenue (p<.01).

6.0 Discussion And Conclusions

The purpose of this paper is to compare and contrast two Internet electronic commerce

models—pure plays (new ventures) and brick and clicks (incumbents) to determine their relative

efficacy of marketing strategies and performance outcomes. This study also examines whether

channel structures and brand equity building strategies impact growth and profit expectations for

both pure plays and brick and click firms. In view of the proliferation of web-based business and

the recent rash of failures, it is important to understand how market entry models vary, as well

as, what organizational variables predict success.

As indicated previously, differences were expected between electronic commerce models

in marketing experience and the efficacy of marketing strategies related to building brand equity.

We found that, of the online promotion strategies considered, the only difference was that pure

play firms are more successful using search engines as a promotional tool. Brick and click firms

were clearly more successful in the use of traditional promotional tools such as print media,

direct mail, trade shows, and brochures. These results suggest that pure play firms are no more

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effective with the new online tools of promotion than brick and clicks, but distinctly less

successful using standard methods. Although not directly measured, it could be speculated that

they are less effective with traditional methods because they focus on electronic promotions but

not effectively enough to overcome the brand advantages of established firm.

The results also indicate that key informants from incumbent firms feel they are

marginally more successful using advertising and promotion strategies for building brand and

retaining customer base. Brick and click firms are also more successful in using advertising

primarily for brand name recognition. If the established relationship between building brand and

developing competitive advantage holds true for Internet firms, these results suggest that

incumbents will have better long-term performance than new ventures.

In terms of performance, one noteworthy result is that brick and click firms have higher

profit expectations than pure plays. Prior research maintains that brand equity creates added

value and a sustainable competitive advantage (Aaker, 1991; Bharadwaj et al., 1993), as well as

differentiates products, creates competitive barriers, and increases cash flow (Yoo et al., 2000).

Since our findings indicate incumbents have greater success in advertising and promotion

strategies for building brand recognition, it should follow that incumbents will have higher profit

expectations. In contrast, pure plays enjoy a greater international growth rate than brick and

click firms. Thus, international diversification may represent an opportunity as a successful

growth strategy for new ventures.

Another interesting finding of our study indicates that higher use of Internet commerce

for sales generation and product distribution has a negative impact on profit expectations. This

seemingly counter-intuitive result may be explained by transaction cost theory and consumer risk

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factors. On one hand, transaction cost theory suggests information technology reduces

transaction costs, particularly coordination costs (Clemmons, Reddi, & Row, 1993). More recent

evidence, however, indicates that performance losses result when firms coordinate information

systems activities in the market place (Poppo & Zenger, 1998). This negative finding may

therefore be a function of governance decisions related to the value chain activities associated

with sales transactions. Also, accepting or generating sales over the Internet may not be a

profitable activity for new ventures or established firms because of consumers’ reluctance to use

the Internet for sales transactions (Van den Poel & Leunis, 1999). In light of brick and click

firms having significantly higher profit expectations, established firms can likely withstand the

lack of profitability temporarily if they are successfully building brand equity. More

importantly, the absence of brand equity may explain why dot-com companies are failing.

Analyzing the effects of channel structure on market performance indicates that channel

intensity has significant and positive effects on revenue growth. In addition, utilizing the

Internet to publish information regarding products sold positively impacts revenue growth.

Thus, the more products sold over the Internet and the greater the information available

regarding those products, the greater the increase in revenue. An intense channel structure could

establish economies of scales, which reduce coordination costs according to transaction cost

theory. Therefore, low profit expectations may be, eventually offset by offering more products

or services over the Internet.

Consistent with the resource perspective (Li & Ye, 1999), the size of promotional

budgets positively impacts revenue growth. This finding is also consistent with Bharadwaj et al.

(1993) who suggested that sales productivity in Internet commerce may be a function of brand

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equity, which is impacted by promotional expenditures. Thus, firms with greater promotional

budgets experience greater increases in revenue.

The results also indicate that pure plays have a higher percentage increase in international

revenue. Moreover, international growth is positively affected by using the Internet for

distribution of products and services. These results suggest that pure plays that have products

that can be digitized or otherwise distributed electronically are more successful at growing in

global markets. This could be due to the relative ease of overcoming logistical problems of

exporting when your product can be electronically distributed.

Like most research efforts the current study must be interpreted in the context of some

limitations that provide opportunities for future research. Although other research has used

consumer perceptions of brand equity as a measurement (Yoo et al., 2000), the use of key

informant perceptions about performance measures is a limitation of this research. Actual data

regarding performance would always be preferred, although the availability of financial data for

web-based functional strategy implementation is questionable. Future research could advance

the literature more with quantifiable financial and market performance data that is customary in

business research such as return on investment and market share. Although this data may be

available at the corporate level for pure plays that have gone public, accounting guidelines do not

require reporting at the web site level. Future research could also assess whether the negative

results of using the Internet for sales could be a function of whether the product type is a search

or experience good which affects consumer risk and consumer reluctance (Van den Poel &

Leunis, 1999; Kiang et al., 2000).

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Despite these limitations, this research provides useful insight into the differences

between the pure play and brick and click approaches to electronic commerce. Managers and

practitioners can use the findings to better focus their marketing strategies and channel

structures. Perhaps the usefulness of search engines is underestimated relative to other methods

of online promotion such as banner ads. Managers of pure plays may also find it useful to

concentrate some of their promotional efforts on traditional media, such as print, direct mail,

trade shows, and brochures.

Since managers of brick and click firms are still more successful in using advertising to

build on an existing advantage in brand recognition, the prospects for pure plays to overtake

brick and clicks may prove difficult. Also, if using the Internet to generating sales does not

increase revenue or profitability, pure plays will have difficulty building a sustainable

competitive advantage without a physical store and sales force.

In conclusion, these preliminary results provide some indications of why dot-coms using

the pure play model are failing. They may not have the strategic advantage or solid channel

structure to overtake the market performance of established firms, regardless of how much

money is invested from the financial sector. As incumbents expand their channel structure

electronically, their advantages of brand and marketing effectiveness may reduce any first mover

advantages achieved by pure play firms as new market entrants. Without strong market

performance, financial failure is not far away.

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Table 1. Descriptive Statistics and Pearson Correlation Matrix

Mean StD 1 2 3 4 5 6 7 8

1. PROMOBUD 1861691 3E+07

2. CHANINTEN 2987 22465 -0.01

3. MODEL .31 0.457 -0.03 0.11

4. CHANSALE 1.64 0.86 0.04 0.05 0.17 **

5. CHANINFO 0.37 0.67 -0.01 -0.04 0.09 0.17 **

6. CHANDIST 0.17 0.38 0.01 -0.04 0.12 0.04 0.14 **

7. REVGROW 363092 1E+06 0.01 0.64 ** 0.03 -0.09 -0.10 -0.10

8. GLOBALREV 11.59 28.82 -0.03 -0.03 0.17 * 0.17 ** 0.26 ** 0.26 -0.12

9. PROFIT 2.29 1.58 -0.05 -0.15 -0.07 0.26 ** 0.00 0.00 -0.31 ** 0.24 **

N=240; *p<.05; **p<.01; ***p<.001

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Table 2a: Bivariate Analysis: Means, (Standard deviations) and T-tests on Means Business Model Differences in Strategy and Performance

Variable Brick & Pure T-test

Click Play (2-tail)

Performance

Profit Expectations 2.43 1.98 1.948 *

(1.52) (1.25) Revenue Growth 336007.51 425765.78 -0.323 (1037379.1) (1414443.45) International Revenue % Change 8.89 18.78 -2.585 **

(23.99) (32.51) Advertising/promo strategy 2.55 2.84 -1.769 t

1.24 1.23 Advertising/brand recognition 3.05 3.49 -2.235 * 1.46 1.46 N=240; t p<.10; *p<.05; **p<.01; ***p<.001

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Table 2b: Bivariate Analysis: Means, (Standard deviations) and T-tests on Means Business Model Differences in Strategy and Performance

Variable Brick & Click Pure Play T-test

(2-tail) Online Marketing Strategy

Online site promotion 3.26 3.10 0.872

(1.55) (1.55)

Banner ads 5.16 5.06 0.65

(1.32) (1.21)

Buttons and links 3.65 3.69 -0.199

(1.62) (1.48)

Online public relations 4.52 4.66 -0.633

(1.73) (1.64)

Affiliate 5.00 4.86 0.702

(1.55) (1.42)

Reciprocal ads 4.03 4.02 1.706

(1.66) (1.54)

Search engine 2.69 2.29 2.382 * (1.47) (1.32)

Offline Marketing Strategy

Offline site Promotion 3.16 3.97 -4.429 *** (1.30) (1.61) Print media 3.33 4.01 -3.504 *** (1.47) (1.64) Broadcast media 4.9 5.18 -1.311 (1.54) (1.54) Direct Mail 5.39 5.63 -3.758 *** (1.73) (1.59) Sweepstakes 5.39 5.63 -1.425 (1.23) (.981) Trade shows 4.24 4.78 -2.315 * (1.79) (1.68) Brochures 3.5 4.45 -4.67 *** (1.48) (1.73) N=240; *p<.05;**p<.01; ***p<.001

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Table 3: Results of Regression Analysis Profit Revenue International Expectation Growth Revenue PROMOBUD -0.053 0.06 -0.045 CHANINTEN 0.161 * 0.650 *** -0.055 MODEL 0.024 -0.022 0.178 *

CHANSALE -0.372 *** -0.269 ** 0.140 CHANINFO -0.069 -0.039 -0.004 CHANDIST 0.121 -0.068 0.197 *

R2 0.169 0.491 0.353 Adjusted R2 0.125 0.427 0.125 F 3.824 ** 7.717 *** 2.303 * N=240; *p<.05; **p<.01; ***p<.001