prototype and test! - ana carolina b. silva
TRANSCRIPT
Prototype and Test!Design Thinking Action Lab
Ana Carolina B. Silva
Previous workHere you find the previous work for this Prototype and Test assignment: http://www.slideshare.net/anacarolinabsilva5/ideation-25189085
Problem Statement: How can we discover what an undergraduate want and can do in professional life early?*After some feedback and thinking a little I decided to keep a leaner Problem Statement.
Ideas selected:
○ Monitored visits to companies
○ Games of virtual reality to simulate the day-to-day in different types of companies.
Prototype 1The first idea was changed to become a more practical and accessible idea:
● Short description: Monitored visits to different companies recorded in 3D videos to watch on 3D TVs at school or at home.
Prototype 1
● Target audience: High school students, undergraduates
● Characteristics:
○ Short videos based on processes related to the specific professions
○ Show these videos during classes making (or not) links with the disciplines studied
○ Show the videos based on students interests too
Prototype 1
● Benefits:
○ Abstraction of the importance of disciplines creating more interest of students in classes
○ Greater contact of the students with different professions, helping them to better understand the labor market and discover their skills
○ Accessibility to schools far from major centers
Prototype 2The second idea was changed to become a more practical and accessible idea:
● Short description: Virtual simulation games made in partnership with companies simulating processes specific to certain professions.
Prototype 2
● Target audience: High school students, undergraduates
● Characteristics:
○ Games based on professions where players need to do some tasks in order to advance and earn points
○ They can play at the informatica lab at school or at home in the internet
○ Different levels of difficulty based on age
○ Competitions at school
Prototype 2
● Benefits:
○ Contact of the students with different professions, helping them to better understand the labor market and discover their skills in a funny way
○ More interaction of students in the activity
○ Combine technology, information and learning
Testing
● How: Tests were conducted personally by showing the previous slides of this presentation and talking more about the prototypes, with real examples
● Who: 2 persons
○ Daniel: Computer engineering undergraduate student. Will graduate in the end of 2013
○ Gustavo: High school student. Will graduate in the end of 2014 and is indecisive about the profession he will follow
Prototype 1 - Feedback
● Project will certainly be productive with people of high school
● Even if not the best option for students in major centers, is a good option for students in remote locations
● Show current scenario of the profession (local and global) beyond just the day-to-day processes
● Divide per big areas and assign them to related teachers at school
● Show possible careers of professions
● How to make it more attractive to undergraduate students?
● Will 3D add value to the project or not?
● Make content available to the general public over the internet
● Suggest to schools to bring the professionals to the classroom when possible to add value to the experience
Prototype 2 - Feedback
● Project will certainly be more productive with people of high school
● Interactivity attracts big attention of students
● Include day-to-day activity of the character, beyond just profession processes (like a The Sims)
● How to make it more attractive to undergraduate students?
● Content and execution is decisive to the success of the project
● Make content available to the general public over the internet
● Creation of private sessions to competition of the class at school
Thanks for the attention!