production culture - unreal engine · 2013-12-16 · • other aaa studios use the unreal engine...

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Production Culture How Two and a Half Artists completed the FX for Gears of War 3 Francois Antoine Senior FX Artist @ Epic Games, Inc.

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Page 1: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Production Culture How Two and a Half Artists completed the FX for Gears of War 3

Francois Antoine Senior FX Artist @ Epic Games, Inc.

Page 2: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Why me? • I’m not a producer

Page 3: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Why me? • I’m not a producer • Looking at Epic’s production efficiency from an

artist’s point of view

Page 4: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Why me? • I’m not a producer • Looking at Epic’s production efficiency from an

artist’s point of view • 10 years production experience in large VFX studios

Page 5: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Worked on

Page 6: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Gears of War 3 FX Stats

• 8,299 hand-placed FX systems • 2,137 Unique Particle Systems • 95 minutes of FX intensive Real Time

Cinematics

Page 7: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog
Page 8: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Just Two and a Half FX Artists

• 2 artists in production for a bit over a year • 1 new hire joined the team for the last 5

months • Standard working days until the last few

weeks

Page 9: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Our AAA industry peers typically have FX teams that are 2 to 6 times larger!

Page 10: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

How did we do it?

Page 11: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Yes, we have an awesome tool!

Page 12: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

..with an efficient workflow • Asset modularity • Easy experimentation • Fast iteration times • Visual scripting

Page 13: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• Asset modularity • Easy experimentation • Fast iteration times • Visual scripting

Page 14: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• Asset modularity • Easy experimentation • Fast iteration times • Visual scripting

Page 15: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• Asset modularity • Easy experimentation • Fast iteration times • Visual scripting

Page 16: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• Other AAA studios use the Unreal Engine – Still need much larger FX teams

• It just felt easy to be productive – Cog in a well oiled machine – Motivated and invested

But that can’t be all!?

Page 17: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• ..other things must contribute to efficiency – Less tangible – But no less important – Harder to define

• I group these things under the theme of:

Page 18: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• The components that make a production conducive to being efficient.

• A production’s ‘heartbeat.’ • It’s what’s beyond the obvious stuff..

‘Production Culture’

Page 19: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Key Influencers

1. Developer Qualities 2. Production Structure 3. Team-building 4. Joint experience

Page 20: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

1. Developer Qualities

• Sharers • Culture fit • Driven • Experience

Page 21: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

2. Production Structure

• Thin hierarchy • Role-playing • Best person for the job • Joint ownership

– Touch what needs work

Page 22: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

3. Team-Building • Work in proximity • Facilitate impromptu

meetings • Big family feel

– Epic M.O.M. – Lunch date and beer runs

• Small size keeps it personal

Page 23: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

4. Joint Experience • Keeping the teams together • Facilitated communication

– Go to people

• Self-running – Especially for sequels

• Little ramp-up time

Page 24: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

• Efficient tools are important • And so is Production Culture • Those intangibles enable your devs to be more

efficient and better at their job.

If you’re going to take away anything..

Page 25: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog

Questions?

Page 26: Production Culture - Unreal Engine · 2013-12-16 · • Other AAA studios use the Unreal Engine – Still need much larger FX teams • It just felt easy to be productive – Cog