play time?

33
Play Time? Sara DeWitt & Drew Davidson #SXPlayTime

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Page 1: Play Time?

Play Time? Sara DeWitt & Drew Davidson

#SXPlayTime

Page 2: Play Time?

About Us

•  Sara DeWitt

•  PBS

•  Vice President, PBS KIDS Interactive

•  Drew Davidson

•  CMU

•  Director, ETC-PGH

Page 3: Play Time?

Play Time? •  Games are Hard!

•  A lot of Focus on “Fun” and Rewards

•  Engage and Learn through Challenges

•  Flow = Rewarding Challenges

•  Examples from ���PBS KIDS and ETC

Page 4: Play Time?

PBS KIDS

Page 5: Play Time?

PBS KIDS

Page 6: Play Time?
Page 7: Play Time?

Usability

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Usability

Page 9: Play Time?

ETC

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Learning and Games

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Mobility

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Crossmedia

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Body Inputs

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Body Inputs

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Body Inputs

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Body Inputs

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Experiences

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Wrong Answers /Mistakes

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Efficacy/Impact Research

70% of participants improved in the math skill taught by this game.

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Iterations

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3D-Rendered Gameplay

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3D-Rendered Game

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3D-Rendered Game

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Immersion

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Self-Leveling Games

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Challenges

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Reward Systems

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Motivations

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Assessment

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Assessment

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Transformation

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Play Time = Hard Fun

•  Hard Fun

• Motivating through Challenges

•  Usability and Learning

•  Failing to Success

•  Literacy and Mastery

Page 33: Play Time?

Thanks! • Questions?

•  http://pbskids.org/

•  http://www.etc.cmu.edu/site/projects/

#SXPlayTime

•  [email protected]

•  [email protected]