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ABOUT LOGIN CURRENT BACK ISSUES ANNOUNCEMENTS SUBSCRIPTIONS BOOKS FOR REVIEW THESES POLICY PORTAL Home > Vol 37, No 1 (2012) > Zeffiro JOURNAL CONTENT Search Search Scope All Search USER Username Password Remember me Login NOT A USER? REGISTER WITH THIS SITE SUBSCRIBE/UNSUBSCRIBE to email notifications. SUBSCRIPTION Login to verify subscription ARTICLE TOOLS PRINT THIS ARTICLE INDEXING METADATA HOW TO CITE ITEM Email this article (Login required) Email the author (Login required) ANNOUNCEMENTS INCOMING CJC EDITOR, CHRIS RUSSILL POLICY PORTAL CFP: CALL FOR PAPERS POLICY PORTAL CFP: LESLIE REGAN SHADE: NEW PUBLIC POLICY EDITOR CJC: INTRODUCING THE CJC POLICY PORTAL CJC: FREE SUBSCRIPTIONS TO NEW CANADIAN SCHOLARS CJC: NEW BOOKS FOR REVIEW Canadian Journal of Communication Vol 37 (2012) 179-187 ©2012 Canadian Journal of Communication Corporation Research Overview Practice Makes Almost Perfect: A Methodological Reflection Andrea Zeffiro Simon Fraser University Andrea Zeffiro is a SSHRC postdoctoral fellow at the School of Interactive Arts & Technology, Simon Fraser University, Simon Fraser University, 250 -13450 102 Avenue, Surrey, BC V3T 0A3 Email: [email protected] . In William Gibson’s novel Spook Country (2007), Hollis Henry, former lead singer of early-nineties cult band The Curfew, accepts a freelance journalism assignment from a new, and not yet published journal, called Node. Henry’s assignment focuses on a rather obscure form of art called locative art. Following her introduction to Alberto Corrales and Odile Richard, locative artist and curator, respectively, Henry has her first locative encounter: an installation depicting River Phoenix’s death, situated outside the actual Sunset Boulevard club where the actor died. Though Henry experiences a handful of other projects, she can only vaguely articulate locative art as, “artists doing things with longitude, latitude and the Internet.” In fact, she finds the field rather futile, until she encounters the elusive locative engineer, Bobby Chombo, an odd and reclusive character, whose workspace is chalked into a mysterious grid. As Henry discovers, Chombo’s work extends into the secret realms of military intelligence and piracy, and Henry’s researching of the field, ushers her into a reticent realm of espionage. From 2005-2010, I was also immersed in the locative realm. My research agenda, while certainly removed from secret agents and pirates, shared characteristics with the fictional project of the fictional Henry. Just as Gibson’s heroine explored locative works and technological infrastructures, and interacted with individuals within the field, my own research was informed by such experiences and encounters. I employ this narrative description on account of an affinity for the subject matter—locative media 1 was the focus of my doctoral dissertation—but also for what it evokes in regards to conducting research. These characteristics include Uncertainty: Research can be like completing a jigsaw puzzle, save for the fact that in research, there is neither a guarantee that all of the pieces are available, or that available pieces fit the mold. Therefore, while it is crucial to devise a research plan, and acquire a sense of one’s research context, it is also necessary to allow for a margin of change and/or uncertainty. Immersion: The act of doing research is as much about collecting data as it is about nurturing social ties. To be positioned in a particular research space, is to be situated (Haraway, 1997; Harding, 1987; Rose, 1997) within a specific historical, cultural, and social context. Collaboration: Trustworthiness and reciprocity are the building blocks of collaborative research. One is mindful of ethical considerations, such as issues of enunciation (Braidotti, 1994) and representation. A researcher speaks through their informants, and is cognizant of their own situatedness. In what follows, I engage these attributes as entry points into Almost Perfect, a locative media co- production residency that was hosted by the Banff New Media Institute 2 and piloted by Hewlett- Packard Labs. 3 This text is a story of sorts—a methodological reflection—that accentuates both my research process and productive output during that residency, and chronicles how the creative modification of my research plan, while in the midst of conducting fieldwork, fundamentally transformed my research experience. In sharing this anecdote, my aim is to contribute to discourses of research-creation, and challenge fixed notions of what is meant by and accepted as an original contribution to knowledge (Haseman, 2006) within communication and media studies. CONTEXT Practice Makes Almost Perfect: A Methodological Reflection | Zeff... https://www.cjc-online.ca/index.php/journal/article/view/2522/2781 1 of 7 1/11/19, 2:28 PM

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Page 1: Practice Makes Almost Perfect: A Methodological …corporate interest and investment nourished the BNMI’s program offerings. Finally, the residents, in exchange for their participation,

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Canadian Journal of Communication Vol 37 (2012) 179-187©2012 Canadian Journal of Communication Corporation

Research OverviewPractice Makes Almost Perfect: A Methodological Reflection

Andrea Zeffiro

Simon Fraser University

Andrea Zeffiro is a SSHRC postdoctoral fellow at the School of Interactive Arts & Technology,Simon Fraser University, Simon Fraser University, 250 -13450 102 Avenue, Surrey, BC V3T 0A3 Email: [email protected] .

In William Gibson’s novel Spook Country (2007), Hollis Henry, former lead singer of early-ninetiescult band The Curfew, accepts a freelance journalism assignment from a new, and not yetpublished journal, called Node. Henry’s assignment focuses on a rather obscure form of art calledlocative art. Following her introduction to Alberto Corrales and Odile Richard, locative artist andcurator, respectively, Henry has her first locative encounter: an installation depicting RiverPhoenix’s death, situated outside the actual Sunset Boulevard club where the actor died. ThoughHenry experiences a handful of other projects, she can only vaguely articulate locative art as,“artists doing things with longitude, latitude and the Internet.” In fact, she finds the field ratherfutile, until she encounters the elusive locative engineer, Bobby Chombo, an odd and reclusivecharacter, whose workspace is chalked into a mysterious grid. As Henry discovers, Chombo’s workextends into the secret realms of military intelligence and piracy, and Henry’s researching of thefield, ushers her into a reticent realm of espionage.

From 2005-2010, I was also immersed in the locative realm. My research agenda, while certainlyremoved from secret agents and pirates, shared characteristics with the fictional project of thefictional Henry. Just as Gibson’s heroine explored locative works and technological infrastructures,and interacted with individuals within the field, my own research was informed by suchexperiences and encounters. I employ this narrative description on account of an affinity for the

subject matter—locative media1 was the focus of my doctoral dissertation—but also for what itevokes in regards to conducting research. These characteristics include

Uncertainty: Research can be like completing a jigsaw puzzle, save for the fact that in research,there is neither a guarantee that all of the pieces are available, or that available pieces fit themold. Therefore, while it is crucial to devise a research plan, and acquire a sense of one’s researchcontext, it is also necessary to allow for a margin of change and/or uncertainty.

Immersion: The act of doing research is as much about collecting data as it is about nurturingsocial ties. To be positioned in a particular research space, is to be situated (Haraway, 1997;Harding, 1987; Rose, 1997) within a specific historical, cultural, and social context.

Collaboration: Trustworthiness and reciprocity are the building blocks of collaborative research.One is mindful of ethical considerations, such as issues of enunciation (Braidotti, 1994) andrepresentation. A researcher speaks through their informants, and is cognizant of their ownsituatedness.

In what follows, I engage these attributes as entry points into Almost Perfect, a locative media co-

production residency that was hosted by the Banff New Media Institute2 and piloted by Hewlett-

Packard Labs.3 This text is a story of sorts—a methodological reflection—that accentuates both myresearch process and productive output during that residency, and chronicles how the creativemodification of my research plan, while in the midst of conducting fieldwork, fundamentallytransformed my research experience. In sharing this anecdote, my aim is to contribute todiscourses of research-creation, and challenge fixed notions of what is meant by and accepted asan original contribution to knowledge (Haseman, 2006) within communication and media studies.

CONTEXT

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F O N T S I Z E

H O S T E D B Y

Part of thePKP PUBLISHING SERVICESNETWORK

In July 2006, the Banff New Media Institute (BNMI) circulated a call for project proposals forAlmost Perfect. Having spent the summer engaged in research and participant field trials with the

Mobile Digital Commons Network (MDCN)4, the residency offered an excellent opportunity toextend my research and explore location-based technologies beyond the context of MDCN. Inturn, I appliedwith the intent of conducting qualitative research, as opposed to prototyping aproject, and I disclosed my intent of utilizing the occasion to conduct a portion of my dissertationfieldwork. I proposed a multi-method research model that included participant observation, aresearch journal, participant interviews and interview transcriptions, and a focus group. Finally, Ipledged to produce a report, summarizing the residency and reflecting on methodologicalconsiderations for locative media research, that I would distribute at the end of Almost Perfect.

UNCERTAINTY

By the end of the first week of the month-long residency, I concluded that my research plan wasill-suited for the research context. Each morning began with a Hewlett Packard workshop that ranuntil noon, and in the afternoon, participants were allotted studio time to work on projects;therefore, there was insufficient time to do the work I had proposed. Further, my plan, which Ihad designed according to preconceptions of the residency structure and not its actual context,was committed to structured data collecting. To follow through with my proposed schema wouldhave restricted my involvement in the residency, especially my participation in the HewlettPackard workshops.

In reconfiguring my research plan, I abandoned the focus group all together, retained theinterviews with residency participants, and extended my participant observations to include theHewlett Packard workshops. Indeed, these methods would have generated sufficient research datafor both the research report and my dissertation; nevertheless, I was confronted by paralleltensions. First and foremost, I was pensive towards my larger research enterprise (i.e. thedissertation). Although I attended Almost Perfect to conduct fieldwork, I had yet to define thescope of my dissertation—apart from the general and very broad question, “what is locativemedia?”—and this uncertainty weighed heavily on processes of documentation. That is, I wantedto archive the residency, and as accurately as possible. I was also, therefore, preoccupied withplausible modes of organizing and representing data, and in a manner that best reflected theresearch context.

IMMERSION

Towards the start of the fourth and final week of the residency, while my fellow residents workedfeverishly to produce Mediascape prototypes, I began the daunting task of reviewing data inpreparation for the research report. A large part of this process involved revisiting the interviews Ihad conducted with resident participants during the second week. Immediately, I identified anunderlying tension: the disjuncture between the proposed (project) and the actual (project). Asignificant impediment facing residents concerned project feasibility. Upon applying to theresidency, residents submitted project proposals and were granted acceptance based on theseproposals; however, at the end of the first week, participants were asked to reconfigure theirprojects into ones that could be easily executed using the Mediascape platform. Participants werepushed to explore the Hewlett Packard platform—to consume it and produce with it—and theemphasis was on the platform itself, as opposed to individual intent. Surveying the status ofprojects at the start of the final week, it was evident that many could not be realized. This alsosignaled that at Open Studios—the exhibition component of the residency—the majority ofresidents would not have a prototype to demonstrate. Equally problematic was the manner inwhich their processes of labour—artistic, intellectual, and technological—were subsumed by thetoolkit. Despite having completed extensive preparatory work, participants had very little to showwithout a formalized prototype.

The residency then, was not an occasion for participants to execute proposed projects. Instead, itserved as a backdrop for Mediascape testing. Hewlett-Packard’s (HP) partnership with the BanffNew Media Institute (BNMI), supplied HP with access to a group of individuals with whom thecompany could test its Mediascape platform. This was of particular value as the platform was inthe midst of transitioning from the Mobile Bristol toolkit to the Mscape model. Comparably, theBNMI was provided with resources —human, capital, technological—by HP to host a large-scaleresidency. The partnership granted the BNMI sufficient autonomy to supplement programmingcosts, attract and entice high-caliber advisors, and aggrandize its research portfolio. Given howthe political and economic climate determined the extent to which the BNMI was funded,corporate interest and investment nourished the BNMI’s program offerings. Finally, the residents,in exchange for their participation, were granted access to HP professionals and BNMI’s interactivemedia specialists, and partook in a residency at a world-renowned arts institution.

COLLABORATION

In coming to terms with the tensions I mention above, I had to make a decision concerning myown output. I could follow through with the report I had proposed, or, I could find an alternativemode of output that could summarize my findings, and in a manner that was meaningful forresidency participants. I abandoned the report and created an analog locative media walk.

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The walk began in a cylinder-like stairwell, tucked at the side of the Jeanne and Peter LougheedBuilding (JPL).

A trail of scattered shreds of paper, printed with anonymous quotes pulled from interview excerptsof the residents sharing their musings on locative media, were deposited on the stairs in thestairwell, and along a corridor that lead directly to my studio.

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After soliciting project documentation from Almost Perfect participants, which included flow charts,photographs, rough concept designs, maps, lists, and even doodles, I had amassed enoughmaterial to cover my studio walls from floor to ceiling, and in turn, transformed my studio into arepository of sorts.

At the centre of the space I placed a television, emitting a snowy screen and its volume turnedvery low. The screen offered the only source of light within the space.

Finally, a five minute looped audio track, which consisted of interview snippets of theresidentsdiscussing their projects, played through speakers. As visitors to the space surveyed thematerial covering the walls, they could hear—or better yet, listen to—residents speak of theirwork.

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At one level, the walk scrutinized the mechanics of a Mediascape experience. The actions Iemployed in materializing the walk, such as preselecting sites (stairwell, hallway, studio) and thelocation of artifacts (shreds of paper and documents on studio walls), were similar to steps takenwhen creating a Mediascape experience. Using theMediascape software, a user had to identify four criteria: 1) what digital content is to beencountered; 2) where the content is to be encountered; 3) how the interactions are to betriggered; and, 4) how the interactions are presented (Hull, Clayton & Melamed, 2004). Theactions and selections in the desktop authoring environment defined the script that, whendownloaded onto an iPAQ, responded to physical criteria and triggered “real world” interactions.Evidently, there was very little spontaneity in a Mediascape experience. In mimicking aMediascape experience, I therefore sought to alienate participants. Following Brecht, if the aim ofalienation is to “purge of everything ‘magical’” (2002, p. 94), then in the context of the annotatedwalk, the “magical” is the technology, and the “purge” constitutes its removal. In this sense, thewalk was an effort to demystify the Mediascape experience, and draw attention to the extensiveproductive output of Almost Perfect participants.

CONCLUSION

Sandra Harding (1987, in Sprague, 2005, p. 5) distinguishes between three elements embeddedin the research process: epistemology, methodology, and method. An epistemology is a theoryabout knowledge, about who can know and under what circumstances knowledge can beproduced. A method is a technique for gathering and analyzing information. And a methodologyconstitutes the manner in which a method is used. “A methodology,” as Sprague elaborates,“works out the implications of a specific epistemology for how to implement a method” (2005, p.5). The author continues,

[w]hen we decouple the elision of epistemology and method, methodology emerges asthe terrain where philosophy and action meet, where the implications of what webelieve for how we should proceed get worked out. Reflecting on methodology – onhow we do what we do – opens up possibilities and exposes choices. It allows us to ask… [w]hose questions are we asking? And to whom do we owe an answer? (p. 5)

My original research plan—what I had proposed in my application—would have been more thansufficient in gathering data. That said, had I followed through with the predetermined methods,my results would have varied dramatically. In acknowledging a disjuncture between my researchtoolkit and context, I took pause to reflect on and assess my methodology. This interruption in theresearch process also demanded that I consider the methods most suitable to confront my owngeneral sense of uncertainty (i.e., “what is locative media?”), and what I had come to identify as ashifting agenda within the research context (i.e., the residency as a backdrop forMediascape testing). Uninspired by traditional methods, I adopted a research-creation approach.Such a research methodology, as Estelle Barrett (2007) explains, is invested in the “production ofknowledge or philosophy in action” (p. 1). Much like Heidegger’s notion of “handlability,” research-creation is a methodology that demonstrates how “knowledge is derived from doing” (Barrett,2007, p. 1). As a method of research-creation, the walk resonates with Laurel Richardson’s notionof a Creative Analytic Practice (Richardson, 2000, p. 929). In taking a cue from Richardson, Iimplemented creative means as a process of discovery (Richardson, 2001, p. 35), and as a way ofmaking sense of my particular (research) context. In the manner that writing equipped Richardsonto “record little thoughts, to revisit them and fill in the blanks, to piece them together, thought-by-thought”, and ultimately to gain a “feeling of control over time and space” (p. 33), the walk—as a site-specific intervention in the research space—was a means to generate and re-presentknowledge derived from that particular (research) context. It emerged from my situatedperspective (Haraway, 1997; Harding, 1991; Rose, 1997) within a specific research context, andwas employed in conjunction with participant observation and interviews. Finally, as an approach,research-creation was a process through which I was able to situate the technical details of AlmostPerfect into a larger cultural and political context, and, navigate my competing positions, as aresearcher conducting fieldwork, and as a participant in the residency.

NOTES

1. Locative media is a descriptive term to designate the deployment of an assemblage of mobileand location aware technologies in the production of site-specific experiences, or installations, inpublic spaces. In recent years, however, the term has been used to describe location-based

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commercial applications,such as Foursquare or Gowalla.

2. Instituted in 1995 to support and cultivate the exploration of digital technologies and the arts,the Banff New Media Institute (BNMI) became a fundamental and internationally renownedcomponent in the Banff Centre’s artistic offerings. As of 2010, the BNMI has been repackaged andis now offered as a digital media component in the Centre’s Film and Media program.

3. Hewlett Packard Labs co-sponsored the Almost Perfect residency. HP developers were inattendance at the residency and hosted daily Mediascape toolkit workshops and assistedparticipants to create Mediascape experiences for the HP iPAQ (Personal Digital Assistant). Thenucleus of the Mediascape system was the Mobile Bristol toolkit, which emerged from the MobileBristol program, a £3.2 million venture between Hewlett-Packard, the University of Bristol, andThe Appliance Studio. This research and development initiative pivoted on mobile and pervasivetechnologies for urban and public spaces. The toolkit consisted of a Windows based editing suite—an authoring environment or a “point and click” graphical user interface (GUI)—through which auser could design a Mediascape experience for a specific location in the real world (Hull, Clayton &Melamed, 2004). That application would then be downloaded onto an iPAQ for exhibition purposes.When the Mobile Bristol program ended in 2005, HP acquired the rights to Mediascapes, andrebranded it as Mscape Suite. In 2009, HP ceased its Mscape research and development program.

4. Funded through Canadian Heritage’s New Media Research Networks Fund, MDCN was aninterdisciplinary research network, bringing together designers, artists, computer scientists,engineers, and communication studies scholars from Canadian institutions, including ConcordiaUniversity, the Banff New Media Institute, the Ontario College of Art and Design, and YorkUniversity. Research focused on the development of mobile location-based experiences, and user-integration research.

REFERENCES

Brecht, Bertolt. (2002). Short description of a new technique in acting which produces analienation effect. In M. Huxley & N. Witts (Eds.), The twentieth-century performance reader (pp.93-103). London, UK: Routledge.

Barrett, Estelle. (2007). Introduction. In Estelle Barrett & Barbara Bolt (Eds.), Practice asresearch: Approaches to creative arts enquiry (p. 1-14). New York, NY: I.B. Taurus.

Braidotti, Rosi. (1994). Nomadic subjects: Embodiment and sexual difference in contemporaryfeminist theory. New York, NY: Columbia University Press.

Gibson, William. (2007). Spook country. New York, NY: Penguin Books.

Haraway, Donna. (1997). The persistence of vision. In K.Conboy, N.Medina, & S. Stanbury (Eds.),Writing on the body: Female embodiment and feminist theory (pp. 283-295). New York, NY:Columbia University Press.

Harding, Sandra. (1987). Feminism and methodology: Social science issues. Bloomington, IN:Indiana University Press.

Haseman, Brad. (2006). A manifesto for performative research. Media International AustraliaIncorporating Culture and Policy, 118, 98-106.

Hull, Richard, Clayton, Ben, & Melamed, Tom. (2004). Rapid authoring of mediscapes. URL:http://www.hpl.hp.com/techreports/2004/HPL-2004-154.html [February 1, 2012].

Richardson, Laurel. (2000). Writing: A method of inquiry. In N. Denzin & Y. Lincoln (Eds.), The

handbook of qualitative research (2nd ed) (pp. 923-948). Thousand Oaks, CA: Sage Publications.

Richardson, Laurel. (2001). Getting personal: Writing-stories. International Journal of QualitativeStudies in Education, 14(1), 33-38.

Rose, Gillian. (1997). Situating knowledges: Positionality, reflexivities and other tactics. Progressin Human Geography 21, 305-320.

Sprague, Joey. (2005). Feminist methodologies for critical researchers: Bridging differences.Oxford, UK: Alta Mira Press.

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