premier cio forum 2017 artlens exhibition
TRANSCRIPT
Jane Alexander
Chief Information/Digital Officer
The Cleveland Museum of Art
June 8, 2017
Premier CIO Forum
Free to Move, Create, Engage:
Designing Meaningful, Barrier-Free Digital
Experiences with Museum Collections
Jane AlexanderChief Information/Digital Officer
Technology and the Art Museum, 1967
Cataloguing in 2010…
Audio tours then and now…
Gallery Oneopened 12/12/12
“People come to museums for
storytelling and engagement…
and technology needs to facilitate that”The New York Times (2013)
The First Iteration of
Gallery One
4 Components:
- Gallery One proper,
- Studio Play,
- Collection Wall,
- ArtLens App
• Build audiences
• Provide a fun and engaging
environment for visitors with all levels
of knowledge about art
• Highlight featured artworks
• Propel visitors into the galleries with
greater enthusiasm, understanding,
and excitement about the collection
• Develop and galvanize visitor interest,
bringing visitors back to the museum
again and again
Original Goals for Gallery One
Gallery One Proper
Studio Play
Collection Wall
ArtLens App
Why Are We Changing Gallery One? • The museum considered the original Gallery One to a
“proof of concept” rather than endpoint
• The last four years have provided an excellent opportunity
to gather information: to interview visitors, track usage
and evaluate the effectiveness of each component
• Using that feedback, successful new redesigns have
already been completed for the ArtLens Studio (opened
June 2016) and the ArtLens App (launched September
2016)
• The next step is to launch ArtLens Exhibition (June 21,
2017)
Gallery OneARTLENS Gallery
ArtLens App (September 2016)
• Downloads in less than a minute, takes up less memory than the Facebook app, available on Android and iOS devices
• Improved and responsive wayfinding map with iBeacons throughout the museum
• Save artworks on the app or at the ArtLens Wall
• Search any object on view in the museum and map your way there
• Scan select objects using augmented reality technology to access additional information
• Go on museum-created tours or create your own
• Content updates automatically from the backend
Initial Goals for Studio Play
• Build a space for families and children
• Facilitate creative interaction with art
• Propel visitors into the rest of Gallery One and the permanent galleries
• Encourage repeat family visitors
STUDIO PLAY: IN THE BEGINNING
What Worked…
…What
Didn’t Work
“[CMA Visitors] have high expectations of what
the museum will offer them… and want an
experience that they cannot find elsewhere” Elizabeth Bolander, CMA Director of Research and Evaluation
New Goals for ArtLens Studio • Barrier-free technology
that allows for virtually touch-free interaction
• A space for intergenerational learning, ages 5 and up rather than 5 and below
• Inspire gallery exploration with greater understanding and enthusiasm
• Connect what visitors do in Studio Play with what they see in the museum
INTRODUCING…
ARTLENS STUDIO
Studio Play Cleveland Museum of Art on YouTube
Collage Maker
and Portrait
Maker
Memory, Matching and
Sorting Interactives
Line and Shape
Paint Play
Pottery Wheel
Reveal
Zoom
Summative Research on New Studio Play, 2016
Overall Experience: 66% rated excellent (5/5),
87% rated 4/5 or 5/5Elizabeth Bolander
WHERE DO WE GO FROM HERE?:
ARTLENS EXHIBITION (opening June 2017)
Audience Goals
• Each component of the ARTLENS
Gallery (Studio, App, Wall, and
Exhibition) serves as a launching
point for visitors, to engage with art
and connect with the collection
• The ArtLens Exhibition will attract
non-traditional museum visitors by
taking away the intimidation of the art
museum and giving visitors the
toolset to look closer, dive deeper,
and begin a relationship with the
collection
Reversing the Digital Experience
Gallery One
ArtLens Exhibition Rendering
Intertwining Art and Technology
• Art in the Foreground: Instead of touchscreens positioned in front of the artwork, artworks are positioned in the foreground
• Featuring a new group of 20 artworks, including masterworks by Edgar Degas and Frank Stella
• Barrier-free: building on the success of the barrier-free ArtLens Studio interactives, projections that respond seamlessly to body movement will replace touchscreens
Pedagogy and Games • The projection interactive
games are centered around
themes of: composition,
symbols, gestures and emotion,
and purpose, developed by a
cross-collaborative museum
team
• 16 new games, including an
innovative eye-tracking
interactive that will reveal the
visitor’s areas of focus on an
artwork and compare their view
to the artistic intention
Symbols: Decode
SymbolsIdentify what symbol
belongs in the
blurred space and
its meaning
Purpose:
What Am I?Guess the purpose of
an object using
modern clues
Gesture and
Emotion: Body
LanguageMatch the gestures in
an artwork to learn
about the meaning
Composition: Become an
ArtistCreate original compositions
using the color, pattern, and
rhythm of abstract works in
CMA’s collection
Express Yourself: Happy, Sad, Surprise, Confusion, Fear, Distaste
ArtLens App Integration
ArtLens is the Glue:
visitors will be able to
dock their device at
each interactive and
save all artworks they
interact with to then find
in the galleries, as well
as save their user-
generated images—no
more typing in your
email address!
Join us for the opening of the ArtLens
Exhibition at Solstice, June 2017 Thank You
@janecalexander