playing with the past: an informal presentation

18
Playing with the Past

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Page 1: Playing with the Past: An Informal Presentation

Playing with

the Past

Page 2: Playing with the Past: An Informal Presentation

Don’t hate

the player…• @gamingarchaeo

• Compsci, games, design, archaeo

Page 3: Playing with the Past: An Informal Presentation

Method Man• Designing + developing too many

case-studies + an engine.

• Running game jams

• Interviewing collaborators &

creators & participants.

• Recording myself doing everything

• Made an encoding system app for

this

Page 4: Playing with the Past: An Informal Presentation

Why’d you have

to go and make

things so

complicated?

Page 5: Playing with the Past: An Informal Presentation

“2D plans are at the core of

how we do and think about archaeology”

- James, Tuesday pm

Page 6: Playing with the Past: An Informal Presentation

“The medium is the

message”- Mcluhan, not Tuesday pm

Page 7: Playing with the Past: An Informal Presentation

The mediation cycle of

archaeology…- ME, just now

Page 8: Playing with the Past: An Informal Presentation

What's in a game?- Shakespeare, remixed

Page 9: Playing with the Past: An Informal Presentation

Procedural rhetoric…- Ian Bogost, cow clicker Genius

Page 10: Playing with the Past: An Informal Presentation

Narrative structures and

archaeological theory…

Page 11: Playing with the Past: An Informal Presentation

I got the power

Page 12: Playing with the Past: An Informal Presentation

Art, science, craft…

design?…

Page 13: Playing with the Past: An Informal Presentation

It aint what you do it’s the way

that you [critically] do it…

Page 14: Playing with the Past: An Informal Presentation

“I was thinking in such a

different way… things

which I took for granted

were suddenly in focus…”

Page 15: Playing with the Past: An Informal Presentation

Danger, danger,

high voltage!

• Digital literacy is a privilege. (but designing isn't)

• Game design skills is yet another thing to tack on to a full kit of stuff to do…(but its kinda cool)

• Making in the field is super hard… (this I don’t have an answer to)

Page 16: Playing with the Past: An Informal Presentation

That’s what iGo to [grad] school for

• Games as a different way of

thinking bout’ archaeology…

– Different code, art, sim style etc =

different results / experiences

• “Design” in archaeology alongside

art, science and craft.

• Deconstructive & conceptual sim

Page 17: Playing with the Past: An Informal Presentation

In the end…I TRIED SO HARD… BUT…

Does it even matter?

• Media affords how we think about,

document and do archaeology

• Design is a powerful tool

• Video-games are a super cool

media

• Working with other programmers

/ artists etc is important.

Page 18: Playing with the Past: An Informal Presentation