project problem statement as of today, fps peripherals do not allow the user to become totally...

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Page 1: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by
Page 2: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Project Problem StatementAs of today, FPS peripherals do not allow the

user to become totally engulfed in their experience. This problem is solved by creating a more realistic experience for them. We are creating gaming peripherals that will let the

user reload, fire, and use a secondary weapon.

Page 3: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Team Information

Aaron Giordano-Barry

Creative DesignerChris Bhulai

Co-creative Designer

Amanda BeislerMarketing Manager

Robert AvilesProject Lead

Chris CreoLead Concept

Artist

Page 4: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Mission Statement

We are developing three gaming peripherals to be used with the XBOX 360, Playstation 3,

Nintendo Wii, and the PC. This peripheral will allow the user to interact with the FPS(First Person Shooter) by using realistic functions

used in actual weapons. This will let the user become totally enveloped in their gaming experience and feel they are really there.

Page 5: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Initial Designs

Main Weapon

Page 6: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Initial Designs

• Scans go here

Secondary Weapon

Page 7: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Animated Demo

Page 8: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Schedule• Pre-production– Research: 6/2/2010 through 8/24/2010– Design: 6/2/2010 through 11/30/2010• Initial Designs• Create working prototypes• Beta Testing• Final Decision

– Software: 12/1/2010 through 4/14/2011• Give software company our final prototype• Fine-tune software

Page 9: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Schedule(cont.)• Production– Manufacturing: 4/20/2011 through 9/2/2011

• Package design• Product Assembly• Distribution

– Marketing 8/2/2010 through 8/24/2011• Videogame conferences• Release Party• Advertisement design• Bundles• MLG Gaming Tournament

Page 10: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Schedule(cont.)• Ongoing– Legal issues– Communications• Client• Software company• Press

Page 11: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Assignment of Tasks

Page 12: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Budget•People• Concept Artists-$5,000• Consultants- $100,000• Legal Team- $250,000• Public Relations- $120,000• Graphic Designer-$200,000• Product Engineers-$300,000• Salary-$400,000

•Supplies• Computers-$50,000• Hard Drives-$3,000• Catering-$20,000• Televisions-$10,000• Studio-$200,000• Software-$90,000• Office Supplies-$2,500

• Total- $2,430,500

Page 13: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Console Compatibility

Xbox 360

Playstation 3 Nintendo Wii

Computer (multi-OS)

Page 14: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

ROI: Call of Duty Black Ops Bundle

Page 15: Project Problem Statement As of today, FPS peripherals do not allow the user to become totally engulfed in their experience. This problem is solved by

Supporting Documents