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Pointers and References

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Pointers and References. Pointers & Memory. 0x00. 0x04. 0x08. 0x0B. 0x10. 0x14. 0x18. 0x1B. 0x20. Pointers & Memory. int x = 5;. 0x00. 0x04. 0x08. 0x0B. 0x10. 0x14. 0x18. 0x1B. 0x20. 5. x. Pointers & Memory. int x = 5; int * y = &x. 0x00. 0x04. 0x08. 0x0B. 0x10. - PowerPoint PPT Presentation

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Page 1: Pointers and References

Pointers and References

Page 2: Pointers and References

Pointers & Memory

0x00 0x04 0x08 0x0B 0x10 0x14 0x18

0x1B

0x20

Page 3: Pointers and References

5

int x = 5;

x

0x00 0x04 0x08 0x0B 0x10 0x14 0x18

0x1B

0x20

Pointers & Memory

Page 4: Pointers and References

Pointers & Memory

5

int x = 5;int* y = &x

x y0x04

0x00 0x04 0x08 0x0B 0x10 0x14 0x18

0x1B

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Page 5: Pointers and References

Pointers & Memory

5

int x = 5;int* y = &xint* z = y;

x y0x04 0x04

z

0x00 0x04 0x08 0x0B 0x10 0x14 0x18

0x1B

0x20

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Pointers & Memory

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int x = 5;int* y = &xint* z = y;*z = 0;

x y0x04 0x04

z

0x00 0x04 0x08 0x0B 0x10 0x14 0x18

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Page 7: Pointers and References

Allocating memory using new

Point *p = new Point(5, 5);

• new can be thought of a function with slightly strange syntax

• new allocates space to hold the object.• new calls the object’s constructor.• new returns a pointer to that object.

Page 8: Pointers and References

Deallocating memory using delete

// allocate memoryPoint *p = new Point(5, 5);

...// free the memorydelete p;

For every call to new, there must beexactly one call to delete.

Page 9: Pointers and References

Using new with arrays

int x = 10;int* nums1 = new int[10]; // okint* nums2 = new int[x]; // ok

• Initializes an array of 10 integers on the heap.• C++ equivalent of the following C codeint* nums = (int*)malloc(x * sizeof(int));

Page 10: Pointers and References

Using delete on arrays// allocate memoryint* nums1 = new int[10];int* nums3 = new int[x][4][5];

...// free the memorydelete[] nums1;delete[] nums3;

• Have to use delete[].

Page 11: Pointers and References

Destructors

• delete calls the object’s destructor.• delete frees space occupied by the object.

• A destructor cleans up after the object.• Releases resources such as memory.

Page 12: Pointers and References

Destructors – an Example

class Segment{public: Segment(); virtual ~Segment();private: Point *m_p0, *m_p1;};

Page 13: Pointers and References

Destructors – an ExampleSegment::Segment(){ m_p0 = new Point(0, 0); m_p1 = new Point(1, 1);}Segment::~Segment(){ if (m_p0) delete m_p0; if (m_p1) delete m_p1;}

Page 14: Pointers and References

Syntactic Sugar “->”

Point *p = new Point(5, 5);

// Access a member function:(*p).move(10, 10);

// Or more simply:p->move(10, 10);

Page 15: Pointers and References

Stack vs. HeapOn the Heap / Dynamic allocation

On the Stack / Automatic allocation

Point *p = new Point();

Point *ps = new Point[n];

Point p;

Point ps[10];

What happens when p goes out of scope?

Page 16: Pointers and References

Dynamic Memory

S 1 2 3 4 5 6 7

Page 17: Pointers and References

Dynamic Memory

S

T

1 2 3 4 5 6 7

0 0 0 0 0 0 0 0 0 0 0 0 0 0

int* T = new int[2*n];

Page 18: Pointers and References

Dynamic Memory

S

T

1 2 3 4 5 6 7

1 2 3 4 5 6 7 0 0 0 0 0 0 0

for (i = 0; i < n; i++) T[i] = S[i];

Page 19: Pointers and References

Dynamic Memory

S

T

1 2 3 4 5 6 7

1 2 3 4 5 6 7 0 0 0 0 0 0 0

delete[] S;

Page 20: Pointers and References

Dynamic Memory

S

T 1 2 3 4 5 6 7 0 0 0 0 0 0 0

S = T;

Page 21: Pointers and References

Passing by value

void Math::square(int i) { i = i*i;}

int main() { int i = 5; Math::square(i); cout << i << endl;}

Page 22: Pointers and References

Passing by reference

void Math::square(int &i) { i = i*i;}

int main() { int i = 5; Math::square(i); cout << i << endl;}

Page 23: Pointers and References

What is a reference?

• An alias – another name for an object. int x = 5; int &y = x; // y is a // reference to x y = 10;

Page 24: Pointers and References

Introducing: const

void Math::printSquare(const int &i){ i = i*i; cout << i << endl;}

int main() { int i = 5; Math::printSquare(i); Math::printCube(i);}

Won’t compile.

Page 25: Pointers and References

Can also pass pointers to const

void Math::printSquare(const int *pi) {

*pi = (*pi) * (*pi); cout << pi << endl;}

int main() { int i = 5; Math::printSquare(&i); Math::printCube(&i);}

Still won’t compile.

Page 26: Pointers and References

Declaring things const

const River nile;

const River* nilePc;

River* const nileCp;

const River* const nileCpc

Page 27: Pointers and References

Read pointer declarations right to left

// A const Riverconst River nile;

// A pointer to a const Riverconst River* nilePc;

// A const pointer to a RiverRiver* const nileCp;

// A const pointer to a const Riverconst River* const nileCpc

Page 28: Pointers and References

Exercises1. Create a class called Point with two private data members, a public

print function, and constructors as well as a destructor that prints a message when it is called.

2. Create an array of 10 Points on the stack, initialize them with non-zero data, and print them. Verify that that the destructor is called for all 10 points when your program exits.

3. Create an array of 10 Points on the heap, initialize them with non-zero data, and print them. Do not delete the array and verify the destructor is not called (you have created a memory leak). Now write your program to delete the array at the end. Verify that only one destructor is called and your program crashes (you have created a memory leak and a bug). Now write your program to delete[] the array at the end. Verify that all destructors are called.