programming sounds into my game

4
Cristian Galliano The three sounds which I programmed into my game were the bfb_sound, the pew_sound and my enemydestroyedsound_1. The Pew sound was for my smaller attack, the bfb sound was for my larger area of effect attack and the enemy destroyed sound was for when I kill and enemy. To edit these I took the original sounds into reaper and added effect and different pans and instruments to each sound giving it its own unique sound. BFB Sound These are the setting which the ES Line String plugin was set too for my bfb sound, as you can see I had the tune, bass volume and volume turned all the way up, I had all the instruments turned on and also the release at half way. This created my bfb sound. I also used the KTGranulator plugin on his sound. For this I had the setting set as follows;

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Cristian Galliano

The three sounds which I programmed into my game were the bfb_sound, the pew_sound and my enemydestroyedsound_1. The Pew sound was for my smaller attack, the bfb sound was for my larger area of effect attack and the enemy destroyed sound was for when I kill and enemy. To edit these I took the original sounds into reaper and added effect and different pans and instruments to each sound giving it its own unique sound.

BFB Sound

These are the setting which the ES Line String plugin was set too for my bfb sound, as you can see I had the tune, bass volume and volume turned all the way up, I had all the instruments turned on and also the release at half way. This created my bfb sound.

I also used the KTGranulator plugin on his sound. For this I had the setting set as follows;

Cristian Galliano

Pew Sound

For this sound I used the Ambience plugin. As you can see these settings gave my sound a delay and also made it sound far away so it gave it a slight reverb effect, also after running the original sound through this plugin it came out a lot louder as well.

Enemy Destroyed Sound

To create this sound I had to use the dub delay plugin which adds a very noticeable delay effect to my sound. I had the resonance and dampening turned up which also added to the dub delay effect.

Cristian Galliano

Here I added my sounds into the game make sound library and then next I had to assign that specific sound to play when it should. So for example the pew sound should play when a rocket is shot.

This is the create event which I programmed the sounds into. For this I would have to use the code “audio_play_sound(pew_sound_, 1, false);” which tells the system to play the audio as soon as I activate the laser.