presenter: brittany hebert undergraduate student involvement: bradley jouty faculty advisor: dr....

28
Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion Virtual University of Louisiana at Lafayette Campus

Upload: perry-satter

Post on 01-Apr-2015

220 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Presenter: Brittany Hebert

Undergraduate Student Involvement: Bradley Jouty

Faculty Advisor: Dr. Carolina Cruz-NeiraIndustry Supervisor: Donald Gremillion

Virtual University of Louisiana at Lafayette Campus

Page 2: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Engineering Research Apprenticeship Program at UL

•An undergraduate scholarship that provides hands-on, collaborative research experience with professors.•Each student is assigned to work under a professor based on an interest form the student filled out.•To continue in program, each student must maintain a 3.5 GPA and give one presentation a year or have research published.

My assignment: UL office at LITE (Louisiana Immersive Technologies Enterprise)

Page 3: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

What is our project?

To create an interactive mobile application of the University of Louisiana at Lafayette’s campus.

*Including current campus and future additions through the Master Plan (25 year plan for remodels and additions at UL).

Project audience: Students of UL and prospective students wishing to tour campus

Page 4: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Take This…

Page 5: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

And Make It This!

Page 6: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

AND Even This!

Page 7: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Overall Progress

Modeled the campus buildings using computer aided design software Autodesk Maya

Implemented into Unity (the game engine which the app runs)

Added interactive features

Page 8: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Creating the Campus Buildings

Goal: Model and texture each building using the least number of polygons possible

Began with “heavy” architectural models.

Original architectural model of Our Lady of Wisdom

Page 9: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Remodeled for lowest polygon count while still retaining overall look To create this elliptical

dome, a cylinder with 20 divisions was rotated and scaled to match the shape of the original model but without as many faces.

Page 10: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

The President’s House architectural

Page 11: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Remodeled President’s House:Original face count-69,865Remodeled face count-28,810Original vertices count-100,668Remodeled vertices count-44,009

Page 12: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Texturing

Technique: UV MappingUV mapping is the 3D modeling process of making a 2D image representation of a 3D model.

Page 13: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Maxim Doucet

Take this and assign to each face of a polygon then scale to realistic size.

Page 14: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Edith Garland Dupre Library

Page 15: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Implementing into Unity

Unity is a tool for video game development, architectural visualizations, and interactive media installations.

The layout of the campus in the game engine matches exactly to the physical layout of the university.

Research Park-Contains buildings in app that do not physically exist yet.

Page 16: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion
Page 17: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Overview of the Quad

Page 18: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion
Page 19: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

University Commons-A future residence and commercial shopping center of the University of Louisiana at Lafayette

Page 20: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Interactive Features

Page 21: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Graphical user interface which can detect taps on a touchscreen device.

Page 22: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Pause Menu

Page 23: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Future Project Plans

Add more aesthitcs including greenery, cars, students, the swamp, etc.

GPS capabilities with quickest route to class option

Goal: Make as realistic as possible.Entertainment Plans: Create games

with campus-Ex: Cajun Pepper Run: Navigate through

campus as a student trying to collect as many peppers as possible.

-Ex: Hide and Seek with a baby alligator

Page 24: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Augmented Reality(Creating a 3D Poster)

What is augmented Reality?

•Virtual reality replaces the world with a simulated one, but augmented reality supplements real-world environments with computer-generated sensory.•Camera and sensors in a smartphone or tablet allow augmented reality to add layers of digital information directly on top of items in the world around.

A mobile application by IKEA

Page 25: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

How does this apply to our project?

•We paired the game engine Unity with the augmented reality software platform Vuforia.•The software platform Vuforia, specifically for Android and IOS, allows mobile applications to recognize images from a Vuforia target database.•We chose a detailed picture to upload to the Vuforia database. •Vuforia uses algorithms to detect and track features that are found in the image. Simplistically, a pixel map of the image is created.•In Unity, this image was set as our target, and all virtual content was placed on top of it .• When the image target is recognized by the iPad camera and sensors, the app supplements the real world image with the added computer generated content based on the pixel map.

Page 26: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Choosing a Target Image

•Image targets are images that Vuforia can detect and track.•The target must be rich in detail, have good contrast, and cannot have any repetitive patterns. Otherwise, the camera and sensors of the iPad would not be able to distinguish from different parts of the pixel map.

Poor image choice due to repetitive patterns

Page 27: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

Example of a Good Image Target

An image uploaded to the Vuforia Target Database.

Same image showing natural features that Vuforia uses to detect the image target.

Page 28: Presenter: Brittany Hebert Undergraduate Student Involvement: Bradley Jouty Faculty Advisor: Dr. Carolina Cruz-Neira Industry Supervisor: Donald Gremillion

3D Poster Demonstration