port phase - alpha rulebook skull tales

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Live the adventures of a pirate sailing the Caribbean sea. Semi-competitive board game with miniatures for 1 to 4 players.

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  • Port Phase

    The Home of Pirates: The crew has its base on an island and from there they sail seeking adventure. For that each adventure will indicate which island our goal is on.

    Once the adventure is successfully accomplished, the crew will go Home, sailing back the way they came to their island of origin

    What to do in the Pirates Island.Back home, the Captain can decide to contract new crew members, improve the ship, pay off debts, negociate the price of a cargo stolen on some boarding....

    Meanwhile, the pirates make the most to spend their earnings on enjoying the pirate life, buying some piece of gear with gold from their personal booty, acquire new abilites...And all this is the Port Phase.

    The booty:There are two kinds of booty in Skull Tales, the personal booty each pirate has looted and the crews booty.

    The personal booty is the one each player puts together on his adventures by searching fallen enemies for coins, exploring or fulfilling goals. To this amount we must add the salary that the character perceives for being part of the crew on the crossing home, which will be indicated in the Characters sheet.

    The Crews Booty is the one the Captain gets during the Voyage phase in the form of goods looted during boarding, plus whatever plunder were rewarded with for fulfilling the Captains goals on each adventure.

    The Tavern: This is the ideal place to hire folk. Here the Captain can choose new members for the crew, paying their hiring fee, which is the salary indicated on their card. This is also the place where youll have to pay your crews salaries of your crew when your return from each adventure.

    Each Pirate Squad has a salary of 30 coins. If you want to add a Pirate Squad to your crew, youll have to pay 30 coins for them. Remember that the maximum number of PSs on a ship is 6.

    The other characters and PS will receive their regular salary indicated on their card or sheet, and the amount must be paid out of the Crews Booty.

    Shipyard: A ship needs patching up and improving to be able to govern the seas. This is the place to go for such needs. Check the following table to see the costs and possible improvements that you can add to your ship as captain.

    Repairs and Improvements:

    Kind of repair or improvement CostFull repair of the Hold 25

    Full repair of the Sails 25

    Auxiliary sail: +1D6 speed (Mx. 2) 50Extra Cannon token: +1D6 Firepower (Mx. 5) 50

    Kinds of ships:

    Merchants:

    Several merchants have settled on the island and they like to trade with pirates and their goods, much cheaper than from any other supplier. Check on the Merchants table the total worth of the goods youve amassed on your crossings. Write down the amount on the Captains log sheet, under the BOOTY section. With this money you must pay the crew, you can hire new hands and improve the ship.This is also the place to buy Rum and Supplies for the next crossing. Dont forget to get your numbers right and get hold of what you need before going back to sea as Captain.

    Good WorthGold and Jewels 300

    Metals 150Fabric and Specials

    100

    Tobacco 75Slaves 50Rum 15

    Supplies 10Kind of

    Ship Speed Hold Cannons CostSloop 4D 6 2 150

    Brigantine 3D 8 3 200Barkentine 2D 10 3 200

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  • Objects tableObject Description CostHook Weapon that causes 1 DMG in CQC. Can only be equipped if a permanent wound has maimed the characters hand. 10

    Wooden Leg Recover Action Points on a leg with a permanent wound 10Rum Recover all Destiny Points 3Potion Heal 2 Wounds 2

    Weapon Damage Special abilities Cost Prerequisite Hands needed to equip it

    Cuttlass 2DMG CQC. 25 None. 1

    Dagger 1 DMG It suffers no penalty for being equipped in the secondary hand. 15 None. 1

    Axe(Throwing weapon) CQC 1 DMGRC 2 DMG

    Can be thrown.Range: strength. 20 None. 1

    Retractile blade 2 D It doesnt use up the hand its in. It cant be changed to another hand. - Voodoo. 0

    Blowgun 1DMG Range 3. It doesnt need to be reloaded. - Voodoo. 1

    Pistol (Firearm) 2 DMG Range 3. 25 None. 1

    Musket (Firearm) 2 DMG Range 5. 30 None.2

    You can use it as defence in CQC

    Flintlock (Firearm) 3 DMG

    It can perform ranged attacks against an adjacent enemy with one die less.

    Range 2. - Gunner2

    You can use it as defence in CQC

    Grenade (Only one use,

    discard it after using it)

    5 D

    It is thrown onto a square and if affects all the adjacent squares on the same tile. Ignore other miniatures for the sightline. No

    fallen enemy tokens are placed with kills from this weapon.Range: Strength.

    - Gunner 1

    Smith: Here characters can acquire new weapons or gear which they might need for their next adventure. They can also sell any non-starting gear they possess for half its cost, rounded down.

    Weapons and Gear TableLos personajes slo pueden llevar hasta 3 cartas de equipo no inicial. Si un personaje con 3 objetos encontrara otro objeto, deber descartarse de alguno o entregarlo a otro personaje que est adyacente. Un objeto descartado por un personaje se pierde.

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  • 4 MT

    Habilidad Descripcin Perrequisito Prestigio CosteTough blighter You dont lose Action Points for being wounded. Strength 4 5 100

    Stealth

    This character can spend 2AP to move with stealth through squares without being seen by enemies. On activating the Stealth ability the character cant have any adjacent enemy. At the beginning of the enemies turn, the character must overcome an Agility 4 roll. If its successful, the character is ignored by enemies and can move through that Tile without being detected until the end of the game turn. An enemy can cross a square occupied by a character using Stealth, but it cant finish its movement on it.

    Agility 4 5 100

    Ambidextrous This character suffers no penalties on using its seconday hand. CQC 3 5 125

    Healing

    This character can heal a wound on himself or an adjacent character spending 3AP. Discard a Wound token. When the character becomes cured, he or she must move back one prestige square if any, and the character that does the healing advances one.

    Intelligence 4 7 150

    Voodoo Level II This character can add the level 2 Voodoo cards to his or her deck and have 5 for the adventure. Voodoo 5 150

    Exploring When you successfully Explore, draw two cards and discard one of your choice. None 5 75

    Money-lender Double the coins you receive when Searching. Intelligence 3 5 100Fighter Your successful weaponless CQC attacks inflict 1 damage and stun the oponent. Strength 4 3 100

    Cat-like reflexes Once per turn, you can make an enemy repeat any amount of dice of a RC attack it has performed on you. Agility 4 3 100

    Verbiage Earn one permanent PC, and double the Prestige Points for defeating an enemy. None 7 100

    First aid This character can cure himself of one wound (discard it) spending an entire turn on doing so. None 5 100

    Fluent This character can insult enemies with lower Intelligence to gain one die for his next CQC attack. None 5 75

    Master of Poisons Add +1Wound to your weapons which arent firearms. You can ignore the Poisoned effect by spending 2AP. None 7 100

    Unstoppable The character can Push an enemy to move it onto any adjacent square, therefore brea-king away. Strength 4 5 70

    Large bullets Add +1Wound to your firearms. None 5 100Fast reload This character only needs to spend 2AP on Reloading. None 5 75

    The Chicken Hop This character only needs to spend 1AP on Jumping. Agility 4 3 100Trickster This character only needs to pay half the cost, rounded up, of any gear equipment. Intelligence 4 5 75

    Grog maker When this character Catches his Breath, he recovers 2 Destiny Points. None 3 50Charge When this character Runs, hes allowed to perform a free CQC attack. None 5 100

    Running shot When this character Runs, hes allowed to perform a free RC attack. None 5 100Point-blank shot This character can perform RC attacks on adjacent enemies rolling one die less. None 5 100

    Madame Claudies Mansion: Inside Madame Claudies Mansion youll find masters-at-arms, knowledge-thirsty sages or seasoned pirates that can teach you new techniques and abilities, as long as youre willing to trade in a few coins and Prestige Points, but theyll be a great asset in your career as a pirate.

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