problems with software designs rigidity fragility immobility viscosity needless complexity needless...
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Agile Design
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Problems with software designs
RigidityFragilityImmobilityViscosityNeedless ComplexityNeedless RepetitionOpacity
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RigidityRigid software is difficult change
One change requires mods in multiple modulesChanges are more difficult than estimated
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FragilityThe degree to which it is easy to break the
programSmall changes generate unexpected side-
effects
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ImmobilityThe code is not modular enough for reuse
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ViscositySoftware Viscosity
When design-preserving methods of extending the software are less easily achieved than changes that are not in concert with the overall design (i.e., hacks are easier than following design) the design has “high viscosity.”
Environment ViscosityThe process of making changes (e.g., compiling,
getting approval, configuration management) can also encourage a “quick-and-dirty” fix, rather than a fix better suited to the long-term maintainability of the system.
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Needless ComplexityPreparing for unknown extensions
Overly flexibleBad AlgorithmsBad/Out-dated assumptions about system
priorities
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Needless RepetitionCut and paste is evil in software engineering.
How many places does the same processing occur? That is the number of places that changes/fixes
must be madeDo people understand what the cut and paste?
This is how software the literally no one understands enters the system.
The same code, with minor changes, makes the minor changes easy to miss.
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OpacityHow clear is the code
Code tends to get less clear as it is modifiedCode tends to get less clear when you think
about something else for a whileCode that is clear to you, might not be clear to
others