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USING PICTURES INFORMATION GAP GAMES TO IMPROVE THE SPEAKING ABILITY OF THE X th GRADERS OF SMAN 2 MADIUN BY R. Ferry Sunu Cahyanto NIM 100221508090 Program Pasca Sarjana Universitas Negeri Malang Ujian Tesis

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Page 1: Presentasi seminar rev by n

USING PICTURES INFORMATION GAP GAMES TO IMPROVE THE SPEAKING ABILITY OF THE Xth

GRADERS OF SMAN 2 MADIUN

BYR. Ferry Sunu Cahyanto

NIM 100221508090

Program Pasca Sarjana

Universitas Negeri Malang

Ujian Tesis

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1

Background of the Study

The problems are found in the teaching of speaking:

• Students are reluctant to speak in English,

• Students are afraid to make mistakes,

• Students talk in their L1,

• Students find difficulties in generating their ideas. The possible factors are:

• The teacher does not provide sufficient examples in speaking,

• The teacher does not use suitable techniques in teaching speaking

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2

Preliminary Study

The preliminary study had been conducted on December 9th and 10th,

2011 in SMAN 2 Madiun

The researcher conducted some activities namely speaking test, questionnaire and interview.

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2

Why using Pictures Information Gap Games

using pictures Information Gap Games in learning process is effective in enhancing

the students' speaking ability and involvement in

the speaking activities, especially when they worked in groups as they normally

collaborate to accomplish the tasks

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3

Problem of the Study

How can pictures

Information Gap Games

improve the speaking

ability of tenth graders of

SMAN 2 Madiun?

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Delimitation of The Research

Class

• X graders of SMAN 2 Madiun in academic year 2012/2013

Students

• Consisting of 20 female students and 12 male students

Focus

• Improving speaking ability using picture barel Information gap games

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7

Research Design

Classroom Action

Research

(CAR)

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Research Procedure

PRELIMINARY STUDY

PLANNING

REVISED PLANNING FOR THE NEXT CYCLE

IMPLEMENTING

OBSERVING

REFLECTING

UNSUCCESSFUL SUCCESSFULSTOP THE ACTION

CYCLE 2

CYCLE 1

Figure 2.1 The Action Research Procedure Adapted from Kemmis and Taggart, 1988:11Cited in Sutirjo, 2008: 174)

8

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Findings in Cycle 1

the students’ average score was 79.86, and there were 28 students passed the minimum criteria and 4 students fail.

66.1578.00 80.08 81.51 79.86

0.0020.0040.0060.0080.00

100.00

Describe andDraw

Find theDifference(s)

Complete It Final Score 1

Scores inPreliminary

Study

Scores in Cycle 1

Scores in Preliminary Study Scores in Cycle 1 Describe and Draw

Scores in Cycle 1 Find the Difference(s) Scores in Cycle 1 Complete It

Scores in Cycle 1 Final Score 1

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Revisions on the Implemented Teaching and Learning

Procedure of Cycle 1

Adding the vocabularies list in the pictures to help the students.

Playing more videos related to Information Gap Games in order to help their understanding to the games.

Providing different pictures to each games.

Asking the students to make a note in each games to improve the accuracy score and to decrease their hesistance in delivering their ideas.

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Findings in Cycle 2

66.15 84.64 85.02 86.07 85.240.0050.00100.00

Describe andDraw

Find theDifference(s)

Complete It Final Score 2

Scores in Preliminary Study Scores in Cycle 2

Scores in Preliminary Study Scores in Cycle 2 Describe and Draw

Scores in Cycle 2 Find the Difference(s) Scores in Cycle 2 Complete It

Scores in Cycle 2 Final Score 2

The average score of all games were improved and 100% student passed the minimum grade. It means that the

criteria of success were achieved.

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Overall Findings

66.15

79.86 85.24

10

28 3222

4 00

10

20

30

40

50

60

70

80

90

PreliminaryStudy

Cycle 1 Cycle 2

FinalScore

Passed

Fail

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CONCLUSION

Using pictures Information Gap Games in

learning process is effective in enhancing the

students' speaking ability and involvement

in the speaking activities, especially when

they worked in groups as they normally

collaborate to accomplish the tasks.

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Suggestions

The teachers: it is suggested that they implement picture Information Gap Games Strategy in teaching speaking

The school: it is suggested that the school encourages the teacher to use various strategies for teaching especially using games.

The future researchers: it is suggested that they carry out a similar study on the same or different skill in different settings. They may also carry out research with different research design.

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THANK YOU