# pokemon x and y - versatile pokemon

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Assignment on finding the most versatile Pokemon in accordance to each stat. Please note there were limitations implemented on the research to prevent large deviations of information.TRANSCRIPT

The Versatile Pokemon

ContentsIntroduction3Context: Pokmon X and Y3Thesis of this Assignment3Defining Versatile3Constraints3Statistics (Each bast stat)4Pokmon with the highest Attack4Pokmon with the highest Special Attack5Pokmon with the highest Defence6Pokmon with the highest Special Defence7Pokmon with the highest Health Points (HP)8Pokmon with the highest SPeed9Formulas10A quick note10Calculating Speed, Attack, Sp. Attack, Defence, Sp. Defence and HP10Example10Calculating Damage11Example11Step 1: Process of Elimination by survivability and pure offensive12Finding the Average Attack, Special Attack, Defence and SPecial Defence12Attack Stat13Calculating Damage Dealt and Number of Turns to KO13Implementing formula to Attack Pokmon sample13Special Attack Stat15Calculating Damage Dealt and Number of Turns to KO15Implementing formula to Special Attack Pokmon sample16Defence Stat17Calculating survivability based on average Attack17Implementing formula to Defence Stat Pokmon sample18Special Defence Stat20Calculating survivability based on average SPecial Attack20Implementing formula to Special Defence Stat Pokmon sample20Step 2: Type effectiveness and move pool22Type effectiveness, how it works.22Attack Stat Effectiveness23.0The most Versatile Attack-based POkemon23.0Special Attack type Effectiveness24.1The most Versatile Special Attack-based POkemon24.1Defence Type Effectiveness25.2The most Versatile Special Attack-based POkemon25.2Conclusion/Findings26.3Most versatile Pokmon in terms of Attack26.3Most versatile Pokmon in terms of SPecial Attack26.3Most versatile Pokmon in terms of Defence26.3Most versatile Pokmon in terms of SPecial Defence26.3Bibliography27.4

IntroductionContext: Pokmon X and YPokmon X & Y is the sixth generation of the highly successful Pokmon video game franchise, selling over 10.5 million copies worldwide (VGChartz, 2014). The game is an adventure role-playing game (RPG), with turn-based battles with creatures known as Pokmon, in a 3-Dimensional, sandbox environment which the player navigates through by controlling the avatar. Thesis of this AssignmentThe aim of this assignment is to determine the most versatile Pokmon in accordance to each base stat present among 50 samples of Pokmon (highest in predetermined stat to lowest) within the current generation of games in the Pokmon franchise, Pokmon X & Y. The six stats that will be analysed will be Special Attack, Attack, Special Defence and Defence, in correlation with each Pokmons Health Points (For Defence, Special Defence) and Speed (For Attack, Special Attack).Defining VersatileA textbook definition of versatile would be The ability to adapt or be adapted into many different functions or activities (Oxford Dictionaries, 2014). For the purpose of this assignment, when defining versatile in context to Pokmon X & Y, it would be the aptitude of each Pokmon to adapt to a variety of different situations in battle, compared to similar Pokmon in the chosen stat.ConstraintsIn order to provide the most accurate results without any discrepancies, a number of constraints will be placed upon this assignment. ConstraintReason

A sample of 50 Pokmon will be taken for each stat.Top Pokmon of each stat, prevents the need to analyse Pokmon that have low stats in the chosen area.

Mega-Evolutions will not be included in the sample.Stat change to great will make discrepancies.

Natures, Effort Values and Individual Values will not be calculated. And decimal points will be rounded to the nearest whole number.It will deliver discrepancies into the collected data. And a large number of simulations will have to be developed.

In the last stage of elimination, the possible abilities of each Pokmon candidate will be analysed, and the ability that works best with the Pokmon will be used.As each Pokmon has access to 2-3 abilities, each one will be analysed to observe which ability best suits the Pokmon.

Legendary Pokmon will not be included in the sample.Stat values are too high compared to non-legendary Pokmon, will make discrepancies.

The sample will only contain fully evolved PokmonSo the values stay consistent.

HP will be directly correlated with Defence or Special Defence, and Speed will be directly correlated with Attack or Special AttackBecause of their relation to these stats, versatility of each Pokmon cannot be correctly correlated unless in relation.

Pokmon with two varying forms that activate in battles will not be calculateDiscrepancies in statistics.

Pokmon levels are set to 100, but maximum stats are not calculated, only the BASE stats,To assure the quality of the statistics gathered. And to compare the base stats brings no discrepancies.

Statistics (Each bast stat)Pokmon with the highest AttackPokmonAttackAverage Attack ((Sum of Attack values) / (Number of Pokmon)) = 129From this sample, we can determine the average of Attack stats, and therefore determine the number of turns it takes for the average Attack-based Pokmon to faint its opponent based on HP and Defence.It is also important to check if the data values are too spread out or not. A good way to check is too calculate the standard deviation, so...(Then find the average of each squared value, thereforeVariance = 92.8384Standard Deviation = Standard Deviation = 9.635269The Standard Deviation value is small in correlation with the Attack values of the Pokmon sample; therefore we can determine that the spread of the Attack values are small, preventing discrepancies in calculating the average data.

Rampardos165Heracross125

Slaking160Armaldo125

Haxorus147Sawk125

Rhyperior140Gallade125

Conkeldurr140Pinsir125

Darmanitan140Bisharp125

Archeops140Mienshao125

Excadrill135Pangoro124

Salamence135Golurk124

Gigalith135Emboar123

Metagross135Braviary123

Escavalier135Electivire123

Tyranitar134Tyrantrum121

Dragonite134Hariyama120

Mamoswine130Granbull120

Garchomp130Donphan120

Machamp130Staraptor120

Ursaring130Luxray120

Scizor130Blaziken120

Flareon130Golem120

Absol130Druddigon120

Breloom130Weavile120

Kingler130Sharpedo120

Honchkrow125Crawdunt120

Gyrados125Hitmonlee120

Pokmon with the highest Special Attack

PokmonSpecial Attack

Chandelure145Goodra110

Alakazam135Charizard109

Porygon-Z135Typhlosion109

Volcarona135Pyroar109

Gengar130Heliolisk109

Espeon130Samurott108

Magnezone130Musharna107

Glaceon130Maractus106

Exegguctor125Sunflora105

Gardevoir125Octillery105

Roserade125Sceptile105

Magmortar125Average Special Attack ((Sum of Special Attack values) / (Number of Pokmon)) = 116From this sample, we can determine the average of Special Attack stats, and therefore determine the number of turns it takes for the average Special Attack-based Pokmon to faint its opponent based on HP and Special Defence.It is also important to check if the data values are too spread out or not. A good way to check is too calculate the standard deviation, so...(Then find the average of each squared value, thereforeVariance =91.1876Standard Deviation = Standard Deviation = 9.54922The Standard Deviation value is small in correlation with the Special Attack values of the Pokmon sample; therefore we can determine that the spread of the Special Attack values are small, preventing discrepancies in calculating the average data.

Reuniculus125

Beheeyem125

Hydreigon125

Togekiss120

Zoroark120

Clawitzer 120

Yanmega116

Jynx115

Omastar115

Ampharos115

Cacturne115

Lucario115

Gorebyss114

Delphox114

Archeops112

Florges112

Empoleon111

Vileplume110

Vaporeon110

Jolteon110

Houndoom110

Blaziken110

Slamence110

Tangrowth110

Lilligant110

Vanilluxe110

Sylveon110

Pokmon with the highest DefencePokmonDefence

Shuckle230Durant112

Steelix200Glaceon110

Avalugg184Slowbro110

Cloyster180Tyranitar110

Aggron180Umbreon110

Bastiodon168Drapion 110

Carbink150Marowak110

Cofagrigus145Sandslash110

Probopass145Spiritomb108

Torkoal140Torterra105

Forretress140Mandibuzz105

Skarmory140

Dusknoir135

Carracosta133Average Defence ((Sum of Defence values) / (Number of Pokmon)) = 131From this sample, we can determine the average of Defence stats, and therefore determine the number of turns it takes for the average Defence-based Pokmon to faint in terms of opponents Attack and Speed stats.It is also important to check if the data values are too spread out or not. A good way to check is too calculate the standard deviation, so...(Then find the average of each squared value, thereforeVariance =652.5264Standard Deviation = Standard Deviation 25.5446The Standard Deviation value is quote spread out in correlation with the Defence values of the Pokmon sample; therefore we can determine that the spread of the Defence of the sample Pokmon is 25.5446, therefore the discrepancies when comparing the stats is relatively moderate.

Ferrothorn131

Metagross130

Leafeon130

Gigalith130

Golem130

Rhyperior130

Relicanth130

Omastar125

Tangrowth125

Crustle125

Gliscor125

Chesnaught122

Gourgeist122

Weezing120

Magcargo120

Donphan120

Tyrantrum119

Hippowdon118

Bronzong116

Magnezone115

Klinklang115

Barbaracle115

Kingler115

Scrafty115

Sudowoodo115

Pokmon with the highest Special Defence