plant lay types

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    2.008 -Spring 2004 2

    Outline

    1. Manufacturing Systems

    2. Types of Plant Layouts

    3. Production Rates

    4. Design and Operations

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    2.008 -Spring 2004 3

    Manufacture

    Market

    Research

    Conceptual

    Design

    Design for

    Manufacture

    Unit

    Manufacturing

    ProcessesAssembly

    and Joining

    Factory,

    Systems &

    Enterprise

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    2.008 -Spring 2004 5

    Time spectrum of Typical Activities in a

    Manufacturing OrganizationSeconds Period Activity

    108 DecadePlant design, Machine Selection,

    107 Year System Simulation

    Process design: CAD106 Month Catalogs

    Select manufacturing methodsWeek

    105 DayFactory Operation

    104 Ship-ReceiveHour Transport Inventory

    103

    102

    Minute Part handling101 Load/Unload

    Assembly1 Second

    .1 Machine controlCNC-DNC

    .01 Adaptive control

    Intelligent machines.001 Millisecond Process control

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    2.008 -Spring 2004 6

    How Man, Machine, and Material Spend

    Time in the Factory

    People Materials Machines

    Value-added

    Value-added

    Value-added

    Waste Waste Waste

    Waste: transportation, storage,

    inspect on and rework"Waste": unnecessary

    movement of machine, setup

    time, machine breakdown,

    unproductive maintenance,

    producing defective products,

    producing products when not

    needed, etc.

    "Waste": waiting for materials,

    watching machine running,

    producing defects, looking for

    tools, fixing machine

    breakdowns, producing

    unnecessary items, etc

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    2.008 -Spring 2004 7

    Disruptions/Variation

    (Random Events)

    Machine failure

    Set-up change

    Operator absence

    Starvation/Blockage

    Demand change

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    2.008 -Spring 2004 8

    Types of Plant Layout

    Job Shop

    Project Shop

    Flow Line

    Transfer Line

    Cellular System

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    2.008 -Spring 2004 9

    Job Shop

    Machines/Resources

    are grouped according

    to the process they

    perform

    Raw Material

    Ready part

    A A

    A A

    D D

    D D

    D D

    C C

    C C

    C C

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    2.008 -Spring 2004 10

    Project Shop

    Machines/Resources

    are brought to and

    removed from

    stationary part as

    required

    A

    A

    C

    B

    B

    D

    DD

    Raw

    material/

    Ready part

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    2.008 -Spring 2004 11

    Flow Line and Transfer Line

    Machines/Resources

    are grouped in lines

    according to the

    processes sequence

    of part(s)

    A

    A

    Raw Material

    Ready part

    B

    B

    C

    D

    D F

    F F

    G

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    2.008 -Spring 2004 12

    Cellular System

    Machines/Resources

    are grouped

    according to the

    processes required

    for part families

    Raw Material

    Ready part

    B

    B

    C

    E

    E

    A

    D

    D

    D

    F

    F

    G

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    2.008 -Spring 2004 13

    Production Quantity and Plant Layout

    Project Shop

    Job Shop

    Cellular System

    Flow Line

    1 10 100 1,000 10,000 100,000

    Quantity

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    2.008 -Spring 2004 14

    Production Rates

    Case I:

    One machine

    Everything works

    M

    timeOperation1rateProduction !

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    2.008 -Spring 2004 16

    Production Rates (contd)

    Case III:

    Many machines

    No machine breaks down

    No buffers

    M1 M2 Mi Mk

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    2.008 -Spring 2004 17

    Production Rates (contd)

    Case IV:

    Many machines (same operation time)

    No machine breaks down

    No buffers

    M1 M2 Mi Mk

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    2.008 -Spring 2004 18

    Production Rates (contd)

    Case V:

    Many machines (same operation time)

    Machine breaks down

    No buffers

    M1 M2 Mi Mk

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    2.008 -Spring 2004 19

    Production Rates (contd)

    Case VI:

    Many machines and buffers in between

    Machine breaks down

    M1 M2 Mi MkB1 B2 Bk-1Mk-1

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    2.008 -Spring 2004 20

    Production Rates (contd)

    Production rate increases if:

    Increase the rate of the slowest machine

    Reduce the disruptions

    Introduce buffers

    Introduce in-process control

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    2.008 -Spring 2004 21

    Disruptions

    (Random Events)

    Machine failure

    Set-up change

    Operator absence

    Starvation/Blockage

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    2.008 -Spring 2004 22

    Waiting

    Underutilization

    Idleness

    Inventory

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    2.008 -Spring 2004 23

    Inventory/Work-in-Process (WIP)

    It costs money

    It gets damaged

    It becomes obsolete

    It shrinks

    It increases lead time

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    2.008 -Spring 2004 24

    Cycle Time and Lead Time

    Order

    Supply

    Order

    Supply

    PlantSupplier Customer

    demanda erageailytimea aila leailytimeTakt !

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    2.008 -Spring 2004 25

    Cycle Time

    Cycle Time

    The time a part spends in the system

    Littles Law: L = w

    L: average inventory

    : average production rate

    w: average cycle time

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    2.008 -Spring 2004 26

    Cycle Time (contd)

    Example:

    Operation time = 1, One-piece operation

    Production rate = 1

    Cycle time = 5

    Inventory = 5

    M1 M2 M3 M5M4

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    2.008 -Spring 2004 27

    Cycle Time

    Batch Production

    1.

    Operation time: 3 minutes

    Batch (Lot) size: 1000Cycle time = 1,000*3 + 1,000*3 + 1,000*3 = 9,000min

    Op1 Op2 Op3

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    2.008 -Spring 2004 28

    Cycle Time

    One-Piece Production

    2.

    Operation time = 3 minutesCycle time = 1,000*3 + 2*3 = 3,006 minutes

    Op1 Op2 Op3

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    2.008 -Spring 2004 29

    Cycle Time and Lead Time

    Order

    Supply

    Order

    Supply

    PlantSupplier Customer

    demandaverageDaily

    timeavailableDailytimeTakt !

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    2.008 -Spring 2004 30

    Systems Design and Operation

    Cycle time < Lead time

    Lumpiness

    Information contents

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    2.008 -Spring 2004 32

    Typical Design Guidelines

    Leveling

    Balancing

    Single-piece flow

    Low materials handling

    Low setup time

    Smaller lot size

    Low WIP

    Faster feedback

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