pokemon go & the future of augmented reality
TRANSCRIPT
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
POKEMON GO & THE FUTURE
OF AUGMENTED REALITY
July 2016
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
4 things you need to know about
Pokemon Go
1. What is Pokemon Go?
Pokémon Go is an augmented reality game for iOS and Android devices, developed by Google startup Niantic lab which uses GPS and Google maps to place Pokémon in the real world for you to catch and collect. After five years of planning , it was launched in July 2016
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2. How does it work?
In simple terms, your device screen displays a map of your local area and as
you walk around, the game tracks your position and different species of
Pokémon appear for you to capture.
3. Do I have to pay for it?
No… but with some caveats. The game itself is free to download and you can start catching Pokémon right away. There are, however, a host of micro-transactions that allow you to pay real money for Pokéballs, other items and boosts.
4. Why do people like it so much?
Nostalgia is a big part – everyone knows what Pokemon is.
The design is charming and the concept is a lot of fun. It gets people out of the
house, exploring their local areas in ways they hadn’t considered and
interacting with other trainers in the real world.
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
What is Augmented Reality?
• Augmented reality is precisely an augmentation of real things. In practical terms, it’s a view of the real,
physical world, with digital elements overlaid in an effort to modify reality. Ultimately, it is the integration
of digital information with a user’s physical environment.
• Difference from Virtual Reality: Augmented reality and virtual reality are inverse reflections of one in
another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a
digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to
the real world.
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Why Augmented Reality?
• Augmented reality (AR) is far from new. In 2013, Google touted to bring AR to the masses by launching
Google Glass. Priced at a premium of $1,500, however, it was quickly pitted by consumers against other
top-end smartphones. However, Google Glass fell short of all expectations. The prospect of an
overreaching device that so invaded privacy also led restaurants, bars, gyms, and hospitals to forbid its
usage.
• While Google Glass isn’t on the market anymore, Pokemon Go was only released on July 6th. The app
already has over 26 million daily active users. It is taking over the iTunes and Google Play Store; the AR
element on the app was a definitive part of making this app a success.
• This technology could very soon be integrated into our everyday lives. Although AR may only be trending
in the gaming and entertainment space, the gaming/entertainment industry only accounts for less than
50 percent of the software market in the years to come.
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Our 2025 Base Case VR/AR
Software Assumptions by Use Case
Military
$1.4bn
Engineering
$4.7bnc
Healthcare
$5.1bn
Education
$0.7bnReal State
$2.6bn
Retail
$1.6bnLife Events
$4.1bn
Video
Entertainment
$3.2bn
Video
Games
$11.6bn
Source: Goldman Sachs Global Investment Research
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
How viral has Pokemon Go become?
Journalist interrupts US State Department
ISIS briefing hunting Pokemon
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MMA fighter Michael Page even incorporated Pokémon
Go into his knockout celebration when he mimicked the
game by rolling a Pokéball at his floored opponent.
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Surpassed Tinder and threatening Twitter
• On July 8th, 2 days after the app’s release, it was already installed on 5.16% of all Android devices in the
US, compared to Tinder on about 2%.
• Over 60% of those who have downloaded the app in the US are using it daily, meaning around 3% of the
entire US Android population are users of the app. Pokemon Go is coming for Twitter too, and its 3% of
daily active users on Android (as July 8) is set to overtake the 3.5% of daily active users on Twitter
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Tops Facebook in Engagement
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More than 6 million mentions on
Twitter in less than a week
Since July 6, it has been mentioned
on Twitter 6.6 million times, with
59% of the chatter coming from
young guys.
The discussion peaked Sunday
night (July 10) at 10 p.m., when
130,000 tweets about the game
were being fired off during the hour
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Nintendo shared price doubled,
then plummeted
• Nintendo shares ended up 14.4 percent at 31,770 yen on 12 July, bringing its gains to more than 100
percent since the launch of the game on July 6. However, it has plummeted 17% in one day on 25 July,
due to investors belatedly discovering that the company doesn’t actually make Pokémon Go with
Nintendo’s statement clarified that Pokémon Go “is developed and distributed by Niantic, Inc”, an
independent company spun off from Google in August 2015.
• Both Google and Nintendo hold stakes in Niantic. Nintendo owns 32% of the voting power within the
Pokémon Company,
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How retail brands are leveraging
Pokemon Go phenomenon
• Social media reports reveal that Pokémon Go players are making their restaurant choices based on the
availability of Pokémon in the area. And, restaurants are using that fact to attract customers.
• Besides special deals for Pokemon Go players, retailers have the option to attract players into shops by
purchasing a Lure Module through the app that brings monsters to a Pokestop for 30 minutes—and
presumably customers after those monsters.
• According to the New York Post, a New York pizzeria saw business rise 75% after it dropped a lure in the
game for $10.
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
IMPROVING THE EFFECTIVENESS & EFFICIENCY OF MARKETERS & THEIR AGENCIES
Retailers will soon be able to
sponsor Pokemon Go locations
• Retailers and other businesses would soon be able to buy
Pokestops (locations where players go to stock up on pokeballs
and find Pokemon) or Pokegyms (locations where players battle
other Pokemon) to lure players to their locations. So far these
portals are now largely geo-located at sites like parks and
museums.
• According to Adweek, sponsored locations are coming to
Pokémon Go via Google AdWords. The ads reportedly will only
charge businesses when someone playing the game actually
visits the physical location.
• Cost per visit is enticing for businesses with physical locations as
it can lead to a more direct and quantifiable correlation between
ad spending and in-store purchases.
Pokegym
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McDonalds to Sponsor Pokemon
Go in Japan
• Within four hours of its launch, Pokemon Go was already the most downloaded app in Japan
• The launch in Japan includes a tie-up with McDonald's Japan that is seen as a potential expansion of the game's revenue base beyond the sale of in-app purchases.
• Shares in the fast-food chain’s Japanese unit, which are traded in Tokyo, rose 5.3% 6 days after launch, while those of Nintendo Co., which owns a minority stake in Pokémon Co., rose 14%.
• Financial details have not been disclosed, but McDonald's said that about 400 of its 2,900 restaurants in the country are designated as "gyms" where players can battle on their smartphones. The other 2,500 are "Pokestops,"where players can get "Poke Balls" and other items they need to play the game.
Women play Pokemon Go in front of a McDonald's
restaurant in Tokyo, where the app's launch broke new
ground by forging a corporate partnership
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Implications for Marketers
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Augmented Reality Marketing is here
• Augmented Reality Marketing will solve the problems that traditional display
advertising has been facing for a long time: disrupting user experience, difficult in
measuring ROI.
• Brands can actively play a role in the game. The clearest paid media opportunity is
that Pokémon Go will actively encourage users to engage in ‘ads’, through driving
them into store, or owned location, to have an interaction with the brand in return
for an in game reward.
Mobile is the glue between online and offline
• Pokémon go became one of the best exercise apps – requiring people to walk up to
10 kilometers to nab the best Pokemon.
• Mobile apps will no longer be labeled as “making us lazier”, “only staying indoor”.
Therefore, brand strategy has to start with mobile. Many marketing campaigns are
now designed for a completely mobile experience, and mobile innovation goes well
beyond a temporary mobile campaign site.
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Implications for Marketers
Consumers are more open to AR experience than we thought
• The success of AR apps like Pokémon Go and Snapchat validates the continued
investment in progressive technologies to engage and entertain customers,.
• Instead of releasing native gaming apps of their own, brands nowadays are working
with apps that already have massive audiences, integrating their brand in a
natural way .This might be through sponsoring in-game tournaments, or providing
bonus levels and content.
Start thinking about virtual reality too
• The social impact and success of Pokémon Go also raises questions about virtual
reality. VR tends to be much more of an individual experience which is a key trend
of customer experience i.e. personalization
• There is still a lot of work to be done to make virtual reality applications more
social. Marketers should keep an eye and start thinking about using VR to promote
personalized engagement with their product and service
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Thank You!Thank You!
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